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Touch of Death Centipede Spiritborn Endgame Build Guide

Season 7 - Season of WitchcraftEndgame

Last Updated:February 10, 2025|Changelog|FAQ

Welcome to the Touch of Death Centipede Spiritborn Endgame Guide! This build relies on Centipede Skills and focuses on high Poison damage output. Touch of Death has a small direct damage component with a huge DoT, but what's really doing the damage here are the explosions from the Insatiable Aspect. In order to trigger this reliably, you use Noxious Resonance to remove the DoT effect from a target without having to wait its entire duration. In order words: spam right click, kaboom!

With the Poised Touch of Death upgrade you remove the cooldown and unlock its full potential. While progressing through the game, you solve your Vigor generation through Jacinth Shell and Starlight, as well as Endurance and Ring of Starless Skies.

Your Spirit Hall choices are Gorilla (primary) and Jaguar (secondary) for extra damage, Resolve stacks and easy access to Unyielding Hits damage scaling via armor stacking with Harmony of Ebewaka and later Heir of Perdition.

All in all, the Touch of Death Centipede Spiritborn offers an interesting Poison proc playstyle that melts their enemies. Let's get started!

Requirements for this build:

  • Insatiable
Touch of Death Spiritborn Endgame Setup
Note

This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Spiritborn Leveling Guides. See how this Build compares against others with our various Build Tier Lists.

Season Theme

Season 7 - Season of Witchcraft
Touch of Death Spiritborn

Season 7 is the Season of Witchcraft. It features two separate borrowed power mechanics in the forms of Witchcraft Powers and Occult Gems. Both Seasonal mechanics are unlocked and improved by new NPCs found at the Tree of Whispers after collecting resources from Headhunt Zones, Seasonal areas similar to Helltide that appear across Sanctuary.

There are 25 Witchcraft Powers, 6 of which can be equipped at a time. Each Power belongs to one of four Schools (Eldritch, Growth & Decay, Psyche, and Lost), tags that promote synergies within themselves and with Occult Gems. Each School has a single Unique Witchcraft Power, only one of which can be equipped at a time. These Unique Powers max out and gain an additional effect at rank 5, while the other Powers max at rank 21 and gain their bonus effects at various levels. To unlock and improve Witchcraft Powers, defeat Headrotten or complete Whispers within the Headhunt Zones to collect Restless Rot. Lost Powers are an exception, requiring you to randomly encounter a Forgotten Altar in Dungeons to unlock them.

Best-in-Slot Witchcraft Powers

  • Soul Harvest - This Power dramatically increases Core Stats based on monster density and is a reliable strong choice.
  • Breath of the Coven - Increases your Attack Speed for 10 seconds every time you deal damage.
  • Aura of Siphoning - You must equip one "Growth & Decay" Witchcraft Power for Breath of the Coven. Additionally you get a bit of healing on top.
  • Aura Specialization - Level this up to Rank 10 for a massive Critical Strike Damage multiplier.
  • Abyssal Resonance - Pulls in enemies as well as activating the "Eldritch" Witchcraft Power for Breath of the Coven.
  • Vengeful Spirit Servant - Activates the "Psyche" Witchcraft Power for Breath of the Coven, while also providing huge Defense with a Cooldown.
Touch of Death Spiritborn Witchcraft Powers

Alternate Witchcraft Powers

  • Piranhado - This power can be used as an alternative way to group mobs.
  • Twilight Warding - Provides additional Barrier generation for Viscous Shield.

Occult Gems

Season 7 - Season of Witchcraft
Razor Wings Spiritborn

Rarely, Headrotten Bosses appear with a still-attached Fugitive Head stolen from the Tree of Whispers. Slay these enemies and return the Heads to Gelena to unlock and upgrade Occult Gems. These Gems are socketable in Jewelry and each provide +160 Armor and +8% Resistance to All Elements. More importantly, each Occult Gem grants a unique effect that synergizes with your equipped Witchcraft Powers to provide a variety of Offensive, Defensive, and Utility-based bonuses.

Best-in-Slot Occult Gems

  • Moonlight Ward - An incredible defensive power, granting 15% Damage Reduction and 5% Maximum Elemental Resistances at max rank.
  • Dust Stone - With all the Witchcraft Powers above, this Occult Gem provides additional multiplicative damage.
  • Hungering Void - Pulls monsters close every 8 seconds.

Alternate Occult Gems

  • Killing Wind - A great intermediate Occult Gems if you need some help reaching Critical Strike Cap of 100% or additional Movement Speed.

Learn more details about the season theme in our full Season Guide.

Skills & Gameplay

Season 7 - Season of Witchcraft
Touch of Death Spiritborn
  • Touch of Death is your main ability. It applies a huge Poison DoT and spawns swarms that hatch from the targeted enemy. With a cap of only 3 swarms, the oldest gets replaced while spamming the skill, triggering Insatiable which is your main damage output.
  • Noxious Resonance is your key passive. While it usually offers great synergy for Poison builds, you mainly use it to burst swarms immediately without having to wait until Touch of Death expires or a target dies. This is crucial as nearly all of the damage done in this build comes from Insatiable bursts. You are not actively scaling Noxious Resonance's Critical Strike Damage scaler.
  • Armored Hide is your defensive tool and an important source of Resolve. Keep an eye on your stacks and activate it as needed for a powerful defensive buff together with Perseverance.
  • Scourge grants you lots of extra damage, helps negate the life drain of Jacinth Shell, but most importantly helps fuel your Starlight Vigor generation.
  • Ravager increases your Vigor generation, deals additional damage and lets you dash to your target every time you use Touch of Death.
  • The Seeker is your Ultimate ability, providing damage, Crowd Control and Vulnerable. Furthermore you activate Resolution and Supremacy when The Seeker is used.
  • (T1 Starter only) Rock Splitter solves your Vigor generation early on. Not only do you generate Vigor on use, but also when you block. Together with Interdiction this constantly is the case.
Touch of Death Spiritborn Endgame Skill Tree

Skill Rotation

  • Spam Touch of Death to deal damage.
  • Keep up Ravager and Armored Hide at all times.
  • Activate Scourge for extra damage when nuking elites and packs and to gain resources.
  • Activate The Seeker as often as possible for various buffs like Supremacy and Resolution on Elites and Bosses or to Crowd Control enemies.

Spiritborn Spirit Hall

Primary: ‍Gorilla provides the Gorilla tag to all skill, granting you an additional avenue of increasing your damage. Additionally every attack grants Barrier.

Secondary: ‍Jaguar grants an additional stack of Ferocity to fuel your Attack Speed even more, while also generating 1 Ferocity whenever you kill an enemy or damage a Boss.

Touch of Death Spiritborn Spirit Hall

Learn more details and how to unlock this system in our full Spiritborn Spirit Hall Guide.

Paragon & Glyphs

Season 7 - Season of Witchcraft
Touch of Death Spiritborn
!
Important

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.

Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.

← Use the slider for progression steps →
Touch of Death Centipede Spiritborn Endgame Paragon
Tip

Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.

Glyph Leveling Priorities

To Level 15

  1. Fester
  2. Bane
  3. Colossal
  4. Turf
  5. Canny

To Level 46

  1. Colossal
  2. Fester
  3. Bane
  4. Canny
  5. Turf

There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Runes

Season 7 - Season of Witchcraft
Touch of Death Spiritborn

You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Touch of Death Centipede Spiritborn focuses on the following combos:

Best in Slot

  • Bac + Que - You are constantly moving, triggering Earthen Bulwark for extra defense and synergy with Viscous Shield.
  • Xol + Kry - Insatiable does not have the biggest area, therefore this Rune combination gains a lot of value.

Alternative choices

As long as you haven't unlocked the final setup or found the top Runes, you can also benefit from these options:

  • Wat - Decrepify helps with stagger, defense and allows execute at 10% HP. When combined with Xol in your other Runeword it also generates large amounts of offering
  • Cir - Generates offering by spamming your skills.
  • Mot - Generates Dark Shroud for extra defense.
  • Ohm - War Cry is a powerful offensive buff.
  • Tam - You spam your core skill all the time.

Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.

Mercenaries

Season 7 - Season of Witchcraft
Touch of Death Spiritborn

Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.

Hired: Raheir

He provides us with Fortify, Stuns, some extra damage, more armor for Unyielding Hits if necessary and prevents us from getting oneshot every 30 seconds thanks to Valiance. If you already have enough Armor to fully satisfy Unyielding Hits, use Vanguard instead. Beware that he's not present when playing in groups and make sure you remain armor capped without him.

Reinforcement: Varyana

We choose Earth Breaker for extra crowd controls which preferably happens exactly when you cast Scourge so monsters don't run away.

Touch of Death Centipede Spiritborn Mercenaries

Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.

Stat Priorities & Item Progression

Season 7 - Season of Witchcraft
Touch of Death Spiritborn

To enable the Touch of Death Spiritborn to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.

Recommended Endgame Stat Thresholds

  • 15+ total Touch of Death ranks
  • 80%+ Attack Speed
  • 60% Vortex Size
  • 75%+ Touch of Death Swarm Duration
  • 1,800+ Dexterity
  • 4,000+ Armor
  • Resistance Capped 70%
  • 7,000+ Life
  • 100%+ Resource Generation
  • 150%+ Movement Speed
T1 Starter
Ancestral
Mythic

Item Progression Goals

Before you dive into the Endgame with the Touch of Death Centipede Spiritborn, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while you can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.

T1 Starter
Ancestral
Mythic

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Build Variants

Season 7 - Season of Witchcraft
Touch of Death Spiritborn

This section is designed to guide your Touch of Death Centipede Spiritborn from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.

T1 Starter
Ancestral
Mythic
Speedfarming
Pit Pushing

If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.

Gear & Skills

Starter Touch of Death Spiritborn Gear
Starter Touch of Death Spiritborn Skills
  • Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% All Resistances and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
  • Redirected Force scales your damage through Armored Hide, Patient Guard and your weapon if you're using a quarterstaff. Keep an eye on your buffs and time your defensive skill to boost it.
  • Unyielding Hits is a massive damage buff that you activate automatically thanks to the Gorilla primary hall bonus. With it you can convert excess armor into more damage.
  • Ravager on Kill Duration extension tempers make the setup really smooth from the start, helping us with extra resource generation from Measured Ravager.
  • Touch of Death Swarm Duration tempers directly multiply the damage done by Insatiable and are really valuable. These are great to have while you're still running with many legendary gear pieces until you equip more uniques later.

The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.

Gear & Skills

Ancestral Touch of Death Spiritborn Gear
Ancestral Touch of Death Spiritborn Skills
  • As you upgrade your gear to Ancestrals with more masterworking levels and reach higher Paragon, your Armor & Resistance values are constantly shifting. Ensure to stay capped at with at least 1000 Armor and 70%+ Resistances for the difficulty you're currently in to maximize survivability.
  • Focus on reaching high Armor, Attack Speed, Critical Strike Chance, Ranks to Potent & Touch of Death and Touch of Death Swarm Duration as your primary damage attributes on gear.
  • Sunstained War-Crozier is a tremendous damage increase for your Touch of Death.
  • Harmony of Ebewaka is an incredible damage buff as you combine a total of 3 Spirit types in this build.
  • Jacinth Shell massively speeds up your cooldown recovery. With it you can keep up all of your buffs permanently with ease but it comes at a hefty life cost. Luckily, Touch of Death provides a ton of healing by itself and this downside isn't very noticeable, but it leaves you at low HP when out of combat. Play around your barriers to survive and for example use healing potions when entering a boss arena. This solves your Resources together with Starlight.
  • Yen's Blessing (alternatively Rakanoth's Wake) is almost exclusively used for its huge all resistance bonus but also comes with a good amount of movement speed and helps us to reach the Resource Generation target. With it we can focus on stacking armor instead of resistances for Unyielding Hits.

This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.

Gear & Skills

Mythic Touch of Death Spiritborn Gear
Mythic Touch of Death Spiritborn Skills
  • Ring of Starless Skies increases your overall damage output, while also fixing Resources.
  • Heir of Perdition lets you get to 100% Critical Strike Chance, providing more damage overall than Harmony of Ebewaka.
  • Keep min/maxing the existing setup further, scaling damage with better rolls, masterworking and more armor.
  • Make sure to stay resistance capped as you enter Torment 4. You can freely swap between resistance rolls and armor rolls on your gear and then tweak it further with gems ins your jewelry.

This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.

Gear & Skills

Speedfarm Touch of Death Spiritborn Gear
Speedfarm Touch of Death Spiritborn Skills
  • If you want to fly through easy content, replace Scourge with Soar.
  • You also don't worry about Potent and instead pick up other damage passives on the tree.
  • Play around your barriers to survive and for example use healing potions when entering a boss arena.

This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.

Gear & Skills

Pit Push Touch of Death Spiritborn Gear
Pit Push Touch of Death Spiritborn Skills
  • For pushing, use Prodigy's Tempo instead of Noxious Resonance. The main reason for this is that in long fights, slightly accelerating your first Insatiable pops has little relevance. In this case, you free up your chest slot, removing Jacinth Shell to slot in Shroud of False Death.
  • Shroud of False Death is a powerful item because it grants +1 to ALL passives. Most importantly it adds a lot of extra damage from sources such as Ravenous, Oppressive, Nourishment, Potent, Furnace, Supremacy, Unrestrained, Apex and extra defense from Antivenom, Resilient, Patient Guard, Perseverance, Diminishment, Auspicious and more. Offensively this is roughly a 50-80% dmg increase in most situations.
  • You don't worry about the Stealth but it's a nice extra when you just want to travel fast and safely.
  • When fighting monsters in high tiers of the Pit, remember that after crowd controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because they can freely retaliate and it's difficult to keep them into the right position.

FAQ & Mechanics

Season 7 - Season of Witchcraft
Touch of Death Spiritborn

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

What can I do to improve survivability?

Why Noxious Resonance without Critical Strike Damage stacking?

Mechanics

Touch of Death

Jacinth Shell

Unyielding Hits

Convergence

Drive

In-Fighter

Counterattack

Ravager

Barrier Generation

Attack Speed Caps

Stagger

Summary

Season 7 - Season of Witchcraft
Touch of Death Spiritborn

The Touch of Death Centipede Spiritborn is a unique combo-based playstyle with a great mix of single target and AoE damage.

  • Touch of Death to deal damage.
  • Stack armor for Unyielding Hits.
  • Use Noxious Resonance for farming & general gameplay and Vital Strikes for pit pushing.
  • Pop pop pop pop pop!

Credits

Season 7 - Season of Witchcraft
Touch of Death Centipede Spiritborn

Originally written by wudijo

Maintained by Chronikz

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