Quill Volley Eagle Spiritborn Endgame Build Guide
Welcome to the Quill Volley Eagle Spiritborn Endgame Guide! This build relies on Eagle Skills and represents a ranged attack powerhouse. Our main skill, Quill Volley, fires several feathers than fan out and can shotgun enemies at close range, creating a superb mix of AoE and single target damage.
While the build relies on Eagle skills to deal damage, we choose primary Jaguar and secondary Gorilla in our Spirit Hall to benefit from extra damage procs and more Resolve stacks for various benefits. Together with Harmony of Ebewaka we gain a massive damage bonus by combining these different spirits in the same setup.
This build doesn't need much to get started besides one Dungeon Codex Power, but Spiritborn has access to many strong aspects that amplify this build. Our primary objective in this case is creating an infinite resource engine as soon as possible to spam Quill Volley while triggering Rod of Kepeleke every attack. This can be achieved with Ring of the Midnight Sun and sources of Resource Generation, supercharging the build in the lategame. Early on, we start with Vital Strikes and multiple ability-based Vulnerable sources or Accursed Touch and then transition to Prodigy's Tempo once the above setup is achieved.
All in all, the Quill Volley Eagle Spiritborn is an amazing allrounder that progresses through the Torment difficulties easily and can deal with anything the game throws at you. Let's get started!
During Season 6, the following unintended mechanics have been uncovered that make this build significantly stronger than normal. Beware that they may get fixed and the same build may not work remotely as well in future patches once these are addressed by the devs and for the time being it's possible to create setups that lean much further into all these bugs that would otherwise look absurd. Additionally, beware that through various double- or triple-dipping of multipliers you may experience vastly different performance with just minor tweaks in your setup as these bugs exponentially increase your damage done.
- Viscous Shield, instead of giving you a 0-33% damage multiplier bonus, multiplies its benefit by the factor of (max life / base life). With base life 400 and typical endgame setups reaching ~30k+ you can expect to get roughly a 2000-3000% dmg increase instead of 33%. This also means that any time you lose any barrier, your damage suffers greatly. To reach these life values, we invest heavily into Resilient and Maximum Life that would otherwise be wasted.
- Jaguar, instead of dealing 15% true damage of the last 0.5sec, double dips on various damage multipliers, including the above bugged out Viscous Shield.
- Fell Soothsayer's, instead of dealing less damage per kill when chain reacting, actually deals more damage thanks to double dipping (triple dipping with the above) of various damage multipliers, allowing you to oneshot any enemy in the game including Pit 150 bosses. This also means that single target bosses that don't spawn adds to chain react from are much harder to kill and you may have to leave the run.
- Instead of capping at 100%, Interdiction with many Resolve stacks allows you to go above and get more damage with Redirected Force.
- Maximum Resolve stacks, instead of tempering to 2 and masterworking to 6 on a triple crit, actually masterwork to 13 for a much bigger than normal benefit from the above and Colossal.
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Spiritborn Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Season Theme
Season 6 is the Season of Hatred Rising. It features the Zakarum Remnants faction which hunts Realmwalkers, massive behemoths that roam outdoor zones and beckon Mephisto's hellspawn. Participate in these zone events and take down the Realmwalkers to spawn a portal to a Seething Realm. There you can acquire Seething Opals, new consumables that stack with Elixirs for a XP buff and the chance to gather extra rewards when defeating enemies. The types of Opals are:
- Seething Opal of Equipment
- Seething Opal of Gold
- Seething Opal of Materials
- Seething Opal of Torment
- Seething Opal of Socketables
Use these Opals at all times to earn reputation with the Zakarum Remnants faction and unlock further rewards.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Quill Volley is our main ability. We either spray into packs or delete elites and bosses from close range. In the lategame, we use this ability non-stop while pressing our other cooldowns from time to time.
- Ravager adds chip damage against targets we hit but more importantly allows us to dash into packs using Quill Volley and increases resource generation while active. This is an important part of the infinite resource engine with Ring of the Midnight Sun and we aim for 100% uptime.
- Armored Hide is our defensive tool and main source of Resolve. Keep an eye on your stacks and activate it as needed for a powerful defensive buff from Perseverance and offensive with Colossal + Redirected Force.
- Scourge grants us lots of extra damage and healing.
- Since we usually want to stay close to enemies and shotgun them with Quill Volley, we use Vortex to keep them grouped up.
- The Hunter is our Ultimate Ability. It does a moderate amount damage on its own but is mainly used for mobility and a range of offensive buffs: Supremacy, Resolution and Harmonious Hunter.
- Counterattack grants us extra dodge and crit damage passively with Ring of the Midnight Sun.
- Before the above final setup comes online by acquiring either Accursed Touch or Ring of the Midnight Sun, we play with Soar (over Armored Hide), The Seeker (over The Hunter), Rock Splitter (over Vortex) and Vital Strikes (over Prodigy's Tempo) to solve our resources.
Skill Rotation
- Spam Quill Volley at all times to deal damage. For tanky elites and bosses, get into melee range for the shotgunning effect.
- Keep up Ravager and Armored Hide as much as possible (reset by Prodigy's Tempo).
- Vortex enemies to group them up and knock them down.
- Activate Scourge for extra damage when nuking elites and packs.
- Activate The Hunter as often as possible for various buffs like Supremacy and Resolution or to move to the next pack.
Spiritborn Spirit Hall
Primary: Jaguar provides great passives synergy and extra damage bursts.
Secondary: Gorilla provides us with Resolve stacks and together with Harmony of Ebewaka an easy way to activate Unyielding Hits.
Learn more details and how to unlock this system in our full Spiritborn Spirit Hall Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Fulminate
- Talon
- Spirit
- Hubris
- Colossal
To Level 46
- Fulminate
- Spirit
- Talon
- Hubris
- Colossal
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Quill Volley Eagle Spiritborn focuses on the following combos:
Best in Slot
- Poc + Que - We constantly spend all of our resources, triggering Earthen Bulwark for extra defense and synergy with Viscous Shield
- Xol + Jah - With the free Teleport cast we can go even faster and jump from pack to pack while oneshotting screens
- Ohm or Xal - Can be used instead for the War Cry damage or extra life buff if needed, especially in pit pushing
Alternative choices
As long as you haven't unlocked the final setup or found the top Runes, you can also benefit from these options:
- Wat - Decrepify helps with stagger, defense and allows execute at 10% HP. When combined with Xol in your other runeword it also generates large amounts of offering
- Cir - Generates offering by spamming Quill Volley
- Gar - For more crit (before Rod of Kepeleke)
- Mot - Generates Dark Shroud for extra defense
- Tam - We spam our core skill all the time
- Kry - To group up enemies more often
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Raheir
He provides us with Fortify, Stuns, some extra damage, more armor for Unyielding Hits and prevents us from getting oneshot every 30 seconds thanks to Valiance. Beware that he's not present when playing in groups and make sure you remain armor capped without him.
Reinforcement: Varyana
We choose Earth Breaker for extra crowd controls which preferably happens exactly when we cast Scourge so monsters don't run away.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Quill Volley Eagle Spiritborn to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 17+ total Quill Volley ranks
- 100%+ Resource Generation
- 60%+ Attack Speed
- 1500+ Dexterity
- 4,000+ Armor
- 80%+ All Resistances
- 6,000+ Life
- 180%+ Movement Speed
It is critical that Ring of the Midnight Sun fully restores your Vigor every time you hit. If it doesn't you won't do any damage. You will need at least 100% resource generation with a perfect 50% roll on Ring of the Midnight Sun. Here are a few data points showing Ring of the Midnight Sun roll and the required Resource generation to fully restore Vigor:
- 35% roll on Ring of the Midnight Sun requires 186% resource generation
- 40% roll on Ring of the Midnight Sun requires 150% resource generation
- 50% roll on Ring of the Midnight Sun requires 100% resource generation
This means that a good affix on Ring of the Midnight Sun is required to have a chance of making the combo with Rod of Kepeleke work. Resource Generation stacks multiplicatively with each source. In this build sources are: Intelligence, Vigorous, Measured Ravager, Paragon nodes on the Sapping board. This leaves you with Yen's Blessing and/or Resource Generation tempers on jewelry to finish the rest. With good endgame gear, one of these is enough, but before that you may need to add extra tempers, masterwork crits or Vigorous ranks to achieve this result. Learn more about this interaction in the mechanics section below.
Item Progression Goals
Before you dive into the Endgame with the Quill Volley Eagle Spiritborn, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Quill Volley Eagle Spiritborn from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
- Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% All Resistances and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
- Before acquiring Ring of the Midnight Sun, the combo Accursed Touch + Vital Strikes is our ticket to infinite Vigor. If you don't have this aspect yet, check out the first step in the skill tree above that includes Soar & The Seeker instead of Armored Hide & The Hunter, among other smaller adjustments on the tree.
- Redirected Force scales your damage through Resolve stacks + Interdiction as well as Armored Hide. Keep an eye on your buffs and time your defensive skill to boost it.
- Unyielding Hits is a massive damage buff that we have to activate every 3 seconds with Armored Hide or Rock Splitter. With it we can convert excess armor into more damage and we add as much as we can to the build.
- Plains Power & Forest Power spawn Mystic Circles that grant us barriers, armor (for Unyielding Hits) and extra damage. Try to make the best use of these circles especially on bosses but don't let them slow you down when they're not in the right place.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As you upgrade your gear to Ancestrals with more masterworking levels and reach higher Paragon, your Armor & Resistance values are constantly shifting. Ensure to stay capped at with at least 1000 Armor and 70%+ Resistances for the difficulty you're currently in to maximize survivability.
- Focus on reaching high Armor, Attack Speed, Ranks to Potent & Quill Volley as your primary damage attributes on gear.
- Rod of Kepeleke is the first major upgrade. With it we no longer need to worry about resources and can switch to the endgame skill tree. However, just casting your Core Skill for free is only the beginning as we aim to gain the guaranteed empowered crit on every hit later on. In addition, this item allows you to benefit from buffs to Basic Skills like Basic Damage tempers, Basic Skill Ranks on pants, Follow Through and potentially Prodigy's Tempo.
- At this point we replace Rebounding with Moonrise for more damage and speed.
- Ring of the Midnight Sun is the second piece of the resource puzzle. With a good roll and enough extra Resource Generation, it's possible to fill your entire resource bar at once after Rod of Kepeleke consumed it all, creating an infinite loop of full and empty resources between every attack. In order to achieve this, we combine the bonus from Intelligence, resource tempers on jewelry, Measured Ravager and paragon nodes like Opportunist on the Sapping.
- Resource Generation bonuses multiply with each source, so with a 50% Ring of the Midnight Sun roll you actually need less than a combined nominal 100% bonus from other sources. If you are not hitting the full resource reset on every attack, add or masterwork Resource Generation tempers or rank up Vigorous. See more in the Mechanics section below.
- Harmony of Ebewaka is an incredible damage buff to our Gorilla + Jaguar Spirit Hall combo as we combine a total of 3 Spirit types in this build. At this point we pick up Furnace on the tree.
- Yen's Blessing (alternatively Rakanoth's Wake) is almost exclusively used for its huge all resistance bonus but also comes with a good amount of movement speed and helps us to reach the Resource Generation target. With it we can focus on stacking armor instead of resistances for Unyielding Hits.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- Shroud of False Death provides a multitude of small benefits that add up to a ~40-60% damage gain on top of more survivability. It also comes with resource generation that makes Yen's Blessing obsolete, but we keep these boots anyway for their resistance buff.
- Tyrael's Might is an alternative to the above to achieve near-immortality thanks to its high damage reduction and bonus to Maximum Resistances. With it we no longer need to rely on resistances from Yen's Blessing or Rakanoth's Wake and go with regular boots + Duelist's.
- Harlequin Crest on paper provides a slightly smaller damage bonus than Harmony of Ebewaka but also grants us more defense and more importantly makes the whole setup more smooth thanks to the extra skill ranks reducing our cooldowns with Prodigy's Tempo.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- For lower end content we can hypercharge our cooldown reduction by adding Harlequin Crest and Jacinth Shell.
- Jacinth Shell massively speeds up your cooldown recovery. With it you can keep up all of your buffs permanently with ease but it comes at a hefty life cost. With Quill Volley, we hit enemies very frequently to heal up with its life on hit and Scourge, but it will leave you at low HP when out of combat. Play around your barriers to survive and for example use healing potions when entering a boss arena.
- We also switch to Adaptive Stances to gain back some of the damage of switching the chest piece among other adjustments on the tree.
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression. For the meta full bug abuse version to clear 150s easily, check out the variant for it.
Gear & Skills
- This setup is largely the same as the mythic variant.
- At this point, you should have the gear required to play the Overpower variant, which is even better suited for high end progression.
- When fighting monsters in high tiers of the Pit, remember that after crowd controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because they can freely retaliate and it's difficult to keep them into the right position for shotgunning.
This setup offers an alternative to the Unyielding Hits armor stacking by including Banished Lord's Talisman instead. With enough bonuses to Maximum Resource it's possible to get a guaranteed Crit + Overpower every attack. The main advantage of this setup is that it's way easier to achieve than perfect min/maxed gear for the original version but both end up at a similar power level.
Gear & Skills
- The gameplay and setup are largely the same as before and adjustments can be made similar to the Speedfarming or Pit Pushing variants.
- Without Unyielding Hits, we no longer prioritize stacking armor and just aim for the cap of 1000 in Torment 4.
- For Banished Lord's Talisman to work, we need to have (275 - (base cost of skill)) resources. Quill Volley costs 35 so the target is 240.
- Maximum Vigor: You get 100 base, 30 from Spiritual Attunement, from 20 Magic Nodes & 8 from a Rare Node on the Sapping board for a total of 158 baseline.
- We need another 82 Maximum Vigor from Rod of Kepeleke and the buff of Hubris slotted into the Sapping socket combined (changes with Glyph level). If you can't reach that, you can also add Tibault's Will, Harlequin Crest or Elixir of Resourcefulness II.
- Maximum Life and Fortify are powerful damage scalars for Overpower damage. This build achieves Fortify with Shield Charge from Raheir in solo play or Assimilation or party buffs in groups.
There are many powerful bugs on Spiritborn that amplify this build by a factor of x1000-x10000 compared to the expected values, making it very easy to achieve Pit 150 clears for the time being. Due to popular demand I added this setup based on LuckyLuciano's version, but use it at your own risk! These bugs may be fixed at any moment, leaving most of this setup dysfunctional.
Gear & Skills
- This setup runs neither capped armor nor capped resistances, so beware that you may be squishy when your defenses or barrier are down. You can close the gaps with incenses if you have to.
- There's no Ring of the Midnight Sun to instantly fill up the entire Vigor bar between attacks. Instead we rely on "Lucky Hit: Chance to restore resources" from gloves to do the same. This allows more damage scaling at the cost of consistency and makes the setup wonky to play, especially in small scale combat.
- Most of the setup is similar to the Overpower variant, but this one is more optimized to push into the highest tiers.
- Thanks to the heavy double and triple-dipping of multipliers your mileage may vary greatly when your gear is not perfect. Unlike in other builds, slight changes in your setup can have a massive impact on the overall performance.
List of bugs this build leans into:
- Viscous Shield, instead of giving you a 0-33% damage multiplier bonus, multiplies its benefit by the factor of (max life / base life). With base life 400 and typical endgame setups reaching ~30k+ you can expect to get roughly a 2000-3000% dmg increase instead of 33%. This also means that any time you lose any barrier, your damage suffers greatly. To reach these life values, we invest heavily into Resilient and Maximum Life that would otherwise be wasted.
- Jaguar, instead of dealing 15% true damage of the last 0.5sec, double dips on various damage multipliers, including the above bugged out Viscous Shield.
- Fell Soothsayer's, instead of dealing less damage per kill when chain reacting, actually deals more damage thanks to double dipping (triple dipping with the above) of various damage multipliers, allowing you to oneshot any enemy in the game including Pit 150 bosses. This also means that single target bosses that don't spawn adds to chain react from are much harder to kill and you may have to leave the run.
- Instead of capping at 100%, Interdiction with many Resolve stacks allows you to go above and get more damage with Redirected Force.
- Maximum Resolve stacks, instead of tempering to 2 and masterworking to 6 on a triple crit, actually masterwork to 13 for a much bigger than normal benefit from the above and Colossal.
Paragon
Compared to the original, the Paragon board changes slightly to pick up more armor and resistances to get closer to the caps.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
What can I do to improve survivability?
Why am I not doing any damage?
What can I do when I run out of Vigor all the time?
Why is Counterattack chosen but not on the bar?
Which adjustments should I make on Hardcore?
Mechanics
Rod of Kepeleke + Ring of the Midnight Sun
Rod of Kepeleke
Jacinth Shell
Unyielding Hits
Mystic Circles
Convergence
Drive
In-Fighter
Counterattack
Ravager
Barrier Generation
Attack Speed Caps
Stagger
Video Guide
Summary
The Quill Volley Eagle Spiritborn is a highly mobile allrounder that combines great AoE clear and single target damage.
- Spray into packs or blast elites from close range with Quill Volley.
- Combine Rod of Kepeleke and Ring of the Midnight Sun with enough resource generation to proc a guaranteed crit every time.
- Stack Armor, Attack Speed and Critical Strike synergies.
- Keep up your Resolve stacks.
- Go pew pew pew!
Credits
Written by wudijo