Evade Eagle Spiritborn Endgame Guide
Concussive Stomp activations from Tzic are not activating Unyielding Hits. The issue is being investigated. This build has been updated to work around the issue.
Welcome to the Evade Eagle Spiritborn Endgame Guide. This build Evades through content at top speed. While most Spiritborn builds have good mobility, this one specializes in high Movement Speed and Evasion making it one of the fastest builds in the game. It deals damage almost exclusively from various sources of Storm Feathers: Eagle Primary Spirit Hall, Recalling Feathers, and Sunbird's Gorget. As you cast Focus Skills, you spawn Storm Feathers to deal damage while ramping up the Firestorm from Sunbird's Gorget.
The new Sunbird's Gorget turns all Storm Feathers into Jaguar skills. This allows them to scale with any passives, items, and glyphs that affect Jaguar skills, while also letting both the Firestorm and Storm Feathers to stack Potent much quicker. Ranks to Potent, Furnace, and Acceleration come default on the amulet, making this a great way to scale both single target and area damage.
Obtaining and equipping Sepazontec can allow for infinite Evade thanks to Thunderspike, Sepazontec provides no real damage boost for the Evade Eagle Spiritborn. General Cooldown Reduction affixes like on Harlequin Crest apply to Evade and stacking enough allows you to use Evade endlessly. Once that happens, you can swap to other weapons and utilize your weapon to boost Storm Feathers through Uniques, or Legendary Aspects and Tempers. Once your damage is online, you can relax and enjoy a very comfortable build excelling at Speedfarming.
Requirements for this build
- Sepazontec
OR
- 4+ Evade Charges
- 59%+ Total Evade Cooldown Reduction
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Spiritborn Leveling Guides. To see how this Build compares against others, check out our various Build Tier Lists.
Boss Powers
Season 8 is the Season of Belial's Return. It allows you to tap into Boss Powers obtained from World, Event, and Lair Bosses throughout Sanctuary. The new seasonal mechanic, Apparition Incursions, is available at any difficulty level and gives you the opportunity to unlock a subset of these powers very early on. Various Apparition Monsters appear in these special timed events throughout Sanctuary. Defeating these monsters spawns 1 of 10 Apparition Bosses to hunt you down and defeating them grants you their Boss Power. After defeating the first Boss, continue the event for a chance to fight a second Apparition Boss, after which Belial himself joins the fray.
There are 24 Boss Powers available and the first time you defeat one of these Bosses, you claim their power for yourself. Boss Powers each have Main and Modifier effects to boost your build. 13 are available in all difficulties (from Apparition Incursions and World Bosses), while 11 can only be acquired in Torment 1 difficulty or higher from Lair Bosses and Lilith. You can equip 1 Main Power and 3 Modifiers, and all powers can be upgraded up to Rank 20, increasing the potency of both the Main and Modifier effect. You use Spectral Ash to upgrade these powers, dropped from Apparition Incursions and by defeating any Bosses. Boss Powers also scale with your Paragon Level, growing stronger as you progress.
Best-in-Slot Boss Powers
Main Power
Urivar's Lobbed Bombs - Primarily taken for the 15% cooldown reduction to help ease gear masterworking requirements before you can have full Evade uptime.
Modifiers
- Kirma's Sparks - Another source of Cooldown reduction for Evade. Prioritize maxing this power first.
- Sinerat's Flames - Provides a boost to Non-Physical Damage. The Evade Eagle Spritborn primarily deals Lightning damage, along with Fire damage when Sunbird's Gorget is added.
- Hatred's Embrace's Haste - Grants a large amount of Critical Strike Chance, bringing you much closer to 100%.
Alternate Boss Powers
- Kirma's Sparks Main - Since you are constantly using Evade, this power allows you to deal some additional damage to surrounding enemies while easily activating Modifiers that require a Main power activation.
- Flesh Reaper's Disruption Modifier - Provides a damage increase against Vulnerable enemies by using a Crowd Control Duration temper.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Thunderspike provides a source of Vulnerable, and the 3rd hit resets your Evade cooldown. Therefore, when you Evade Accelerated Thunderspike resets your Evade cooldown. If not, manually cast Thunderspike to reset your Evade cooldown and continue the skill rotation as normal.
- Scourge provides you with a Slow as well as a damage buff against Crowd Controlled enemies. It can also be a source of healing through Adaptable Scourge, as long as you hit with another skill other than Storm Feathers as they do not have a Lucky Hit chance.
- Soar is used to activate and Recalling Feathers to activate the Firestorm and deal damage to any enemies hit by the Storm Feathers spawned. In some variants this is swapped for Vortex but it plays the same role as your Recalling Feathers activator.
- Armored Hide is your source for Unstoppable and Resolve. It grants 100% Block Chance and grants you the full damage bonus forRedirected Force. Later variants maintain full uptime on this ability.
- Counterattack increases Critical Strike Damage by up to 30%[X] based on the number of Close enemies. Paired with Mirage, dodging also boosts your Critical Strike Chance almost all the time.
- The Hunter is used to execute low health enemies and grant 4 additional stacks of Ferocity to increase the damage gained from Furnace. The Seeker and The Devourer are used depending on the progression variant being used, and they are all used to stack Supremacy.
- Adaptive Stances is only activated from direct skill casts, but grants a large amount of Core Stats as you cast skills from different base Spirit Halls.
Skill Rotation
- Start with Armored Hide followed by The Hunter to engage enemies.
- Cast Scourge whenever it is off cooldown to increase damage to Crowd Controlled Enemies and give a source of healing through Adaptable Scourge.
- Spam Evade to deal damage with Storm Feathers from Eagle Primary Spirit Hall
- Cast Soar to move quickly to the next back while absorbing Storm Feathers to activate the Firestorm from Sunbird's Gorget.
- Do not spam Counterattack as you need to Block a hit every 10 seconds to maintain the doubled bonus.
- (On Bosses):
- Cast Counterattack to avoid dangerous incoming hits that can be dodged.
- Ensure Enhanced Scourge is stacked when the boss is nearly staggered to gain up to 50%[X] damage.
Spirit Halls
Primary: You bring the thunder, Eagle brings the lightning, or in this case the Storm Feathers.
Secondary: Eagle activates Loyalty's Mantle and grants a large Critical Strike Chance boost before you are capped. Jaguar gives an additional stack of Ferocity for Furnace in Mythic and Pit Push setups.
Learn more details and how to unlock this system in our full Spiritborn Class Overview.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Evade Eagle Spiritborn Endgame Paragon
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Jagged Plume
- Spirit
- Canny
- Talon
- Fulminate (before finding Sunbird's Gorget)
- Hone (after finding Sunbird's Gorget)
To Level 46
- Jagged Plume
- Spirit
- Canny
- Talon
- Fulminate (before finding Sunbird's Gorget)
- Hone (after finding Sunbird's Gorget)
Learn more details about the Paragon System in our in-depth Paragon Boards and Glyphs guide.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Evade Eagle Spiritborn focuses on the following combos:
Best in Slot
- Bac + Que - For extra defense & offense through Viscous Shield
- Cem + Kry - Spawns or absorbs Storm Feathers while Recalling Feathers is equipped, and helps group enemies.
Alternative choices
As long as you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Gar - grants additional Critical Strike Chance
- Zec - Reduces your Ultimate cooldown allowing for you to take advantage of Intricacy more often. Armored Hide must always be active.
- Cir - Periodically grants a large amount of offering.
- Ohm - War Cry grants a consistent damage boost to you and allies if you are grouping.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Raheir
Raheir offers unparalleled defense, crowd control, and grouping. Shield Charge taunts enemies and groups them for you, while increasing the damage they take through Mocking Lure. Raheir also increases your Armor and gives access to Fortify and increasing your Damage Reduction.
Reinforcement: Varyana
Call Varyana, the Berserker Crone to cast Earth Breaker when you cast any skill in combat to repeatedly knock enemies down and build stagger.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Flurry Rogue to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. The green arrow ↑ indicates which affix is most impactful to Masterwork Crit, and it does not indicate how many Masterwork Crits you need on that particular affix. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed, and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 60%+ Critical Strike Chance
- 2000+ Dexterity
- 8,000+ Life
- 400%+ Storm Feathers Potency
- 8+ seconds of Armored Hide duration
- 59%+ Total Evade Cooldown Reduction
- Armor Capped 1,000+
- Resistance Capped 70%+
- 10+ Ranks to Furnace
- 12 second or lower Armored Hide cooldown
Item Progression Goals
Before you dive into the Endgame with the Evade Eagle Spiritborn, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Evade Eagle Spiritborn from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, you will need to acquire Sepazontec before starting this build. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
- Early on in your progression, focus on armor & resistances to survive. Each Torment difficulty adds a 250 armor and 25% all res penalty and it's recommended to keep both capped (1000 armor, 70+ res) at all times. As you unlock higher power gear, masterworking levels and more paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
- Sepazontec lets you Evade endlessly while Thunderspike is on your skill bar. Each Evade grants the 3rd attack bonus of Thunderspike, reducing your Evade cooldown by 5 seconds each time. Sepazontec is only used to reset Evade so the affixes and level do not matter.
- Sepazontec does not add much damage to Eagle Primary Spirit Hall so you should seek to add Cooldown Reduction and Evade Cooldown Reduction tempers to reach 59%+ Total Evade Cooldown Reduction and swap to one of the other variants
- You need to have 2 charges of Evade. Acceleration provides an extra charge.
- The Devourer allows you to easily maintain stacks of Supremacy while it is active.
- Vital Strikes normally only lets one attack benefit from Vulnerable, however since Storm Feathers from Eagle Primary Spirit Hall apply the debuff, this becomes a near permanent 45%[x] damage boost.
- Alacrity is vital to keeping Armored Hide active while you have long cooldowns. It provides you with Resolve to maintain 100% Block Chance for Redirected Force.
Paragon Boards
Start with the board setup below to quickly activate Jagged Plume. As you unlock more Paragon Boards, shift around your glyphs to get to the Level 15 Glyphs board, and continue progressing using this setup through the Ancestral variant.
Mercenaries
Hired: Subo
Subo is primarily used for Seeker which provides additional detail to your map by showing enemy locations, and high priority targets.
Reinforcement: Raheir
Call Raheir, the Shieldbearer to aid you if you become Injured by protecting you with Bastion
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
This setup requirres 59%+ Total Evade Cooldown Reduction. Check Mechanics for an explanation on how Cooldown Reduction is calculated.
- As you upgrade your gear to ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing armor & resistance rolls with better stats.
- Thanks to Boss Powers and Evade Cooldown Reduction Tempers, you should have enough Cooldown Reduction to constantly cast Evade, or be extremely close. Change your weapon to Wushe Nak Pa to greatly increase your Eagle Primary Spirit Hall damage when casting The Seeker
- The Seeker provides stacks of Supremacy to increase your damage. It can also do a good amount of damage to high priority targets you encounter, and has a short cast time so you can continue using Evade.
- You may not have enough cooldown reduction to keep Armored Hide always active, so you use Interdiction to provide you with Block Chance to increase your damage from Redirected Force. Alacrity also helps with this cooldown reduction.
- Loyalty's Mantle requires using Eagle Secondary Spirit Hall. It will give a large boost to your damage since many damage multipliers in this build focus only on Critical Strikes.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
This setup requirres 59%+ Total Evade Cooldown Reduction. Check Mechanics for an explanation on how Cooldown Reduction is calculated.
- This setup swaps to the new Sunbird's Gorget amulet which turns all Storm Feathers into Jaguar skills. This allows them to scale with any passives, items, and glyphs that affect Jaguar skills, while also letting both the Firestorm and Storm Feathers to stack Potent much quicker. Ranks to Potent, Furnace, and Acceleration come default on the amulet, making this a great way to scale both single target and area damage.
- Wushe Nak Pa is swapped to a Legendary Polearm using Redirected Force with Storm Feathers Potency and Furnace tempers. Furnace increases all of the Critical Strike Damage you deal across all your Storm Feathers.
- Harlequin Crest grants you significant Cooldown Reduction for all skills and makes uptime on previously timed buffs much easier. It also reduces the cooldown of Evade.
- The Hunter grants you 4 additional stacks of Ferocity to further increase your damage from Furnace.
- Recalling Feathers is imprinted on your Ring to enable the Firestorm from Sunbird's Gorget. Absorb Storm Feathers on demand with Soar or let activations of Kry handle it automatically.
- Change your Secondary Spirit Hall to Jaguar for an additonal Ferocity stack.
- Swap Vital Strikes to Adaptive Stances as Vulnerable will no longer be constant due to the Firestorm consuming it. Adaptive Stances is only activated from direct skill casts, but grants a large amount of Core Stats as you cast skills from different base Spirit Halls. Be sure to cast one every 7 seconds.
- Change your Mercenaries and Runes to the ones shown earlier in the guide.
Paragon Board
Equipping Sunbird's Gorget enables Hone as a glyph option and replaces Fulminate to help cap Critical Strike Chance. Use the Paragon setup below for the Mythic and Pit Push variants.
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
This setup requirres 59%+ Total Evade Cooldown Reduction. This requires a high roll on your Evade Cooldown Reduction temper on Boots, along with multiple Masterwork crits. Check Mechanics for an explanation on how Cooldown Reduction is calculated.
- When fighting monsters in high tiers of the Pit, remember that after Crowd Controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because your damage done goes way down and they can freely retaliate.
- Swap Soar for Vortex as it has a lower Cooldown, faster animation, and brings all spawned Storm Feathers directly to you, hitting all surrounding enemies.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
This setup requirres 59%+ Total Evade Cooldown Reduction. Check Mechanics for an explanation on how Cooldown Reduction is calculated.
This variant is meant to be a much more relaxed setup for the Evade Eagle Spiritborn and reduces the number of actions you need to take by removing Sunbird's Gorget. If you prefer that playstyle, stick to the Mythic variant for Speedfarming.
- Shroud of False Death gives you +1 to all passives, granting a significant amount of damage and defense.
- Return to the Paragon board with Fulminate instead of Hone and adjust Paragon nodes accordingly.
- Menacing and Apprehension are used to gain a quick damage boost against enemies that end up within close range of you, and maintains the Enhanced Scourge damage boost.
- Swap back to The Devourer to easily maintain stacks of Supremacy while it is active. Cast it on cooldown to ramp up to 30 stacks.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
The build works really well when you decimate everything in seconds, but may get overwhelmed if fights are long against high level monsters. There are several adjustments you can make when you have trouble with more difficult content:
- Check if your Armor & Resists are capped.
- Use defensive consumables.
- Roll Maximum Life instead of offensive stats on as many pieces as possible.
- Kite enemies when they become Unstoppable.
Evade Eagle Spiritborn has multiple ways to trigger Unstoppable. Keep Armored Hide up 100% of the time gives you Unstoppable.
Generally hardcore and softcore share the same builds. Outside of being more prudent in your gameplay, you can also tweak the setup slightly to raise your survivability:
- Armor & resists, making sure that they are always capped especially as you transition into higher torment difficulties.
- Maximum life rolls, for example replacing DPS stats like main attributes, attack speed, critical strike chance and additive increased damage rolls. Also masterwork life more than normal if no other crucial stats have priority.
- Adding defensive skills, passives and paragon nodes first as you level up.
- Play on a slightly lower difficulty than normal, don't push into difficult territory. As long as you can deal with all enemies swiftly, they can't retaliate.
- Include a source of Unstoppable if possible to get out of crowd controls.
- Use defensive elixirs and incenses instead of offensive ones.
Mechanics
Below is a summary of how Cooldown Reduction works. Read our Cooldown Reduction Guide for more detail.
- Cooldown Reduction makes your skills that have a cooldown be available faster again after using them.
- Multiple sources of Cooldown Reduction are reverse multiplicative and combined as:
1 - (1-CDR1%)*(1-CDR2%)*… = total
CDR for a skill. - Cooldown Reduction from gear, passives and paragon is capped at
75%
. - Some skills with a cooldown can have their cooldown reduced beyond the
75%
cap by up to40%
extra by adding more points in them (max at rank 20), for a potential of1 - (1-75%)*(1-40%) = 85%
CDR.total
As stated previously, 59% or more Total Evade is required to use Evade endlessly. At this amount, you restore more Evade charges from Thunderspike and the natural Evade cooldown than you spend. Use the formula above to calculate your effective Cooldown Reduction anytime you plan to alter your gear. Sources of Evade Cooldown Reduction in this build are:
- Kirma's Sparks Modifier
- Urivar's Lobbed Bombs Main
- Evade Cooldown Reduction Temper on Boots and Amulet
- Any generic Cooldown Reduction affixes like on Harlequin Crest
- While all the exact mechanics are much more nuanced, there are two separate Attack Speed Bonus caps of +100% that apply to all builds for a total potential of +200%. For Spiritborn, these two caps are distributed in the following way:
Cap 1
- Gear rolls
- Paragon nodes
- Elixirs
- Moonrise
- Artillery Shrine
Cap 2
- Adaptive Stances
- Rapid
- Ferocity
- Accelerating
Read up more on Attack Speed in our dedicated guide by Ava.
Bosses are immune to Crowd Control (CC) effects and instead take Stagger Damage when hit by one. The amount of stagger damage dealt depends on the type of CC and is proportional to its duration. After being hit by a CC effect, the Boss will temporarily take less Stagger Damage from a CC of the same type.
Effectively, this means that when you're just spamming one type of CC you don't need to spam any more of it than what you need to keep a normal enemy permanently CC-d. To stagger the Boss quickly you need to use as many different types of CC as possible. After the Boss is staggered it gains a certain amount of stacking Stagger Damage Reduction for the rest of the fight:
- After 1st Stagger: 20%
- After 2nd Stagger: 40%
- After 3rd Stagger: 60%
- After 4th Stagger: 90%
Bosses naturally regain 1% of their Stagger HP every second and when that regen is combined with 90% Stagger Damage Reduction it becomes borderline impossible to Stagger the Boss again unless you bring a serious amount of crowd controls.
- Sunbird's Gorget allows all Storm Feathers from any source to gain a Jaguar skill tag and scale with all Jaguar related bonuses.
- The Firestorm is limited to 3 stages and reaches it's final increase after recovering 11 Storm Feathers.
Storm Feathers are generated from the following sources:
- Empowered Feathers (only deal damage with Recalling Feathers)
- Falling Feathers
- Recalling Feathers
- Eagle Primary Spirit Hall
- Storm Feather Potency affixes affect damage for all of these aspects. It also affects the Movement Speed from the Storm Feathers buff.
- Storm Feather Potency is additive from all sources.
- Eagle Primary Spirit Hall Potency is multiplicative with Storm Feather Potency. Eagle Primary Spirit Hall Potency is additive with other Spirit Hall Potency affixes such as the ones on Loyalty's Mantle and Wushe Nak Pa
- Storm Feathers have no Lucky Hit Chance
- Storm Feathers count as Eagle skills. They cannot gain additional skill tags from Harmony of Ebewaka
- Has a cap of 30 stacks.
- Cannot increase the amount from kills after 10 stacks, but each time an Ultimate skill ends, you gain 5 more stacks.
- Stacks do not decrease while an Ultimate skill is active.
- The stacks from Drive have individual timers and don't refresh when a new stack is acquired.
- While running non-stop at movement speed cap (200%), you can reach up to 7 stacks.
- To reach close to the maximum damage bonus, it's required to move very fast at all times including Mobility skills such as Evade, Soar, Rushing Claw or The Hunter.
- Gives an innate 15% Damage Reduction when attacks are blocked
- Block Chance is additive from all sources
- Block Damage Reduction affix is additive from all sources, including the innate 15%.
- Resolve grants 20% All Damage Reduction while you have at least one stack.
- You can only lose 1 stack per second
- Resolve can be gained from the following sources:
- Sharp Rock Splitter
- Armored Hide
- Gorilla Secondary increases maximum Resolve
- Kinetic Suppression
- Potent Exchange
- Tenacity
- Band of First Breath increases maximum Resolve
Video Guide
Video guide coming soon....
Summary
Evade Eagle Spiritborn is a fun highly mobile build that's great for speed farming, and strong enough to push pits.
- Ensure you have met cooldown requirements before swapping gear or variants
- Maintain Armored Hide for Redirected Force uptime
- Collect 11 Storm Feathers to maximize the Sunbird's Gorget storm
- Evade to win
Go now, and slaughter... the demonic horde.
Credits
Written by DeezyTheMonster
Reviewed by Wudijo