Rake Spiritborn Endgame Build Guide
The Rake Spiritborn Endgame Guide utilizes both Jaguar spirit halls combined with powerful permanent Critical Strikes or constant Overpowers to melt your enemies! Jaguar spirit halls further amplifiy your incredibly high Attack Speed and generate an insane amount of hits on your targets! Your main skill Rake is used to stack Ferocity and reduce all of your Cooldowns.
In the non-Overpower version of the build you convert your overcapped 5000 Armor into pure damage through Unyielding Hits while guaranteeing permanent Critical Strikes through your Rod of Kepeleke.
Banished Lord's Talisman can convert the Rake Spiritborn into an Overpower machine, providing permanent Overpower damage through finetuning your build to procc Banished Lord's Talisman through your Rod of Kepeleke on every attack. You can read up more about this in the corresponding Build Variant.
For survivability you have access to Armored Hide and many Gorilla passives such as Perseverance to keep you safe while also providing a damage multiplier through Colossal.
During Season 6, the following unintended mechanics have been uncovered that make this build significantly stronger than normal. Beware that they may get fixed and the same build may not work remotely as well in future patches once these are addressed by the devs and for the time being it's possible to create setups that lean much further into all these bugs that would otherwise look absurd. Additionally, beware that through various double- or triple-dipping of multipliers you may experience vastly different performance with just minor tweaks in your setup as these bugs exponentially increase your damage done.
- Elixir of Antivenin grants +3000% life instead of +15%, allowing you to scale the below bonuses to the moon. This elixir can be crafted after completing the "Pinch of Poison" side quest in Gea Kul. Thanks to this, Overpower variants using Banished Lord's Talisman are massively favored over Unyielding Hits where possible.
- Viscous Shield, instead of giving you a 0-33% damage multiplier bonus, multiplies its benefit by the factor of (max life / base life). With base life 400 and typical endgame setups reaching ~30k+ you can expect to get roughly a 2000-3000% dmg increase instead of 33%. This also means that any time you lose any barrier, your damage suffers greatly. To reach these life values, we invest heavily into Resilient and Maximum Life that would otherwise be wasted.
- Jaguar, instead of dealing 15% true damage of the last 0.5sec, double dips on various damage multipliers, including the above bugged out Viscous Shield.
- Fell Soothsayer's, instead of dealing less damage per kill when chain reacting, actually deals more damage thanks to double dipping (triple dipping with the above) of various damage multipliers, allowing you to oneshot any enemy in the game including Pit 150 bosses. This also means that single target bosses that don't spawn adds to chain react from are much harder to kill and you may have to leave the run.
- Instead of capping at 100%, Interdiction with many Resolve stacks allows you to go above and get more damage with Redirected Force.
- Maximum Resolve stacks, instead of tempering to 2 and masterworking to 6 on a triple crit, actually masterwork to 13 for a much bigger than normal benefit from the above and Colossal.
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Spiritborn Leveling Guides. To see how this Build compares against others, check out our various Build Tier Lists.
Season Theme
Season 6 is the Season of Hatred Rising. It features the Zakarum Remnants faction which hunts Realmwalkers, massive behemoths that roam outdoor zones and beckon Mephisto's hellspawn. Participate in these zone events and take down the Realmwalkers to spawn a portal to a Seething Realm. There you can acquire Seething Opals, new consumables that stack with Elixirs for a XP buff and the chance to gather extra rewards when defeating enemies. The types of Opals are:
- Seething Opal of Equipment
- Seething Opal of Gold
- Seething Opal of Materials
- Seething Opal of Torment
- Seething Opal of Socketables
Use these Opals at all times to earn reputation with the Zakarum Remnants faction and unlock further rewards.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Rake is your core skill and your biggest damage source. It's used as a conduit to trigger Jaguar, and reduce the cooldown of your other skills.
- Scourge is used for damage to CC, Vigor generation and to apply poison.
- The Hunter is the best Ultimate skill at your disposal. It increases your damage, over-stacks your Ferocity, acts as a mobility skill and can reset its own cooldown very reliably.
- Soar is another great mobility skill to traverse cliffs fast.
- Ravager provides additional Vigor generation and makes you dash to your targets.
- Armored Hide keeps you at maximum Resolve stacks and provides you with great survivability. Spam this skill whenever it is off cooldown.
Skill Rotation
- Hold Rake, dash from pack to pack with Ravager, The Hunter and Soar.
- Spam Armored Hide whenever it is off cooldown.
- (On Elites & Bosses) Make sure they are poisoned by Scourge.
Spirit Hall
Primary: Jaguar grants additional 15% of the amount of damage dealt in the last 0.5 seconds as additional damage every 15th time you deal direct damage.
Secondary: Jaguar grants an additional stack of Ferocity to fuel your Attack Speed even more, while also generating 1 Ferocity whenever you kill an enemy or damage a Boss.
Unlocking the Spirit Hall
Once you reach level 15, you have to complete a short questline starting in Gea Kul, Kehjistan. A Priority Quest leads you there to help out Tarka. After a few stops outside of town you have to enter the Sacred Hunting Grounds and defeat the Spirit Beast. While inside this dungeon you have to use the emote wheel at two separate stops, once for "Help", once for "Thanks" in order to progress. The boss fight is relatively long and difficult for low level characters, so it's recommended to do this quest on normal. After finishing the quest your secondary Spirit Hall unlocks automatically at level 30.
Learn more details in our full Spiritborn Spirit Hall Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Fitness
- Wildfire
- Spirit
- Hubris
- Colossal
To Level 46
- Wildfire
- Spirit
- Fitness
- Colossal
- Hubris
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons, Helms, Pants or Chest Armor.
Best in Slot
- Poc + Que - You spend all of your Vigor on every cast with Rod of Kepeleke, making Poc generate tons of Offering for an additional Barrier coming from Que (Earthen Bulwark).
- Xol + Tzic - Is your constant source of Gorilla attacks to guarantee permanent Unyielding Hits uptime.
Alternative choices
As long as you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Jah - A fantastic mobility tool, replacing your Evade with Teleport.
- Vex - The extra skill ranks help with increasing damage.
- Xal - For extra defense.
- Gar - For higher Critical Strike Chance before Rod of Kepeleke.
- Wat - Decrepify helps with stagger, defense and executes enemies at 10% HP, can be combined with Xol in your other Runeword to generate large amounts of offering
- Yom - Petrify is a massive damage multiplier.
- Ohm - Another big damage multiplier through War Cry.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Raheir
He provides you with Fortify, Stuns, some extra damage, more Armor and prevents you from getting oneshot every 30 seconds thanks to Valiance. Beware that he's not present when playing in groups and make sure you remain Armor capped without him.
Reinforcement: Varyana
Choose Earth Breaker to knock enemies, mainly Elites, down when using Scourge.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Rake Spiritborn to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Item Progression Goals
Before you dive into the Endgame with the Rake Spiritborn, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Rake Spiritborn from a fresh level 60 into the very late endgame using the three variants Starter and Ancestral.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
Early on in your progression, focus on armor & resistances to survive. Each Torment difficulty adds a 250 armor and 25% all res penalty and it's recommended to keep both capped (1000 armor, 70+ res) at all times. As you unlock higher power gear, masterworking levels and more paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
- The goal in the T1 Starter variant is to apply and remove Vulnerable as often as possible to generate Vigor, while also profiting of the Vulnerable and Vital Strikes damage multipliers.
- Vital Strikes promotes an interesting playstyle by generating Vigor, while constantly removing Vulnerable from your targets.
- Soar, Accursed Touch and Riving help in doing so.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
As you upgrade your gear to ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing armor & resistance rolls with better stats, but ensure to stay capped at 1000 armor and 70%+ resistances for the difficulty you're currently in.
- In the Ancestral version you have access to the powerful Rod of Kepeleke and Ring of the Midnight Sun combo, solving your Vigor generation and empowering every attack.
- With Rod of Kepeleke you no longer need to worry about Vigor and can switch to the endgame skill tree. However, just casting your Core Skill for free is only the beginning as we aim to gain the guaranteed empowered crit on every hit later on. In addition, this item allows you to benefit from buffs to Basic Skills like Basic Damage tempers, Basic Skill Ranks on pants, Follow Through and potentially Prodigy's Tempo.
- Ring of the Midnight Sun is the second piece of the resource puzzle. With a good roll and enough extra Resource Generation, it's possible to fill your entire resource bar at once after Rod of Kepeleke consumed it all, creating an infinite loop of full and empty resources between every attack. In order to achieve this, we combine the bonus from Intelligence, resource tempers on jewelry, Yen's Blessing, Measured Ravager and paragon nodes like Opportunist on the Sapping.
- Resource Generation bonuses multiply with each source. So with a 50% Ring of the Midnight Sun roll you actually need less than a combined nominal 100% bonus from other sources. If you are not hitting the full resource reset on every attack, add or masterwork Resource Generation tempers or rank up Vigorous. See more in the Mechanics section below.
- Furthermore Loyalty's Mantle drastically increases your damage done via Jaguar.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
As you upgrade your gear to ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing armor & resistance rolls with better stats, but ensure to stay capped at 1000 armor and 70%+ resistances for the difficulty you're currently in.
- Shroud of False Death provides a multitude of small benefits that add up to a ~40-60% damage gain on top of more survivability. It also comes with resource generation that makes Yen's Blessing obsolete, but we keep these boots anyway for their resistance buff.
This setup offers an alternative to the Unyielding Hits armor stacking by including Banished Lord's Talisman instead. With enough bonuses to Maximum Resource it's possible to get a guaranteed Crit + Overpower every attack. The main advantage of this setup is that it's way easier to achieve than perfect min/maxed gear for the original version.
Gear & Skills
Paragon Boards
- The Overpower Rake Spiritborn Paragon Boards focus on maximizing Maximum Life nodes and drop the Armor nodes since Unyielding Hits is dropped.
- Only Step 3 - OP and Step 4 - OP have changes from the previous Build Variants.
- The gameplay and setup are largely the same as before and adjustments can be made similar to the Speedfarming or Pit Pushing variants.
- Without Unyielding Hits, you no longer prioritize stacking armor and just aim for the cap of 1000 in Torment 4.
- Maximum Vigor: You get 100 base, 30 from Spiritual Attunement, from 20 Magic Nodes & 8 from a Rare Node on the Sapping board for a total of 158 baseline.
- For Banished Lord's Talisman to work, you need to have (275 - (base cost of skill)) resources. Rake costs 30, so the target is 245.
- You need another 82 Maximum Vigor from Rod of Kepeleke and the buff of Hubris slotted into the Sapping socket combined (changes with Glyph level). If you can't reach that, you can also add Tibault's Will, Harlequin Crest or Elixir of Resourcefulness II.
- Maximum Life and Fortify are powerful damage scalars for Overpower damage. This build achieves Fortify with Shield Charge from Raheir in solo play or Assimilation or party buffs in groups.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
Paragon Boards
As you upgrade your gear to ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing armor & resistance rolls with better stats, but ensure to stay capped at 1000 armor and 70%+ resistances for the difficulty you're currently in.
- In the Rake Thorns version you focus on scaling your Thorns damage through Razorplate and Gorilla.
- Your defenses are taken care of by the Barrier generated through Gorilla, while the secondary Gorilla makes you permanently Unstoppable.
- Due to running double Gorilla Spirit Hall, you can further scale your Thorns damage through Loyalty's Mantle. In addition to that you use +% Primary Gorilla Spirit Hall on your weapon.
- Toxic Skin doubles your Thorns damage passively against poisoned enemies. With this build every enemy that hits you is poisoned.
- Your Vigor generation is taken care of by including Wound Drinker, fully solving resource generation.
- Furthermore you scale your damage by including Plains Power which generates Mystic Circles on Lucky Hits. These Mystic Circles empower your abilities in different ways while standing in them. This allows you to stack additional Mystic Circle Potency on your gear, further amplifying your damage.
- To solve Mystic Circles not moving with you, you include Sky Power. This way you can take your Mystic Circles everywhere you go when pressing Soar and then Evade.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
What can I do to improve survivability?
How can I trigger Unstoppable?
What can I do for better Vigor recovery?
Why is Counterattack chosen but not on the bar?
Which adjustments should I make on Hardcore?
Mechanics
Rod of Kepeleke + Ring of the Midnight Sun
Rod of Kepeleke
Jacinth Shell
Unyielding Hits
Mystic Circles
Convergence
Drive
In-Fighter
Counterattack
Ravager
Barrier Generation
Attack Speed Caps
Stagger
Summary
- The Rake Spiritborn is a hard hitting, fast-paced build that performs well in any scenario. With many mobility and utility skills at your disposal you are ready for anything that comes your way.
- Attack speed increases the rate you apply your Jaguar and your Vigor generation.
- Jump from pack to pack with your mobility skills and keep your Resolve stacks up with Armored Hide.
- Happy blasting 🚀!
Credits
Written by Chronikz