Thrash Jaguar Spiritborn Endgame Build Guide
Concussive Stomp activations from Tzic are not activating Unyielding Hits. The issue is being investigated. This guide has been updated to work around the issue.
Welcome to the Thrash Jaguar Spiritborn Endgame Guide! This is a melee build focused on the Basic Skill Thrash leveraging Accelerated Thrash to repeat the 3rd attack as long as you continue attacking. You use The Hunter to overcap your Ferocity stacks to greatly increase your Attack Speed as you dash from pack to pack.
You use Moonrise and Adaptability as you would in any other Basic Skill build, however Redirected Force allows you to turn defense into offense through your Block Chance.
Sepazontec brings the Thrash Jaguar Spiritborn together by turning the repeated 3rd attacks from Accelerated Thrash into triple strikes that slash in a horizontal pattern. With Thrash Size tempers, these hits overlap and triple your damage output. The high hit rate activates Jaguar Spirit Hall at a breakneck pace, shredding apart your enemies.
Once you find Loyalty's Mantle, Jaguar Primary Spirit Hall procs become much stronger and the play pattern becomes much smoother. The Hunter is always available to use when needed to overcap Ferocity and double damage against Injured enemies. The Hunter helps keep you at max Supremacy stacks as well.
Continue reading this Thrash Jaguar Spiritborn Endgame Guide to learn how to become the Jaguar and unleash a barrage of claw strikes and slashes on your enemies.
Requirements for this build
Sepazontec
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Spiritborn Leveling Guides. To see how this Build compares against others, check out our various Build Tier Lists.
Boss Powers
Season 8 is the Season of Belial's Return. It allows you to tap into Boss Powers obtained from World, Event, and Lair Bosses throughout Sanctuary. The new seasonal mechanic, Apparition Incursions, is available at any difficulty level and gives you the opportunity to unlock a subset of these powers very early on. Various Apparition Monsters appear in these special timed events throughout Sanctuary. Defeating these monsters spawns 1 of 10 Apparition Bosses to hunt you down and defeating them grants you their Boss Power. After defeating the first Boss, continue the event for a chance to fight a second Apparition Boss, after which Belial himself joins the fray.
There are 24 Boss Powers available and the first time you defeat one of these Bosses, you claim their power for yourself. Boss Powers each have Main and Modifier effects to boost your build. 13 are available in all difficulties (from Apparition Incursions and World Bosses), while 11 can only be acquired in Torment 1 difficulty or higher from Lair Bosses and Lilith. You can equip 1 Main Power and 3 Modifiers, and all powers can be upgraded up to Rank 20, increasing the potency of both the Main and Modifier effect. You use Spectral Ash to upgrade these powers, dropped from Apparition Incursions and by defeating any Bosses. Boss Powers also scale with your Paragon Level, growing stronger as you progress.
Best-in-Slot Boss Powers
Main Power
Allek's Talons - As Thrash is a Basic Skill, the uptime of this Main Power is very high, allowing you to deal some additional damage to enemies you hit.
Modifiers
- Sinerat's Flames - Thrash deals Fire damage, allowing this modifier to increase its damage from stacking resistances.
- Hatred's Embrace's Haste - Helps cap Critical Strike Chance easily to free up Masterworking upgrades for other affixes.
- Flesh Reaper's Disruption Modifier - Provides a damage increase against Vulnerable enemies by using a Crowd Control Duration temper.
Alternate Boss Powers
- Wandering Death's Chest Beam Modifier - Executes enemies hit by Allek's Talons and helps increase clear speeds against weaker enemies.
- Lilith's Wind of Hate Modifier - Blister Clones created when Allek's Talons hit a Boss or Elite can be hit at the same time as your primary target. They can be Crowd Controlled, enabling many additional damage multipliers and deal a large amount of damage when killed, as long as you can defeat them within 15 seconds of spawning.
- Lord Zir's Blood Pool Modifier - This will heal you on every attack thanks to d4-stone id=2176595]Allek's Talons[/d4-stone].
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Thrash is your primary damage ability. With Sepazontec equipped it strikes an area in front of you, dealing it's damage over 5 hits. After your 3rd cast you perform a triple strike which is repeated indefinitely due to Accelerated Thrash, resulting in 15 hits per cast. This activates the Jaguar Primary Spirit Hall effect after each of your casts to deal 15% of recent damage dealt as additional damage.
- Vortex is used to pull in all enemies and bring them into the overlap area of Thrash. It is your lowest cooldown skill of a different Base Spirit, so it's your primary activator for Adaptive Stances. Replenishing Vortex further reduces the cooldown of Vortex as your Critical Strike Chance increases, allowing frequent casts of the skill.
- Armored Hide passively regenerates Resolve over time to ensure you always have its Damage Reduction and increased Block Chance. When cast, it maxes your Resolve stacks and increases your Block Chance to 100%, applying your Block Damage Reduction to all direct damage and increasing the Critical Strike Damage boost from Redirected Force.
- Enhanced Scourge increases damage dealt to Crowd Controlled enemies while Adaptable Scourge allows you to heal a large amount of damage.
- Counterattack increases Critical Strike Damage by up to 30%[X] based on the number of Close enemies. Activating it can let you dodge any large incoming hits. Paired with Mirage, dodging also boosts your Critical Strike Chance slightly.
- The Hunter is your Ultimate skill of choice. Each cast brings you to 4 above your maximum Ferocity stacks to greatly increase your Attack Speed. It is the best Ultimate for maintaining Supremacy and Resolution since you can reset its cooldown when you kill enemies.
- Adaptive Stances is only activated from direct skill casts, but grants a large amount of Core Stats as you cast skills from different base Spirit Halls.
Skill Rotation
- Call The Hunter to fill your Ferocity stacks and activate Supremacy. Continue activating it to move from pack to pack.
- Cast Vortex whenever you need to group enemies and especially after activating Plains Power, to refresh Adaptive Stances Core Stat buff, and gain a Movement Speed boost outside of combat.
- Activate Armored Hide anytime it is off cooldown to maintain maximum Resolve stacks, increase damage through Block Chance, and refresh Adaptive Stances Core Stat buff as needed.
- Attack with Thrash to teleport to your targets and deal damage. Try to cast it once every 1.5 seconds to maintain triple strikes from Accelerated Thrash.
- Use Scourge on cooldown to maintain the Enhanced Scourge damage buff.
- Use Counterattack sparingly as you need to Block every 10 seconds to gain the doubled Redirected Force bonus.
- (On difficult Elites and Bosses) If The Hunter is available to cast and enemies are approaching Injured status, cast your Ultimate after they reach this threshold to get full value from Harmonious Hunter.
Spirit Hall
Primary: Jaguar adds a lot of extra damage for direct-damage attacks.
Secondary: Jaguar is taken to increase Ferocity stacks for Plains Power and Furnace. It also activates Loyalty's Mantle Unique effect in the Ancestral variant.
Unlocking the Spirit Hall
Once you reach level 15, you have to complete a short quest starting in Gea Kul, Kehjistan. A Priority Quest leads you there to help out Tarka. After a few stops outside of town you have to enter the Sacred Hunting Grounds and defeat the Spirit Beast. While inside this dungeon you have to use the emote wheel at two separate stops, once for "Help", once for "Thanks" in order to progress. The boss fight is relatively long and difficult for low level characters, so it's recommended to do this quest on normal. After finishing the quest your secondary Spirit Hall unlocks automatically at level 30.
Learn more details and how to unlock this system in our full Spiritborn Class Overview.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Hone
- Canny
- Turf
- Spirit
- Wildfire
- Ritual (for Mythic/Pit Push Variants)
To Level 46
- Wildfire
- Spirit
- Turf
- Canny
- Hone
- Ritual (for Mythic/Pit Push Variants)
Learn more details about the Paragon System in our in-depth Paragon Boards and Glyphs guide.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Thrash Jaguar Spiritborn focuses on the following combos:
Best in Slot (Mythic)
- Igni - Que - Casts Earthen Bulwark and grants a large Barrier, keeping you safe in fights and mantaining better uptime on Viscous Shield
- Moni - Xan - Thrash is a Mobility skill, which lets you generate 300 offerring every 6 casts for consistent Overpower activations.
Alternative choices
As long as you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Bac - Consistently generates Offering in Speedfarming
- Cir - Generates offering when spamming Thrash
- Xal - For extra defense
- Mot - Generates Dark Shroud for extra defense
- Ohm - Grants moderate uptime of War Cry to increase damage
- Zec - Reliable way to reset The Hunter
- Gar - This Rune brings you closer to 100% Critical Strike Chance, boosting the effectiveness of Redirected Force, Furnace, and Spirit.
- Wat - Decrepify helps with Stagger, defense, and allows you to execute enemies at 10% HP. When combined with Xol in your other Runeword it also generates large amounts of Offering.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) Mercenary during solo play and a reinforcement who assits you from time to time in certain situations.
Hired: Raheir
Raheir offers your Thrash Jaguar Spiritborn unparalleled defense, crowd control, and grouping. Shield Charge taunts enemies and groups them for you, while increasing the damage they take through Mocking Lure. Raheir also increases your Armor and gives access to Fortify, further boosting Overpower damage from Xan.
Reinforcement: Varyana
Call Varyana, the Berserker Crone as your reinforcement Mercenary when you cast Thrash to activate Bloodthirst and increase your Attack Speed.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Thrash Jaguar Spiritborn to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. The green arrow ↑ indicates which affix is most impactful to Masterwork Crit, and it does not indicate how many Masterwork Crits you need on that particular affix. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed, and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 90%+ Chance for Basic Skills to Deal Double Damage
- 80+% Critical Strike Chance
- 60%+ Cooldown Reduction for The Hunter
- 8+ Ferocity stacks
- 80%+ Gear Attack Speed (Cap 1)*
- 90%+ Aspect Attack Speed (Cap 2)*
- 30%+ Bonus Lucky Hit Chance
- 4,500+ Armor
- Resistance Capped 70%+
- 8,000+ Life
- 90%+ Thrash Size
- 65%+ Barrier Bonus
*Review Attack Speed Caps information in the FAQ/Mechanics section for an in-depth explanation of the two categories.
Item Progression Goals
Before you dive into the Endgame with the Thrash Jaguar Spiritborn, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Thrash Jaguar Spiritborn from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
- Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a 250 Armor and 25% Resistance penalty and it's recommended to keep both capped (1000 Armor minimum, 70%+ Resistances) at all times. As you unlock higher power gear, Masterworking levels, and more paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats. Keep in mind Core Stat increases from Adaptive Stances include Armor and Resistance
- Unyielding Hits requires you to stack Armor much higher than the cap. Watch for gear with Armor Greater Affixes.
- Thrash Size tempers are required to overlap the triple strikes from Sepazontec and maximize your damage. Prioritize adding these tempers to Pants and Boots.
- Prioritize finding Loyalty's Mantle to amplyify Jaguar Spirit Hall Primary and Secondary effects. It drops from Grigoire.
- Thrash Jaguar Spiritborn uses Redirected Force, Furnace, and Spirit which all boost Critical Strike Damage. Critical Strike Chance affixes are important to maximize the uptime of these damage boosts.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As you upgrade your gear to Ancestrals with more Masterworking levels and reach higher Paragon, you can focus more and more on replacing Armor and Resistance rolls with better stats, but ensure to stay capped at 70%+ Resistances for your current difficulty. Keep in mind Core Stat increases from Adaptive Stances include Armor and Resistance.
- Jacinth Shell lets you significantly reduce your cooldowns at the expense of your health. Barrier from Que and healing from Scourge should offset the health loss.
- Harmony of Ebewaka can grant all skills a Gorilla skill tag by using this as your Secondary Spirit Hall bounus. This combines well with Jacinth Shell and the excess Armor you get, allow you to use Unyielding Hits for a large ddamage boost.
Use Jacinth Shell at your own risk.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- This variant introduces a Mystic Circle into the build, Plains Power, and starts stacking Mystic Circle Potency from Tempers and the Ritual glyph. See the Mystic Circles Mechanics section below for more details on how they work.
- Earthen Bulwark from Que and Auspicious start you at 75% of your Maximum Life as Barrier. 33% Barrier Generation is required to reach 100% of your Maximum Life as Barrier for the full Viscous Shield damage bonus, however you take a little more as Auspicious is not always active.
- Add points to Antivenom as needed to cap Resistance if Poison Resistance is lacking. Remove points from Auspicious and Diminishment as needed.
- Harlequin Crest grants a significant amount of Cooldown Reduction also helps with Armored Hide and The Hunter uptime.
- Shroud of False Death grants ranks to all passives, providing you with great damage, utility, and defensive benefits.
- Change to Jaguar Secondary Spirit Hall to gain another Ferocity stack, further boosting Plains Power and Furnace
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- Plains Power is placed into the Amulet to maximize damage gained from Ferocity stacks.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- Swap Plains Power with Redirected Force to allow more movement without sacrificing a large amount of damage.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
The build works really well when you decimate everything in seconds, but may get overwhelmed if fights are long against high level monsters. There are several adjustments you can make when you have trouble with more difficult content:
- Check if your Armor & Resists are capped.
- Use defensive consumables.
- Roll Maximum Life instead of offensive stats on as many pieces as possible.
- Kite enemies when they become Unstoppable.
Gorilla Secondary Spirit Hall grants you Unstoppable as long as you stay at or above 5 Resolve stacks. Armored Hide Passive and Active abilities both help regenerate Resolve, and casting the active grants Unstoppable.
Adaptive Stances increases your Core Stats by 50%[+] as you alternate casts from different Base Spirits. Core Stats are Dexterity, Strength, Intelligence, and Willpower and they all have sub stats they increase:
- Dexterity - Skill Damage and Dodge Chance
- Strength - Armor and Critical Strike Chance
- Intelligence - Resource Generation and Resistance to All Elements
- Willpower - Healing Received and Overpower Damage
These Core Stat boosts activate Rare nodes on Viscous Shield and Revealing Paragon boards.
Generally hardcore and softcore share the same builds. Outside of being more prudent in your gameplay, you can also tweak the setup slightly to raise your survivability:
- Focus more on armor & resists, making sure that they are always capped especially as you transition into higher torment difficulties.
- Focus more on Maximum Life rolls, for example replacing DPS stats like main attributes, Attack Speed, Critical Strike Chance and additive increased damage rolls. Also masterwork Life more than normal if no other crucial stats have priority.
- Focus on adding defensive skills, passives, and paragon nodes first as you level up.
- Play on a slightly lower difficulty than you normally would and don't push into difficult territory. As long as you can deal with all enemies swiftly, they can't retaliate.
- Include a source of Unstoppable if possible to get out of crowd controls.
- Use defensive elixirs and incenses instead of offensive ones, such as Soothing Spices, Song of the Mountain, and Elixir of Fortitude II.
Mechanics
- While all the exact mechanics are much more nuanced, there are two separate Attack Speed Bonus caps of +100% that apply to all builds for a total potential of +200%. For Spiritborn, these two caps are distributed in the following way:
Cap 1
- Gear rolls
- Paragon nodes
- Elixirs
- Artillery Shrine
- Moonrise
- Hysteria (Varyana)
- Bloodthirst (Varyana)
- Bloodlust (Varyana)
Cap 2
- Accelerating
- Rapid
- Ferocity
- Adaptive Stances
Read up more on Attack Speed in our dedicated guide by Ava.
Bosses are immune to Crowd Control (CC) effects and instead take Stagger Damage when hit by one. The amount of stagger damage dealt depends on the type of CC and is proportional to its duration. After being hit by a CC effect, the Boss temporarily takes less Stagger Damage from a CC of the same type.
Effectively, this means that when you're just spamming one type of CC you don't need to spam any more of it than what you need to keep a normal enemy permanently CC-d. To stagger the Boss quickly you need to use as many different types of CC as possible. After the Boss is staggered it gains a certain amount of stacking Stagger Damage Reduction for the rest of the fight:
- After 1st Stagger: 20%
- After 2nd Stagger: 40%
- After 3rd Stagger: 60%
- After 4th Stagger: 90%
Bosses naturally regain 1% of their Stagger HP every second and when that regeneration is combined with 90% Stagger Damage Reduction it becomes borderline impossible to Stagger the Boss again unless you bring a serious amount of crowd controls.
- Unyielding Hits hits adds weapon damage based on your current armor.
- As your armor is reduced by the Torment penalties, so is the damage gain of this aspect.
- The weapon damage added is equal to that from your equipped weapon, which is the base for all further damage calculations and thus adding to it is a massive benefit.
- Unyielding Hits adds a flat amount of weapon damage regardless of base weapon speed, meaning it's more beneficial for faster weapons.
- The total weapon damage can be tracked in the character details.
- To calculate the relative DPS increase, use the following formula:
- ((Armor x Unyielding %) + (Avg. Weapon Damage)) / (Avg. Weapon Damage)
- Convergence requires you to stack physical or elemental damage bonuses.
- For the maximum of 30%, you need a total of 150% bonus damage to any combination of two damage types, or simply stack one high enough.
- "Non-physical damage" - while adding to each elemental type in your character sheet - does not function for Convergence. Instead you need to rely on other sources such as Bane, Fulminate and Wildfire.
- Jaguar Primary continuously tracks number of hits per enemy.
- Jaguar Primary scales with actual damage dealt and includes Critical Strikes and Overpower damage dealt by skills
- Jaguar Primary is calculated in 0.5s intervals that align with the server tick rate, not actual damage dealt within the last 0.5 seconds.
- If you deal 15 hits within the 0.5 second server tick, Jaguar Primary deals 15% of the damage of those hits
- If you deal 30 hits within the 0.5 second server tick, Jaguar Primary deals 15% of the damage of all 30 hits
- If the Jaguar Primary has a 10 hit carryover from the previous window and you hit 5 times, Jaguar Primary deals 15% of the damage of the 5 hits, since the previous 10 were outside of the calculation window.
- If the Jaguar Primary has a 10 hit carryover from the previous window and you hit 35 times within the 0.5 second server tick, Jaguar Primary will activate three times with the following damage:
- 15% of 5 hits
- 15% of 20 hits
- 15% of 35 hits
- Jaguar Primary damage does not feed into the next proc.
- Spirit Hall Potency increases damage dealt per activation
Barrier Generation from all sources is additive. Add the percentage of Maximum Life you gain from various Barrier sources together, then multiply by Barrier Generation to find your actual Barrier amount. You should see to have 100% of your Maximum Life as Barrier for the full 33%[X] damage bonus from Viscous Shield.
Barrier Generation works with:
- Auspicious
- Forest Power
- Enhanced Concussive Stomp
- The Protector
- Earthen Bulwark from Que
Barrier Generation doesn't work with:
- Gorilla primary hall
- Enhanced Crushing Hand
- Gives an innate 15% Damage Reduction when attacks are blocked
- Block Chance is additive from all sources
- Block Damage Reduction affix is additive from all sources, including the innate 15%.
- Has a cap of 30 stacks.
- Cannot increase the amount from kills after 10 stacks, but each time an Ultimate skill ends, you gain 5 more stacks.
- Stacks do not decrease while an Ultimate skill is active.
- Resolve grants 20% All Damage Reduction while you have at least one stack.
- You can only lose 1 stack per second
- Resolve can be gained from the following sources:
- Sharp Rock Splitter
- Armored Hide
- Gorilla Secondary increases maximum Resolve
- Kinetic Suppression
- Potent Exchange
- Tenacity
- Band of First Breath increases maximum Resolve
- Mystic Circles can only spawn from the aspects Plains Power, Forest Power, Sky Power, Soil Power.
- They last 10 seconds and have a limit of 1 active at a time.
- They can not be overwritten with a fresh spawn while active.
- The Lucky Hit effect that triggers the circle will be immediately activated.
- Multiple buffs from multiple aspects can be active at the same time if skills of those spirits are used inside a circle. They show as different colors along the Mystic Circle border.
- "Mystic Circle Potency" from tempers or Ritual amplifies most effects including damage done, damage gained, and armor gained by the aspects.
- "Mystic Circle Potency" does not amplify Barrier gained from Forest Power.
- When combined with Sky Power you can relocate your active circle to the destination of your Evade.
- Ferocity gives 5%[+] Cap 2 Attack Speed per stack
- Each stack is tracked individually and you lose one stack every 4 seconds
- Ferocity can be gained from the following sources:
- Sharp Thrash
- Enhanced Rake
- Ravager boosts your minimum Ferocity
- Harmonious Hunter
- Jaguar Secondary Spirit Hall
- Plains Power
- Rallying Reversal
- Duelist's boosts maximum Ferocity
Video Guide
Coming soon.
Summary
- The Thrash Jaguar Spiritborn boasts tremendous Attack Speed to hit your enemies as fast as possible to proc Jaguar Primary Spirit Hall effect to significantly increase your damage.
- Activate Armored Hide to increase Block Chance and maintain max Resolve.
- Stay within your Mystic Circles and use Vortex to pull in enemies back in if they escape.
- Weave skills from different Base spirits every 7 seconds to maintain Adaptive Stances.
Credits
Written by DeezyTheMonster
Reviewed by wudijo