Razor Wings Spiritborn Endgame Build Guide
The Razor Wings Spiritborn bombards enemies with up to 15 projectiles shredding enemies to reveal the loot inside. This skill excels at screen coverage, why hit one enemy when you can hit all of them at once?
By combining the Gorilla and Jaguar Spirit Halls, you generate tons of Barrier, while also increasing your Attack Speed through Ferocity.
Razor Wings functions as your main source of damage, making everything on the screen Vulnerable after a Critical Strike, or when you attack an enemy from behind.
In order to spam this charge-based cooldown skill permanently, you include Razor Wings Charge tempers on your Ring slots. These tempers, together with Prodigy's Tempo, are your first priority when assembling the build, to ensure you never run out of charges.
Prodigy's Tempo allows you to reset basically every skill on your bar while attacking with your Razor Wings, making piloting this build extremely smooth and satisfying. This also covers your defenses as you are constantly resetting the Cooldowns of Armored Hide and Counterattack. Furthermore, Intricacy resets a skill of your choice when used correctly.
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Spiritborn Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Season Theme
Season 7 is the Season of Witchcraft. It features two separate borrowed power mechanics in the forms of Witchcraft Powers and Occult Gems. Both Seasonal mechanics are unlocked and improved by new NPCs found at the Tree of Whispers after collecting resources from Headhunt Zones, Seasonal areas similar to Helltide that appear across Sanctuary.
There are 25 Witchcraft Powers, 6 of which can be equipped at a time. Each Power belongs to one of four Schools (Eldritch, Growth & Decay, Psyche, and Lost), tags that promote synergies within themselves and with Occult Gems. Each School has a single Unique Witchcraft Power, only one of which can be equipped at a time. These Unique Powers max out and gain an additional effect at rank 5, while the other Powers max at rank 21 and gain their bonus effects at various levels. To unlock and improve Witchcraft Powers, defeat Headrotten or complete Whispers within the Headhunt Zones to collect Restless Rot. Lost Powers are an exception, requiring you to randomly encounter a Forgotten Altar in Dungeons to unlock them.
Best-in-Slot Witchcraft Powers
- Soul Harvest - This Power dramatically increases Core Stats based on monster density and is a reliable strong choice.
- Breath of the Coven - Increases your Attack Speed for 10 seconds every time you deal damage.
- Aura of Siphoning - You must equip one "Growth & Decay" Witchcraft Power for Breath of the Coven. Additionally you get a bit of healing on top.
- Aura Specialization - Level this up to Rank 10 for a massive Critical Strike Damage multiplier.
- Purging Touch - Grants a permanent damage multiplier after Rank 10 as well as activating the "Eldritch" Witchcraft Power for Breath of the Coven.
- Vengeful Spirit Servant - Activates the "Psyche" Witchcraft Power for Breath of the Coven, while also providing huge Defense with a Cooldown.
Alternate Witchcraft Powers
- Piranhado - This power can be used as an alternative way to group mobs.
- Twilight Warding - Provides additional Barrier generation for Viscous Shield.
Occult Gems
Rarely, Headrotten Bosses appear with a still-attached Fugitive Head stolen from the Tree of Whispers. Slay these enemies and return the Heads to Gelena to unlock and upgrade Occult Gems. These Gems are socketable in Jewelry and each provide +160 Armor and +8% Resistance to All Elements. More importantly, each Occult Gem grants a unique effect that synergizes with your equipped Witchcraft Powers to provide a variety of Offensive, Defensive, and Utility-based bonuses.
Best-in-Slot Occult Gems
- Moonlight Ward - An incredible defensive power, granting 15% Damage Reduction and 5% Maximum Elemental Resistances at max rank.
- Dust Stone - With all the Witchcraft Powers above, this Occult Gem provides additional multiplicative damage.
- Hungering Void - Pulls monsters close every 8 seconds.
Alternate Occult Gems
- Killing Wind - A great intermediate Occult Gems if you need some help reaching Critical Strike Cap of 100% or additional Movement Speed.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Razor Wings is your main source of damage, while also applying Vulnerable to all enemies. You can have up to 15 Razor Wings out at the same time. In practice, this limitation rarely matters as you can only hit an enemy once per cast.
- Ravager causes each of your attacks to trigger a second, smaller attack. The main purpose of this effect is to stack Potent faster in prolonged fights.
- The Hunter overfills your Ferocity, increases your damage against Injured enemies and works as an additional mobility skill.
- Soar is an amazing mobility skill option, which lets you traverse across cliffs, while also making enemies Vulnerable.
- Armored Hide provides 100% Block Chance while active and increases your Blocked Damage Reduction, scaling with the amount of monsters nearby. Armored Hide also boosts the damage increase coming from Redirected Force.
- Counterattack not only grants you 100% Dodge chance during its duration but also multiplicatively increases your Critical Strike damage.
Skill Rotation
- Spam Razor Wings to your heart's content.
- Keep Ravager, Armored Hide and Counterattack up as much as possible.
- (Ancestral and Mythic) Use Vortex to group up enemies.
- The Hunter and Soar solve your mobility, while The Hunter doubles as an additional source of damage, especially effective against Injured enemies. On top of that, The Hunter and Intricacy restore your Razor Wings charges. While you have The Hunter running, you also benefit from Resolution and Supremacy stacks, tremendously increasing your overall damage output.
Spirit Hall
Primary: Gorilla provides the Gorilla tag to all skill, granting you an additional avenue of increasing your damage. Additionally every attack grants Barrier.
Secondary: Jaguar grants an additional stack of Ferocity to fuel your Attack Speed even more, while also generating 1 Ferocity whenever you kill an enemy or damage a Boss.
Unlocking the Spirit Hall
Once you reach level 15, you have to complete a short questline starting in Gea Kul, Kehjistan. A Priority Quest leads you there to help out Tarka. After a few stops outside of town you have to enter the Sacred Hunting Grounds and defeat the Spirit Beast. While inside this dungeon you have to use the emote wheel at two separate stops, once for "Help", once for "Thanks" in order to progress. The boss fight is relatively long and difficult for low level characters, so it's recommended to do this quest on normal. After finishing the quest your secondary Spirit Hall unlocks automatically at level 30.
Learn more details in our full Spiritborn Spirit Hall Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Fulminate
- Colossal
- Talon
- Spirit
- Fitness
To Level 46
- Spirit
- Fitness
- Talon
- Fulminate
- Colossal
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons, Helms, Pants or Chest Armor.
Best in Slot
- Yul + Gar - Tremendously increases your Critical Strike Chance.
- Cir + Vex - Mainly used for additional Razor Wings ranks, but also benefits all your other skills.
Alternative choices
As long as you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Xal - For extra defense.
- Wat - Decrepify helps with stagger, defense and executes enemies at 10% HP, can be combined with Xol in your other Runeword to generate large amounts of offering
- Ohm - Another big damage multiplier through War Cry.
- Jah - A fantastic mobility tool, replacing your Evade with Teleport.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Varyana
She provides you with additional Attack Speed for getting Razor Wings out faster.
Reinforcement: Raheir
Bastion provides additional defense and can save your life in spicy situations.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Razor Wings Spiritborn to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Item Progression Goals
Before you dive into the Endgame with the Razor Wings Spiritborn, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Razor Wings Spiritborn from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
Early on in your progression, focus on armor & resistances to survive. Each Torment difficulty adds a 250 armor and 25% all res penalty and it's recommended to keep both capped (1000 armor, 70+ res) at all times. As you unlock higher power gear, masterworking levels and more paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
- The goal in the T1 Starter is to acquire as much Dexterity, Critical Strike Chance and Critical Strike Damage as possible.
- Additional Attack Speed is always an amazing damage scaler, but you need to balance it out with enough Cooldown Reduction to not run out of Razor Wings charges.
- Make sure to increase your Armor as much as possible to maximize the effectiveness of your Unyielding Hits, when the previous points are sufficiently high already.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skill
As you upgrade your gear to ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing armor & resistance rolls with better stats, but ensure to stay capped at 1000 armor and 70%+ resistances for the difficulty you're currently in.
- In the Ancestral version you have access to Yen's Blessing, solving your Resistance problem basically on its own, while also sometimes using Counterattack, Armored Hide and Ravager for you.
- Swap out Counterattack for Vortex after you increased your defenses enough to have more control about the amount of targets you are hitting with your Razor Wings.
- Continue increasing your Dexterity, Critical Strike Chance, Critical Strike Damage and Attack Speed.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
As you upgrade your gear to ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing armor & resistance rolls with better stats, but ensure to stay capped at 3334 armor and 70%+ Resistances for the difficulty you're currently in.
- Harlequin Crest tremendously decreases your Cooldowns, granting you much more uptime in your Skills. It also decreases the incoming damage, while also increasing your damage tremendously through its +4 to all Skills. This also allows you to take one Skill Point out of Soar and put it into Diminishment.
- Shroud of False Death provides a multitude of small benefits that add up to a ~40-60% damage gain on top of more survivability. The +1 to All Passives allows you to remove the points in Sustenance and Intricacy for more Ranks in Armored Hide, boosting its uptime.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
- For the Speedfarming variant the Razor Wings Spiritborn currently does not change.
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
- In the Pit Pushing variant the Razor Wings Spiritborn currently does not change.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
The build works really well when you decimate everything in seconds, but may get overwhelmed if fights are long against high level monsters. There are several adjustments you can make when you have trouble with more difficult content:
- Check if your Armor & Resists are capped.
- Use defensive consumables.
- Roll Maximum Life instead of offensive stats on as many pieces as possible.
- Kite enemies when they become Unstoppable.
Generally hardcore and softcore share the same builds. Outside of being more prudent in your gameplay, you can also tweak the setup slightly to raise your survivability:
- Focus more on armor & resists, making sure that they are always capped especially as you transition into higher torment difficulties.
- Focus more on maximum life rolls, for example replacing DPS stats like main attributes, attack speed, critical strike chance and additive increased damage rolls. Also masterwork life more than normal if no other crucial stats have priority.
- Focus on adding defensive skills, passives and paragon nodes first as you level up.
- Play on a slightly lower difficulty than normal, don't push into difficult territory. As long as you can deal with all enemies swiftly, they can't retaliate.
- Use defensive elixirs and incenses instead of offensive ones.
- Increase the masterwork ranks on your ranks to gain additional Razor Wings charges.
- Masterwork crit the Razor Wings charge tempers.
- Increase your Cooldown Reduction.
- Time your Intricacy proccs better, the sequence should look like this to restore Razor Wings charges:
- Razor Wings
- The Hunter proccs Intricacy, Intricacy restores last Potency, Defensive or Focus Skill used, in this case Razor Wings.
Mechanics
- Unyielding Hits hits adds weapon damage based on your current armor.
- As your armor is reduced by the Torment penalties, so is the damage gained from this aspect.
- The weapon damage added is equal to that from your equipped weapon, which is the base for all further damage calculations and thus adding to it is a massive benefit.
- Unyielding Hits adds a flat amount of weapon damage regardless of base weapon speed, meaning it's more beneficial for faster weapons.
- The total weapon damage can be tracked in the character details.
- To calculate the relative DPS increase, use the following formula:
- ((Armor x Unyielding %) + (Avg. Weapon Damage)) / (Avg. Weapon Damage)
- Intricacy is an amazing addition to the build when used correctly.
- This passive resets the last Potency, Defensive or Focus Skill you cast prior to using your The Hunter.
- If used correctly you can reset every Skill on your Skill Bar except The Hunter itself.
- The sequence should look like this to restore Razor Wings charges:
- Razor Wings
- The Hunter proccs Intricacy, Intricacy restores last Potency, Defensive or Focus Skill used, in this case Razor Wings.
- Convergence requires you to stack physical or elemental damage bonuses.
- For the maximum of 30%, you need a total of 150% bonus damage to any combination of two damage types, or simply stack one high enough.
- "Non-physical damage" - while adding to each elemental type in your character sheet - does not function for Convergence. Instead you need to rely on other sources such as Bane, Fulminate and Wildfire.
- Counterattack can stack a maximum duration of 6 seconds, which can be refreshed indefinitely with enough cooldown reduction.
- There is no forced gap or downtime in the 100% dodge effect.
- Some damage over time and ground effects cannot be dodged, even if they hit instead of dealing DoT damage. Most notably, Explosive Elites are very dangerous when your survivability greatly depends on high uptime of Counterattack.
Barrier Generation works with:
- Auspicious
- Forest Power
- Enhanced Concussive Stomp
- The Protector
- Earthen Bulwark from Que
Barrier Generation doesn't work with:
- Gorilla primary hall
- Enhanced Crushing Hand
- While all the exact mechanics are much more nuanced, there are two separate Attack Speed Bonus caps of +100% that apply to all builds for a total potential of +200%. For Spiritborn, these two caps are distributed in the following way:
Cap 1
- Gear rolls
- Paragon nodes
- Elixirs
- Artillery Shrine
- Moonrise
- Hysteria (Varyana)
- Bloodthirst (Varyana)
- Bloodlust (Varyana)
Cap 2
- Accelerating
- Rapid
- Ferocity
- Adaptive Stances
Read up more on Attack Speed in our dedicated guide by Ava.
Bosses are immune to Crowd Control (CC) effects and instead take Stagger Damage when hit by one. The amount of stagger damage dealt depends on the type of CC and is proportional to its duration. After being hit by a CC effect, the Boss will temporarily take less Stagger Damage from a CC of the same type.
Effectively, this means that when you're just spamming one type of CC you don't need to spam any more of it than what you need to keep a normal enemy permanently CC-d. To stagger the Boss quickly you need to use as many different types of CC as possible. After the Boss is staggered it gains a certain amount of stacking Stagger Damage Reduction for the rest of the fight:
- After 1st Stagger: 20%
- After 2nd Stagger: 40%
- After 3rd Stagger: 60%
- After 4th Stagger: 90%
Bosses naturally regain 1% of their Stagger HP every second and when that regen is combined with 90% Stagger Damage Reduction it becomes borderline impossible to Stagger the Boss again unless you bring a serious amount of crowd controls.
Summary
- Razor Wings fills the screen with up to 15 projectiles that spiral outwards, hitting everything around you.
- Prodigy's Tempo constantly resets all of your Cooldowns, creating a very satisfying, spammy playstyle.
- The Hunter and Soar provide amazing mobility.
- Happy blasting 🚀!
Credits
Written by Chronikz