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Arrow Storms Rogue Endgame Build Guide

Season 6 - Season of HatredEndgame

Last Updated:November 21, 2024|Changelog|FAQ

Welcome to the Arrow Storms Rogue Endgame Guide! This build focuses solely on the two legendary aspects, Arrow Storms and Vengeful, to deal damage. As such, we don't invest into scaling any of our skills and instead only include raw damage multipliers, lots of Attack Speed and Lucky Hit Chance in order to get the most out of these effects.

The best way to play this build early on is to simply spam Puncture as your catalyst for Lucky Hits, meaning we don't even have to manage our Energy. This is assisted by occasional Flurry casts that combined with 3 Combo Points gives us a formidable 45% Attack Speed bonus for 3 seconds. In addition, this build is highly mobile thanks to Improved Flurry, Dash and Shadow Step.

While not relevant early on, there is an even better version of this build that unlocks in the endgame, replacing Flurry with Barrage as your Lucky Hit ability in order to benefit from the higher base damage of Crossbows for your Arrow Storms and various other synergies such as Preparation, Second Wind, No Witnesses and more.

All in all, the Arrow Storms Rogue is a great allrounder and season starter that progresses through the entire game with ease. Let's jump in and see what it's all about!

Requirements for this build

  • Arrow Storms
  • Vengeful
Arrow Storms Rogue Endgame Setup
Note

This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Rogue Leveling Guides. See how this Build compares against others with our various Build Tier Lists.

Season Theme

Season 6 - Season of Hatred
Arrow Storms Rogue

Season 6 is the Season of Hatred Rising. It features the Zakarum Remnants faction which hunts Realmwalkers, massive behemoths that roam outdoor zones and beckon Mephisto's hellspawn. Participate in these zone events and take down the Realmwalkers to spawn a portal to a Seething Realm. There you can acquire Seething Opals, new consumables that stack with Elixirs for a XP buff and the chance to gather extra rewards when defeating enemies. The types of Opals are:

  • Seething Opal of Equipment
  • Seething Opal of Gold
  • Seething Opal of Materials
  • Seething Opal of Torment
  • Seething Opal of Socketables

Use these Opals at all times to earn reputation with the Zakarum Remnants faction and unlock further rewards.

Learn more details about the season theme in our full Season Guide.

Skills & Gameplay

Season 6 - Season of Hatred
Arrow Storms Rogue
  • To get started, Puncture is our main attack to trigger Arrow Storms and Vengeful, which is later replaced by Barrage.
  • Flurry is a secondary trigger for these aspects and more importantly used to close gaps and grant a 45% attack speed buff with 3 Combo Points. This skill is later replaced by Death Trap to activate No Witnesses, Preparation and more.
  • Dark Shroud is on the skill bar until Umbrous aspect is acquired, which automates this effect.
  • Caltrops replace Dark Shroud on the skill bar. They apply extra damage taken and Deadly Ambush, which massively buffs our damage while pushing or against bosses. You can follow up with Evade (press it mid-air for a longer jump), Flurry, Dash or Shadow Step to close the gap immediately.
  • Smoke Grenade increases damage taken and triggers our Poison effects like Alchemical Advantage and Debilitating Toxins.
  • Dash and Shadow Step are our mobility tools and necessary to activate Close Quarters Combat.
  • Note that bosses (and Unstoppable elites) take significantly less damage until they are staggered as we are forced to include many conditional damage multipliers such as Retribution, Frigid Finesse and more in order to scale our damage.
Arrow Storms Rogue Endgame Skill Tree

Skill Rotation

Puncture
Barrage
  • Spam Puncture to trigger Arrow Storms and Vengeful.
  • Use Flurry once every 3 seconds while in combat.
  • Throw Smoke Grenade on elites & bosses on cooldown.
  • On tough elites & bosses, activate Caltrops and keep them active for the entire fight.
  • Use Dash and Shadow Step to move around.
  • With Unstable Elixirs , use your potion as an active cooldown once every 10 seconds.
  • Spam Barrage to trigger Arrow Storms and Vengeful.
  • Activate Death Trap at least once every 10sec for No Witnesses & Preparation, ideally to pull large packs together.
  • Throw Smoke Grenade on elites & bosses on cooldown.
  • On tough elites & bosses, activate Caltrops and keep them active for the entire fight.
  • Use Dash and Shadow Step to move around and to activate Close Quarters Combat at least once every 8 seconds.
  • With Unstable Elixirs , use your potion as an active cooldown once every 10 seconds.

Rogue Specialization

Combo Points - Use Basic Skills to amplify your next Core Skill.

This build starts out with this to gain the Attack Speed buff from Flurry, then switches to Preparation once the Barrage setup is unlocked.

Combo Points

Learn more details and how to unlock this system in our full Rogue Specialization Guide.

Paragon & Glyphs

Season 6 - Season of Hatred
Arrow Storms Rogue
!
Important

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.

Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.

← Use the slider for progression steps →
Arrow Storms Rogue Endgame Paragon
Tip

Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.

Glyph Leveling Priorities

To Level 15

  1. Fluidity
  2. Chip
  3. Control
  4. Devious
  5. Pride

To Level 46

  1. Fluidity
  2. Chip
  3. Control
  4. Devious
  5. Pride

There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Runes

Season 6 - Season of Hatred
Arrow Storms Rogue

You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Arrow Storms Rogue focuses on the following combos:

Best in Slot

  • Lith + Wat - Decrepify helps with stagger, defense and allows execute at 10% HP. When combined with Xol in your other runeword it also generates large amounts of offering
  • Xol + Yom - Petrify is a powerful crowd conrol, stagger contributor and triggers No Witnesses
  • In the lategame version with Barrage, we replace Xol + Wat to go with Tam + Ohm and Que + Mot to gain War Cry and Dark Shroud (replacing Umbrous) for more damage

Alternative choices

As long as you haven't unlocked the final setup or found the top Runes, you can also benefit from these options:

  • Cir - Generates offering with Puncture spam
  • Xal - For extra defense
  • Gar - To reach 100% crit more reliably
  • Mot - Generates Dark Shroud without having to rely on Umbrous

Mercenaries

Season 6 - Season of Hatred
Arrow Storms Rogue

Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.

Hired: Raheir

He provides us with extra all resistances and occasionally casts Bastion that gives us near invincibility for a short time. In addition, he prevents us from getting oneshot every 30 seconds thanks to Valiance. Beware that he's not present when playing in groups and make sure you remain resistance capped without him, e.g. by swapping gems, paragon nodes or using incenses.

Reinforcement: Varyana

We choose Earth Breaker for extra crowd controls and stagger.

Arrow Storms Rogue Mercenaries

Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.

Stat Priorities & Item Progression

Season 6 - Season of Hatred
Arrow Storms Rogue

To enable the Arrow Storms Rogue to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.

Recommended Endgame Stat Thresholds

  • 100% Chance to Puncture Twice
  • 90%+ Critical Strike Chance buffed
  • 170%+ Lucky Hit Chance Bonus
  • 500%+ Damage vs. Close
  • 3,000+ Dexterity
  • Armor Capped 1,000
  • Resistance Capped 70%
  • 10,000+ Life
  • 160%+ Movement Speed
  • 50%+ Caltrops Duration
Starter
Ancestral
Mythic
Barrage Version

Item Progression Goals

Before you dive into the Endgame with the Arrow Storms Rogue, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.

Starter
Ancestral
Mythic
Barrage Version

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Build Variants

Season 6 - Season of Hatred
Arrow Storms Rogue

This section is designed to guide your Arrow Storms Rogue from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.

Starter
Ancestral
Mythic
Speedfarming
Pit Pushing
Barrage Version

If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.

Gear & Skills

Starter Arrow Storms Rogue Gear
Starter Arrow Storms Rogue Skills
  • Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
  • Umbrous is an important survivability tool for many Rogue builds. As long as you haven't found it, use either Mot or Dark Shroud on your bar for extra defense.
  • As soon as you acquire this aspect, you can replace Dark Shroud on your bar and Stutter Step on the skill tree with Disciplined Caltrops to use as an extra damage boost against elites and bosses. At that point, aim for one Caltrops Duration temper on any of your items to improve the overlap.
  • Almost none of the other aspects or tempers really have an impact on your gameplay and mainly provide damage buffs. If you are still missing some, just use whatever you got until you complete the above setup.
  • One temper of Elemental Surge - Poison on a weapon helps us to keep Alchemical Advantage active without the need to use Smoke Grenade all the time.

The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.

Gear & Skills

Ancestral Arrow Storms Rogue Gear
Ancestral Arrow Storms Rogue Skills
  • As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.
  • Fists of Fate helps us greatly with staggering and taking down bosses in addition to offering a sizable damage bonus. With its high Lucky Hit Bonus we also trigger Arrow Storms much more consistently. Farm this item until you get a good roll of Lucky Hit, Chance to Crowd Control and the unique effect combined.
  • Cowl of the Nameless provides extra ranks to Trick Attacks, a powerful damage buff especially in AoE combat. With it in the build you immediately start doing a lot more damage in all situations where you can crowd control enemies, which also widens the gap between AoE damage and boss damage. Whenever you fight high tier bosses with additional monster spawns, try to make use of them by stacking Trick Attacks with Smoke Grenade.
  • If you still haven't found Umbrous at this point, invest all your Obols into Helm, Chest or Pants to get it.

This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.

Gear & Skills

Mythic Arrow Storms Rogue Gear
Mythic Arrow Storms Rogue Skills
  • Min/max the setup further for example by adding/removing Armor/Resistances Paragon nodes and putting them into more damage when you can.
  • Shroud of False Death is a powerful choice as it adds many small perks from various sources, increasing our damage by 40-50% while adding extra utility and defense.
  • Heir of Perdition replaces Cowl of the Nameless. It's a comparable damage increase but unlike its regular counterpart, the mythic works in all situations including single target boss fights. It also comes with a range of great stats for the build.
  • At this point you should have the tools required to play the Barrage Version comfortably and in order to scale further you have to switch to that to maximize your damage.

This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.

Gear & Skills

Speedfarm Arrow Storms Rogue Gear
Speedfarm Arrow Storms Rogue Skills

This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.

Gear & Skills

Pit Push Arrow Storms Rogue Gear
Pit Push Arrow Storms Rogue Skills
  • When fighting monsters in high tiers of the Pit, remember that after crowd controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because your damage done goes way down and they can freely retaliate.
  • In high tier boss fights, beware that many of your conditional damage and damage reduction modifiers cannot activate outside of stagger phases. This means they generally deal more damage against you than regular monsters and you have to prioritize dodging the attacks from shadow bosses while you can barely scratch them outside of stagger bursts.

This is an alternative, more powerful way to play the build. Instead of Puncture + Flurry, we focus on Barrage to trigger Arrow Storms + Vengeful and fit in Death Trap on top. The advantages are:

  • Higher base damage for each Arrow Storm from Crossbow
  • More total Lucky Hits in AoE combat
  • Second Wind procs
  • Preparation procs
  • No Witnesses procs
  • Access to more damage aspects/uniques
  • Pulling enemies together for better AoE clear

Gear & Skills

Barrage Arrow Storms Rogue Gear
Barrage Arrow Storms Rogue Skills
  • All in all, switching to Barrage ultimately improves the build significantly but it requires extra investment into Energy recovery and to pay some more attention. It's best to wait until you have 8+ ranks to Innervation and 100%+ Lucky Hit Chance Bonus before starting with this version. However, if you have Ring of Starless Skies available or otherwise include extra resource generation or cost reduction, then you can switch way sooner.
  • Remember to switch your Specialization to Preparation as we run with Death Trap and have no Basic Skill anymore.
  • Close Quarters Combat can now only be activated via Dash & Shadow Step. Hit at least one target with one of these skills every 8 seconds.
  • Our Runes setup changes. Now that we use a Core Skill, we can make use of Tam to generate offering, opening up more possibilities.
  • Activate Death Trap at least once every 10sec for No Witnesses & Preparation, ideally to pull large packs together.

FAQ & Mechanics

Season 6 - Season of Hatred
Arrow Storms Rogue

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

What can I do to improve survivability?

How can I trigger Unstoppable?

Which adjustments should I make on Hardcore?

Which Elixirs are the best?

Mechanics

Arrow Storms

Dark Shroud

Weapon Mastery

Attack Speed Caps

Stagger

Video Guide

Season 6 - Season of Hatred
Arrow Storms Rogue

Coming soon.

Summary

Season 6 - Season of Hatred
Arrow Storms Rogue

The Arrow Storms Rogue is a super fast, fun to play leveling build that scales very well into the lategame.

  • Unlock the two Codex Powers Arrow Storms and Vengeful and start blasting!
  • Focus on scaling generic damage modifiers instead of skill-specific effects to boost your damage.
  • Crowd control enemies to stay safe and increase your output.
  • Gather critical strike chance, attack speed & lucky hit on your gear.
  • In the lategame, switch to the Barrage version to go EVEN... FURTHER...BEYOND!

Credits

Season 6 - Season of Hatred
Arrow Storms Rogue

Written by wudijo

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