Andariels Rogue Endgame Build Guide
Welcome to the Andariels Rogue Endgame Guide! This is a build centered around the Mythic Unique Andariel's Visage to create devastating poison explosions. The build focuses around buffing the proc damage from Andariel's Visage using abilities, passives and multiplicative aspects while building around the Close Quarters Combat key passive. The main skill Barrage combined with Fists of Fate do an excellent job with fast attacks and high lucky hit chance to dish out all the procs necessary for this build. The Rogue Unique The Umbracrux allows you to always have a target to ricochet Barrage from.
We use the Preparation specialization to reset our cooldowns with Shadow Clone which has its own cooldown reduced by casting Barrage quickly. This setup does require getting used to weaving in a Cutthroat skill like Shadow Step or Dash to keep up Close Quarters Combat, but after some practice, you should be slaying in no time! Learn everything you need to know on how to make the most out of this build below!
If you do not have Andariel's Visage yet, make sure to check out our Barrage Leveling and Barrage Endgame Guides.
Requirements for this Build:
- Andariel's Visage
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Rogue Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Witchcraft Powers
Season 7 is the Season of Witchcraft. It features two separate borrowed power mechanics in the forms of Witchcraft Powers and Occult Gems. Both Seasonal mechanics are unlocked and improved by new NPCs found at the Tree of Whispers after collecting resources from Headhunt Zones, Seasonal areas similar to Helltide that appear across Sanctuary.
There are 25 Witchcraft Powers, 6 of which can be equipped at a time. Each Power belongs to one of four Schools (Eldritch, Growth & Decay, Psyche, and Lost), tags that promote synergies within themselves and with Occult Gems. Each School has a single Unique Witchcraft Power, only one of which can be equipped at a time. These Unique Powers max out and gain an additional effect at rank 5, while the other Powers max at rank 21 and gain their bonus effects at various levels. To unlock and improve Witchcraft Powers, defeat Headrotten or complete Whispers within the Headhunt Zones to collect Restless Rot. Lost Powers are an exception, requiring you to randomly encounter a Forgotten Altar in Dungeons to unlock them.
Best-in-Slot Witchcraft Powers
- Soul Harvest - This Power dramatically increases our Core Stats based on monster density and is a reliably strong choice.
- Decay Augmentation - To execute once Poison has accumulated over 85% of a mob's life.
- Hex of Shattering - This Power reduces the damage we take from enemies and activates Piranhado.
- Aura of Siphoning - You must equip one of the three available Witchcraft Auras to enable Voice of the Stars. This Aura is preferred for its Healing effect and Poison damage.
- Breath of the Coven - The additional Attack Speed helps when gear is not capping you out in Cap1. There are currently no better alternatives.
- Piranhado - To pull enemies together.
Alternate Witchcraft Powers
- Vengeful Spirit Servant - We use this before we get Piranhado, as it increases our survivability.
- Aura of Misfortune - A viable alternative to Siphoning, this Power mitigates some incoming damage while boosting your Movement Speed. Unfortunately, it's ineffective against Bosses.
Occult Gems
Rarely, Headrotten Bosses appear with a still-attached Fugitive Head stolen from the Tree of Whispers. Slay these enemies and return the Heads to Gelena to unlock and upgrade Occult Gems. These Gems are socketable in Jewelry and each provide +160 Armor and +8% Resistance to All Elements. More importantly, each Occult Gem grants a unique effect that synergizes with your equipped Witchcraft Powers to provide a variety of Offensive, Defensive, and Utility-based bonuses.
Best-in-Slot Occult Gems
- Voice of the Stars - This Gem enables us to use multiple powerful synergies from our Witchcraft Powers by granting Shadow Clone all applicable tags.
- Friend of the Bog - Extra Core Stats improve your Skill Damage. Maximum Life improves overall defense. Becoming Unhindered helps you move through groups of mobs.
- Toadling's Wish - We use a number of Growth & Decay Powers in this build, and bolstering the effects of Soul Harvest and Decay Augmentation is extremely powerful.
Alternate Occult Gems
- Hungering Void - Yet another way to allow you to pull mobs together, but you pay a high opportunity cost to equip it.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
Essentials
- Barrage is our main conduit to proc Andariel's Visage and also applies Vulnerable.
- Shadow Step grants you mobility and the ability to break out of control impairing effects via Unstoppable.
- Dark Shroud is your main defensive tool and is activated without having it on the skill bar through Umbrous on our Pants.
Imbuements & Poison
- Poison Imbuement allows you to utilize synergies to further amplify your Lucky Hit Chance through Alchemical Advantage and damage through Noxious Ice. The Mixed Poison Imbuement upgrade reduces the Cooldown significantly.
- Poison Trap allows you to knock down enemies and increases your Poison damage.
- If you want to go push further in the Pit pick up Smoke Grenade instead of Dash.
Ultimate and Key Passive
- Shadow Clone allows you to have a consistent source of Unstoppable to keep spinning without being interrupted.
- Close Quarters Combat is your Key Passive. You use it mostly for the Attack Speed. To get the most out of it remember to weave in Dash or Shadow Step every 8 seconds.
- You pick up damaging passives such as Frigid Finesse to increase your damage against Frozen enemies and is activated by your Lucky Hit: Chance to Freeze Tempers and Fists of Fate.
- You sustain your Health through Andariel's Visage.
Skill Rotation
The Andariels Rogue is very straight forward to play, given that you mostly spam Barrage with Poison Imbuement. Given the high poison damage you will be dealing with this build, do not stick around and wait for things to die. The poison will finish off the mobs a few seconds later. This is especially useful for you in speedfarming content quickly.
Rotation
Below explains how to best get the most out of each skill on your bar.
- Even though Barrage is a ranged skill, you want to move close to your targets to reduce the spread.
- In all cases, you want to spam Barrage with Poison Imbuement at close range to proc Andariel's Visage.
- This also activates the Marksman part of Close Quarters Combat and Eldritch Bounty.
- Spamming with such a high attack speed and lucky hit chance activates all the crowd control effects from Fists of Fate. With this, you will stagger bosses insanely fast.
- It is critical that you weave Shadow Step or Dash in every 8 seconds to keep the Cutthroat part of Close Quarters Combat active.
- Be careful when engaging with Shadow Step too recklessly through, as it is your only way of obtaining Unstoppable.
- Against tough elite packs and bosses, you should drop Poison Trap for more damage and knockdown.
- When you use Poison Trap you also activate Deadly Ambush which is currently bugged and works even without Critical Strikes.
- This also spawns the totem from The Umbracrux to further amplify your damage through more ricochets from Barrage with High Velocity and Branching Volleys.
- Use Shadow Clone whenever it is ready to reset your cooldowns through Preparation and activate No Witnesses.
- Drink a potion every 10 seconds during combat to activate Unstable Elixirs . The passive allows you to drink potions while full HP although it is not noted on it.
- The Life per Hit from Andariels and the Dark Shroud you generate from Umbrous are your primary way of staying alive.
- It is mandatory to Stagger Bosses quickly. To maximize Boss Damage, shotgun all of your arrows into the totem from as close range as possible.
Rogue Specialization
Preparation
Preparation reduces your Ultimate Cooldown by 5 seconds for every 75 Energy that you spend.
We relentlessly fire Barrage at our enemies and spend a lot of Resource that way.
This allows us to reduce the Cooldown of Shadow Clone significantly for permanent uptime and gives us damage reduction.
Learn more details and how to unlock this system in our full Rogue Specialization Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Andariels Rogue Endgame Paragon
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Turf
- Tracker
- Bane
- Devious
- Control
To Level 46
- Turf
- Devious
- Control
- Bane
- Tracker
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Andariels Rogue focuses on the following combos:
Best in Slot
- Tam + Jah - Allows you to teleport on Evade and increases your mobility even further.
- Poc + Ohm - War Cry buffs us with extra damage.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Yax - We drink a potion frequently to keep Unstable Elixirs up, so this rune can also be beneficial.
- Lac - Invokes Challenging Shout for more defense.
- Kry - To group up enemies.
- Wat - Decrepify helps with stagger, defense and allows an execute at 10% HP, can be combined with Xol in your other Runeword to generate large amounts of offering.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Subo
He reveals all enemies and materials on the minimap, allowing you to farm Iron Chunks and Bundled Herbs easily. The highlighting is very useful to spot out Elites in Dungeons, as you will recognize the pattern for elites quickly after getting used to it.
You gain a multiplicative increase to your Lucky Hit Chance whenever Subo attacks an enemy through his Ambusher passive. This greatly benefits your Victimize procs.
With our build relying on Damage over Time, Scorched Earth is an excellent passive to have.
Reinforcement: Raheir
We choose Bastion for extra defense when having our main damaging window active through Shadow Clone.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Andariels Rogue to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Stat Thresholds:
- 20%+ Critical Strike Chance
- 100% Gear Attack Speed (Cap 1)*
- 85% Aspect Attack Speed (Cap 2)**
- 400%+ Damage per Dark Shroud
- 80%+ Chance to Cast Barrage Twice
- 200%+ Lucky Hit Chance
- 600%+ Ultimate Skill Damage
- Armor Capped 1000
- Resistance Capped 70%
- 8,000+ Life
- 15%+ Chance to Freeze/Stun/Daze
- 150%+ Movement Speed
- * You can reach 100% Attack Speed from in Cap 1 just by having Close Quarters Combat's first 15% and Masterworking Andariel's Visage, Fists of Fate and Ring of Starless Skies to 12/12 without needing crits on them.
- ** You can reach 85% Attack Speed from Aspects in Cap 2 with High Velocity on Ring Close Quarters Combat 2nd part and Breath of the Coven.
- Both of these for a total of 185% Attack Speed will put you slightly over the desired 11 Frames per Attack Breakpoint at 182.5% for Barrage.
- For further information about Attack Speed Caps and Frame Breakpoints, refer to Ava's attack speed mechanics guide.
Item Progression Goals
Before you dive into the Endgame with the Andariels Rogue, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Andariels Rogue from a fresh level 60 with Andariel's Visage available, into the very late endgame using the two variants Starter and Mythic. At the final step, you should be fully decked out with a great all-rounder build.
If you are fresh in Torment 1 but already have Andariel's Visage, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Fists of Fate and The Umbracrux are recommended, but you can play the build without them. Refer to the FAQ section to find out about possible replacements.
Starlight can help you recover Energy before having access to Ring of Starless Skies.
Gear & Skills
- Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% to all Resistances and it is recommended to keep both capped (1000 Armor, 70%+ Resistances) at all times. As you unlock higher item power gear, Masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
- Umbrous is an important survivability tool for many Rogue builds. As long as you have not found it, use Mot and/or Dark Shroud on your skill bar for extra defense.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
For pushing we drop Dash for Smoke Grenade for more DPS and Stagger on Elites & Bosses.
Gear & Skills
- When fighting monsters in high tiers of the Pit, remember that after crowd controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because your damage done goes way down and they can freely retaliate.
- In high tier boss fights, beware that many of your conditional damage and damage reduction modifiers cannot activate outside of stagger phases. This means they generally deal more damage against you than regular monsters and you have to prioritize dodging the attacks from shadow bosses while you can barely scratch them outside of stagger bursts.
- Remember to use Consumables when Pushing:
- Elixir of Advantage II for more Lucky Hit Chance.
- Elixir of Fortitude II if you have trouble surviving.
- Queen's Supreme
- Soothing Spices
- Chorus of War
FAQ & Mechanics
When you obtain Andariels Visage.
Starlight can help you recover Energy before having access to Ring of Starless Skies. Other than that, drink an Elixir of Resourcefulness II and roll Resource Cost Reduction or Lucky Hit Chance to Restore Resource on your weapon(s) or temper it on your Rings & Amulet.
Elixir of Advantage II is the recommended Elixir to have an easier time reaching the 203.33% Lucky Hit Chance Breakpoint. If you are above it already, use Elixir of Fortitude II. If you find yourself struggling with Energy, drink an Elixir of Resourcefulness II.
Alternatives for the other passives include:
- Lucky Hit Chance
- Alchemical Advantage
- Exploit
- Malice
- Movement Speed if you like to go fast
Any of these stats will get you by until you can upgrade later on.
Remember Andariels Visage is a must for the build to function.
Fists of Fate and The Umbracrux and the Mythic Uniques are recommended, but you can play the build without them. If you do not have the Mythic Uniques, refer to the Starter Setup.
- If you do not have Fists of Fate, you can use Gloves with Attack Speed, Lucky Hit Chance and Critical Strike Chance. Temper Damage per Dark Shroud and Lucky Hit: Chance to Freeze and use Noxious Ice.
- To replace Umbracrux, use a Dagger with Dexterity, Maximum Life and Lucky Hit: Chance to Restore Resource. Temper Damage per Dark Shroud, the 2nd Temper does not matter. Use Elements for this Dagger.
Even without Dark Shroud on your skill bar, you can gain shrouds through the Umbrous Aspect. It is used in this build to profit from the enormous damage reduction especially when you get hit infrequently. You gain stacks by hitting enemies with Barrage greatly benefitting from our high Lucky Hit Chance.
- The Attack Speed Breakpoint is at around 182.5% Attack Speed (11 Frames per Attack for Barrage) We can comfortably reach this by utilizing the following:
- 100% Attack Speed from Gear
- 85% Attack Speed from Aspects / Passives
- You can reach 100% Attack Speed from in Cap 1 just by having Close Quarters Combat's first 15% and Masterworking Andariel's Visage, Fists of Fate and Ring of Starless Skies to 12/12 without needing crits on them.
- You can reach 85% Attack Speed from Aspects in Cap 2 with High Velocity on Ring, Close Quarters Combat 2nd part and Breath of the Coven.
- Remember that Shroud of False Death gives +1 to all selected passives.
- If you can not reach the 11 Frames per Attack Breakpoint at 182.5% Attack Speed, the next Breakpoint is 12 Frames per Attack at 157% Attack Speed.
- That means, any Attack Speed gained between 157% and 182.5% does not decrease your time between Barrage attacks at all.
- For further information refer to the Attack Speed Mechanics Guide by Avarilyn.
- There is not really a designated breakpoint, because more Lucky Hit Chance is always better but it is recommended to at least have 200% Lucky Hit Chance for the Andariels Rogue Build.
- Further, more Lucky Hit Chance also means faster staggers through Fists of Fate, more energy gained from Innervation and more overall procs with Barrage.
- It also helps resetting your Poison Imbuement Cooldown faster through Mixed Poison Imbuement.
- For further information refer to the Lucky Hit Chance Mechanics Guide by Avarilyn.
- The damage from Barrage itself does not matter, we only use it to proc Andariels Visage through Poison Imbuement.
- Therefore, a Bow is significantly better due to attacking faster than a Crossbow.
- Further, Weapon Mastery does not work for Andariels damage, so we do not get any downsides from using a Bow.
- Dagger vs Sword comes down to slightly faster animations for Shadow Step and a better implicit on the Daggers.
- Critical Strike Damage does not benefit Andariels so we try replace it with better stats.
Tyraels Might provides a bigger defensive boost than using a Chest with +Ranks of Dark Shroud. Especially increasing the maximum possible resistances to 85% is a significant damage reduction boost and the most dangerous things to this build are sources of elemental damage.
However, we can get a lot of Damage Reduction from Lac and its Challenging Shout. Therefore, we can drop Tyrael's in favor of Shroud of False Death to get a sizeable bonus to our Damage. Especially an additional point in Alchemical Advantage allows us to hit the 11 Frames per Attack Breakpoint a lot easier.
We want to maximize our damage from the No Witnesses legendary node, providing us with a maximum possible bonus of 45%[x].
- We can reach 450% Ultimate Skill damage without major drawbacks.
- We get 120% from the gems in our weapons.
- The necessary remaining 245% are reached through the paragon.
The main portion of our damage in the Andariels Rogue Build comes from Andariel's Visage. Therefore, we do not want to buff Barrage damage, as it is only used to proc things through Poison Imbuement, which is also why we only have 1/5 Skill Points in Barrage. Additionally, we'd lose the very valueable Two-Handed Aspect slot to something that does not benefit us.
Mechanics
Learn about the mechanical details that make the build tick.
- Dark Shroud stacks damage reduction additively for each active shadow. Due to the additive stacking, each increase in the skill's rank and active shadows boosts your survivability exponentially.
- Shadows have a 1.5 seconds cooldown between losing stacks, but the damage reduction still applies depending on how many are active at all times.
- At maximum stacks, your effective hit points (EHP) scale as follows in these examples:
- Rank 1: 66.6% more EHP
- Rank 5: 92.3% more EHP
- Rank 10: 138.1% more EHP
- Rank 15: 215% more EHP
- Rank 20: 354.5% more EHP
- Things that work to scale Andariel's Damage:
- Everything that is not listed below.
- Things that do not scale Andariel's Damage:
- Barrage or Poison Imbuement Ranks (therefore only 1/5 Skill Points in each)
- Critical Strike Damage (does not work with any Damage over Time effects)
- +%Damage vs poisoned
- Weapon Mastery
- Trick Attacks
- Fists of Fate's Aspect
- But why are we using the Gloves then? Simply because of the absurd lucky hit chance and all the different forms of crowd control it applies.
- These lists only verified interactions which have been last tested on Season 6 PTR.
So what scales the damage in this particular build?
- Dexterity
- +% Damage to/with Additives
- Ring of Starless Skies
- Creeping Death
- Concussive Strikes
- Frigid Finesse
- Unstable Elixirs
- Exploit
- Malice
- Exploit Weakness
- No Witnesses
- Deadly Ambush
- Cheap Shot
- Eldritch Bounty
- Control
- Fluidity
- Canny
- Bane
- Tracker
- Close Quarters Combat
The Umbracrux was nerfed so you do not utilize it for its damage echo anymore. The primary use case is to have an additional target to ricochet Barrage arrows from.
When facing the Infernal Hordes in Tier 4, you can swap out Umbracrux for a regular Dagger with Conceited to not have our totem eat all the arrows. Swap it back in, once you are facing the Council Bosses after the last wave to optimize your single target DPS. This swap is a pure min-maxing strategy and is not required to clear Tier 8. It simply is a bit more efficient for you to do so.
The totem eating arrows gives you more Andariel's Visage procs, but there are enough mobs around to gain those anyway. Further it also reduces your uptime on Creeping Death, due to being immune to any Crowd Control effects. The affixes of a legendary Dagger are better than those of the Umbracrux, especially when tempered. The aspect is also a non-negligible damage boost.
Due to the abundance of mobs in T4, energy recovery is not a concern even without the Ranks to Innervation from the Umbracrux.
- While all the exact mechanics are much more nuanced, there are two separate Attack Speed Bonus caps of +100% that apply to all builds for a total potential of +200%. For Rogues, these two caps are distributed in the following way:
Cap 1
- Gear rolls
- Paragon nodes
- Elixirs
- Flurry buff
- Close Quarters Combat (Cutthroat portion)
- Moonrise
- Artillery Shrine
Cap 2
- Close Quarters Combat (Marksman portion)
- Enhanced Heartseeker
- Alchemical Advantage
- Haste
- Accelerating
- High Velocity
- Asheara's Khanjar
Read up more on Attack Speed in our dedicated guide by Ava.
Shadow Clone has undergone a massive rework with the summoning tag change in Season 7. The following list is not a complete list of interactions due to the limitations of the PTR, and they are subject to change until we see it go live.
Working Interactions
- Close Quarters Combat gets generated by the Clone
- Retains Marksman/Cutthroat tags from the skill used by the player
- Improved Barrage is used by the Clone
- Enhanced Penetrating Shot is cast by the Clone
- Trick Attacks damage stacks benefits the Clone
- Unstable Elixirs
- Exploit
- Enhanced Smoke Grenade
- Deadeye (Based on player position and not Clone position)
- Impetus buffs the Basic, Agility, and Subterfuge skills cast by the Clone
- Unto Dawn
- Precision
- Moonrise
- Edgemaster's breaks after depleting the full Energy bar once though
- Expectant stacks from the Clone
- Inner Calm
- Coldclip damage works, but it does not Chill
- Encircling Blades damage works, but does not turn Flurry into a circle
- Branching Volleys appears to be working
- Star Shards
- Extra Arrows from Combo Points
- Ring of Starless Skies
- Shadow Clone can trigger Lucky Hit effects such as Victimize
Broken Interactions
- Momentum cannot be triggered by Clone
- Fundamental Forceful Arrow cannot be triggered by Clone
- Enhanced Caltrops and Enhanced Poison Trap generated by the Clone does not carry over the damage increase
- Weapon Mastery does not work for the Clone
- Trick Attacks cannot be stacked by the Clone
- Consuming Impetus does not increase the Clone damage
- Precision cannot be stacked by the Clone
- Cunning Stratagem extra arrows does not work for the Clone
- Scoundrel's Leathers extra traps cannot get triggered by the Clone
- Bladedancer's does not work for the Clone
- Artful Initiative does not track energy spent on the Clone
- Repeating does not work for the Clone
- Periodic targetting issues with skills
Again, this list is incomplete, but it shows that Shadow Clone has improved significantly in Season 7. Once Season 7 goes live, a more careful list will be created for the Compendium.
Find out more about Rogue Interactions and Mechanics in our Rogue Compendium by Avarilyn.
- You can dodge most things in the game excluding Damage over time effects and certain boss-mechanics.
- Utilizing the high natural dodge chance of this build allows it to keep high stacks of Dark Shroud.
- Dodge Chance affixes are not additive, but inversely multiplicative instead.
- Dodge Chance aspects, such as Assimilation are additive.
- Agile is treated like an affix, so inversely multiplicative.
- Dodge Chance Calculation:
[Dodge % from Dexterity] + [100 * (1 - (1 - Dodge% A) * (1 - Dodge% B) * ... * (1 - Dodge% N))] + [Additive Dodge% A] + [Additive Dodge% B] + ... + [Additive Dodge% N]
- Example: 16.6% Dodge Chance from Dexterity, 15% Dodge Chance Affix, 15% Dodge Chance Affix
16.6 + (100 * (1 - (1 - 0.15) * (1 - 0.15)) = 44.35%
- This would grant you 44.35% Dodge Chance, instead of
16.6+15+15 = 46.6
if it was additive.
Bosses are immune to Crowd Control (CC) and instead take Stagger Damage when hit by one. The amount of Stagger Damage dealt depends on the type of CC and is proportional to its duration. After being hit by a CC effect, the Boss will temporarily take less Stagger Damage from CC of the same type.
Effectively, spamming just one type of CC is not very efficient. Instead use as many different types of CC as possible to stagger the Boss quickly. The types of CC we have in the Penetrating Shot Rogue are:
- Slow, Stun, Immobilize and Freeze from tempered affixes on our gear.
- Daze from Concussive Strikes.
After the Boss is staggered it gains a certain amount of stacking Stagger Damage Reduction for the rest of the fight:
- After 1st Stagger: 20%
- After 2nd Stagger: 40%
- After 3rd Stagger: 60%
- After 4th Stagger: 90%
Bosses naturally regain 1% of their Stagger HP every second and when that regeneration is combined with 90% Stagger Damage Reduction it becomes borderline impossible to Stagger the Boss again.
Video Guide
Credits
Written by M1PY