Wudijo has been reaching for new personal achievements and pushing the limits of what's possible in his favorite games at countless opportunities. These days he focuses mainly on ARPGs, especially Diablo and PoE. He loves being at the cutting edge of the competition while experimenting in his own style and sharing the best strategies with others on Twitch, YouTube or here on Maxroll! If there's a build using a Bow or requiring a perfectly executed combo of 20 different buttons to work, you can bet he has played it already.
Published on December 6th, 2022
Last updated on December 13th, 2022
Every class in Diablo 4 has a powerful unique mechanic that contributes to its identity and the build-making process. For the Rogue, it's simply called Specialization, allowing you to choose one out of three passive bonuses that influence your playstyle. Your Specialization can be swapped at any time, even mid-combat. This system unlocks at level 15 after doing a special Rogue-only questline.
All information in this article is from the Press Preview Access of Diablo 4. The content presented here is subject to change, and will be updated as we learn more.
Your Basic Skills now Generate Combo Points. Certain skills consume Combo Points for additional effects.
Combo Points are a mighty tool to enhance any Core Skill. Especially in the slow-paced early game without many tools to recover Energy effectively, Basic Skills make up a large portion of your attacks anyway. By using both types of skills in conjunction you can build up to 3 Combo Points to unleash a more powerful Core Skill with no extra cost. It also allows extra synergies for big nukes, for example by stacking 3 Combo Points before entering Concealment and attacking with a guaranteed Critical Strike.
The Combo Point effects for each of the skills are:
Penetrating Shot: Combo Points increase damage and grant a chance to Knock Down for 1.5 seconds: +30%/+60%/+90% damage, 10%/20%/30% chance.
Flurry: Combo Points increase damage and grant a +30% Attack Speed bonus: +25%/+50%/+75% damage, 1.5/3.0/4.5 second bonus.
Twisting Blades: Combo Points increase damage and grant a Movement Speed bonus: +30%/+60%/+90% damage, 20%/40%/60% bonus.
Full Core Skill Descriptions
Tags: Core, Imbueable, Ranged Energy Cost: 30 Lucky Hit Chance: 20% Requirement: Ranged weapon Damage Type: Physical Description: Unleash a barrage of 5 arrows that expands outwards, each dealing 37% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's base damage. Enhancement: Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. Upgrade 1 (Improved): Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. Upgrade 2 (Advanced): Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.
Tags: Core, Imbueable, Ranged Energy Cost: 25 Lucky Hit Chance: 20% Requirement: Ranged weapon Damage Type: Physical Description: Rapidly fire 5 arrows, each dealing 28% damage. Enhancement: Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +25% for the 5th arrow. Upgrade 1 (Improved): Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. Upgrade 2 (Advanced): Rapid Fire deals x30% increased Critical Strike damage for 3 seconds after you Evade.
Tags: Core, Imbueable, Ranged Energy Cost: 25 Lucky Hit Chance: 50% Requirement: Ranged weapon Damage Type: Physical Description: Fire an arrow that pierces through all enemies in a line, dealing 124% damage. Enhancement: Penetrating Shot deals x20% increased damage per enemy it pierces. Upgrade 1 (Improved): If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance. Upgrade 2 (Advanced): When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
Tags: Core, Imbueable, Melee Energy Cost: 25 Lucky Hit Chance: 35% Requirement: Dual-wielded weapons Damage Type: Physical Description: Unleash a flurry of stabs and slashes, dealing 106% damage to enemies in front of you. Enhancement: Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% per cast. Upgrade 1 (Improved): If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. Upgrade 2 (Advanced): Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
Tags: Core, Imbueable, Melee Energy Cost: 30 Lucky Hit Chance: 35% Requirement: Dual-wielded weapons Damage Type: Physical Description: Impale an enemy on your blades, dealing 80% damage and making them take x8% increased damage while impaled. After 1.5 seconds the blades return to you, piercing enemies for 104% damage. Enhancement: Twisting Blades deals x30% increased damage when returning. Upgrade 1 (Improved): Enemies are Immobilized while impaled with Twisting Blades. Upgrade 2 (Advanced): When your Twisting Blades return, you gain +10% Cooldown Reduction per enemy they passed through for 5 seconds, up to +30%.
Attack marked enemies to fill up your Inner Sight gauge. When it's full, gain unlimited Energy for 4 seconds.
Unlocks at level 20.
Whenever you approach a group of enemies, one of them will be marked with a purple eye-icon above them at random. If the marked enemy survives for more than 10 seconds, the mark switches to another random nearby enemy. Hitting marked enemies fills up the Inner Sight gauge found next to your Energy bar. Larger hits fill it up faster, meaning that a strong character benefits a lot more from this specialization.
After it procs and expires, you are left with a full Energy bar regardless of how little you had before and the Inner Sight gauge resets to zero. In regular gameplay you can expect a proc every 10-20 seconds of combat depending on your clear speed. Against bosses, it procs even faster if your damage is good.
This Specialization is extremely useful in two different scenarios: Either you reliably hit most of a pull with your abilities at all times (e.g. Penetrating Shot, Flurry) or you can easily target and hit the right enemy in a pull at will (e.g. Twisting Blades, Shadow Step).
Unlocks at level 30.
This Specialization wasn't available in the preview version. However, if we have anything to go by from the ingame achievement "Rogue: Preparation - Use your Ultimate 3 times in 60 seconds as a Rogue" it's more than likely that this might revolve around cooldown resets of some sort.
Unlocking the Class Specialization
Once you reach level 15, you automatically start the Priority Quest "True Potential". This short questline is required to unlock the Specialization feature.
Speak with Leyrana to begin unlocking your potential. Destination: Menestad
Find signs of Bakira (a traveler's corpse on the ground). Destination: Western Highways (South East of Menestad)
Continue searching for signs of Bakira (another corpse). Destination: Chaplina's Slope (further East)
Follow the trail (meet Leyrana in front of the dungeon). Destination: Forsaken Quarry Entrance
Enter the Forsaken Quarry.
Find Bakira in the Forsaken Quarry (a corpse on the ground in part 2 of the Dungeon).
Investigate Bakira's corpse.
Defeat Bakira's ghost.
Talk to Leynara to finish the questline.
This video covers the Rogue overall including the specialization:
The Rogue's class Specialization unlocks at level 15 with the "True Potential" questline beginning in Menestad.
After finishing the questline, other the other two options unlock automatically upon reaching level 20 and 30 each.
The three available options are:
Combo Points (amplify your Core Skills)
Inner Sight (attack marked enemies for unlimited Energy procs)
Preparation (not available)
The Specialization can be swapped at any time, even mid-combat.