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Twisting Blades Rogue Endgame Build Guide

Season 7 - Season of WitchcraftEndgame

Last Updated:February 24, 2025|Changelog|FAQ

Welcome to the Twisting Blades Rogue Endgame guide! This is a great speedfarming build clearing content faster than most others in the game but also coming with a high skill ceiling. If you are looking for a fun & agile Rogue build that flies around the battlefield, you've come to the right place!

Twisting Blades is a two-step melee attack: First, you attack a single enemy for a moderate amount of damage, then the blades return to you from that enemy's position after a short delay. These returning blades are the core of the build and what you need to play around to succeed. On their path, they hit all enemies for high damage and combined with various mobility skills like Evade, Dash and Shadow Step you can annihilate entire packs at once during their flight. Finally, these returning blades rotate around you with Bladedancer's Aspect, transforming you a walking dervish as you fly across the map.

There are different variations the Twisting Blades Rogue, combining this Core Skill with varying Imbuements and other effects (see more in the Progression/Variants sections below). The strongest version plays around permanent Poison Imbuement applications to produce large DoT ticks. All in all, Twisting Blades is a very versatile skill that can do everything reasonably well, making this build a great allrounder choice. Even though it may be difficult for you to play the build well at the beginning, do not despair! With some practice and our guide, you too are able to succeed with the Twisting Blades Rogue in Diablo 4. Let's get started!

Requirements for this Build:

The Alchemical Admixture Key Passive requires two different non-physical damage types. We get Poison from Poison Imbuement, Cold and Shadow from Rain of Arrows with Word of Hakan.

Twisting Blades Rogue Endgame Setup

View all variants

This build guide assumes you have a Level 50 Character and finished the Campaign. Level up with our Twisting Blades Leveling Guide. If you are looking for a different Rogue playstyle, check out all of our Rogue Guides

Pros
  • Fast Playstyle
  • Strong against Bosses
  • High Mobility
Cons
  • Difficult to Play
  • Blades are delayed
  • Low Area of Effect

Witchcraft Powers

Season 7 - Season of Witchcraft
Twisting Blades Rogue

Season 7 is the Season of Witchcraft. It features two separate borrowed power mechanics in the forms of Witchcraft Powers and Occult Gems. Both Seasonal mechanics are unlocked and improved by new NPCs found at the Tree of Whispers after collecting resources from Headhunt Zones, Seasonal areas similar to Helltide that appear across Sanctuary.

There are 25 Witchcraft Powers, 6 of which can be equipped at a time. Each Power belongs to one of four Schools (Eldritch, Growth & Decay, Psyche, and Lost), tags that promote synergies within themselves and with Occult Gems. Each School has a single Unique Witchcraft Power, only one of which can be equipped at a time. These Unique Powers max out and gain an additional effect at rank 5, while the other Powers max at rank 21 and gain their bonus effects at various levels. To unlock and improve Witchcraft Powers, defeat Headrotten or complete Whispers within the Headhunt Zones to collect Restless Rot. Lost Powers are an exception, requiring you to randomly encounter a Forgotten Altar in Dungeons to unlock them.

Best-in-Slot Witchcraft Powers

  • Soul Harvest - This Power dramatically increases our Core Stats based on monster density and is a reliably strong choice.
  • Decay Augmentation - To execute once Poison has accumulated over 85% of a mob's life.
  • Hex of Shattering - This Power reduces the damage we take from enemies and activates Piranhado.
  • Aura of Siphoning - You must equip one of the three available Witchcraft Auras to enable Voice of the Stars. This Aura is preferred for its Healing effect and Poison damage.
  • Breath of the Coven - The additional Attack Speed helps us to reach the Breakpoint from Cap 2.
  • Piranhado - To pull enemies together.
Twisting Blades Rogue Witchcraft Powers

Alternate Witchcraft Powers

  • Vengeful Spirit Servant - We use this before we get Piranhado, as it increases our survivability.
  • Aura of Misfortune - A viable alternative to Aura of Siphoning, this Power mitigates some incoming damage while boosting your Movement Speed. Unfortunately, it's ineffective against Bosses.
  • Hex of Shattering - The Damage Reduction is great and it is the most consistent way to apply a Hex when paired with Voice of the Stars.

Occult Gems

Season 7 - Season of Witchcraft
Twisting Blades Rogue

Rarely, Headrotten Bosses appear with a still-attached Fugitive Head stolen from the Tree of Whispers. Slay these enemies and return the Heads to Gelena to unlock and upgrade Occult Gems. These Gems are socketable in Jewelry and each provide +160 Armor and +8% Resistance to All Elements. More importantly, each Occult Gem grants a unique effect that synergizes with your equipped Witchcraft Powers to provide a variety of Offensive, Defensive, and Utility-based bonuses.

Best-in-Slot Occult Gems

  • Voice of the Stars - This Gem enables us to use multiple powerful synergies from our Witchcraft Powers by granting Rain of Arrows all applicable tags.
  • Friend of the Bog - Extra Core Stats improve your Skill Damage. Maximum Life improves overall defense. Becoming Unhindered helps you move through groups of mobs.
  • Toadling's Wish - We use a number of Growth & Decay Powers in this build, and bolstering the effects of Soul Harvest and Decay Augmentation is extremely powerful.

Alternate Occult Gems

  • Hungering Void - Yet another way to allow you to pull mobs together, but you pay a high opportunity cost to equip it.

Learn more details about the season theme in our full Season Guide.

Skills & Gameplay

Season 7 - Season of Witchcraft
Dance of Knives Rogue

Essentials

  • You pick up points in Blade Shift solely to move along the Skill Tree.
  • Twisting Blades is our main skill and we want to use it as often as possible. This allows us the benefit from it's damage stacking mechanic, which increases per hit and lasts for 3 seconds. To maximize it's benefit, we want as much attack speed as we can.
  • Twisting Blades also reduce other skill's cooldowns upon hitting enemies.

Mobility & Defense

  • Dash and Shadow Step are used to move faster, engage packs or get out of crowd controls.
  • Dark Shroud makes us very tanky and also increases our Movement Speed per stack. It also boosts our critical strike chance which is important for Blended Poison Imbuement.

Imbuements

  • Poison Imbuement is our main Imbuement. Activating it adds an extra Damage over Time effect to your next Twisting Blades casts. Therefore, we invest heavily into it and eventually deal almost all of our damage through its Poison applications.
    • While at first we cannot guarantee permanent uptime, later we absolutely can. We get extra Imbuement charges from Tempering mods on Pants and Boots. Moreover, Preparation also allows us to reset the cooldown.
    • Until you can fully sustain it, Bursting Venoms can be imprinted to reset its cooldown.
Twisting Blades Rogue Endgame Skill Tree

Ultimate and Key Passive

  • Rain of Arrows is used to activate No Witnesses and significantly boost our damage to apply more Twisting Blades stacks and to apply Poison Imbuement.
  • Alchemical Admixture is activated through Poison from Poison Imbuement, Cold and Shadow from Rain of Arrows with Word of Hakan.

Skill Rotation

Fundamentals
  • Use Rain of Arrows on cooldown to reset your Poison Imbuement and other cooldowns through Preparation and gain all of its other benefits through:
    • Mixed Shadow Imbuement
    • No Witnesses
    • Voice of the Stars
    • We get also get Poison, Cold and Shadow activated for Alchemical Admixture from Rain of Arrows and Word of Hakan.
  • Imbue your Twisting Blades with Poison Imbuement
  • Use Dark Shroud on cooldown for defense.
  • Use Dash for Mobility and repositioning.
  • Use Shadow Step to get out of crowd control and become Unstoppable.

Rogue Specialization

Preparation

Preparation reduces your Ultimate Cooldown by 5 seconds for every 75 Energy that you spend.

We relentlessly attack with Twisting Blades and spend a lot of Resource that way.

This allows us to reduce the Cooldown of our Ultimate Skill significantly for permanent uptime and gives us damage reduction.

Preparation

Learn more details and how to unlock this system in our full Rogue Specialization Guide.

Paragon & Glyphs

Season 7 - Season of Witchcraft
Dance of Knives Rogue
!
Important

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.

In the Paragon we pick up important damage multipliers and use Glyphs that benefit our gameplan. A lot of Rogue's power relies on enemies being Crowd-Controlled so key items like Fists of Fate are important to apply them.

Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.

← Use the slider for progression steps →
Twisting Blades Rogue Endgame Paragon
Tip

Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.

Glyph Leveling Priorities

To Level 15

  1. Bane
  2. Canny
  3. Versatility
  4. Tracker
  5. Efficacy

To Level 46

  1. Bane
  2. Canny
  3. Versatility
  4. Tracker
  5. Efficacy

There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Runes

Season 7 - Season of Witchcraft
Twisting Blades Rogue

You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them into your Armor pieces to replace normal gems. The Twisting Blades Rogue focuses on the following combos:

Best in Slot
  • Zan + Kry - To group up enemies more efficiently. With our frequent use of Rain of Arrows, we keep this up all the time.
  • Cir + Vex - Increases all of our skill ranks. We spam Twisting Blades at all times, so this is permanently up.
Alternative Choices

If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:

  • Cem - We evade frequently so that is a good alternative to Noc.
  • Wat - Decrepify helps with stagger, defense and allows an execute at 10% HP, can be combined with Xol in your other Runeword to generate large amounts of offering.
  • Jah - for more Mobility when farming, can replace either bottom rune.

Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.

Mercenaries

Season 7 - Season of Witchcraft
Twisting Blades Rogue

Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.

Hired: Subo

He reveals all enemies and materials on the minimap, allowing you to farm Iron Chunks and Bundled Herbs easily. The highlighting is very useful to spot out Elites in Dungeons, as you will recognize the pattern for elites quickly after getting used to it.

You gain a multiplicative increase to your Lucky Hit Chance whenever Subo attacks an enemy through his Ambusher passive.

Scorched Earth improves your Damage over Time massively.

Reinforcement: Varyana

We choose Bloodthirst for more Attack Speed.

Twisting Blades Rogue Mercenaries

Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.

Stat Priorities & Item Progression

Season 7 - Season of Witchcraft
Twisting Blades Rogue

To enable the Twisting Blades Rogue to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.

  • 50%+ Lucky Hit Chance
  • 50%+ Critical Strike Chance
  • 2500+ Dexterity
  • 300%+ Damage per Dark Shroud Shadow
  • 8+ Extra Poison Imbue Charges
  • 100% Attack Speed
  • 50%+ Cutthroat Attack Speed
  • Armor Capped 1,000
  • Resistance Capped 70%+
  • 9,000+ Life
  • 160%+ Movement Speed
  • 80%+ Chance for Twisting Blades to Hit Twice
  • 50%+ Rain of Arrows Cooldown Reduction
  • 500%+ Ultimate Damage
Poison Damage Temper

Ideally, you want Poison Temper from Werewolf Finesse instead of Damage per Dark Shroud Shadow. However, this requires having a Druid leveled. It is slightly more damage to do so, but not required to play the build properly.

Starter
Ancestral
Mythic

Item Progression Goals

Before you dive into the Endgame with the Twisting Blades Rogue, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.

Starter
Ancestral
Mythic

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Build Variants

Season 7 - Season of Witchcraft
Twisting Blades Rogue

This section is designed to guide your Twisting Blades Rogue from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build.

Starter
Ancestral
Mythic
Pit Push

If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.

Gear & Skills

Starter Twisting Blades Rogue Gear
Starter Twisting Blades Rogue Skills
  • Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% to all Resistances and it is recommended to keep both capped (1000 Armor, 70%+ Resistances) at all times. As you unlock higher item power gear, Masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
  • Umbrous is an important survivability tool for many Rogue builds. As long as you have not found it, use Mot and/or Dark Shroud on your skill bar for extra defense.

The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.

Gear & Skills

Ancestral Twisting Blades Rogue Gear
Ancestral Twisting Blades Rogue Skills
  • As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.

This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.

Gear & Skills

Mythic Twisting Blades Rogue Gear
Mythic Twisting Blades Rogue Skills

This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.

These are the key changes:

We drop Dash for Caltrops. Use Caltrops every 7 seconds on Elites and the Boss.

Gear & Skills

Mythic Twisting Blades Rogue Gear
Mythic Twisting Blades Rogue Skills
  • When fighting monsters in high tiers of the Pit, remember that after crowd controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because your damage done goes way down and they can freely retaliate.
  • In high tier boss fights, beware that many of your conditional damage and damage reduction modifiers cannot activate outside of stagger phases. This means they generally deal more damage against you than regular monsters and you have to prioritize dodging the attacks from shadow bosses while you can barely scratch them outside of stagger bursts.
  • Remember to use Consumables when Pushing:
    • Elixir of Advantage II to reach Cap 1 Attack Speed.
    • Elixir of Fortitude II if you have trouble surviving.
    • Queen's Supreme
    • Soothing Spices
    • Chorus of War

FAQ & Mechanics

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most about the Twisting Blades Rogue Build.

Mechanics

For more Rogue Mechanics and Interactions, visit the Rogue Compendium by Avarilyn.

Video Guide

Updated S7 Video Guide Coming soon by M1PY on YouTube

Summary

The Twisting Blades Rogue is a super fun and mobile assassin that speedfarms content better than almost anything else and can pull its weight in higher end content thanks to Poison Imbuement. While quite difficult to learn, it's a build that feels very rewarding once you have mastered its gameplay and is an excellent choice to start a fresh season with.

  • Use Rain of Arrows on cooldown to reset your Poison Imbuement and other cooldowns through Preparation and gain all of its other benefits.
  • Imbue your Twisting Blades with Poison Imbuement.
  • Use Dark Shroud on cooldown for defense.
  • Use Dash for Mobility and repositioning.
  • Use Shadow Step to get out of crowd control and become Unstoppable.
  • Alchemical Admixture is activated through Poison from Poison Imbuement, Cold and Shadow from Rain of Arrows with Word of Hakan.

Credits

Written by M1PY
Formerly written by wudijo
Thanks to Avarilyn for in-depth testing on Rogue mechanics

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