Infinimist Necromancer Endgame Build Guide
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Necromancer Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Season Theme
Season 6 is the Season of Hatred Rising. It features the Zakarum Remnants faction which hunts Realmwalkers, massive behemoths that roam outdoor zones and beckon Mephisto's hellspawn. Participate in these zone events and take down the Realmwalkers to spawn a portal to a Seething Realm. There you can acquire Seething Opals, new consumables that stack with Elixirs for a XP buff and the chance to gather extra rewards when defeating enemies. The types of Opals are:
- Seething Opal of Equipment
- Seething Opal of Gold
- Seething Opal of Materials
- Seething Opal of Torment
- Seething Opal of Socketables
Use these Opals at all times to earn reputation with the Zakarum Remnants faction and unlock further rewards.
Skills & Gameplay
- Blight primary purpose is to grant a 20% damage multiplier while giving you something to cast to generate Corpses and proc Lucky Hit Chance.
- Corpse Explosion makes a large pool of Area of Effect Damage Over Time (AoE DoT). Keep monsters inside of the area to stack on the damage.
- Corpse Tendrils Slows, Stuns, makes Blood Orbs and pulls every monster (except Bosses) into a single space so that all of your AoE damage becomes more effective.
- Soulrift grants Barrier, generates Essence, applies Vulnerable and grants a Damage buff over its duration. Cast this whenever it's available.
- Decrepify Slows, reduces incoming damage, Stuns and reduces your Cooldowns via Lucky Hit mechanics. Cursed Aura automatically spreads this onto targets in range.
- Blood Mist is your source of Unstoppable, as well as an amazing survivability tool since it grants Immune for its duration. You want to be in Mist form as often as possible.
Skill Rotation
- Cast Decrepify at a distance to ready a group of monsters for your simple and deadly damage combination... Enter Blood Mist and run through packs of monsters. Your build handles the rest for you.
- Blood Mist generates Corpses as well as your combination of high Lucky Hit Chance and the passive Skill Hewed Flesh.
- The Corpses are automatically used for Corpse Explosion which procs from your Explosive Mist aspect and Ring of the Sacrilegious Soul. Everytime Explosive Mist consumes a Corpse, it lowers its cooldown when the Skill ends.
- With a long enough Duration of Blood Mist, enough Cooldown Reduction on gear and enough Corpses consumed, when you leave Mist form you can immediately cast Blood Mist again.
- Upon leaving Blood Mist, immediately cast Corpse Tendrils on an available Corpse to Crowd Control everything. This helps to reduce incoming damage and allows you to maximize your DPS windows. Ring of the Sacrilegious Soul also automates this to a degree.
- Whenever it's off Cooldown AND you're engaging a monster pack, use Soulrift. The Barrier generated from this acts as a second round of "immunity" in that you're safe to manually cast Blight and Corpse Explosion. Once Barrier is running low, enter Mist form again and repeat.
- Passing through the pack of enemies to pick up any Blood Orbs helps to maintain your bonuses from the Paragon Board. Maintaining the buff only requires you to pick one up before five seconds has elapsed.
- When in doubt Blood Mist out! Reposition and end the Mist early by clicking the Skill again, once you're ready to re-engage. A great tactic is to generate a Corpse during this time then immediately cast Corpse Tendrils on it for more safety.
- Blood Mist quickly damages enemies all around you in a small radius. While the damage is inconsequential, it's a valuable source of Lucky Hit Procs, so try to keep monsters corralled to maximize these instances.
- Against single targets, you may find that you run out of Corpses due to the rate of consumption with Black River. If this happens, focus on spamming Blight into a target while you have Barrier and Soulrift active, and let your ring auto-consume them for you instead.
- While using Howl from Below the Corpses you consume become projectiles that seek out targets, and cause Fear which moves enemies outside of your Corpse Radius. Make sure to reapply Corpse Tendrils often to keep everything bunched up.
Book of the Dead
The Infinimist Necromancer sacrifices its minions to gain additional damage scaling. Sacrifice Skeletal Warriors - Reapers for Shadow damage, Skeletal Mages - Cold for Vulnerable damage and Golems - Bone for Attack Speed.
- If you're feeling squishy or playing on Hardcore, sacrificing Golems - Blood for Maximum Life and Skeletal Warriors - Defenders for Resistances are great ways to beef up your survivability.
Learn more details and how to unlock this system in our full Book of the Dead Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Control
- Scourge
- Eliminator
- Exhumation
- Abyssal
To Level 46
- Control
- Scourge
- Eliminator
- Exhumation
- Abyssal
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Infinimist Necromancer focuses on the following combos:
Best in Slot
- Bac + Eom = While moving in Blood Mist you continuously reduce your other Cooldowns so they're available when you leave Mist form.
- Cem + Ohm = Creeping Mist reduces your Evade cooldown, turns Blood Mist into a pseudo-mobility skill and resets your cooldown when you enter or leave mist. While in combat, evade quickly back and forth through the monsters gives you a tool to proc this on demand.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Yom can be used in place of Eom to help stagger bosses more quickly to activate damage vs Crowd Controlled targets.
- Mot for damage reduction, Xal for more Maximum Life, Zec for better Soulrift uptime, and Qua for movement speed are all great options to fit your particular playstyle.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees. You can have one Hired Mercenary that accompanies you into battle, and one Reinforcement Mercenary that triggers a selected Skill from their Tree based on your Skill use or other conditional event:
Hired: Raheir
Raheir offers a ton of survivability from Valiance, and Bastion, as well as CC'ing enemies nearly continuously. They also increase your damage through Inspiration.
Reinforcement: Varyana
Varyana adds another layer of CC on demand for the build with Ancient Harpoons for more automation of pixel pulls.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Infinimist Necromancer to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 100% Chance for Corpse Explosion to Deal Double Damage.
- >68% Lucky Hit Chance to Make Enemies Vulnerable
- >60% Blood Mist Duration
- >50% Lucky Hit Chance Bonus
- >1,200 Intelligence
- >30% Corpse Explosion Size
- >20 Ranks to Corpse Explosion (Including Ranks to Corpse Skills)
- Armor Capped 1,000
- Resistance Capped 70%
- >4,000 Life
- 100% Movement Speed (Including Movement Speed During Blood Mist)
- >60% Soulrift Duration
- 65% Cooldown Reduction (In Stat Sheet)
Item Progression Goals
Before you dive into the Endgame with the Infinimist Necromancer, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Infinimist Necromancer from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
Begin here if you just made it into Torment 1 or are coming from our Leveling Guide! Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
- Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats. Disobedience helps with this.
- If you find a Slower 2-Handed Weapon (Sword, Mace, Scythe) with great stats on it, don't be afraid to use it until you find a good 2-Handed Axe. The Slower attack speed is less impactful on this build since it doesn't impact Explosive Mist's proc rate.
- If you do not have Cursed Aura yet, make sure to keep Decrepify applied to all enemies, whenever you engage a new pack or more monsters aggroe onto you.
- Cooldown Reduction on your Helmet helps with better uptime of Grasping Veins as well as Soulrift. Try to time your damage bursts during these timers and focus on resetting their cooldown with Decrepify whenever possible. Dont cast Soulrift until you have to, so it's up during dangerous combat scenarios.
- Before the build becomes truly automated, manually casting Corpse Explosion and spamming Blight happens more often than not. Especially against single targets.
The goal here is to progress through the Torment difficulties as you unlock Ancestral Legendaries, Paragon points, Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.
- All three of the recommended Uniques for this build drastically change the gameplay experience, while adding on additional power.
- Black River requires you to have multiple Corpses available when Corpse Explosion triggers, but grants a huge damage multiplier PER additional Corpse consumed past the first one. Always make sure to generate multiple Corpses before casting Corpse Explosion.
- Howl from Below make your Corpses more efficient by carrying them with your between packs, and moving them onto mobile bosses. The effect turns your Corpse into a projectile that runs to a nearby target before it explodes. It also applies a Fear effect that can cause enemies to run outside of your Skill's radius. Make sure to reapply Corpse Tendrils to keep everything grouped up nice and tight.
- Ring of the Sacrilegious Soul automatically casts Corpse Explosion and Corpse Tendrils for you so you can spend more time in Blood Mist and managing the rest of your Skill rotation.
- Embalmer Aspect is here to activate Blood Begets Blood node, passively.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- Harlequin Crest is predominately used due to the high Cooldown Reduction available on in its affixes. The +4 Skill Ranks also helps to further boost your damage and base Skill Cooldown lengths.
The Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- This setup prioritizes reaching 100% Bonus Duration for Blood Mist and 100% bonus movement speed while in Blood Mist. The benefits are very minor, but it's technically a way you can optimize your gameplay.
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- When fighting monsters in high tiers of the Pit, remember that after crowd controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because your DPS decreases significantly when you're dodging their attacks.
- This setup is HYPER optimized, meaning that every recommended Greater Affix and Masterwork Crit is tailored to hit the exact caps that are necessary. This allows you to swap more Masterwork Crits to + Ranks on Skills and other damage increases. While you may not see a difference at lower tier content, these changes make the differences between highest possible Pit Tier clears.
- Fists of Fate add a wild amount of Lucky Hit Chance when you triple Masterwork Crit on a Greater Affix. The Damage bonus of the Aspect can leads to significantly higher DPS output as long as the build high rolls on average. The additional Corpses generated from Hewed Flesh are needed to maximize your DPS.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
I Keep Running out of Essence!
How do I Reset my Cooldowns Faster?
How Does Corpse Explosion Damage Work?
Which adjustments should I make on Hardcore?
Mechanics
Lucky Hit Chance (LHC)
Attack Speed Caps
Stagger
Summary
The Infinimist Necromancer has enjoyed a long history of powerful, meta-shifting relevance. The interesting engine Corpse generation, Lucky Hit procs and big Corpse Explosion payoffs can lead to incredibly satisfying gameplay.
In Bocca al Lupo!
Credits
Written by MacroBioBoi