Lightning Storm Druid Leveling Guide
Last Updated:January 27, 2025|Changelog
Welcome to the Lightning Storm Druid Leveling Guide! This build combines large AoE attacks with a caster playstyle, unleashing devastating damage from a safe distance.
The Lightning Storm Druid requires no additional setup to get started, making it a great plug and play option. If you are looking for an electrifying way to level up, zap enemies with Lightning and clear out groups of foes, this guide is for you.
Lightning Storm is your main damage ability. It is a Channeled Core Skill that casts an increasing number of lightning strikes the longer you channel it, up to a maximum of 5. Its upgrade, Primal Lightning Storm, keeps your Spirit healthy when paired with Umbral. Lightning Storm excels at clearing packs of monsters, while its weakness lies in its single target damage. Because of the random nature of those strikes, you mainly rely on RNG for multiple strikes to hit the same target.
Maul is your primary method of generating Spirit. Beyond providing Spirit this Basic Skill generates Fortify, granting you Damage Reduction. In addition, Skinwalker's is a dungeon aspect that can be unlocked early on, which helps you heal and generate large amounts of Fortify when paired with Maul. Maintaining Fortify also provides damage, as Retaliation grants you a substantial damage bonus based on your Fortify amount.
Trample is utilized alongside Ghostwalker for mobility and Movement Speed, or to become Unstoppable and break free from Crowd Control effects in moments of danger. What's more, Savage Trample offers a nice burst of Spirit upon casting.
This guide teaches you all about how to reach the endgame in Diablo 4 with the Lightning Storm Druid. Let's get started!
This build guide takes you up to level 60 and gets you started for the early Endgame on Torment 1 difficulty. If you're looking for Endgame guides, check out our Druid Guides section!
Check out our Leveling Builds Tier List to see how this build compares to others.
Witchcraft Powers
Season 7 is the Season of Witchcraft. It features two separate borrowed power mechanics in the forms of Witchcraft Powers and Occult Gems. Both Seasonal mechanics are unlocked and improved by new NPCs found at the Tree of Whispers after collecting resources from Headhunt Zones, Seasonal areas similar to Helltide that appear across Sanctuary.
There are 25 Witchcraft Powers, 6 of which can be equipped at a time. Each Power belongs to one of three Schools (Eldritch, Growth & Decay and Psyche), tags that promote synergies within themselves and with Occult Gems. Each School has a single Unique Witchcraft Power, only one of which can be equipped at a time. These Unique Powers max out and gain an additional effect at rank 5, while the other Powers max at rank 20 and gain their bonus effects at various levels. To unlock and improve Witchcraft Powers, defeat Headrotten or complete Whispers within the Headhunt Zones to collect Restless Rot. Lost Powers are an exception, requiring you to randomly encounter a Forgotten Altar in Dungeons to unlock them.
Best-in-Slot Witchcraft Powers
- Soul Harvest - Provides a sizeable increase to your Willpower for every Cooldown Skill you use with monsters nearby. The Lightning Storm Druid casts Companion Skills frequently to stack Clarity, making this an excellent offensive option.
- Aura of Misfortune - A fantastic Aura Power that disrupts enemy attacks. This Power is especially good at mitigating the damage you take from common enemies while channeling Lightning Storm. Do note, it does not work against Bosses. When leveled, it also grants you Movement Speed and Slows nearby monsters.
- Aura Specialization - Increases the size of your Aura effect and supplies you with a large Critical Strike Damage multiplier at rank 10.
- Purging Touch - Is one of the three Eldritch Powers required to enable Witching Hour. While initially only working against Headrotten, at rank 10 its damage bonus is applied to all enemies, effectively functioning as a massive damage multiplier for Lightning Storm.
- Shaken Soul - Your second Eldritch Power allows Lightning Storm to apply Vulnerable to enemies, as Vulnerable application is otherwise inconsistent before unlocking Supreme Cataclysm. If you have this upgrade unlocked, do NOT use this power, replace it with Hex of Flames for additional damage.
- Doom Orb - Rounds out the three Eldritch Powers required for Witching Hour.
Alternate Witchcraft Powers
- Breath of the Coven - This Power can be used to gain a sizeable Attack Speed increase when combined with Witching Hour, however, the more Attack Speed you have the weaker the impact of this Power.
- Aura of Siphoning An alternative option to Aura of Misfortune, allowing you to Poison nearby enemies and heal yourself. Replace Overload with Iron Feather if you opt for this Aura effect.
Occult Gems
Rarely, Headrotten Bosses appear with a still-attached Fugitive Head stolen from the Tree of Whispers. Slay these enemies and return the Heads to Gelena to unlock and upgrade Occult Gems. These Gems are socketable in Jewelry and each provide +160 Armor and +8% Resistance to All Elements. More importantly, each Occult Gem grants a unique effect that synergizes with your equipped Witchcraft Powers to provide a variety of Offensive, Defensive, and Utility-based bonuses.
Best-in-Slot Occult Gems
- Witching Hour - This Gem enables powerful damage multipliers from your Witchcraft Powers by granting Lightning Storm the Eldritch tag, on a very short Cooldown.
- Moonlight Ward - Grants you straightforward defenses as Damage Reduction and Maximum Resistance to All Elements based on your Unique Witchcraft Power rank.
- Killing Wind - Offers a good amount of Critical Strike Chance and Movement Speed for simply having three Eldritch Powers.
Alternate Occult Gems
- Heart of Anima + Toadling's Wish + Wicked Pact - These Gems are available early on and increase the potency of your Witchcraft Powers. As you work towards unlocking higher tier Occult Gems and Witchcraft Powers, utilize the specific Gem that corresponds with your unlocked Witchcraft Powers, Eldritch, Psyche or Growth & Decay to increase their lethality.
- Hungering Void - Another way, albeit not as effective, of pulling monsters together. A decent choice if you do not have access to Kry.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
Getting Started
To kick things off, allocate 2 points to Basic Skills and pick up Maul and Enhanced Maul to unlock the Core Skill section. Use Maul to generate both Spirit and Fortify as necessary, and to trigger/refresh your Shapeshifting and Werebear bonuses later on in your progression.
Lightning Storm
As you unlock the Core Skill section, assign 3 skill points to Lightning Storm and its upgrade Primal Lightning Storm. This upgrade equips you with the ability to Immobilize targets, generating Spirit via Umbral and enabling substantial damage bonuses later on.
Channel Lightning Storm as your main damage dealer. Channeled Skills inherit your Attack Speed bonuses, but require you to stand still while channeling. When preparing for a fight, hold down Lightning Storm to build up its size. Maintain its maximum size by channeling at least once every 6 seconds, made possible from Enhanced Lightning Storm.
Spirit Boons
At this stage, you gain access to Spirit Boons - the Druid's unique class mechanic. Check out the Spirit Boon Progression below!
Companion Skills & Trample
Invest points into maximizing Lightning Storm's ranks for damage. Next, unlock Iron Fur's Damage Reduction to progress to the Companion Skills. Here, put a point into Poison Creeper, Wolves and Ravens respectively. At this point we'll pick up max ranks of Clarity, which is a vitally important passive for this build. Upgrade Poison Creeper with Ferocious Poison Creeper to increase its Poison damage and Poison duration by a considerable amount. Likewise, spend a point for Enhanced Ravens's bonus Critical Strike Chance. Lastly, unlock Trample and its upgrade Savage Trample. This skill innately grants you Unstoppable, a nice burst of Spirit, and is generally used as a Mobility tool.
Clarity is a crucial passive for this build. It functions on a stack basis, receiving one stack after casting a Companion Skill. You can only have a maximum of 3 stacks at a given time, but the stacks do not have a timer. Because Lightning Storm is a Channeled Skill, when cast with Clarity stacks, the Critical Strike Chance and damage bonuses persist throughout the entire duration of the channel. This is known as snapshotting, offering a large amount of Critical Strike Chance and damage to your Lightning Storm. As such, the best way to use Lightning Storm is to tap it when clearing easy content, and to fully channel it with maximum stacks of Clarity snapshotted against Elites and Bosses.
Early on, use the active components of Companion Skills for a burst of damage against Elites and Bosses. Poison Creeper deals very potent Poison damage and can single-handedly clear packs. As monsters become increasingly difficult to kill, stack Clarity by casting all your Companion Skills and channel Lightning Storm for as long as possible. Make sure to NOT cast Trample after stacking Clarity, as it is a Wrath Skill and will consume all your stacks.
Key Passive
Perfect Storm is our choice of key passive. It offers a substantial damage multiplier and a small amount of Spirit when you cast Lightning Storm. To reach this key passive, maximize your points in Wild Impulses and Electric Shock. Alternatively, if you cannot sustain the increased Spirit costs from Wild Impulses and have unlocked the Overload Druid Boon, spend your points on Neurotoxin and Envenom to increase your Critical Strike Damage against Poisoned enemies.
Defenses
The Lightning Storm Druid makes use of its ranged capabilities to stay away from danger. However, in certain situations taking damage is unavoidable. As such, invest into Circle of Life to keep your Life topped off. As you near max level, pick up Heightened Senses and Defensive Posture for some added Damage Reduction and Fortify. Backtrack and claim Ancestral Fortitude as you reach Torment difficulty for some extra Resistances.
Final Journey to Level 60
At this point, most of the key synergies are unlocked and the gameplay loop is almost complete. As you level up, you unlock a lot of extra points that go into various offensive and defensive passives or max out certain skills. Check out the skills progression above to see where to put your points as you go, but feel free to deviate from the order displayed as necessary.
Check out our Renown Guide to unlock all your additional Skill Points efficiently.
Druid Spirit Boons
- Using your first 15 Druidic Spirit Offering, unlock Gift of the Stag (Deer Spirit) to increase your Spirit generation. Once you acquire Spirit per second on your gear, replace it with Advantageous Beast for Movement Speed.
- Collect another 15 Druidic Spirit Offerings to unlock Pack Leader at the Wolf Spirit to greatly improve your Companion Skills uptime.
- Next, spend 60 Druidic Spirit Offering to completely unlock the Snake Spirit and activate Overload, allowing you to Poison with Lightning Storm.
- The remaining boons (Scythe Talons and Avian Wrath) are additional "nice to have" bonuses, requiring another 60 Druidic Spirit Offering and a Bond with the Eagle Spirit to unlock.
Unlocking Specializations
Once you reach level 15, you have to complete a short questline starting in Túr Dúlra, Scosglen. To gain access to the Priority Quest, you first have to defeat the Stronghold of evil forces that has overrun Túr Dúlra. You receive Druidic Spirit Offerings to unlock your first Boon when you complete the questline.
Each Spirit has 4 Boons that are unlocked with 15 Druidic Spirit Offerings each. On 3 of the Spirits, they unlock in a specific order (from left to right as displayed above). The outlier is the Snake Spirit - You have to unlock all his Boons simultaneously, meaning you need to collect 60 Druidic Spirit Offerings to gain access to its Boons. Once all Spirits have been completely unlocked, you can choose one to Bond with and select an additional Boon from that Spirit.
Learn more details in our full Druid Specialization Guide.
Gear & Stat Priorities
To get started as a Lightning Storm Druid, always use your highest DPS weapon available for more damage, preferring 2H Polearms when possible. While you don't have all of the desired temper manuals available, simply try to get anything useful on your gear until you get the right ones. For example, % Damage, Damage to Close, Vulnerable Damage, etc. all work as long as you activate their conditions. Likewise, you can temper multiple defensive options such as Resistances, Life, Armor to fill gaps in your survivability. Tempering low level gear is relatively cheap and the results can be very impactful.
Tip: For the early game, Elemental Surge Weapon Tempers are very powerful due to their high base damage, especially if you are twinking. If you find these, you may want to keep imprinting them on your weapons for an easy time.
Legendaries & Uniques
The Codex of Power is a collection of Legendary Aspects you can imprint onto Rare or Legendary items at the Occultist. They unlock after completing specific Dungeons located around Sanctuary or salvaging items with these powers. Check out our Map Tool to locate these Dungeons.
For leveling, there are a few powers that can significantly help us if we have the funds to imprint them. In addition, keep an eye out for powerful Unique items you may find for this or other builds.
Nice-to-have Dungeon unlocks
- Retaliation (Seaside Descent - Dry Steppes)
- Inner Calm (Raethwind Wilds - Scosglen)
- Overcharged (Mariner's Refuge - Scosglen)
- Skinwalker's (Fading Echo - Kehjistan)
- Voracious Rage (Hallowed Ossuary - Fractured Peaks)
- Umbral (Champion's Demise - Dry Steppes)
- Might (Dark Ravine - Dry Steppes)
- Disobedience (Halls of the Damned - Kehjistan)
- Ghostwalker (Broken Bulwark - Scosglen)
Other useful Aspects (drop/gamble)
- Lightning Dancer's
- Accelerating
- Elements
- Juggernaut's
- Metamorphosis
- Rushing Wilds
What to Gamble
Offensive | 1h Weapon, Offhand |
Defensive | Helm, Chest, Pants |
Utility, Mobility | Boots |
Resource | Rings |
Great Uniques for this build
- Unsung Ascetic's Wraps
- Tempest Roar
- Mjölnic Ryng
Jackpot Drops
As you level up, you may get lucky and find some great random drops. Some of these can massively amplify your power and speed up the leveling by switching to another build. Keep in mind that there are many more Aspects and Uniques that can be useful to multiple builds; this just lists some of the most impactful ones. While we usually recommend starting with Endgame Builds at level 60, you often can make them work earlier with these drops:
Build-defining Aspects
- Shockwave (enables the Pulverize Druid)
- Aftershock / Subterranean (enables the Landslide Druid)
- Stampede (enables the Companion Druid)
- Moonrise / Adaptability (enables the Wind Shear Druid)
Build-defining Uniques
- Dolmen Stone (enables the Boulder Druid)
- Tempest Roar (enables the Tornado, Hurricane, and Lightning Storm Druids)
- Earthbreaker (enables the Landslide Druid)
- Storm's Companion (enables the Companion Druid)
Learn more details in our articles covering the Codex of Power and Unique Items.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Lightning Storm Druid focuses on the following combos:
Best in Slot
- Igni + Wat - Decrepify helps stagger Bosses, provides Damage Reduction and Executes enemies at 10% HP. When combined with Xol in your other Runeword it also generates large amounts of Offering.
- Xol + Kry - Vortex is used to group up enemies. Lightning Storm deals considerably more damage when enemies are grouped up, as our lightning strikes miss less often and each strike can hit multiple enemies if they are close enough together.
Alternative choices
As long as you haven't unlocked the final setup or found the top Runes, you can also benefit from these options:
- Cir + Tec - Equips the Druid with hard hitting Earthquakes after casting a few skills. Earthquakes are particularly strong in Season 7 and a great option for leveling.
- Cem + Qua - Grants a considerable bump of Movement Speed on Evade activation. Use this combination early on when your Movement Speed is low to help you navigate through content more quickly.
- Lith - A less effective but still excellent alternative to Igni.
- Yom - Petrify offers Stun capabilities and a huge resource refund when activated.
- Ohm - War Cry offers a respectable damage bonus for a moderate duration.
- Gar - Provides a large chunk of Critical Strike Chance. Great option early on.
- Mot - Enables the Rogue's Dark Shroud, which is a strong defensive option.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one Hired (permanent) mercenary during solo play and a Reinforcement who assists you from time to time in certain situations.
Hired: Raheir
Raheir provides you with an additional source of Healing, extra Resistance to All Elements, and grants you a substantial damage boost while his abilities (Ground Slam and Bastion) are active via Inspiration. His Mercenary Perk Valiance prevents you from dying against bigger hits on a 30 second Cooldown.
Reinforcement: Aldkin
Select to summon Aldkin's Field of Languish when you cast Lightning Storm for additional Slows and Damage Reduction while channeling Lightning Storm.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
How To Level
In Diablo 4, you can level by completing the Campaign, collecting Grim Favors for the Tree of Whispers, completing Helltide activities, grinding Dungeons, clearing Strongholds, fighting in the Undercity of Kurast or interacting with the Seasonal Mechanics. While there are many ways to level up in Diablo 4, not all of them are equal.
Campaign Leveling
- For your first character in Diablo 4, completing the Campaign provides all the background lore information but is not necessary.
- The Campaign is the slowest way to level, but it's worth experiencing the Campaign and Diablo 4's storyline at least once.
- To play Seasonal Content you need to have completed or skipped the Campaign.
- If your account is below Rank 4 Renown in each zone, focus on completing your Renown.
- This only needs to be done once per realm (Softcore / Hardcore).
- After finishing the campaign, you should focus on earning experience in Helltides by combining Helltide activities with Grim Favors for the Tree of Whispers or completing Gathering Legion Events.
- Strongholds provide a big boost of experience for little time investment. Make sure to clear all of them after around level 40.
Seasonal / Alt Leveling
- Complete the Seasonal Questline in order to progress your Seasonal Journey to unlock additional Legendary Aspects and work on your Seasonal Powers.
- If your account is below Rank 4 Renown in each zone, focus on completing your Renown.
- This only needs to be done once per realm (Softcore / Hardcore).
- Complete the Dungeons needed for any Legendary Aspects from your Codex of Power.
- From level 1-60 you should focus on earning experience in Helltides by combining Helltide activities with Grim Favors for the Tree of Whispers or completing Gathering Legion Events.
- Strongholds provide a big boost of experience for little time investment. Make sure to clear all of them after around level 40.
- If you're playing an Alt, make sure to use Tempers and Leveling Caches crafted from the Alchemist to speed up your progression.
- Find the most efficient way of leveling your character in detail with our Speed Leveling Guide.
Tips and Tricks
- Don't Imprint Your Weapon
- It is a better idea to put your best Offensive Aspect on your Amulet, which will usually not be replaced as often as your Weapon.
- Compare Your Items
- Press Shift to activate item comparison. Use this build guide's Stat Priorities section to identify potential upgrades.
- Choose an Easy Difficulty
- Ideally, start on Hard difficulty for the extra XP modifier, then try to go higher when it's way too easy. If that slows you down noticeably, it's better to stay on a lower difficulty.
- Use Your Materials
- There's no point in holding on to your gold or materials for later. Use everything to speed up your journey to 60. If you're twinking, make sure to craft the Allowance Caches from the Alchemist at level 20 and if available, equip your Mythic Uniques at level 35 to make the leveling a breeze.
Speedrun Route
- If you're looking to min/max your time spent on the way to 60 instead of following a generic guideline, you need to use a specific strategy.
- This usually includes farming certain activities up to a specified level and then switching to other tasks while gathering XP in high density areas and pushing the difficulty as high as you can.
- We update this strategy seasonally in our Speed Leveling Guide.
Endgame Transition
As you approach level 60 with the Lightning Storm Druid, you unlock higher item power gear that represents a massive jump in character power. This is a good time to refresh your setup with new tempers and imprints.
At level 60, Paragon Levels and The Pit unlock. Work towards Tier 20 to enter Torment 1, where the Endgame begins. Focus on overcapping your Armor (1000+) and Resistances (70%+) as you receive some penalties to your character's stats:
- -250 Armor per Torment difficulty
- -25% All Resistances per Torment difficulty
At this point, your setup should look roughly like this before you dive into min/maxing with Uniques, Mythics & Masterworking. With better gear, more levels and Glyphs, you can push further and eventually unlock higher difficulties for increased rewards.
This step marks the end of the leveling guide. Below is the Paragon setup to get you started in Torment difficulty, but ideally, you should now transition towards the endgame version of this build or choose another of your liking.
Paragon & Glyphs
The Paragon displayed below is the Human version of the build. If you have acquired Tempest Roar check out our Lightning Storm Druid Endgame Guide! Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Glyph Leveling Priorities
To Level 15
- Spirit
- Keeper
- Earth and Sky
- Fulminate
- Electrocution
To Level 46
- Spirit
- Earth and Sky
- Keeper
- Fulminate
- Electrocution
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Summary
The Lightning Storm Druid excels at obliterating packs of enemies with its large AoE attacks. Unfortunately, toward the middle of the leveling experience it begins to struggle with single target damage against healthier enemies such as Bosses.
- Quick and easy build to get going.
- Invest into Spirit per second affixes on gear to help with resource management.
- SnapshotClarity to greatly improve Lightning Storm's damage. Make sure to look out for Clarity ranks on Amulets to make the most of this mechanic.
- Utilize Primal Lightning Storm to keep enemies Immobilized for bonus damage and apply Poison to monsters to enable Envenom.
Credits
Written by Danger
Reviewed by IBoilerUp