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Werebear Sorceress Guide


What happens when you cross a Druid Werebear with a Sorceress? You get a Werebear Sorceress! To many new and returning players whom have never encountered this build before, this might sound like a bad joke. However, this build is completely serious. The Bear Sorceress is made possible by Beast, which allows a non-Druid Character to transform into a Werebear. Equipped with a Dream Helmet, Dream Shield, and Infinity, this Sorceress is an unstoppable force of nature. While the Paladin benefits from the double Dream combination due to having the Synergies for Holy Shock, the Sorceress benefits from it due to the incredible Lightning Damage boost provided by Lightning Mastery. The Bear Sorceress boasts one of the highest single target DPS in the game, with up to 100K+ Damage per Attack. With Fire Damage from Enchant on top of the Lightning Damage from Lightning Mastery-empowered Holy Shock, and with a smidgeon of Physical Damage from the weapon itself, monster Immunities are rarely an issue for this Sorceress.

Ideal Standard Setup

Werebear

Attack

Holy Shock

Enchant

Virtually everything, including Uber Bosses, is absolutely massacred by her huge mangy paws. Also, the Werebear transformation grants bonus Life and Defense, making this Sorceress quite tanky. All of this on top of solid mobility from Teleport make the Bear Sorceress an incredibly powerful, interesting and fun build to play. A major drawback of this Frankenstein-like creation is that it is extremely expensive: multiple aforementioned high-end Runewords are required for this build to work. However, If you can manage to acquire the necessary gear, the game is going to get spanked - literally.

This build guide assumes you have a Character at Level 75 before transitioning to it. Check out our Sorceress Leveling Guide and our General Leveling Strategies to reach Level 75.

You Are A Bear ✔
Can Farm Everything
2 Primary Damage Types
Crazy Single Target Damage

Dangerous Playstyle
❌ Extremely Expensive
❌ Squishy Out Of Bear Form

❌ Somewhat Clunky Playstyle


Sunder Charm Setup

Patch 2.5 introduces a new way of breaking Immunities: Sunder Charms. Any enemy that would be Immune to your damage type(s) is instead reduced to 95% Resistance, before any other Resistance reductions apply. These Charms also reduce YOUR Resistance against the sundered damage types! Check out our post on Sunder Charms to learn more about these new Charms. The following setup potentially benefits from Crack of the Heavens and Flame Rift, enabling you to deal more damage to many enemies.

Sunder Charm Setup

Gear Changes

Use Crack of the Heavens when facing Lightning Immune monsters to increase your damage against them. To optimize this Sunder Charm you need as much -% Enemy Lightning Resistance as possible. Equipping Infinity on the Mercenary accomplishes this.

Use Flame Rift when facing Fire Immune monsters to increase your damage against them. To optimize this Sunder Charm you need as much -% Enemy Fire Resistance as possible. Equipping Infinity on the Mercenary also accomplishes this.

Overall, Crack of the Heavens is more impactful than Flame Rift on a Bear Sorceress.


Terror Zones

The new Terror Zone mechanic opens up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build. Since this build deals both Lightning and Fire Damage simultaneously, it farms most Terror Zones efficiently on the Standard setup. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.

Best

Jail - High Density, Many Elite Groups, Quick Access, Breakable Immunities
Worldstone Keep + Throne of Destruction - High Density, Many Elite Groups, Quick Access, Breakable Immunities
The Tower Cellar - High Density, Many Elite Groups, Breakable Immunities
Tristram - High Density, Easy Mobility, Many Elite Groups, Breakable Immunities
Pit - High Density, Easy Mobility, Many Elite Groups, Breakable Immunities

Worst

Burial Grounds + Crypt + Mausoleum - Low Density, Few Elite Groups, Slow Access, Immunities
Spider Forest + Spider Cavern - Low Density, Few Elite Groups, Immunities
Ancients' Way + Icy Cellar - High Elemental Damage, High Physical Damage, Immunities
Rocky Waste + Stony Tomb - Slow Access, High Elemental Damage, Immunities
Travincal - High Elemental Damage, Tanky Enemies, Immunities


Skills

Put 1 Skill Point into each of the following Skills:
1. Static Field
2. Telekinesis (Max Last)
3. Teleport
4. Energy Shield
5. Frozen Armor

Max out the following Skills in this order:
1. Lightning Mastery
2. Enchant
3. Warmth
4. Fire Mastery
5. Telekinesis

Use the Scroll Bar to see Skill Point Progression

Damage

Attack* is your Primary Damage Skill. It is the only Skill that can be used while the Sorceress is in Werebear form (besides Werebear itself to un-transform). Using this Skill In Werebear form makes you swing your paw once. Holding down Attack makes you repeatedly swing your paw. Attack applies on-hit Lightning Damage from your Dream-granted Holy Shock.

Static Field* is great to use against bosses and other high Life monsters. Each cast uses Lightning Damage to lower nearby monster Life by 25% of their remaining Life. This Skill can reduce monsters' Life to 1 in Normal, 33% of total Life in Nightmare, and 50% in Hell.
Note: This Skill cannot be used while the Sorceress is in Werebear form!

* Increased Attack Speed Skills (IAS)
* Faster Cast Rate Skills (FCR)

Utility

Enchant* temporarily grants on-hit Fire Damage and Attack Rating to a target Character (including your own), Mercenary, or minion based on its Level. Use it on yourself to apply these buffs to your melee attacks.
Note: This Skill cannot be cast while the Sorceress is in Werebear form!

Teleport* is an essential Sorceress Skill used for mobility. It repositions your Character and Mercenary to your cursor's position. Repeatedly cast it to cover long distances.
Note: This Skill cannot be used while the Sorceress is in Werebear form!

Telekinesis* allows you to use a Waypoint, enter a Portal, or pick up utility items (Potions, Scrolls, or Gold) from a distance.
Note: This Skill cannot be used while the Sorceress is in Werebear form!

Energy Shield* is a temporary buff that redirects damage to your Mana pool instead of your Life (except Poison). While active, a percentage (based on this Skill's Level) of all received Damage (except Poison) results in a loss of Mana. Resistances do not apply to damage taken on Energy Shield. If you have 0 Mana in your Mana pool and receive additional damage, this buff expires and needs to be recast.
Note: This Skill cannot be cast while the Sorceress is in Werebear form!

Frozen Armor* increases your Defense rating and briefly Freezes enemies that strike your Sorceress. It doesn't work against ranged attacks.
Note: This Skill cannot be cast while the Sorceress is in Werebear form!

Warmth* provides you with passive Mana Regeneration based on its Skill Level.

* Faster Cast Rate Skills (FCR)
* Skills that do NOT utilize either FCR or IAS


Attributes

Note: This section provides you with the standard Stat Point allocation. Build Variants may require different allocations!

Strength

Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.

Dexterity

Allocate enough Stat Points into Dexterity to reach max Chance to Block (75%). More Dexterity is needed at higher Character Levels. In addition to Dexterity and Character Level, Shield Bases also affect Chance to Block.

Vitality

Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.

Energy

Allocate anywhere between 50-100 Stat Points into Energy to improve the effectiveness of Energy Shield.


Essentials

Gear Options

While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal so you can easily identify the Most Important Stats on them.

Hover over any Item to see a pop-out with the full Item description.

Gear Notes: Any Items with specialized or niche uses have a superscript that refers here.
1) Call to Arms is optional on this build. If you want/need to increase the tankiness of your Bear Sorceress, keep this item in your inventory or Horadric Cube, and equip it on Weapon-Swap to cast Battle Command and Battle Orders prior to equipping Beast and transforming into a Werebear.
2) These items are used for optional Enchant pre-buff on this build (especially useful versus Uber Bosses). Items that grant +x to Skills/Fire Skills and/or +x% to Fire Skill Damage can be equipped prior to casting Enchant to greatly boost its granted on-hit Fire Damage. Make sure that you have enough Strength to wear any or all of this gear if you choose to pre-buff Enchant. Re-equip the standard Bear Sorceress gear after buffing.
3) Treachery is used for pre-buffing Fade for All Resistances, Curse Length Reduction, and Damage Reduction prior to taking down Uber Bosses.

SlotItem OptionsDesirable Stats
WeaponGemmed Phase Blade (6x Shael Runes)
Gemmed Phase Blade (Scintillating Jewels of Fervor + Shael Runes)
Gemmed Phase Blade (Scintillating Jewels of Fervor + Ber Runes)
Griswold's Redemption (2x Shael Runes + 2x Scintillating Jewels of Fervor)
Griswold's Redemption (4x Shael Runes)
Volcanic Glowing Orb (2x 5%/-x Fire Rainbow Facets)2
Eschuta's Temper (5%/-x Fire Rainbow Facet)2
+x to Fire Skills [Sorceress Only]
+x% Increased Attack Speed
x% Chance of Crushing Blow
+x% to Fire Skill Damage
+x to Enchant [Sorceress Only]
All Resistances +x
Socketed [x]
Off-HandDream Troll Nest
Dream Tower Shield
10% Chance to cast Level 15 Confuse when struck
Level 15 Holy Shock Aura When Equipped
+x% Faster Hit Recovery
+x to Attribute
+x Life
+x Mana
All Resistances +x
x% Better Chance of Getting Magic Items
Weapon-SwapBeast
Call to Arms1
+x to All Skills
+x to Werebear
+x to Lycanthropy
+x to Battle Command
+x to Battle Orders
+x to Attribute
Off-Hand-SwapSpirit Monarch+x to All Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x to Attribute
+x Mana
X Resist +x%
HelmetsDream
Volcanic Circlet of Atlas (2x 5%/-x Fire Rainbow Facets)2
Volcanic Circlet (2x 5%/-x Fire Rainbow Facets)2
10% Chance to cast Level 15 Confuse when struck
Level 15 Holy Shock Aura When Equipped
+x to Fire Skills [Sorceress Only]
+x% Faster Hit Recovery
+x% to Fire Skill Damage
+x to Attribute
Increased Maximum Life x%
+x Mana
All Resistances +x
x% Better Chance of Getting Magic Items
Body ArmorGuardian Angel (Scintillating Jewel of Fervor)
Guardian Angel (Cham Rune)
Guardian Angel (Ber Rune)
Twitchthroe
Chains of Honor
Duress
Shaftstop
Enigma
Ormus' Robes2
Treachery3
5% Chance to cast Level 15 Fade When Struck
+x to All Skills
+x% Faster Run/Walk
+x% Increased Attack Speed
+x% Faster Hit Recovery
+x% Faster Block Rate
x% Increased Chance of Blocking

+x% Enhanced Damage
+x% Damage to Demons
+x% Damage to Undead
+x% Life stolen per hit
+x% to Fire Skill Damage
x% Chance of Crushing Blow
x% Chance of Open Wounds
+x to Enchant [Sorceress Only]
+x to Attribute

+x Life
Increased Maximum Life x%
+x% to Maximum Poison Resist
+x% to Maximum Cold Resist
+x% to Maximum Lightning Resist
+x% to Maximum Fire Resist
All Resistances +x
Damage Reduced by x%

Cannot Be Frozen
+x to Life after each Kill
x% Better Chance of Getting Magic Items
GlovesBlood Crafted Gloves
Rare Gloves
Laying of Hands
Dracul's Grasp
Frostburn
Chance Guards
Trang-Oul's Claws
Death's Hand (2-Piece Death's Set)
Magefist2
5% Chance to cast level 10 Life Tap on striking
+x to Fire Skills
+x% Increased Attack Speed
+x% Faster Cast Rate
+x% Life stolen per hit
x% Chance of Open Wounds
+x to Attribute
Increased Maximum Mana x%
Regenerate Mana x%
X Resist +x%
+x to Life after each Kill
Poison Length Reduced by x%
x% Better Chance of Getting Magic Items
BeltsArachnid Mesh
String of Ears
Verdungo's Hearty Cord
Nosferatu's Coil
Caster Crafted Belt
Goldwrap Battle Belt
Thundergod's Vigor
Death's Guard Demonhide Sash (2-Piece Death's Set)
+x to All Skills
+x% Increased Attack Speed
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x% Life stolen per hit
Slows Target by x%
+x to Attribute
+x Life
+x Mana
Increased Maximum Mana x%
+x% to Maximum Lightning Resist
X Resist +x%
+x Lightning Absorb
Damage Reduced by x%
Cannot Be Frozen
x% Better Chance of Getting Magic Items
BootsWar Traveler
Goblin Toe
Gore Rider
Rare Boots
Caster Crafted Boots
+x% Faster Run/Walk
+x% Faster Hit Recovery
Adds x Damage
x% Chance of Crushing Blow
x% Deadly Strike
x% Chance of Open Wounds
+x to Attribute
+x Mana
Increased Maximum Mana x%
Regenerate Mana x%
X Resist x%
x% Better Chance of Getting Magic Items
AmuletsHighlord's Wrath
Mara's Kaleidoscope
Powered Amulet of the Whale
Caster Crafted Amulet
Caster Crafted Amulet
Volcanic Amulet of Atlas2
Volcanic Amulet2
+x to All Skills
+x to Lightning Skills [Sorceress Only]
+x to Fire Skills [Sorceress Only]
+x to Sorceress Skills

+x% Increased Attack Speed
+x% Faster Cast Rate

+x Life
+x Mana
Regenerate Mana x%
X Resist x%
x% Better Chance of Getting Magic Items
RingsRaven Frost
Rare Ring
Rare Ring
The Stone of Jordan
Nagelring Ring
Wisp Projector Ring
Dwarf Star Ring
Nature's Peace Ring
+x to All Skills
+x% Faster Cast Rate

+x to Attack Rating
Slain Monsters Rest in Peace
+x Life
+x Mana
Increased Maximum Mana x%
X Resist x%
Cold Absorb x%
Lightning Absorb x%
Fire Absorb x%
Damage Reduced by x
Magic Damage Reduced by x
Cannot Be Frozen
x% Better Chance of Getting Magic Items
CharmsSparking Grand Charm of Vita
Sparking Grand Charm of Balance
Sparking Grand Charm of Inertia
Sparking Grand Charm
Burning Grand Charm3
Serpent's Grand Charm of Vita
Serpent's Grand Charm of Balance
Shimmering Grand Charm of Balance
Serpent's Large Charm of Vita
Shimmering Small Charm of Good Luck
Amber Small Charm of Good Luck
Shimmering Small Charm of Balance
Shimmering Small Charm of Vita
Amber Small Charm of Vita
Serpent's Small Charm of Vita
Serpent's Small Charm of Balance
Small Charm of Good Luck
Small Charm of Vita
Shimmering Small Charm
Resistance Small Charm
+x to Lightning Skills [Sorceress Only]
+x to Fire Skills [Sorceress Only]
+x% Faster Run/Walk
+x% Faster Hit Recovery
+ Life
+ Mana
X Resist +x%
x% Better Chance of Getting Magic Items
Unique CharmsCrack of the Heavens
Flame Rift
Gheed's Fortune
Sorceress Hellfire Torch
Annihilus
Monster Lightning Immunity is Sundered
Monster Fire Immunity is Sundered

+x to All Skills
+x to All Skills
+x to Sorceress Skills
+x to All Attributes
All Resistances +x
+x% to Experience Gained
x% Extra Gold from Monsters
x% Better Chance of Getting Magic Items
Reduces all Vendor Prices x%
+x to Light Radius

Farming Spots

The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to Immunities or bad layouts.

Act 1

AreaRewards
The CountessRunes
Key of Terror
The PitAll Item Types
Max Area Level
Leveling
AndarielUniques
Sets
Jewelry

Act 2

AreaRewards
Ancient TunnelsAll Item Types
Max Area Level
Leveling
SummonerKey of Hate

Act 3

AreaRewards
Arachnid LairAll Item Types
Max Area Level
Leveling
Ruined TempleAll Item Types
Max Area Level
Leveling
MephistoUniques
Sets

Act 4

AreaRewards
Chaos SanctuaryAll Item Types
Max Area Level
Leveling
DiabloUniques
Sets
Leveling

Act 5

AreaRewards
Eldritch the RectifierGearing
Gold
Leveling
Shenk the OverseerGearing
Gold
Leveling
PindleskinGearing
Gold
Drifter CavernAll Item Types
Max Area Level
Leveling
NihlathakKey of Destruction
Leveling
Worldstone Keep / Throne of DestructionAll Item Types
Max Area Level
Leveling
Baal / WavesUniques
Sets
Max Area Level
Leveling

Ubers

This build is capable of farming Uber Tristram and the Mini Ubers before (See the "Ubers" Build Variant):

AreaRewards
LilithDiablo's Horn
DurielBaal's Eye
Izual Mephisto's Brain
Mephisto, Diablo, BaalHellfire Torch

Mercenary

Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.

Act 2 Desert Mercenary

The Act 2 Desert Mercenary can be hired from Greiz.
He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. 
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.

Holy Freeze Infinity

Infinity, Holy Freeze

Use a Desert Mercenary with Holy Freeze Aura for its powerful Crowd Control. A Mercenary with Might Aura isn’t used since this build doesn't rely on the Mercenary's damage or benefit much from the Physical Damage increase it provides.
Equip him with Infinity to reduce enemy Resistances and Defense with its Conviction Aura, drastically boosting damage. This Aura is also capable of breaking some Immunities, including both Lightning and Fire.

Gear Progression

Early-GameMid-GameEnd-Game
Insight
(Any Polearm)
Insight
(Ethereal Elite Polearm)
Infinity
(Ethereal Elite Polearm or Spear)
Smoke
(Any Body Armor)
Treachery
(Any Body Armor)
Fortitude
(Ethereal Body Armor, 700++ Base Defense)
Wormskull
(Helmet With Life Leech,
Resistances, and/or Life)
Tal Rasha's Horadric CrestAndariel's Visage
(Ethereal Preferred)

The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.

If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. Keep that in mind and decide if the Mercenary is currently worth the cost.

Playstyle

General

  • Note: Attack and Werebear (un-transform) are the ONLY Skills that can be used while the Sorceress is transformed into a Werebear. As a Werebear, the Sorceress can benefit from passive and active buffs, including those cast while in Sorceress form such as Energy Shield and Enchant; however, Sorceress Skills cannot be cast as a Werebear.
  • Cast Telekinesis on Waypoints to activate them, on Town Portals to get in or out of town, and on Red Portals to go through them. This allows you to travel through the game faster. Telekinesis can also be used to open chests and pop other clickables for loot.
  • Before starting your Magic Find/Experience run, and while on your Weapon-Swap with Beast and Spirit, cast Frozen Armor and Energy Shield. Then cast Enchant on both your Sorceress and your Mercenary (and on any melee Party members/Mercenaries if applicable). Refresh these buffs as soon as they expire.
  • While still on your Faster Cast Rate-granting Weapon-Swap, Teleport to travel to your Farming Spot or between Elite Packs.
  • Upon encountering an Elite Monster, cast Werebear to transform into a Werebear, then swap to your main weapon loadout (with Gemmed Phase Blade and Dream) and use Attack to mow it down along with any minions.
  • Upon clearing all Elites and their minions in the immediate area, swap back to your Weapon-Swap with Beast and Spirit and cast Werebear to un-transform. Now you are again able to Teleport towards fresh Elite Packs.
  • As a Werebear, recast Werebear at any time (on Weapon-Swap) to un-transform and be able to use/cast any Sorceress Skills, including buffs.
  • Put a random Skill on left-click that is not Attack on your Weapon-Swap to more easily tell whether you are on your Weapon-Swap or main weapon loadout while transitioning in and out of Werebear form. Also, make sure Enchant is not on your right-click while attacking in Werebear form, or you sometimes target allies such as your Mercenary instead of attacking.

For High Monster Density:

  • When encountering high mob density with high Life (e.g. Baal Waves, High Player Count + any high density), and while on your Weapon-Swap, cast Static Field 1-3 times at close range. Then proceed to finish the mobs off with Attack while a Werebear on your main weapon loadout.

For Bosses:

  • While on your Weapon-Swap, cast Static Field 2-5 times in range of Act Bosses (such as Baal), Uber Bosses, or Diablo Clone in order to weaken them down to or near the 50% Life cap (in Hell). Then proceed to finish the Boss off with Attack while a Werebear on your main weapon loadout.

Immunities

  • Crack of the Heavens sets all Immune to Lightning monsters to 95% Lightning Resistance, allowing any sources of -x% to Enemy Lightning Resistance to take effect (including Conviction Aura from Infinity at 1/5th effectiveness).
  • Flame Rift sets all Immune to Fire monsters to 95% Fire Resistance, allowing any sources of -x% to Enemy Fire Resistance to take effect (including Conviction Aura from Infinity at 1/5th effectiveness).
  • It is often best to skip Unique monsters that are Immune to both Lightning and Fire, or that are extremely hard to kill (combination of both high Lightning and Fire Resistance) even with Infinity equipped on the Mercenary.

Optional Pre-Buff

  • Before casting any other buffs, swap out Beast with Call to Arms and cast Battle Command 2 times and Battle Orders once. Swap Call to Arms back out for Beast once you have finished casting the rest of your buffs. Keep Call to Arms close at hand in either your inventory or Horadric Cube so that you can recast its buffs as soon as they expire (approx. every 3 minutes). While not necessary/required for all gameplay, it is highly advised to use Call to Arms and maintain its buffs when playing Hardcore.
  • Equip items granting +x to Skills/Fire Skills and/or x% to Fire Skill Damage (see "Gear Options" above) before casting Enchant. Re-equip the standard Bear Sorceress gear after. Pre-buffing Enchant greatly increases your on-hit Fire Damage and the duration of the Enchant buff. Even though this is not necessary/required, it makes a big difference when up against Lightning Immune/Lightning Resistant monsters or when using Flame Rift. Pre-buffing Enchant is also especially impactful when preparing to kill Uber Bosses, particularly Uber Mephisto.

Optimal Loot/Experience Farming Strategies

  • Max Level Areas - Having mobility, decent Magic Find, and insane hybrid Damage, the Bear Sorceress efficiently farms nearly all Max Level Areas on any Player Count. The Pit, Ancient Tunnels, and Worldstone Keep are especially good Farming Spots for this build. Make sure to target Elite Packs.
  • Ubers - The Bear Sorceress is among the best builds for defeating the Uber Bosses and acquiring a Hellfire Torch. Boasting arguably the highest potential single target DPS in the game, this build spanks the Ubers with the proper setup and pre-buff (see the "Ubers" Build Variant).

Breakpoints

Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.

Faster Cast Rate (FCR)

Faster Cast Rate speeds up your casting animation for spells. Aim for the 63% FCR Breakpoint on Weapon-Swap for casting Teleport on the Standard Build. Note: FCR only controls the animation speed of the Character, and not any internal Cooldowns spells have.

Frames13121110987
FCR09203763105200

Increased Attack Speed (IAS)

Increased Attack Speed speeds up your attack animations. Weapon Bases have different IAS Breakpoints. Reach the 174% IAS Breakpoint on the Standard Build. Consult the d2planner for other bases.

Phase Blade

Frames1514131211101098
Werebear IAS0516325495142174414

Griswold's Redemption

Frames18151413121110109
Werebear IAS018304872109187292377

Faster Hit Recovery (FHR)

Faster Hit Recovery increases survivability. Aim for at least the 60% FHR Breakpoint on Weapon-Swap. Since a Werebear's attacks are uninterruptible, this stat is more important while using Teleport as a Sorceress.

Frames15141312111098765
FHR059142030426086142280

Faster Block Rate (FBR)

Reach the 27% Faster Block Rate Breakpoint using Guardian Angel. Since a Werebear's attacks are uninterruptible, this stat is more important while using Teleport as a Sorceress.

Frames987654
FBR0715274886

Hardcore

For all Hardcore gameplay, your primary focus is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.

The Bear Sorceress can become Hardcore viable with key changes to your Gear. Review the changes below before building this character in Hardcore, as some of these changes differ significantly from the Standard Build.

Gear Changes

  • Damage Reduction: String of Ears or Verdungo's Hearty Cord are the best options for having % Damage Reduction on a Hardcore Bear Sorceress.
  • Maximum Life/Mana: Because this build struggles to reach high % Damage Reduction, it is highly recommended (even more so than on most Hardcore builds) to use as many Life-granting Charms as possible. Life + Mana Charms are especially desirable for taking advantage of the buffs provided by both Werebear and Energy Shield. Also, make sure to pre-buff Battle Command and Battle Orders with Call to Arms for massive boosts to both Life and Mana if possible.
  • Stacking Resistances: Stack your Fire/Lightning/Cold Resistances beyond the Guardian Angel-granted maximum values of 90 each (190 total in Hell). Stacking 85 additional Resistances in Hell completely negates the Conviction Aura of any Elite Boss or the Oblivion Knight's Lower Resist Curse. Beware of encountering both at the same time! Consider the primary damage type(s) of the monsters in the area you want to farm. Boots, Jewels, Jewelry, and Charms are ideal sources of Resistances on this build.
  • Lightning Absorb: Equip Thundergod's Vigor when farming or Teleporting through an area where Burning Souls are able to spawn such as Worldstone Keep/Throne of Destruction. With 90% Lightning Resistance made possible by Guardian Angel, however, Thundergod's Vigor is optional.

    See the "Hardcore" Build Variant below for additional suggestions and visuals.

Build Variants

Standard

Setup

This is the Standard Best in Slot (BiS) Bear Sorceress featured in the beginning of the guide. It is the balanced "jack-of-all-trades" version, capable of performing the most tasks well. This variant is the point of comparison for all other variants. It carefully balances Damage, Magic Find, Defensive Stats, and Teleport mobility. Crack of the Heavens and Flame Rift increase your damage against their respective Immunities. This setup reaches the 63% Faster Cast Rate Breakpoint on Weapon-Swap.

Mercenary

The Standard Bear Sorceress uses an Act 2 Holy Freeze Mercenary with Infinity, Fortitude, and Andariel's Visage socketed with a Ruby Jewel of Fervor.

Skills

Put 1 Skill Point into each of the following Skills:
1. Static Field
2. Telekinesis (Max Last)
3. Teleport
4. Energy Shield
5. Frozen Armor

Max out the following Skills in this order:
1. Lightning Mastery
2. Enchant
3. Warmth
4. Fire Mastery
5. Telekinesis

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate 100 Stat Points into Energy to shore up the effectiveness of Energy Shield. Then allocate enough Strength to wear your gear and enough into Dexterity to achieve maximum Chance to Block (75%). Put all remaining Stat Points into Vitality.

Ubers

Setup

The Ubers variant specializes in defeating the Uber Bosses, including mini-Ubers such as Lilith. Crushing Blow, Open Wounds, Damage Reduction, Resistances, and Life are priority stats on this setup. A Gemmed Phase Blade socketed with Scintillating Jewels of Fervor provides much needed All Resistances, while String of Ears provides additional Damage Reduction. Goblin Toe provides additional Crushing Blow, which is especially helpful against Uber Mephisto. Thundergod's Vigor and stacked Lightning Resistance allows this build to tank Uber Mephisto. Pre-buff Fade with Treachery and Battle Command/Battle Orders with Call to Arms for massive boosts to survivability. Pre-buffing Enchant (see "Gear Options" above) makes toppling the Ubers even easier. You only achieve the 37% Faster Cast Rate Breakpoint on Weapon-Swap for casting Teleport on this variant.

Crack of the Heavens breaks Uber Mephisto's Lightning Immunity, allowing you to deal more damage to him. Flame Rift breaks Uber Baal's and Pandemonium Diablo's Fire Immunity, allowing you to deal more damage to them. Use Resistance Charms to counteract their negative effects. Using a Lower Resist Charge Wand before transforming into a Werebear enables you to maximize your damage output against all of the Uber Bosses, particularly Uber Mephisto.

Mercenary

All of the Bear Sorceress variants use an Act 2 Holy Freeze Mercenary with Infinity, Fortitude, and Andariel's Visage socketed with a Ruby Jewel of Fervor.

Skills

Put 1 Skill Point into each of the following Skills:
1. Static Field
2. Telekinesis (Max Last)
3. Teleport
4. Energy Shield
5. Frozen Armor

Max out the following Skills in this order:
1. Lightning Mastery
2. Enchant
3. Warmth
4. Fire Mastery
5. Telekinesis

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear all of your gear and enough into Dexterity to achieve maximum Chance to Block (75%). Put all remaining Stat Points into Vitality.

Hardcore

Setup

For the Hardcore mode variant, aim for having decent Damage Reduction and maximum Chance to Block (75%) to guard against taking extreme amounts of Physical Damage. Overcap your Resistances beyond the 90% cap provided by Guardian Angel to counteract hostile Conviction or Lower Resist. If using Sunder Charms, prioritize the appropriate defensive stats to counteract their negative effects. Pre-buffing Battle Command and Battle Orders with Call to Arms is highly advised for Hardcore. We only achieve the 37% Faster Cast Rate Breakpoint on Weapon-Swap for casting Teleport on this variant. Consult the "Hardcore" section for more detailed information.

Mercenary

All of the Bear Sorceress variants use an Act 2 Holy Freeze Mercenary with Infinity, Fortitude, and Andariel's Visage socketed with a Ruby Jewel of Fervor.

Skills

Put 1 Skill Point into each of the following Skills:
1. Static Field
2. Telekinesis (Max Last)
3. Teleport
4. Energy Shield
5. Frozen Armor

Max out the following Skills in this order:
1. Lightning Mastery
2. Enchant
3. Warmth
4. Fire Mastery
5. Telekinesis

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate 50 Stat Points into Energy to shore up the effectiveness of Energy Shield. Then allocate enough Strength to wear your gear and enough into Dexterity to achieve maximum Chance to Block (75%). Put all remaining Stat Points into Vitality.


Video Guide

Video Guide by DarkHumility

Summary

  • The Bear Sorceress requires a Beast and both a Dream Helmet and Dream Shield at a "Bear" minimum. An Infinity on the Mercenary is needed to give this build its insane power.
  • Achieve maximum Chance to Block (75%) with the help of Guardian Angel to take advantage of the fact that your Attacks cannot be interrupted as a Werebear.
  • Remember to cast Enchant, Frozen Armor, and Energy Shield on your + to Skills-granting Weapon-Swap prior to Teleporting and transforming into a Werebear.
  • Teleport on Weapon-Swap using your Spirit for improved Faster Cast Rate.
  • The Bear Sorceress can farm virtually anything. With both good Magic Find and absurdly high Lightning-Fire hybrid Damage, this build dominates practically every Farming Spot, including Terror Zones. Even farming Uber Bosses for Hellfire Torches is highly effective on this build.

We hope you enjoy this build! Spank the game at lightning speed with this one-shot wonder! Just remember...she isn't a cuddly teddy bear. She's ferocious!

Good luck!


Credits

Written by DarkHumility
Reviewed by MacroBioBoi


Changelog

Oct 5th 2022
Updated to Patch 2.5 Added Sunder Charm and Terror Zone sections

Sep 16th 2022
Updated to Patch 2.4