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Blizzard Sorceress Guide

Blizzard Sorceress

Introduction

The Blizzard Sorceress is one of the most well-rounded characters to start your journey in Diablo 2 Resurrected. With little item investment, the Blizzard Sorceress is capable of destroying Andariel, Mephisto and Pindleskin, some of the most popular bosses for solo farming. Teleport with a decent Faster Cast Rate Breakpoint gets you there in no time. The Blizzard Sorceress has low survivability, but is unrivaled as the best Ladder Starter with her speed and versatility.

Blizz Sorc has great Crowd Control with all the Cold Damage to Chill or Freeze enemies. Additionally, as of Patch 2.4, Energy shield is a much more viable option for survivability with the changes to the Mana Burn Affix on Elite Groups, making her even more tanky.

Ideal Standard Setup

Blizzard

Glacial Spike

Teleport

Static Field

This build guide assumes you have a Character at Level 75 before transitioning to it. It follows the progression of our Sorceress Leveling Guide and our General Leveling Strategies to reach Level 75.

Inexpensive Build
Best Ladder Starter ✔
Fast Paced Playstyle ✔
Stacks A Lot of Magic Find

Lots of Endgame Gear Options ✔

❌ Very Squishy
Noticable Learning Curve
Slow Against Cold Immunes

❌ Requires Kiting Against Mobs
Specific Breakpoints Are Crucial


Sunder Charm Setup

Patch 2.5 introduces a new way of breaking Immunities: Sunder Charms. Any enemy that would be Immune to your damage type is instead reduced to 95% Resistance, before any other Resistance reductions apply. (e.g. Conviction, Lower Resist) The Charm also reduces YOUR Resistance against the sundered damage type! Check out our post on Sunder Charms to learn more about these new Charms. The following setup uses Cold Rupture, allowing you to farm anywhere you want.

Sunder Charm Setup

Gear Changes

To optimize this Sunder Charm you need as much -% Enemy Cold Resistance as possible. Use Cold Mastery and equip Death's Fathom and Nightwing's Veil.

Counteract the negative effect of Cold Rupture with Rare Ring and Sapphire Small Charm of Vita.


Terror Zones

The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build on the Starter or Budget setup. With the Sunder Charm Setup, more Terror Zones become accessible. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.

Best

The Secret Cow Level - High Density, No Immunities
Tal Rasha's Tombs - High Density, Skip Cold Immune Monsters, Many Elite Groups
Chaos Sanctuary - Quick Access, Many Elite Groups, High Density
Travincal - Quick Access, Council Members
Tristram - Quick Access, Many Elite Groups

Worst

Pit - Immunities, High Physical Damage
Claw Viper Temple - Immunities, High Physical Damage, Slow Access
Act 3 Sewers - Trash Mobility, Low Density, Few Elite Groups
Frigid Highlands - Low Density, Immunities, Immunities
Crystalline Passage + Frozen River - Immunities, High Physical Damage, High Elemental Damage


Skills

Put 1 Skill Point into each of the following Skills:
1. Warmth
2. Static Field
3. Telekinesis
4. Teleport
5. Frozen Armor
6. Cold Mastery
7. Fire Mastery

Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. Hydra

Use the Scroll Bar to see Skill Point Progression

Damage

Blizzard* is your main Damage Skill. Icy spikes drop within a square on your targeted area. Cast this skill ahead of enemies, so they have to move through it. Note: Blizzard has a cooldown that can not be reduced by any means.

Ice Blast* shoots a medium-sized projectile that deals Cold Damage to the target it explodes on. Use this for additional damage on a single target during the cooldown of Blizzard.

Glacial Spike* shoots an arrow shaped ice projectile. The projectile explodes on impact, dealing damage and Freezing enemies in a small area. Use this to deal additional damage and freeze groups of enemies.

Hydra* summons a 3-headed pet on the targeted location that spits out fire bolts. The Skill lasts for 10 Seconds and you can have up to 6 at a time. Invest your final Skill Points into this Skill to deal with Cold Immune enemies.

* Faster Cast Rate Skills (FCR)

Utility

Teleport* allows you to travel large distances quickly, and go through gaps and walls. This is what gives the Sorceress a huge advantage early on.

Telekinesis* allows you to interact with objects from a distance to save time. It can be used on your Stash, Waypoints, Portals, and utility items (Potions, Scrolls, etc.). You can also use it to Knockback mobs and keep them stunned.

Static Field* deals Lightning Damage equal to 25% of the enemy’s current Life. It can only bring a monster’s Life down to 1 in Normal, 33% in Nightmare and 50% in Hell. Use it on Cold Immune mobs and bosses with high Life pools.

Frozen Armor* Freezes any enemies who use melee attacks on you. Ranged monsters are not affected by this at all.

Enchant* grants your targeted allies with an additional Fire Damage buff for a duration. Only works for 1/3 of the value for ranged attacks.

Warmth* gives you some passive Mana Regeneration. It doesn't amount to much, but it's only a 1 Skill Point Investment.

Frost Nova* explodes a ring of ice around you, chilling targets in range. This Skill can be used in niche situations to buy more time for your next move.

Cold Mastery* boosts the Cold Damage dealt to all of your enemies by piercing their Cold Resistances.

* Faster Cast Rate Skills (FCR)
* Skills that do NOT utilize either IAS or FCR


Attributes

Note: This section provides you with the standard Stat Point allocation. Build Variants can require a different allocation!

Strength

Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.

Dexterity

Allocate enough Stat Points into Dexterity to equip all of your gear. Take into account how much Dexterity your gear provides when equipped.

Vitality

Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.

Energy

Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.


Essentials

Gear Options

While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal, so you can easily identify the Most Important Stats on them.

Hover over any Item to see a pop-out with the full Item description.

Gear/Base Notes: Any Items with specialized or niche uses have a superscript that refers here.
1) Tal Rasha's Lidless Eye is recommended exclusively in combination with other Tal Rasha pieces.

SlotItem OptionsDesirable Stats
WeaponHeart of the Oak
Obsession Archon Staff
Spirit
The Oculus
Death's Fathom
Wizardspike
Tal Rasha's Lidless Eye1
+x to All Skills
+x to Sorceress Skills

+x% Faster Cast Rate
+x% Faster Hit Recovery
+x to Hydra [Sorceress Only]
+x to Blizzard [Sorceress Only]
+x to Energy Shield [Sorceress Only]
+x% to Cold Skill Damage
+x to Attribute
Increase Maximum Life x%
+x to Mana
X Resist +x%
x% Better Chance of Getting Magic Items
Off-HandSpirit Monarch
Rhyme
Ancients' Pledge
Stormshield
+x to All Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery
x% Increased Chance of Blocking
+x to Attribute
+x Mana
X Resist +x%
+x Magic Absorb
Damage Reduced by x%
x% Better Chance of Getting Magic Items
Weapon-SwapCall to Arms Crystal Sword
Memory Battle Staff
Gull
Blade of Ali Baba
Wand of Lower Resistance
+x to All Skills
+x to battlecommand
+x to battleorders
+x to battlecry
+x to Hydra [Sorceress Only]
+x to Fire Mastery [Sorceress Only]
+x to Energy Shield [Sorceress Only]
x% Better Chance of Getting Magic Items
Level x Lower Resist [x/x Charges]
Off-Hand-SwapSpirit Monarch
Rhyme
Magic Find Monarch
+x to All Skills
+x% Faster Cast Rate
X Resist +x%
x% Better Chance of Getting Magic Items
HelmetsLore
Crown of Ages
Harlequin Crest
Tal Rasha's Horadric Crest
Rare Diadem
Gemmed Mask
+x to All Skills
+x to Sorceress Skills

+x% Faster Cast Rate
+x% Faster Hit Recovery
+x Life
+x Mana
X Resist +x%

Damage Reduced by x%
x% Better Chance of Getting Magic Items
Body ArmorChains of Honor
Stealth
Skin of the Vipermagi
Ormus' Robes
Skullder's Ire
Tal Rasha's Guardianship
+x to All Skills
+x% Faster Cast Rate
+x% to Cold Skill Damage
+x to Attribute
X Resist +x%
x% Better Chance of Getting Magic Items
GlovesMagefist
Chance Guards
Trang-Oul's Claws
Magic Gloves
+x% Faster Cast Rate
Regenerate Mana x%
X Resist +x%
x% Better Chance of Getting Magic Items
BeltsArachnid Mesh
Goldwrap
Snowclash
Verdungo's Hearty Cord
Tal Rasha's Fine-Spun Cloth
Immortal King's Detail
Magic Belt
+x to All Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery

+x to Blizzard [Sorceress Only]
+x to Glacial Spike [Sorceress Only]
+x to Attribute
Increased Maximum Life x%
+x% to Maximum Cold Resist
X Resist +x%
+x Cold Absorb
Damage Reduced by x%
x% Better Chance of Getting Magic Items
BootsWar Traveler
Sandstorm Trek
Waterwalk
Aldur's Advance
Rare Boots
Magic Boots
+x% Faster Run/Walk
+x% Faster Hit Recovery
+x to Attribute
+x to Life
X Resist +x%
x% Better Chance of Getting Magic Items
AmuletsMara's Kaleidoscope
Tal Rasha's Adjudication
Caster Crafted Amulet
Magic Amulet
Magic Amulet
+x to All Skills
+x to Cold Skills [Class Only]
+x to Sorceress Skills
+x% Faster Cast Rate

+x to all Attributes
+x Life
X Resist +x%
RingsThe Stone of Jordan
Bul-Kathos' Wedding Band
Nagelring
Dwarf Star
Rare Ring
Magic Ring
Magic Ring
+x to All Skills
+x% Faster Cast Rate

+x Life
+x Mana
X Resist +x%
Fire Absorb x%
Magic Damage Reduced by x
x% Better Chance of Getting Magic Items
CharmsGrand Charm
Large Charm
Small Charm
+x to Cold Skills [Sorceress Only]
+x % Faster Run / Walk
+x% Faster Hit Recovery
+x to Attribute
+x Life
X Resist +x%
x% Better Chance of Getting Magic Items
Unique CharmsGheed's Fortune
Hellfiretorch (Sorceress)
Annihilus
Cold Rupture
Monster Cold Immunity Is Sundered
+x to All Skills
+x to Sorceress Skill Levels
+x to all Attributes
All Resistances +x

x% Better Chance of Getting Magic Items
Reduces all Vendor Prices x%

Farming Spots

The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to immunities or bad layouts.

Anything that has a in the "Starter" column can be farmed with the Starter Variant.

Act 1

AreaStarterRewards
MausoleumAll Item Types
Max Area Level
Leveling
The Countess-Runes
Key of Terror
AndarielUniques
Sets
Jewelry
The Secret Cow LevelRunes
Runeword Bases
Charms / Gems / Jewels

Act 2

AreaStarterRewards
Stony TombsAll Item Types
Max Area Level
Leveling
Ancient TunnelsAll Item Types
Max Area Level
Leveling
Arcane Sanctuary
(Specters/Super Chests)
-Runes
Charms / Gems / Jewels
Jewelry
SummonerKey of Hate

Act 3

AreaStarterRewards
Arachnid LairAll Item Types
Max Area Level
Lower KurastRunes
Runeword Bases
Charms / Gems / Jewels
Jewelry
Travincal-Gearing
Runes
Charms / Gems / Jewels
Gold
MephistoUniques
Sets

Act 4

AreaStarterRewards
River of Flame-All Item Types
Max Area Level
Leveling
Chaos Sanctuary-All Item Types
Max Area Level
Leveling
Diablo-Uniques
Sets
Leveling (Level 97-99)

Act 5

AreaStarterRewards
PindleskinGearing
Gold
Leveling
Nihlathak-Key of Destruction
Leveling
(Level 97-99)
Worldstone Keep / Throne of Destruction-All Item Types
Max Area Level
Leveling
Baal / Waves-Uniques
Sets
Max Area Level
Leveling
(Baal for Level 97-99)

Mercenary

Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.

Act 2 Desert Mercenary

The Act 2 Desert Mercenary is hired from Greiz.
He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. 
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.

Might, Infinity

Infinity, Might

Use a Desert Mercenary with Might Aura to deal with enemies that are immune to your main damage source.
Equip him with Infinity to reduce enemy Resistances and Defense with Conviction Aura, drastically boosting damage.

Gear Progression

Early-GameMid-GameEnd-Game
Insight
(Any Polearm)
Insight
(Elite Polearm)
Infinity Giant Thresher
Smoke
(Any Body Armor)
Treachery
(Any Body Armor)
Fortitude
(Body Armor, 700++ Base Defense)
Any Helmet
with Resistance / Life
Tal Rasha's Horadric CrestAndariel’s Visage
(preferably Ethereal)

The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.

If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. Keep that in mind and decide if the Mercenary is currently worth the cost.

Playstyle

General

  • Cast Frozen Armor prior to entering combat situations to maintain its duration.
  • Use Teleport to reposition yourself and your Mercenary. Your Mercenary stands a better chance of staying alive and taking on Cold Immunes when using Teleport. He can act as a first line of defense after you Teleport, catching incoming damage you would have taken otherwise.
  • Use Telekinesis to activate Waypoints, use Town Portals, open your stash and pick up utility items (Potions, Scrolls, ect.) from a distance. These small-time savers add up. It also afflicts Knockback to enemies and keeps them stunned. Use it to keep Cold Immune enemies stunned while your Mercenary takes them down.
  • Cast Blizzard between yourself and melee enemies to force them to walk through the Area of Effect, dealing more damage and slowing them down.
  • Cast Blizzard directly on top of ranged monsters and kite them through it for more damage.
  • Against dangerous groups of mobs, use Glacial Spike to Freeze mobs and deal Area of Effect (AOE) Damage.
  • Use Ice Blast to deal damage to single target bosses or mobs.
  • Use Static Field to bring down monster Life quickly. This is great for Bosses that are not Lightning Immune.
  • Before your target dies, switch to your setup with more x% Better Chance of Getting Magic Items. This is especially beneficial for bosses!
  • Don't stand too close to your enemies as this build is squishy and can either get stuck in Faster Hit Recovery or die.
  • Avoid killing mobs over non-walkable terrain if possible, as they won't drop items.

Immunities

  • Keep enemies stunned with Telekinesis while your Mercenary deals damage.
  • Use Hydra against Cold Immunes and bosses
  • If you do not have Infinity equipped on your Mercenary, purchase a Lower Resist Charge Wand from Nightmare Drognan. This is great against some Immunes and highly Resistant monsters. Recharge it at a repair merchant or the Chipped Gem + Ort Rune Horadric Cube recipe.
  • Cold Rupture breaks ALL Cold Immune monsters and brings them to 95% resistance. Pair this with Cold Mastery.

Late-Game

  • At the beginning of each run, buff yourself by swapping to Call to Arms and cast Battle Command 2 times, followed by Battle Orders. Then swap back to your main setup and cast Frozen Armor. Make sure these buffs stay active all the time, as they are essential to your survivability. 
  • At higher levels, use Hydra against Cold Immunes and bosses combined with your Infinity Mercenary to take them out quickly. You can even Enchant him for additional damage and Attack Rating!

Breakpoints

Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.

Faster Cast Rate (FCR)

Faster Cast Rate speeds up your casting animation for spells. Aim for the 63 or 105% FCR Breakpoint. Note: FCR only controls the animation speed of the Character, and not any internal Cooldowns spells have.

Frames13121110987
FCR09203763105200

Faster Hit Recovery (FHR)

Faster Hit Recovery increases survivability. Aim for at least the 60% FHR Breakpoint.

Frames15141312111098765
FHR059142030426086142280

Hardcore

For all Hardcore gameplay, your primary focus is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.
This build can become Hardcore viable with key changes to the Skills, Stat Point allocation, and items. Review the changes below before building this character, as they may differ significantly from the normal build. See the "Hardcore" Variant for an example.

Stat Point Changes

  • We put enough into Strength to wear gear, as well as enough Stat Points into Dexterity to maintain 50% Chance to Block with Stormshield. Everything else just goes into Vitality.

Skill Point Changes

  • Add points into Energy Shield for additional survivability or use a Staff with Energy Shield Staff Mods like Memory Battle Staff or Obsession Archon Staff.

Item Changes

  • Be sure to keep your Resistances over capped with up to 135% additional Resistance against things like Conviction and Lower Resist.
  • Crown of Ages
  • Stormshield
  • Sandstorm Trek
  • Verdungo's Hearty Cord
  • The Oculus is generally dangerous because of it's x% Chance to cast Level 1 Teleport when struck. Some options here are either Death's Fathom or Heart of the Oak

Build Variants

Starter

Setup

The Blizzard Sorceress is strong enough to rely on a few key Runewords. Priority Stats:

Our Spirit, Stealth, Lore, and Ancients' Pledge make up the core of this build. This gives us the core Stats we need to successfully farm any of the "Starter" indicated Farming Spots.

Mercenary

Focus on giving your Mercenary Resistances and Life. Insight is a pretty easy Runeword to farm that gives a great amount of damage and Quality of Life with Meditation. Get the Might Aura Mercenary for extra damage against Cold Immunes.

Skills

Put 1 Skill Point into each of the following Skills:
1. Warmth
2. Static Field
3. Telekinesis
4. Teleport
5. Frozen Armor

Max out the following Skills in this order:
1. Blizzard
2. Cold Mastery (Only up to 100% Pierce with gear)
3. Glacial Spike
4. Ice Blast
5. Ice Bolt

Attributes

Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put the remaining Stat Points into Vitality.

Standard

Setup

Focus on + to Skills, Cold Skill Damage, and Magic Find. Important Breakpoints: 63% or 105% FCR and at least 60% FHR. Another variant to the Standard setup uses: Chains of Honor, Magefist, Arachnid Mesh, and The Stone of Jordan. Use Cold Rupture instead of Chilling Grand Charm of Vita to enable farming of any monster.

Mercenary

Might Aura Mercenary works well for extra damage against Cold Immunes. Infinity Giant Thresher pierces Resistances and even breaks some Cold Immunities. Andariel's Visage, and Fortitude provide the remaining damage and survivability needed.

Skills

Put 1 Skill Point into each of the following Skills:
1. Warmth
2. Static Field
3. Telekinesis
4. Teleport
5. Frozen Armor
6. Cold Mastery
7. Fire Mastery

Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. Hydra

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to equip your gear. Put the remaining Stat Points into Vitality.

Magic Find

Setup

Sacrifice damage for x% Better Chance of Getting Magic Items (MF). Kill as many Elite groups as possible on a lower player count. Important Breakpoints: 105% FCR and at least 60% FHR. Before your targets die, swap to Gemmed Superior Monarch with 4 Ist Runes for additional MF. If you need more damage, replace the Shimmering Small Charm of Good Luck with Chilling Grand Charm of Vita. Use Cold Rupture instead of Chilling Grand Charm of Vita to enable farming of any monster.
Note: If you need to get back to town, we use the Scroll of Town Portal on the Belt.

Mercenary

The Mercenary can either go for the standard Variant or maximize the amount of x% Better Chance of Getting Magic Items. When your Mercenary kills something, his MF and your MF stack together. Use this setup if you want to utilize this mechanic.

Skills

Put 1 Skill Point into each of the following Skills:
1. Warmth
2. Static Field
3. Telekinesis
4. Teleport
5. Frozen Armor
6. Cold Mastery
7. Fire Mastery

Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. Hydra

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to equip your gear. Put the remaining Stat Points into Vitality.

Set Build

Setup

The Set build, Tal Rasha's Wrappings, is fairly cheap, with the most expensive items being Tal Rasha's Guardianship and Tal Rasha's Adjudication. It is fairly well-rounded and your character glows, what more could you ask for! Important Breakpoints: Reach 86% FHR and 105% FCR. Obtain an additional 6% FHR from Charms, along with the full Tal's set and Spirit Monarch. Use Cold Rupture instead of Chilling Grand Charm of Vita to enable farming of any monster.

Mercenary

Might Aura Mercenary works well for extra damage against Cold Immunes. Infinity Giant Thresher pierces Resistances and even breaks some Cold Immunities. Andariel's Visage, and Fortitude provide the remaining damage and survivability needed.

Skills

Put 1 Skill Point into each of the following Skills:
1. Warmth
2. Static Field
3. Telekinesis
4. Teleport
5. Frozen Armor
6. Cold Mastery
7. Fire Mastery

Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. Hydra

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to equip your gear. Put the remaining Stat Points into Vitality.

Damage

Setup

This is the ultimate "glass cannon," with max damage at the cost of survivability. Our greatest defense is our offense with this setup. Important Breakpoints: Reach 86% FHR and 105% FCR. The most important items to help us dish out damage are Death's Fathom, Nightwing's Veil, and Ormus' Robes. Alternatively, you can use the new Obsession Archon Staff Runeword with a sick base, but it does not have quite the same DPS even with the extra Staff Mods.
Note: If you need to get back to town, we use the Scroll of Town Portal on the Belt. Use Cold Rupture instead of Chilling Grand Charm of Vita to enable farming of any monster.

Mercenary

Might Aura Mercenary works well for extra damage against Cold Immunes. Infinity Giant Thresher pierces Resistances and even breaks some Cold Immunities. Andariel's Visage, and Fortitude provide the remaining damage and survivability needed.

Skills

This skill tree gives you more Cold Damage at the cost of being able to utilize Fire Damage.

Put 1 Skill Point into each of the following Skills:
1. Warmth
2. Static Field
3. Telekinesis
4. Teleport
5. Frozen Armor
6. Cold Mastery

Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. Frozen Orb
6. Cold Mastery

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to equip your gear. Put the remaining Stat Points into Vitality.

Hardcore

Setup

This variant focuses on staying alive. It obtains the maximum of Damage Reduction (50%) while stacking Life. Important Breakpoints: Reach 86% FHR and 63% FCR. Add extra Dexterity to aim for 50% Chance to Block. The most impactful items for a build like this are Stormshield, Crown of Ages, Sandstorm Trek and Verdungo's Hearty Cord. Use Cold Rupture Grand Charm instead of Chilling Grand Charm of Vita to enable farming of any monster.

Mercenary

Might Aura Mercenary works well for extra damage against Cold Immunes. Infinity Giant Thresher pierces Resistances and even breaks some Cold Immunities. Andariel's Visage, and Fortitude provide the remaining damage and survivability needed.

Skills

Optional: Spec into Energy Shield to boost survivability, or use an item with +x to Energy Shield [Sorceress Only] such as Memory. Otherwise, we use the Standard Skill Tree.

Put 1 Skill Point into each of the following Skills:
1. Warmth
2. Static Field
3. Telekinesis
4. Teleport
5. Frozen Armor
6. Cold Mastery
7. Fire Mastery

Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. Hydra

Use the Scroll Bar to see Skill Point Progression

Attributes

Put enough Stat Points into Strength to wear your gear, Dexterity to reach 50% Chance to Block, and the remaining Stat Points into Vitality.

Uber

Setup

The Blizzard Sorceress is now one of the best ways to kill the Uber Bosses as a Sorceress. This build REQUIRES Cold Rupture to work! We focus on having as much Damage Reduction as we can while over stacking Resistance for Mephisto's level 20 Conviction and a large Life pool. Important Breakpoints: Reach 30% FHR and 63 FCR.

Note: You can use the Mercenary's Fade from Treachery Archon Plate to help with both Resistance and Damage Reduction.

Playstyle

  • Separate all bosses from all other dangers as well as you can by either clearing the area or dragging them away.
  • Use Lower Resist at all times against bosses from Wand of Lower Resistance to optimize damage.
  • Use Static Field to get bosses down to half of their Life.
  • Trap bosses with Bone Prison from Marrowwalk.
  • Spam Blizzard and Ice Blast until they are dead!
  • Try to keep the Mercenary alive for both the x% Chance of Crushing Blow procs and the Conviction Aura to take out the bosses faster.
  • Buff your Mercenary with Enchant to provide him with additional Attack Rating.

Mercenary

This setup for your Mercenary is a little different but aims to use x% Chance of Crushing Blow from Guillaume's Face, Fade from Treachery Archon Plate, and Conviction from Infinity Giant Thresher. Might Aura works great for extra Physical Damage.

Skills

Put 1 Skill Point into each of the following Skills:
1. Warmth
2. Static Field
3. Telekinesis
4. Teleport
5. Frozen Armor
6. Enchant
7. Fire Mastery

Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. Cold Mastery

Use the Scroll Bar to see Skill Point Progression

Attributes

Put enough Stat Points into Strength to wear your gear, Dexterity to reach 50% Chance to Block, and the remaining Stat Points into Vitality.


Video Guide


Mechanics

Teleport

  • Teleport instantly moves you to a selected square on the visible screen in which you can stand. The game will try to to place you within a small radius around your cursor even if it would be impeded normally.
  • Teleport is not obstructed by walls or other impediments but can fail if your cursor is not completely past them when cast. Your Mercenary and Minions are teleported with you, while traps are not.
  • Certain Minions in large quantities can become “stuck” in position after teleporting. Move away from that position to give them the chance to spread out.
  • You can “extend” the visible screen by opening UI-windows like the Inventory or the Character screen. This allows your cursor to reach further for a longer distance Teleport. Hold down Teleport and drag your mouse to the edge of your screen.
  • The Mana cost of Teleport decreases with additional Skill Levels down to 1 Mana per cast.
  • You can use “ESC” to open the menu in single player to pause the game after a Teleport to determine if you are safe.

Blizzard

  • The speed of this Skill is based on Cast Rate.
  • Creates a damaging blizzard in a circle centered on cursor location when the Skill is cast.
    • The circle's Radius: 4.66 yards
  • Size 2 shards begin to fall every 4 frames (0.16 seconds) for the entire duration of the blizzard.
    • A Size 2 target will be hit by 3 shards on average per blizzard.
  • Next Hit Delay: 1.8 seconds
  • Duration: 4 seconds
  • Cold Length (Frames): 100
  • Mana Cost Scaling: 22 + sLVL
Scaling
Skill Level1-89-1617-2223-28>28
Min Cold Damage15 * slvl + 3030 * slvl - 9045 * slvl - 33055 * slvl - 55065 * slvl - 830
Max Cold Damage16 * slvl + 5931 * slvl - 6146 * slvl - 30156 * slvl - 52166 * slvl - 801
Synergies
  • Synergies add +% Cold Damage = 5 * (icebolt.blvl + iceblast.blvl + glacialspike.blvl)

IceBlast

  • The speed of this Skill is based on Cast Rate.
  • Launches a bolt that deals Cold Damage and Freeze Length on collision with a hostile target.
  • Freeze Length (Frames): 70 + (5 * sLVL)
  • Mana Cost Scaling: 5.5 + 0.5 * sLVL
Scaling
Skill Level1-89-1617-2223-28>28
Min Cold Damage7 * slvl + 114 * slvl - 5521 * slvl - 16728 * slvl - 32135 * slvl - 517
Max Cold Damage7.5 * slvl + 4.514.5 * slvl - 51.521.5 * slvl - 163.528.5 * slvl - 317.535.5 * slvl - 513.5
Synergies
  • Synergies add +% Cold Damage = 8 * (icebolt.blvl + blizzard.blvl + frozenorb.blvl)
  • Synergies add +% Freeze Length = 10 * glacialspike.blvl

Glacial Spike

  • The speed of this Skill is based on Cast Rate.
  • Launches a bolt that deals Cold Damage and Freeze Length on collision, then explodes, dealing Cold Damage and Freeze Length to hostile targets in a 2.66 yard Radius.
  • Freeze Length (Frames): 47 + 3 * sLVL
  • Mana Cost Scaling: 9.5 + 0.5 * sLVL
Scaling
Skill Level1-89-1617-2223-28>28
Min Cold Damage7 * slvl + 913 * slvl - 3914 * slvl - 5515 * slvl - 7716 * slvl - 105
Max Cold Damage7.5 * slvl + 16.513.5 * slvl - 31.514.5 * slvl - 47.515.5 * slvl - 69.516.5 * slvl - 97.5
Synergies
  • Synergies add +% Cold Damage = 5 * (icebolt.blvl + iceblast.blvl + frozenorb.blvl)
  • Synergies add +% Freeze Length = 3 * blizzard.blvl

Summary

  • Craft an Insight for your Mercenary early on to solve your Mana problems.
  • Master the use of Telekinesis to save time.
  • Allocate enough Strength to wear your gear, then put the rest into Vitality.
  • Keep a safe distance in combat and pay attention to the enemy’s positioning, movements, and Auras. Use Glacial Spike in dangerous situations or against large amounts of mobs.
  • Kite enemies through Blizzard to maximize damage.
  • Keep your Frozen Armor up, along with Battle Command, and Battle Orders if you have made Call to Arms.
  • It is optional to use Energy Shield for additional survivability, especially on Hardcore.
  • Use Hydra and your Mercenary against Cold Immunes and bosses.
  • Have fun!

We hope you enjoy this build! It is fun and rewarding, especially once you practice it. There is nothing like staring down your frozen enemies at close range and turning them into tiny ice cubes!

Good luck!


Credits

Written by BTNeandertha1
Reviewed by Lexyu


Changelog

Sep 12th 2022
Updated to Patch 2.5 - Added Sunder Charm and Terror Zone Sections - Added Gear Options - Updated Build Variants - Added Uber Variant - Updated Playstyle

Apr 19th 2022
Updated to Patch 2.4 - Changed Fire Ball to Hydra throughout the guide - Added 1 Point Enchant - Added Obsession Runeword in Gear Options - Added Energy Shield Recommendations - Added Farming Spots