Blizzard Sorceress Guide
Last Updated:February 12, 2025|Changelog
The Blizzard Sorceress is one of the most well-rounded characters to start your journey in Diablo 2 Resurrected. With little item investment, the Blizzard Sorceress is capable of destroying Andariel, Mephisto and Pindleskin, some of the most popular bosses for solo farming. Teleport with a decent Faster Cast Rate Breakpoint gets you there in no time. The Blizzard Sorceress has low survivability, but is unrivaled as the best Ladder Starter with her speed and versatility.
Blizz Sorc has great Crowd Control with all the Cold Damage to Chill or Freeze enemies. In Patch 2.5, the Blizzard Sorceress was the absolute queen of Terror Zones, as she was able to farm everywhere without any issues.
Patch 2.6 slows her down a little on that front by reducing the cold mastery effectiveness to 1/5 against monsters that have their Immunity broken.
This build guide assumes you have a Character at Level 75 before transitioning to it. It follows the progression of our Sorceress Leveling Guide and our General Leveling Strategies to reach Level 75.
Inexpensive Build ✔
Best Ladder Starter ✔
Fast Paced Playstyle ✔
Stacks A Lot of Magic Find ✔
Lots of Endgame Gear Options ✔
❌ Very Squishy
❌ Noticable Learning Curve
❌ Slow Against Cold Immunes
❌ Requires Kiting Against Mobs
❌ Specific Breakpoints Are Crucial
Sunder Charm Setup
Patch 2.5 introduced a new way of breaking Immunities: Sunder Charms. Any enemy that would be Immune to your damage type is instead reduced to 95% Resistance, before any other Resistance reductions apply. (e.g. Conviction, Lower Resist) The Charm also reduces YOUR Resistance against the sundered damage type! Check out our post on Sunder Charms to learn more about these new Charms. The following setup uses Cold Rupture, allowing you to farm anywhere you want.
With Patch 2.6, Cold Mastery is only 1/5th effective, after this Immunity breaking mechanic.
Gear Changes
To optimize this Sunder Charm you need as much -% Enemy Cold Resistance as possible. Use Cold Mastery and equip Death's Fathom and Nightwing's Veil on your Main Swap. Switch to your Secondary Weapon Swap after casting blizzard to apply the -x% Enemy Cold Resistance from Doom Double Axe, and a 4 facetted Monarch.
Counteract the negative effect of Cold Rupture with Rare Ring and Sapphire Small Charm of Vita.
Terror Zones
The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build on the Starter or Budget setup. With the Sunder Charm Setup, more Terror Zones become accessible. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.
Best
✔ The Secret Cow Level - High Density, No Immunities
✔ Tal Rasha's Tombs - High Density, Skip Cold Immune Monsters, Many Elite Groups
✔ Chaos Sanctuary - Quick Access, Many Elite Groups, High Density
✔ Travincal - Quick Access, Council Members
✔ Tristram - Quick Access, Many Elite Groups
Worst
❌ Pit - Immunities, High Physical Damage
❌ Claw Viper Temple - Immunities, High Physical Damage, Slow Access
❌ Arreat Plateau - Low Density, Few Elite Groups
❌ Frigid Highlands - Low Density, Immunities, Immunities
❌ Crystalline Passage + Frozen River - Immunities, High Physical Damage, High Elemental Damage
Skills
Put 1 Skill Point into each of the following Skills:
1. Static Field
2. Telekinesis
3. Teleport
4. Frozen Armor
Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. cold mastery
Put 1 Skill Point into Warmth and the remaining Points into static field.
Blizzard* is your main Damage Skill. Icy spikes drop within a square on your targeted area. Cast this skill ahead of enemies, so they have to move through it. Note: Blizzard has a cooldown that can not be reduced by any means.
Ice Blast* shoots a medium-sized projectile that deals Cold Damage to the target it explodes on. Use this for additional damage on a single target during the cooldown of Blizzard.
Glacial Spike* shoots an arrow shaped ice projectile. The projectile explodes on impact, dealing damage and Freezing enemies in a small area. Use this to deal additional damage and freeze groups of enemies.
* Faster Cast Rate Skills (FCR)
Teleport* allows you to travel large distances quickly, and go through gaps and walls. This is what gives the Sorceress a huge advantage early on.
Telekinesis* allows you to interact with objects from a distance to save time. It can be used on your Stash, Waypoints, Portals, and utility items (Potions, Scrolls, etc.). You can also use it to Knockback mobs and keep them stunned.
Static Field* deals Lightning Damage equal to 25% of the enemy’s current Life. It can't apply to a monster whose Life total is at 1 in Normal, 33% in Nightmare and 50% in Hell. Use it on Cold Immune mobs and bosses with high Life pools.
Frozen Armor* Freezes any enemies who use melee attacks on you. Ranged monsters are not affected by this at all.
Warmth* gives you some passive Mana Regeneration. It doesn't amount to much, but it's only a 1 Skill Point Investment.
Frost Nova* explodes a ring of ice around you, chilling targets in range. This Skill can be used in niche situations to buy more time for your next move.
Cold Mastery* boosts the Cold Damage dealt to all of your enemies by piercing their Cold Resistances. Against monsters that have their Immunity broken, it is only 1/5th effective.
* Faster Cast Rate Skills (FCR)
* Skills that do NOT utilize either IAS or FCR
Attributes
Note: This section provides you with the standard Stat Point allocation. Build Variants can require a different allocation!
Strength
Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.
Dexterity
Allocate enough Stat Points into Dexterity to equip all of your gear. Take into account how much Dexterity your gear provides when equipped.
Vitality
Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.
Energy
Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.
Essentials
While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal, so you can easily identify the Most Important Stats on them.
Hover over any Item to see a pop-out with the full Item description.
Gear/Base Notes: Any Items with specialized or niche uses have a superscript that refers here.
1) Tal Rasha's Lidless Eye is recommended exclusively in combination with other Tal Rasha pieces.
Slot | Item Options | Desirable Stats |
Weapon | Doom Double Axe Heart of the Oak Obsession Archon Staff Spirit The Oculus Death's Fathom Wizardspike Tal Rasha's Lidless Eye1 | +x to All Skills +x to Sorceress Skills +x% Faster Cast Rate +x% Faster Hit Recovery +x to Blizzard [Sorceress Only] +x to Energy Shield [Sorceress Only] +x% to Cold Skill Damage -x% Enemy Cold Resistance +x to Attribute Increase Maximum Life x% +x to Mana X Resist +x% x% Better Chance of Getting Magic Items |
Off-Hand | Spirit Monarch Gemmed Superior Monarch (4x Rainbow Facet) Jeweler's Monarch of Deflecting (4x Rainbow Facet Jewel) Rhyme Ancients' Pledge Stormshield | +x to All Skills +x% Faster Cast Rate +x% Faster Hit Recovery x% Increased Chance of Blocking +x to Attribute +x Mana X Resist +x% +x Magic Absorb Damage Reduced by x% x% Better Chance of Getting Magic Items |
Weapon-Swap | Call to Arms Crystal Sword Memory Battle Staff Gull Blade of Ali Baba Wand of Lower Resistance Doom Double Axe | +x to All Skills +x to battlecommand +x to battleorders +x to Energy Shield [Sorceress Only] -x% Enemy Cold Resistance x% Better Chance of Getting Magic Items Level x Lower Resist [x/x Charges] |
Off-Hand-Swap | Spirit Monarch Rhyme Magic Find Monarch Jeweler's Monarch of Deflecting (4x Rainbow Facet Jewel) | +x to All Skills +x% Faster Cast Rate -x% Enemy Cold Resistance X Resist +x% x% Better Chance of Getting Magic Items |
Helmets | Glacial Diadem of the Magus Nightwing's Veil Harlequin Crest Lore Crown of Ages Harlequin Crest Tal Rasha's Horadric Crest Rare Diadem Gemmed Mask | +x to All Skills +x to Sorceress Skills +x% Faster Cast Rate +x% Faster Hit Recovery +x% to Cold Skill Damage -x% Enemy Cold Resistance +x Life +x Mana X Resist +x% Damage Reduced by x% x% Better Chance of Getting Magic Items |
Body Armor | Chains of Honor Stealth Skin of the Vipermagi Ormus' Robes Skullder's Ire Tal Rasha's Guardianship | +x to All Skills +x% Faster Cast Rate +x% to Cold Skill Damage -x% Enemy Cold Resistance +x to Attribute X Resist +x% x% Better Chance of Getting Magic Items |
Gloves | Magefist Chance Guards Trang-Oul's Claws Magic Gloves | +x% Faster Cast Rate Regenerate Mana x% X Resist +x% x% Better Chance of Getting Magic Items |
Belts | Arachnid Mesh Goldwrap Snowclash Verdungo's Hearty Cord Tal Rasha's Fine-Spun Cloth Immortal King's Detail Magic Belt | +x to All Skills +x% Faster Cast Rate +x% Faster Hit Recovery +x to Blizzard [Sorceress Only] +x to Glacial Spike [Sorceress Only] +x to Attribute Increased Maximum Life x% +x% to Maximum Cold Resist X Resist +x% +x Cold Absorb Damage Reduced by x% x% Better Chance of Getting Magic Items |
Boots | War Traveler Sandstorm Trek Waterwalk Aldur's Advance Rare Boots Magic Boots | +x% Faster Run/Walk +x% Faster Hit Recovery +x to Attribute +x to Life X Resist +x% x% Better Chance of Getting Magic Items |
Amulets | Mara's Kaleidoscope Tal Rasha's Adjudication Caster Crafted Amulet Magic Amulet Magic Amulet | +x to All Skills +x to Cold Skills [Class Only] +x to Sorceress Skills +x% Faster Cast Rate +x to all Attributes +x Life X Resist +x% |
Rings | The Stone of Jordan Bul-Kathos' Wedding Band Nagelring Dwarf Star Rare Ring Magic Ring Magic Ring | +x to All Skills +x% Faster Cast Rate +x Life +x Mana X Resist +x% Fire Absorb x% Magic Damage Reduced by x x% Better Chance of Getting Magic Items |
Charms | Grand Charm Large Charm Small Charm | +x to Cold Skills [Sorceress Only] +x % Faster Run / Walk +x% Faster Hit Recovery +x to Attribute +x Life X Resist +x% x% Better Chance of Getting Magic Items |
Unique Charms | Gheed's Fortune Hellfire Torch Annihilus Cold Rupture | Monster Cold Immunity Is Sundered +x to All Skills +x to Sorceress Skill Levels +x to all Attributes All Resistances +x x% Better Chance of Getting Magic Items Reduces all Vendor Prices x% |
The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to immunities or bad layouts.
Anything that has a ✔ in the "Starter" column can be farmed with the Starter Variant.
Act 1
Area | Starter | Rewards | ||
Mausoleum | ✔ | All Item Types Max Area Level Leveling | ||
The Countess | - | Runes Key of Terror | ||
Andariel | ✔ | Uniques Sets Jewelry | ||
The Secret Cow Level | ✔ | Runes Runeword Bases Charms / Gems / Jewels |
Act 2
Area | Starter | Rewards | ||
Stony Tombs | ✔ | All Item Types Max Area Level Leveling | ||
Ancient Tunnels | ✔ | All Item Types Max Area Level Leveling | ||
Arcane Sanctuary (Specters/Super Chests) | - | Runes Charms / Gems / Jewels Jewelry | ||
Summoner | ✔ | Key of Hate |
Act 3
Area | Starter | Rewards | ||
Arachnid Lair | ✔ | All Item Types Max Area Level | ||
Lower Kurast | ✔ | Runes Runeword Bases Charms / Gems / Jewels Jewelry | ||
Travincal | - | Gearing Runes Charms / Gems / Jewels Gold | ||
Mephisto | ✔ | Uniques Sets |
Act 4
Area | Starter | Rewards | ||
River of Flame | - | All Item Types Max Area Level Leveling | ||
Chaos Sanctuary | - | All Item Types Max Area Level Leveling | ||
Diablo | - | Uniques Sets Leveling (Level 97-99) |
Act 5
Area | Starter | Rewards | ||
Pindleskin | ✔ | Gearing Gold Leveling | ||
Nihlathak | - | Key of Destruction Leveling (Level 97-99) | ||
Worldstone Keep / Throne of Destruction | - | All Item Types Max Area Level Leveling | ||
Baal / Waves | - | Uniques Sets Max Area Level Leveling (Baal for Level 97-99) |
Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.
Act 2 Desert Mercenary
The Act 2 Desert Mercenary is hired from Greiz. He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet.
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.
Infinity, Might
Use a Desert Mercenary with Might Aura to deal with enemies that are immune to your main damage source. Equip him with Infinity to reduce enemy Resistances and Defense with Conviction Aura, drastically boosting damage.
Mercenary Gear Options
Your Mercenary needs maximum Resistances, Life Leech, a high damage Weapon, and high Defense and/or Damage Reduction to stay alive reliably. Cannot Be Frozen is also a great stat for maintaining Mercenary DPS and leech. Ethereal gear is preferred since it doesn't lose durability.
Slot | Early-Game | Mid-Game | End-Game |
Weapon | Insight | Insight | Infinity Insight |
Body Armor | Smoke Lionheart Rockfleece | Treachery Duress The Gladiator's Bane Duriel's Shell | Fortitude Treachery |
Helmet | Bulwark Temper Ground Cure | Tal Rasha's Horadric Crest Vampire Gaze Crown of Thieves Stealskull Rockstopper | Andariel's Visage |
The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.
If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. Keep that in mind and decide if the Mercenary is currently worth the cost.
General
- Cast Frozen Armor prior to entering combat situations to maintain its duration.
- Use Teleport to reposition yourself and your Mercenary. Your Mercenary stands a better chance of staying alive and taking on Cold Immunes when using Teleport. He can act as a first line of defense after you Teleport, catching incoming damage you would have taken otherwise.
- Use Telekinesis to activate Waypoints, use Town Portals, open your stash and pick up utility items (Potions, Scrolls, ect.) from a distance. These small-time savers add up. It also afflicts Knockback to enemies and keeps them stunned. Use it to keep Cold Immune enemies stunned while your Mercenary takes them down.
- Cast Blizzard between yourself and melee enemies to force them to walk through the Area of Effect, dealing more damage and slowing them down.
- Cast Blizzard directly on top of ranged monsters and kite them through it for more damage.
- Against dangerous groups of mobs, use Glacial Spike to Freeze mobs and deal Area of Effect (AOE) Damage.
- Use Ice Blast to deal damage to single target bosses or mobs.
- Use Static Field to bring down monster Life quickly. This is great for Bosses that are not Lightning Immune.
- Before your target dies, switch to your setup with more x% Better Chance of Getting Magic Items. This is especially beneficial for bosses!
- Don't stand too close to your enemies as this build is squishy and can either get stuck in Faster Hit Recovery or die.
- Avoid killing mobs over non-walkable terrain if possible, as they won't drop items.
Immunities
- Keep enemies stunned with Telekinesis while your Mercenary deals damage.
- If you do not have Infinity equipped on your Mercenary, purchase a Lower Resist Charge Wand from Nightmare Drognan. This is great against some Immunes and highly Resistant monsters. Recharge it at a repair merchant or the Chipped Gem + Ort Rune Horadric Cube recipe.
- Cold Rupture breaks ALL Cold Immune monsters and brings them to 95% resistance. Pair this with Cold Mastery.
Late-Game
- At the beginning of each run, buff yourself by swapping to Call to Arms and cast Battle Command 2 times, followed by Battle Orders. Then swap back to your main setup and cast Frozen Armor. Make sure these buffs stay active all the time, as they are essential to your survivability.
Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.
Faster Cast Rate (FCR)
Faster Cast Rate speeds up your casting animation for spells. Aim for the 63 or 105% FCR Breakpoint. Note: FCR only controls the animation speed of the Character, and not any internal Cooldowns spells have.
Frames | 13 | 12 | 11 | 10 | 9 | 8 | 7 |
FCR | 0 | 9 | 20 | 37 | 63 | 105 | 200 |
Faster Hit Recovery (FHR)
Faster Hit Recovery increases survivability. Aim for at least the 60% FHR Breakpoint.
Frames | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 |
FHR | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 |
For all Hardcore gameplay, your primary focus is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.
This build can become Hardcore viable with key changes to the Skills, Stat Point allocation, and items. Review the changes below before building this character, as they may differ significantly from the normal build. See the "Hardcore" Variant for an example.
Stat Point Changes
- We put enough into Strength to wear gear, as well as enough Stat Points into Dexterity to maintain 50% Chance to Block with Stormshield. Everything else just goes into Vitality.
Skill Point Changes
- Add points into Energy Shield for additional survivability or use a Staff with Energy Shield Staff Mods like Memory Battle Staff or Obsession Archon Staff.
Item Changes
- Be sure to keep your Resistances over capped with up to 135% additional Resistance against things like Conviction and Lower Resist.
- Crown of Ages
- Stormshield
- Sandstorm Trek
- Verdungo's Hearty Cord
- The Oculus is generally dangerous because of it's x% Chance to cast Level 1 Teleport when struck. Some options here are either Death's Fathom or Heart of the Oak
Build Variants
Setup
The Blizzard Sorceress is strong enough to rely on a few key Runewords. Priority Stats:
- Resistances
- Faster Cast Rate
- Faster Hit Recovery
- +x to All Skills
Our Spirit, Stealth, Lore, and Ancients' Pledge make up the core of this build. This gives us the core Stats we need to successfully farm any of the "Starter" indicated Farming Spots.
Mercenary
Focus on giving your Mercenary Resistances and Life. Insight is a pretty easy Runeword to farm that gives a great amount of damage and Quality of Life with Meditation. Get the Might Aura Mercenary for extra damage against Cold Immunes.
Skills
Put 1 Skill Point into each of the following Skills:
1. Warmth
2. Static Field
3. Telekinesis
4. Teleport
5. Frozen Armor
Max out the following Skills in this order:
1. Blizzard
2. Cold Mastery (Only up to 100% Pierce with gear)
3. Glacial Spike
4. Ice Blast
5. Ice Bolt
Attributes
Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put the remaining Stat Points into Vitality.
Setup
The Standard Blizzard Sorceress aims to reach the 105% Faster Cast Rate (FCR) Breakpoint with as many +x to Skills, and -x% Enemy Cold Resistances in areas with Immune to Cold monsters. Use Death's Fathom instead of Doom Double Axe while farming in any regular farming spot. The combination of Glacial Diadem of the Magus, and Ormus' Robes maximizes your damage. Nightwing's Veil + Skin of the Vipermagi is a great alternative to them. Trang-Oul's Claws Heavy Bracers, 2 Stone of Jordan Rings and Arachnid Mesh complete the setup with FCR and +x to Skills.
Mercenary
Might Aura Mercenary works well for extra damage against Cold Immunes. Insight Giant Thresher brings massive Mana Regeneration. Andariel's Visage, and Fortitude provide the remaining damage and survivability needed.
Skills
Put 1 Skill Point into each of the following Skills:
1. Static Field
2. Telekinesis
3. Teleport
4. Frozen Armor
Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. cold mastery
Put 1 Skill Point into Warmth and the remaining Points into static field.
Attributes
Allocate enough Stat Points into Strength to equip your gear. Put the remaining Stat Points into Vitality.
Setup
The Magic Find Blizzard Sorceress sacrifices a lot of damage to achieve the 105% Faster Cast Rate (FCR) Breakpoint with as much Magic Find as possible. It's main focus is farming areas with low Player Counts and bosses like Andariel and Mephisto. Combine the 3-Set-Piece combo of Tal Rasha's Adjudication, Tal Rasha's Guardianship, and Tal Rasha's Fine-Spun Cloth with The Oculus, and 2 Rare Rings to reach 105% FCR. Replace your Gloves with Chain Gloves, Boots with War Traveler, and Helmet with Harlequin Crest to maximize Magic Find. Fill out your inventory with Charms that grant Magic Find and Resistances.
Mercenary
The Mercenary can either go for the standard Variant or maximize the amount of x% Better Chance of Getting Magic Items. When your Mercenary kills something, his MF and your MF stack together. Use this setup if you want to utilize this mechanic and equip him with Skullder's Ire, Stealskull, and Insight Giant Thresher for Mana Regeneration.
Skills
Put 1 Skill Point into each of the following Skills:
1. Static Field
2. Telekinesis
3. Teleport
4. Frozen Armor
Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. cold mastery
Put 1 Skill Point into Warmth and the remaining Points into static field.
Attributes
Allocate enough Stat Points into Strength to equip your gear. Put the remaining Stat Points into Vitality.
Setup
The Set build, Tal Rasha's Wrappings, is fairly cheap, with the most expensive items being Tal Rasha's Guardianship and Tal Rasha's Adjudication. It is well-rounded and your character glows, what more could you ask for! Important Breakpoints: Reach 86% FHR and 105% FCR. Obtain an additional 6% FHR from Charms, along with the full Tal's Set and Spirit Monarch. Use Cold Rupture instead of Chilling Grand Charm of Vita to enable farming of any monster.
Mercenary
Might Aura Mercenary works well for extra damage against Cold Immunes. Infinity Giant Thresher pierces Resistances and even breaks some Cold Immunities. Andariel's Visage, and Fortitude provide the remaining damage and survivability needed. Use Insight Giant Thresher instead if Cold Rupture is equipped.
Skills
Put 1 Skill Point into each of the following Skills:
1. Static Field
2. Telekinesis
3. Teleport
4. Frozen Armor
Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. cold mastery
Put 1 Skill Point into Warmth and the remaining Points into static field.
Attributes
Allocate enough Stat Points into Strength to equip your gear. Put the remaining Stat Points into Vitality.
Setup
This is the ultimate "glass cannon," with max damage at the cost of survivability. Our greatest defense is our offense with this setup. Important Breakpoints: Reach 86% FHR and 105% FCR. The most important items to help us dish out damage are Death's Fathom, Nightwing's Veil, and Ormus' Robes.
This setup uses Doom Double Axe and Jeweler's Monarch of Deflecting on the secondary Weapon Swap to maximize damage against monsters sundered by Cold Rupture. Switch to it while blizzard is on cooldown.
Mercenary
Might Aura Mercenary works well for extra damage against Cold Immunes. Infinity Giant Thresher pierces Resistances and even breaks some Cold Immunities. Andariel's Visage, and Fortitude provide the remaining damage and survivability needed. Use Insight Giant Thresher instead if Cold Rupture is equipped.
Skills
Put 1 Skill Point into each of the following Skills:
1. Static Field
2. Telekinesis
3. Teleport
4. Frozen Armor
Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. cold mastery
Put 1 Skill Point into Warmth and the remaining Points into static field.
Attributes
Allocate enough Stat Points into Strength to equip your gear. Put the remaining Stat Points into Vitality.
Setup
This variant focuses on staying alive. It obtains the maximum of Damage Reduction (50%) while stacking Life. Important Breakpoints: Reach 86% FHR and 63% FCR. Add extra Dexterity to aim for 50% Chance to Block. The most impactful items for a build like this are Stormshield, Crown of Ages, Sandstorm Trek and Verdungo's Hearty Cord. Use Cold Rupture instead of Chilling Grand Charm of Vita to enable farming of any monster.
Mercenary
Might Aura Mercenary works well for extra damage against Cold Immunes. Infinity Giant Thresher pierces Resistances and even breaks some Cold Immunities. Andariel's Visage, and Fortitude provide the remaining damage and survivability needed. Use Insight Giant Thresher instead if Cold Rupture is equipped.
Skills
Put 1 Skill Point into each of the following Skills:
1. Static Field
2. Telekinesis
3. Teleport
4. Frozen Armor
Max out the following Skills in this order:
1. Blizzard
2. Glacial Spike
3. Ice Blast
4. Ice Bolt
5. cold mastery
Put 1 Skill Point into Warmth and the remaining Points into static field.
Attributes
Put enough Stat Points into Strength to wear your gear, Dexterity to reach 50% Chance to Block, and the remaining Stat Points into Vitality.
Video Guide
Mechanics
- Teleport instantly moves you to a selected square on the visible screen in which you can stand. The game will try to to place you within a small radius around your cursor even if it would be impeded normally.
- Teleport is not obstructed by walls or other impediments but can fail if your cursor is not completely past them when cast. Your Mercenary and Minions are teleported with you, while traps are not.
- Certain Minions in large quantities can become “stuck” in position after teleporting. Move away from that position to give them the chance to spread out.
- You can “extend” the visible screen by opening UI-windows like the Inventory or the Character screen. This allows your cursor to reach further for a longer distance Teleport. Hold down Teleport and drag your mouse to the edge of your screen.
- The Mana cost of Teleport decreases with additional Skill Levels down to 1 Mana per cast.
- You can use “ESC” to open the menu in single player to pause the game after a Teleport to determine if you are safe.
- The speed of this Skill is based on Cast Rate.
- Creates a damaging blizzard in a circle centered on cursor location when the Skill is cast.
- The circle's Radius: 4.66 yards
- Size 2 shards begin to fall every 4 frames (0.16 seconds) for the entire duration of the blizzard.
- A Size 2 target will be hit by 3 shards on average per blizzard.
- Next Hit Delay: 1.8 seconds
- Duration: 4 seconds
- Cold Length (Frames): 100
- Mana Cost Scaling: 22 + sLVL
Scaling
Skill Level | 1-8 | 9-16 | 17-22 | 23-28 | >28 | |
Min Cold Damage | 15 * slvl + 30 | 30 * slvl - 90 | 45 * slvl - 330 | 55 * slvl - 550 | 65 * slvl - 830 | |
Max Cold Damage | 16 * slvl + 59 | 31 * slvl - 61 | 46 * slvl - 301 | 56 * slvl - 521 | 66 * slvl - 801 |
Synergies
- Synergies add +% Cold Damage = 5 * (icebolt.blvl + iceblast.blvl + glacialspike.blvl)
- The speed of this Skill is based on Cast Rate.
- Launches a bolt that deals Cold Damage and Freeze Length on collision with a hostile target.
- Freeze Length (Frames): 70 + (5 * sLVL)
- Mana Cost Scaling: 5.5 + 0.5 * sLVL
Scaling
Skill Level | 1-8 | 9-16 | 17-22 | 23-28 | >28 | |
Min Cold Damage | 7 * slvl + 1 | 14 * slvl - 55 | 21 * slvl - 167 | 28 * slvl - 321 | 35 * slvl - 517 | |
Max Cold Damage | 7.5 * slvl + 4.5 | 14.5 * slvl - 51.5 | 21.5 * slvl - 163.5 | 28.5 * slvl - 317.5 | 35.5 * slvl - 513.5 |
Synergies
- Synergies add +% Cold Damage = 8 * (icebolt.blvl + blizzard.blvl + frozenorb.blvl)
- Synergies add +% Freeze Length = 10 * glacialspike.blvl
- The speed of this Skill is based on Cast Rate.
- Launches a bolt that deals Cold Damage and Freeze Length on collision, then explodes, dealing Cold Damage and Freeze Length to hostile targets in a 2.66 yard Radius.
- Freeze Length (Frames): 47 + 3 * sLVL
- Mana Cost Scaling: 9.5 + 0.5 * sLVL
Scaling
Skill Level | 1-8 | 9-16 | 17-22 | 23-28 | >28 | |
Min Cold Damage | 7 * slvl + 9 | 13 * slvl - 39 | 14 * slvl - 55 | 15 * slvl - 77 | 16 * slvl - 105 | |
Max Cold Damage | 7.5 * slvl + 16.5 | 13.5 * slvl - 31.5 | 14.5 * slvl - 47.5 | 15.5 * slvl - 69.5 | 16.5 * slvl - 97.5 |
Synergies
- Synergies add +% Cold Damage = 5 * (icebolt.blvl + iceblast.blvl + frozenorb.blvl)
- Synergies add +% Freeze Length = 3 * blizzard.blvl
Summary
- Patch 2.6 slows her down a little on that front by reducing the cold mastery effectiveness to 1/5 against monsters that have their Immunity broken.
- Craft an Insight for your Mercenary early on to solve your Mana problems.
- Master the use of Telekinesis to save time.
- Allocate enough Strength to wear your gear, then put the rest into Vitality.
- Keep a safe distance in combat and pay attention to the enemy’s positioning, movements, and Auras. Use Glacial Spike in dangerous situations or against large amounts of mobs.
- Kite enemies through Blizzard to maximize damage.
- Keep your Frozen Armor up, along with Battle Command, and Battle Orders if you have made Call to Arms.
- It is optional to use Energy Shield for additional survivability, especially on Hardcore.
- Have fun!
We hope you enjoy this build! It is fun and rewarding, especially once you practice it. There is nothing like staring down your frozen enemies at close range and turning them into tiny ice cubes!
Good luck!
Credits
Updated and Maintained by Teo1904
Originally written by BTNeandertha1
Reviewed by Lexyu, MacroBioBoi