The Druid uses the forces of nature to destroy his enemies. From swirling Hurricanes, to Volcano eruptions, the Elemental Skill Tree has everything you can ask for in terms of natural disasters. Either summoning or even becoming one himself, the Druid makes use of animals from the wild.
Fissure is arguably the strongest damage Skill in the early game. With Leaf equipped, the Druid melts everything that comes into his path.
Hurricane and Tornado are nowhere near the strongest Skills around, but they are the Druid's bread and butter in the mid-late game.
Shock Wave is a massive Crowd Control ability and is useful in groups with almost no gear. Other Skills from the Shape Shifting Tree require a lot of gear to function well. Apart from Shock Wave, Shape Shifting Skills are not recommended until that gear is acquired.
The biggest weakness of the Druid is his lack of build versatility, as most builds are extremely gear dependent. In addition to that, the Shape Shifting Skill Tree doesn't allow you to utilize Enigma fully, which limits the Druid's mobility.
Every Character has the Attributes Strength, Dexterity, Vitality and Energy. At maximum Level, a Character has access to 505 Stat Points, which can be allocated into the Attributes. While Vitality only affects the Life pool and Energy only affects the Mana pool of your Character, Strength and Dexterity have additional uses:
Generally, Stat Points are only allocated to this Attribute to wear your gear, however, Strength has an additional use: it increases the Physical Damage portion of melee attacks.
Generally, Stat Points are only allocated to this Attribute to wear your gear, however, Dexterity has 4 additional uses:
- It increases the % Chance to Block up to 75 while using a Shield.
- The Attack Rating of every attack is increased, improving the Chance to hit your target.
- Every 4th Stat Point into Dexterity increases the base Defense of the Character by 1.
- On ranged builds, Dexterity increased the Physical Damage portion of your attacks.
Starting Attributes of the Druid
|Base||per Level||per Stat Point|
|Life||55||+1.5||+2 per Vitality|
|Stamina||84||+1||+1 per Vitality|
|Mana||20||+2||+2 per Energy|
Breakpoints are an integral way to improve your Character's performance. For in-depth explanations on them, please check out our article on Breakpoints.
A lot of Skills have Synergies, which are Skills that passively boost the strength of another Skill. The main Skill shows how much a Synergy increases its power per Skill Point allocated into it.
Example: The base Physical Damage of Tornado is increased by a summed up multiplier which increases by 9% for each Skill Point allocated into Cyclone Armor, Twister, and Hurricane.
Character Specific Gear
Every Character has exclusive items that only it can use. For the Druid, these are Pelts. They can spawn with 0-3 "Staff mods" with the range of +1-3 to the Skills added by the Staff mods.
Lore & In-Game dialogue
In this section you will find the lore of the Druid as well as the in-game dialogue she uses while travelling through Sanctuary.
Written by Teo1904
Reviewed by Facefoot
Fixed formatting issues