Tornado Hurricane Druid Guide
Last Updated:February 12, 2025|Changelog
The Tornado Hurricane Druid or "Wind Druid" is one of the most versatile Magic Finding builds in Diablo 2, and the most versatile Druid build. It shreds the vast majority of monsters with ease! This build centers around maximizing the Elemental Skill Tree, with Physical and Cold being your two main sources of damage. This build can easily be tailored for efficient Magic Finding, or Hardcore with maximum Chance to Block.
Commanding Tornado,Hurricane, Cyclone Armor, Oak Sage, and a suite of meat shield Summons, this build is both powerful and extremely tanky. Tornado is your main source of Physical Damage, while Hurricane provides Area of Effect (AOE) Cold Damage. Mastering "Telestomping" is essential for piloting this Druid effectively. Upon acquiring Enigma, the Tornado Hurricane Druid drastically increases its efficiency and DPS. With a fully optimized setup, the Wind Druid is a devastating force of nature!
This build guide assumes you have a Character at Level 75 before transitioning to it. It follows the progression of our Druid Leveling Guide and our General Leveling Strategies to reach Level 75.
Very Tanky ✔
Strong Summons ✔
Can Farm Every Area ✔
Versatile Gear Options ✔
Two Sources Of Damage, Cold/Physical ✔
❌ Reliant On Enigma
❌ Slower Clear Speed
❌ Tornado Is Difficult To Aim
❌ Best In Slot Items Are Very Rare
❌ Slow Faster Cast Rate Breakpoints
Sunder Charm Setup
Patch 2.5 introduced a new way of breaking Immunities: Sunder Charms. Any enemy that would be Immune to your damage type is instead reduced to 95% Resistance, before any other Resistance reductions apply. (e.g. Conviction, Lower Resist) These Charms also reduce YOUR Resistance against the sundered damage types! Check out our post on Sunder Charms to learn more about these new Charms. The following setup uses Bone Break, enabling you to deal more damage to enemies that are Immune to Physical.
Gear Changes
To optimize this Sunder Charm you need as much -% Enemy Physical Resistance as possible to increase Tornado damage against Physical Immune enemies. The Decrepify proc from your Mercenary's The Reaper's Toll provides enough -% Enemy Physical Resistance to make Bone Break effective.
You can choose to counteract the negative effect of Bone Break with % Damage Reduction gear such as Harlequin Crest, Crown of Ages, Verdungo's Hearty Cord and Stormshield.
Terror Zones
The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build. With the Sunder Charm Setup, more Terror Zones become accessible. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.
Best
✔ Pit - High Density, Many Elite Groups, No Immunities
✔ Ancient Tunnels - High Density, Many Elite Groups, Easy Mobility, No Immunities
✔ Rocky Waste + Stony Tomb - High Density, Many Elite Groups, No Immunities
✔ Travincal - Many Elite Groups, Quick Access, Easy Mobility, Breakable or No Immunities
✔ Frigid Highlands (Eldritch Only) - Quick Access, Easy Mobility, No Immunities
Worst
❌ Ancients' Way + Icy Cellar - Trash Mobility, High Physical Damage, Immunities
❌ Durance of Hate - Many Obstacles, Low Density, Trash Mobility, High Physical Damage
❌ Arcane Sanctuary - Few Elite Groups, Immunities
❌ The Secret Cow Level - Tanky Enemies, High Physical Damage, Slow Access
❌ Crystalline Passage + Frozen River - Trash Mobility, High Physical Damage, Immunities
Skills
Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Summon Spirit Wolf
3. Summon Dire Wolf
4. Summon Grizzly
Max out the following Skills in this order:
1. Tornado
2. Hurricane
3. Cyclone Armor
4. Twister
5. Oak Sage
Put all remaining Skill Points into Summon Dire Wolf to increase Summon Grizzly Life past Level 94.
Tornado* is your Primary Damage Skill. Tornados move in semi-random winding paths in the direction you cast them. While Tornados are a big source of Physical Damage, they can be very difficult to aim. Continuous casting of Tornado without moving the cursor always results in the same pattern, making it trial and error to hit your foes.
Hurricane* is your Secondary Damage Skill. Hurricane is a passive Cold Damage per second Skill that centers on you as you move. The Cold Damage adds a slowing effect to monsters, which provides some extra safety via Crowd Control. On the Hurricane Build Variant this is your Primary Damage Skill.
* Faster Cast Rate Skills (FCR)
Cyclone Armor* adds a shield which absorbs Lightning, Fire and Cold Damage while also being a damage Synergy for Tornado and Hurricane. With enough plus Skill gear and Synergies, Cyclone Armor can make the Wind Druid virtually immune to any Elemental Damage in the game (excluding Poison Damage). Recasting Cyclone Armor maximizes survivability.
Oak Sage* provides an additional +5% Maximum Life per Skill Point, providing a massive Life pool for your Druid, Mercenary, Summons, and other Party members. Oak Sage typically needs to be re-summoned often, as it dies very frequently.
Summon Grizzly* with enough + to Skill gear becomes an excellent meat shield for your Druid. Continuously recasting Summon Grizzly in front of a monster(s) (including Bosses) serves as a great distraction as well. The Bear doesn't do much damage on this build, but that's not its purpose. With Life buffs from Call to Arms and Oak Sage it becomes nearly impossible to kill.
Summon Spirit Wolf* summons pet Spirit Wolves up to a limit of 5 that fight by your side, mainly tanking/blocking incoming damage and Chilling enemies that get too close.
Summon Dire Wolf* summons pet Dire Wolves up to a limit of 3 that fight by your side, mainly tanking/blocking incoming damage.
* Faster Cast Rate Skills (FCR)
Attributes
Note: This section provides you with the standard Stat Point allocation. Build Variants may require different allocations!
Strength
Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.
Dexterity
Allocate enough Stat Points into Dexterity to equip all of your gear. Take into account how much Dexterity your gear provides when equipped.
Vitality
Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.
Energy
Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.
Essentials
While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal, so you can easily identify the Most Important Stats on them.
Hover over any Item to see a pop-out with the full Item description.
Slot | Item Options | Desirable Stats |
Weapons | Suicide Branch Wizardspike Heart of the Oak Flail Spirit Doom Gemmed Phase Blade (Ist Runes + -5/x Cold Rainbow Facets) | Level 12 Holy Freeze Aura When Equipped +x to All Skills +x% Faster Cast Rate +x% Faster Hit Recovery -x% to Enemy Cold Resistance +x% to Cold Skill Damage +x to Attribute Increased Maximum Mana x% + Mana All Resistances +x x% Better Chance of Getting Magic Items |
Off-Hand | Spirit Monarch Stormshield Moser's Blessed Circle Round Shield Splendor Ancients' Pledge | +x to All Skills +x% Faster Cast Rate +x% Faster Block Rate x% Increased Chance of Blocking +x to All Attributes +x% Faster Hit Recovery +x% Faster Block Rate +x to Attribute + Mana X Resist x% Damage Reduced by x% x% Better Chance of Getting Magic Items |
Weapon-Swap | Call to Arms Naj's Puzzler Staff of Teleportation Harmony | Level 10 Vigor Aura When Equipped +x to All Skills +x to Battle Orders +x to Battle Command Level x Teleport [x/x Charges] |
Off-Hand-Swap | Spirit Monarch Ethereal Spirit Monarch Lidless Wall Splendor Bone Shield | +x to All Skills +x% Faster Cast Rate |
Helmets | Rare Pelt Rare Pelt Gaean Antlers of the Colossus Rare Circlet Delirium Harlequin Crest Tarnhelm Peasant Crown Nightwing's Veil Crown of Ages Lore | +x to All Skills +x to Druid Skills +x to Elemental Skills +x to Tornado [Druid Only] +x to Hurricane [Druid Only] +x to Cyclone Armor [Druid Only] +x% Faster Run/Walk +x% Faster Cast Rate +x% Faster Hit Recovery -x% to Enemy Cold Resistance +x% to Cold Skill Damage +x to Life +x Mana X Resist x% Damage Reduced by x% Damage Reduced by x +x to Mana after each Kill x% Better Chance of Getting Magic Items Level x Teleport [x/x Charges] Socketed [2] |
Body Armors | Enigma Skin of the Vipermagi Skullder's Ire Rain Smoke Stealth | +x to All Skills +x to Druid Skills +x% Faster Run/Walk +x% Faster Cast Rate +x% Faster Hit Recovery +x to Teleport +x to Attribute Increased Maximum Life x% +x Mana X Resist x% Damage Reduced by x% Magic Damage Reduced by x +x to Life after each Kill x% Better Chance of Getting Magic Items |
Gloves | Magefist Trang-Oul's Chance Guards Bloodfist Garnet Chain Gloves of Fortune | +x% Faster Cast Rate +x% Faster Hit Recovery +x to Life Regenerate Mana x% X Resist +x% x% Better Chance of Getting Magic Items |
Belts | Arachnid Mesh Caster Crafted Belt Thundergod's Vigor Verdungo's Hearty Cord Goldwrap Battle Belt Garnet Demonhide Sash of the Whale | +x to All Skills +x% Faster Cast Rate +x% Faster Hit Recovery +x to Attribute +x Life +x Mana Increased Maximum Mana x% +x% to Maximum Lightning Resist X Resist x% +x Lightning Absorb Damage Reduced by x% x% Better Chance of Getting Magic Items |
Boots | War Traveler Rare Boots Aldur's Advance Waterwalk Sandstorm Trek Sapphire Heavy Boots of Acceleration | +x% Faster Run/Walk +x% Faster Hit Recovery +x to Attribute +x Life +x% to Maximum Fire Resist X Resist +x% x% Better Chance of Getting Magic Items |
Amulets | Caster Crafted Amulet Caster Crafted Amulet Caster Crafted Amulet Caster Crafted Amulet Blood Crafted Amulet Mara's Kaleidoscope Gaean Amulet of the Apprentice Gaean Amulet of Luck Gaean Amulet of the Whale Gaean Amulet | +x to All Skills +x to Druid Skills +x to Elemental Skills +x% Faster Run/Walk +x% Faster Cast Rate +x to Attribute +x to Life +x to Mana X Resist +x% x% Better Chance of Getting Magic Items |
Rings | Rare Ring Rare Ring Rare Ring Rare Ring The Stone of Jordan Bul-Kathos' Wedding Band Fortuitous Ring of Fortune Nagelring Wisp Projector Nature's Peace Dwarf Star | Slain Monsters Rest in Peace +x to All Skills +x% Faster Cast Rate +x to Attribute +x Life +x Mana Increased Maximum Mana x% X Resist x% Lightning Absorb x% Fire Absorb x% Damage Reduced by x Magic Damage Reduced by x x% Better Chance of Getting Magic Items |
Charms | Natural Grand Charm of Vita Natural Grand Charm of Balance Natural Grand Charm Shimmering Grand Charm of Balance Shimmering Grand Charm Resistance Grand Charm Shimmering Large Charm of Vita Shimmering Small Charm of Good Luck Shimmering Small Charm of Vita Shimmering Grand Charm of Balance Small Charm of Good Luck Small Charm of Vita Shimmering Small Charm Resistance Small Charm | +x to Elemental Skills [Druid Only] +x% Faster Hit Recovery +x Life X Resist x% x% Better Chance of Getting Magic Items |
Unique Charms | Bone Break Cold Rupture Gheed's Fortune Druid Hellfire Torch Annihilus | Monster Physical Immunity is Sundered Monster Cold Immunity is Sundered +x to All Skills +x to Druid Skills +x to All Attributes All Resistances +x +x% to Experience Gained x% Extra Gold from Monsters x% Better Chance of Getting Magic Items Reduces all Vendor Prices x% +x to Light Radius |
The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to Immunities or bad layouts.
Anything that has a ✔ in the "Starter" column can be farmed with the Starter Build Variant.
Act 1
Area | Starter | Rewards | ||
Mausoleum | - | All Item Types Max Area Level Leveling | ||
The Countess | ✔ | Runes Key of Terror | ||
The Pit | ✔ | All Item Types Max Area Level Leveling | ||
Andariel | ✔ | Uniques Sets Jewelry |
Act 2
Area | Starter | Rewards | ||
Stony Tomb | ✔ | All Item Types Max Area Level Leveling | ||
Ancient Tunnels | ✔ | All Item Types Max Area Level Leveling | ||
Maggot Lair | - | All Item Types Max Area Level | ||
Summoner | - | Key of Hate |
Act 3
Area | Starter | Rewards | ||
Arachnid Lair | ✔ | All Item Types Max Area Level Leveling | ||
Travincal | ✔ | Gearing Runes Charms / Gems / Jewels Gold | ||
Mephisto | ✔ | Uniques Sets |
Act 4
Area | Starter | Rewards | ||
River of Flame | - | All Item Types Max Area Level Leveling | ||
Chaos Sanctuary | - | All item types Max Area Level Leveling | ||
Diablo | - | Uniques Sets |
Act 5
Area | Starter | Rewards | ||
Eldritch the Rectifier | ✔ | Gearing Gold Leveling | ||
Shenk the Overseer | ✔ | Gearing Gold Leveling | ||
Pindleskin | ✔ | Gearing Gold Leveling | ||
Nihlathak | - | Key of Destruction Leveling | ||
Worldstone Keep / Throne of Destruction | - | All Item Types Max Area Level Leveling | ||
Baal / Waves | - | Uniques Sets Max Area Level Leveling |
Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.
Act 2 Desert Mercenary
The Act 2 Desert Mercenary is hired from Greiz.
He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet.
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.
Reaper’s Toll, Might
Use a Desert Mercenary with Might Aura to significantly boost your Physical Damage. Equip him with The Reaper's Toll for a 33% Chance to cast Decrepify on striking, Slowing down and increasing Physical Damage dealt to enemies. Decrepify can even break most Physical Immunities.
An Act 5 Frenzy Mercenary using 1-2 Lawbringers is also a dominant approach on the Wind Druid.
Mercenary Gear Options
Your Mercenary needs maximum Resistances, Life Leech, a high damage Weapon, and high Defense and/or Damage Reduction to stay alive reliably. Cannot Be Frozen is also a great stat for maintaining Mercenary DPS and leech. Ethereal gear is preferred since it doesn't lose durability. Mercenary Types and Gear Options at each Gear Level perform equally well in different situations; choose based on Farming Spots and/or personal preference.
Gear Level | Early-Game | Mid-Game | End-Game |
Mercenary Type | Act 2 Might or Act 5 Bash/Frenzy | Act 2 Might or Act 5 Bash/Frenzy | Act 2 Might or Act 5 Bash/Frenzy |
Weapon | Insight Lawbringer(s) | The Reaper's Toll Insight Lawbringer(s) | The Reaper's Toll Infinity Lawbringer(s) Grief Phase Blade |
Body Armor | Smoke Lionheart Hustle Skin of the Flayed One Goldskin Rockfleece Gemmed Dusk Shroud Venom Ward | Treachery Duress Shaftstop The Gladiator's Bane Duriel's Shell Guardian Angel | Treachery Fortitude |
Helmet | Bulwark Undead Crown Gemmed Mask Temper Ground Cure | Guillaume's Face Tal Rasha's Horadric Crest Vampire Gaze Crown of Thieves Stealskull Kira's Guardian Rockstopper Cure | Guillaume's Face Andariel's Visage Andariel's Visage |
The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.
If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. Keep that in mind and decide if the Mercenary is currently worth the cost.
General
- Before starting your Magic Find/Experience run, cast Summon Grizzly, Summon Spirit Wolf (5x), Summon Dire Wolf (3x), Oak Sage, and Cyclone Armor anywhere inside or outside of town. Recast your Summons whenever they die. Refresh Cyclone Armor when you notice that it is completely gone and when encountering dangerous Elemental Damage enemies (e.g. Black Souls).
- Periodically cast Hurricane in your Farming Spot to keep it active at all times.
- If you have Enigma or an item with Teleport Charges, Teleport directly on top of Elite Packs ("Telestomp") and continuously cast Tornado until all nearby minions and Elites are dead. If you don't have an item sources of Teleport, continuously cast Tornado as close as possible to the target monster(s) with the cursor positioned directly behind the target(s).
- Be aware of Mana Burn Elite Packs when you Telestomp. These enemies will immediately reduce your overall Mana pool if they hit you. Use your Tornado from a distance against them to avoid losing your Mana.
Immunities
- Bone Break allows you to kill any Immune to Physical monster. You still rely on your Mercenary with The Reaper's Toll to deal significant damage because they still have 95% Physical Resistance.
- The Reaper's Toll Decrepify proc is your only means of dealing with Unique monsters that are Immune to Physical AND Immune to Cold. Without it you have to skip them.
Late Game
- Before starting your Magic Find/Experience run, first buff yourself with Battle Command from Call to Arms. Next, cast Summon Grizzly, Summon Spirit Wolf (5x), Summon Dire Wolf (3x), and Oak Sage on whichever weapon loadout has the most + to Skills. Finally, recast Battle Command and then cast Battle Orders. Refresh these Call to Arms buffs whenever they expire (approx. every 2-3 minutes).
- Using Enigma, execute the Telestomp technique, landing directly on top of monsters to more accurately aim your Tornado and to reliably proc Decrepify with your Mercenary's The Reaper's Toll.
Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.
Faster Cast Rate (FCR)
Faster Cast Rate (FCR) speeds up your casting animation for spells. Aim for the 99% FCR or 163% FCR Breakpoint. Note: FCR only controls the animation speed of the Character, and not any internal Cooldowns spells have.
Frames | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 |
FCR | 0 | 4 | 10 | 19 | 30 | 46 | 68 | 99 | 163 |
Faster Hit Recovery (FHR)
Faster Hit Recovery (FHR) increases survivability. Aim for at least the 42% FHR Breakpoint.
Frames | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 |
FHR | 0 | 3 | 7 | 13 | 19 | 29 | 42 | 63 | 99 | 174 | 456 |
Faster Block Rate (FBR)
Faster Block Rate (FBR) increases survivability. Aim for the 52% FBR Breakpoint on Hardcore.
Frames | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
FBR | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 |
For all Hardcore gameplay, your primary focus is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.
The Tornado Hurricane Druid can become Hardcore viable with key changes to Gear and Stat Point allocation. Review the changes below before building this character in Hardcore, as some of these changes differ significantly from the Standard Build.
Gear Changes
- Damage Reduction: Equipping Stormshield is the surest way to keep a Hardcore Tornado Hurricane Druid alive, especially given the Druid's less than ideal Faster Hit Recovery and Faster Cast Rate Breakpoints. With 35% Damage Reduction and Increased Chance of Blocking there is no better choice. However, Crown of Ages, Harlequin Crest, and Verdungo's Hearty Cord can also be used to shore up your Damage Reduction.
- Maximum Life: Because Oak Sage scales so well with Life, it is highly recommended to use as many Life-granting Charms as possible on a Hardcore Wind Druid.
- Stacking Resistances: Stack your Fire/Lightning/Cold Resistances beyond their default maximum values of 75 each (175 total in Hell). Stacking 85 additional Resistances in Hell completely negates the Conviction Aura of any Elite Boss or the Oblivion Knight's Lower Resist Curse. Beware of encountering both at the same time! Consider the primary damage type(s) of the monsters in the area you want to farm. Heart of the Oak, Boots, Jewelry, and Charms are ideal sources of Resistances on this build.
- Lightning Absorb: Equip Thundergod's Vigor when farming or Teleporting through an area where Burning Souls are able to spawn such as Worldstone Keep/Throne of Destruction.
Stat Point changes
- Allocate enough Stat Points into Strength to wear Stormshield.
- Allocate enough Stat Points into Dexterity to achieve maximum Chance to Block (75%) while having Stormshield equipped.
- Allocate all remaining Stat Points into Vitality.
See the "Hardcore" Build Variant below for additional suggestions and visuals.
Build Variants
Setup
The Starter variant of the Tornado Hurricane Druid is about what you would expect after following the Druid Leveling Guide. It meets the minimum gear requirements for farming the Starter ✔ tagged areas in the "Farming Spots" section above. These areas can be Solo-farmed by this setup (/Players1 on Single Player) in both Nightmare and Hell difficulty. Prioritize + to Skills, Faster Cast Rate, Resistances, and Life/Attributes on your gear. A Staff of Teleportation on Weapon-Swap allows this build to reposition. You can also use a Harmony on Weapon-Swap for faster move speed. The Starter build achieves the 99% Faster Cast Rate Breakpoint.
Mercenary
The Starter Tornado Hurricane Druid uses an Act 2 Might Mercenary with Insight for Damage and Mana Regeneration. Mercenaries require Resistances, Life Leech, and/or Damage Reduction to stay alive. Smoke is a cheap Body Armor option for Resistances, while Bulwark is the cheapest Helmet that provides Life Leech and Damage Reduction.
Note: You can also use an Act 5 Mercenary with Lawbringer(s) for Decrepify proc and Sanctuary Aura. This approach is especially strong against Act Bosses and in areas with multiple types of Undead enemies.
Skills
Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Summon Spirit Wolf
3. Summon Dire Wolf
4. Summon Grizzly
Max out the following Skills in this order:
1. Tornado
2. Hurricane
3. Cyclone Armor
4. Twister
5. Oak Sage
Attributes
Allocate enough Stat Points into Strength and Dexterity to wear your gear. Put all remaining Stat Points into Vitality.
Setup
The Budget Tornado Hurricane Druid achieves solid results with gear that is much easier to acquire than the gear on the Standard Build. Its ability to clear The Pit with 1-3 Players in the game or /Players1-3 on Single Player rivals the high-end Standard Build's ability to clear it on /Players7-8. A Naj's Puzzler on Weapon-Swap allows you to strategically travel and "Telestomp" using its Teleport Charges. In general, difficult to acquire Standard Build items have been replaced with lower-end gear options (such as Delirium) that still provide decent Damage, Faster Cast Rate, Resistances, and Magic Find. If you can acquire it, Bone Break increases your damage against monsters that are Immune to Physical. The Budget variant reaches the 163% Faster Cast Rate Breakpoint just like the Standard Build.
Mercenary
Just as with the Standard build, the Budget Tornado Hurricane Druid uses an Act 2 Might Mercenary with The Reaper's Toll, Treachery, and Guillaume's Face. This setup allows your Mercenary to reach the 75% increased Attack Speed Breakpoint for reliable Decrepify procs.
Skills
Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Summon Spirit Wolf
3. Summon Dire Wolf
4. Summon Grizzly
Max out the following Skills in this order:
1. Tornado
2. Hurricane
3. Cyclone Armor
4. Twister
5. Oak Sage
Put all remaining Skill Points into Summon Dire Wolf to increase Summon Grizzly Life past Level 94.
Attributes
Allocate enough Stat Points into Strength and Dexterity to wear your gear. Put all remaining Stat Points into Vitality.
Setup
This is the Standard Best in Slot (BiS) Tornado Hurricane Druid featured in the beginning of the guide. It is the balanced "jack-of-all-trades" version, capable of performing the most tasks well. This variant is the point of comparison for all other variants. It carefully balances Damage, Magic Find, and Teleport mobility. Bone Break enables this build to crush monsters that are Immune to Physical. This setup achieves the 163% Faster Cast Rate Breakpoint.
Mercenary
The Standard Tornado Hurricane Druid uses an Act 2 Might Mercenary with The Reaper's Toll for the -50% to Enemy Physical Resistance from Decrepify. Treachery and Guillaume's Face add to this Mercenary's damage and survivability. This setup allows your Mercenary to reach the 75% increased Attack Speed Breakpoint for reliable Decrepify procs.
Skills
Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Summon Spirit Wolf
3. Summon Dire Wolf
4. Summon Grizzly
Max out the following Skills in this order:
1. Tornado
2. Hurricane
3. Cyclone Armor
4. Twister
5. Oak Sage
Put all remaining Skill Points into Summon Dire Wolf to increase Summon Grizzly Life past Level 94.
Attributes
Allocate enough Stat Points into Strength and Dexterity to wear your gear. Put all remaining Stat Points into Vitality.
Setup
This variant prioritizes maximizing the Physical Damage on your Tornadoes at the expense of Faster Cast Rate. + to Skill gear such as Heart of the Oak, Gaean Amulet of the Apprentice, and The Stone of Jordans are used on this setup. This build excels in more compact Farming Spots (such as Stony Tomb and Arachnid Lair) and Terror Zones. Bone Break allows you to destroy Physical Immune monsters. The Damage Tornado Hurricane Druid reaches the 99% Faster Cast Rate Breakpoint.
Mercenary
Just as with the Standard build, the Damage Tornado Hurricane Druid uses an Act 2 Might Mercenary with The Reaper's Toll, Treachery, and Guillaume's Face. This setup allows your Mercenary to reach the 75% increased Attack Speed Breakpoint for reliable Decrepify procs.
Skills
Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Summon Spirit Wolf
3. Summon Dire Wolf
4. Summon Grizzly
Max out the following Skills in this order:
1. Tornado
2. Hurricane
3. Cyclone Armor
4. Twister
5. Oak Sage
Put all remaining Skill Points into Summon Dire Wolf to increase Summon Grizzly Life past Level 94.
Attributes
Allocate enough Stat Points into Strength and Dexterity to wear your gear. Put all remaining Stat Points into Vitality.
Setup
This variant focuses on boosting the Cold Damage of Hurricane as much as possible. It excels at targeting Elites in Solo gameplay or /Players1 on Single Player. This setup one-shots most monsters after Teleporting on top of them with Hurricane. With Cold Rupture in your inventory, even Immune to Cold monsters feel the storm's fury. This version of the Tornado Hurricane Druid only uses Tornado to finish off an Elite that survives the initial Hurricane damage tick. Farming Spots such as Ancient Tunnels and Maggot Lair are very strong on the Hurricane Druid. Either Doom or a Gemmed Phase Blade with Ist Runes and -5/3 Cold Rainbow Facets provides much needed -x% to Enemy Cold Resistance. Nightwing's Veil provides additional damage. This variant achieves the 99% Faster Cast Rate Breakpoint.
Mercenary
The Hurricane Tornado Hurricane Druid uses an Act 2 Might Mercenary with Infinity for -85% to Enemy Cold Resistance. Fortitude and Andariel's Visage socketed with a Ruby Jewel of Fervor maximize this Mercenary's damage and survivability.
Skills
Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Summon Spirit Wolf
3. Summon Dire Wolf
4. Summon Grizzly
Max out the following Skills in this order:
1. Tornado
2. Hurricane
3. Cyclone Armor
4. Twister
5. Oak Sage
Put all remaining Skill Points into Summon Dire Wolf to increase Summon Grizzly Life past Level 94.
Attributes
Allocate enough Stat Points into Strength and Dexterity to wear your gear. Put all remaining Stat Points into Vitality.
Setup
For the Hardcore mode variant, aim for high Damage Reduction and maximum Chance to Block (75%) to guard against taking extreme amounts of Physical Damage. Additionally, overcap Resistances beyond the natural cap of 75% to counteract hostile Conviction or Lower Resist. If using Bone Break, use Harlequin Crest or Crown of Ages to counteract its negative effect. This setup achieves the 99% Faster Cast Rate Breakpoint. Consult the “Hardcore" section for more detailed information.
Mercenary
The Hardcore Tornado Hurricane Druid uses an Act 5 Frenzy Mercenary using 1-2 Lawbringers for a safe combination of Sanctuary Aura for Knockback, and Decrepify for Slow and -50% to Enemy Physical Resistance. Grief, Treachery, and Guillaume's Face all contribute to this Mercenary's damage and Attack Speed for procing Decrepify.
Alternatively, you can use an Act 2 Defiance Mercenary (for high Defense) with The Reaper's Toll for the Hardcore build.
Skills
Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Summon Spirit Wolf
3. Summon Dire Wolf
4. Summon Grizzly
Max out the following Skills in this order:
1. Tornado
2. Hurricane
3. Cyclone Armor
4. Twister
5. Oak Sage
Put all remaining Skill Points into Summon Dire Wolf to increase Summon Grizzly Life past Level 94.
Attributes
Allocate enough Stat Points into Strength to wear your gear and enough Stat Points into Dexterity to achieve maximum Chance to Block (75%). Put all remaining Stat Points into Vitality.
Mechanics
- Teleport instantly moves you to a selected square on the visible screen in which you can stand. The game tries to to place you within a small radius around your cursor even if it would be impeded normally.
- Teleport is not obstructed by walls or other impediments but can fail if your cursor is not completely passed those impediments when cast. Your Mercenary and Summons travel with you.
- Summons in large quantities can become “stuck” in position after Teleporting. Move/walk away from that position to give them the chance to spread out.
- You can “extend” the visible screen by opening UI-windows like the Inventory or the Character screen. Continuously cast Teleport and drag your mouse to the edge of your screen.
- The Mana cost of Teleport decreases with additional Skill Levels down to 1 Mana per cast.
- You can use “ESC” to open the menu in Single Player to pause the game after a Teleport to determine if you are safe.
- Teleport casting speed is affected by the Faster Cast Rate Breakpoint that you achieve with your gear.
- The speed of this Skill is based on Cast Rate.
- Fires a single Size 3 tornado missile which deals Physical Damage on impact, and periodically in a 2 yard radius around the missile.
- The tornado moves in a randomized route in the direction of the cursor, but if cast continuously, the missile follows the same route until the cursor's position changes.
- Tornados travel for 3 seconds and apply their periodic damage immediately, and then every 15 frames after.
- Collision damage has Last Collide and Next Hit Delay of 25 frames. In most scenarios, a tornado will only apply collision damage once per cast.
- Periodic damage from multiple tornados can be applied simultaneously.
- Can only be cast in human form.
- Collision damage can be blocked, but periodic damage cannot be.
Skill Level | 1-8 | 9-16 | 17-22 | 23-28 | >28 |
Min Physical Damage | 8*slvl + 17 | 14*slvl - 31 | 20*slvl - 127 | 24*slvl - 215 | 28*slvl - 327 |
Max Physical Damage | 8*slvl + 27 | 15*slvl - 29 | 21*slvl - 125 | 25*slvl - 213 | 29slvl - 325 |
- Synergies add +% Physical Damage = 9*(Cyclone Armor.blvl + Twister.blvl + Hurricane.blvl)
- The speed of this Skill is based on Cast Rate.
- Summons a 6 yard radius storm dealing Cold Damage and Cold Length, centered on the Druid, that follows their location until it expires.
- Damage is applied every 0.8 seconds (20 frames).
- Cold Length lasts 2 seconds, which is drastically reduced due to difficulty penalties unless the target has low or negative Cold Resistance.
- Has a 6 second delay between casts.
- Recasting the Skill only resets the duration.
- Can only be cast in human form.
Skill Level | 1-8 | 9-16 | 17-22 | 23-28 | >28 |
Min Cold Damage | 7*slvl + 18 | 10*slvl - 6 | 12*slvl - 38 | 14*slvl - 82 | 16*slvl - 138 |
Max Cold Damage | 7*slvl + 43 | 10*slvl + 19 | 12*slvl - 13 | 14*slvl - 57 | 16*slvl - 113 |
- Synergies add duration in seconds = 2*Cyclone Armor.blvl
- Synergies add +% Cold Damage = 9*(Twister.blvl + Tornado.blvl)
- The speed of this Skill is based on Cast Rate.
- Reduces incoming Fire, Lightning, and Cold Damage prior to any other sources.
- Damage reduced accumulates regardless of type. If the shield would reduce 100 total damage, and the first source was 50 Fire Damage, then incoming 50 Lightning Damage would deplete the shield.
- Any damage dealt in excess of the remaining total on the armor is then applied to the Character following normal damage calculations.
- Cold Damage still applies its Cold Length even if the total damage was reduced to zero by the armor.
- Can only be cast in human form. Remains active after Shape-shifting.
- Total Damage reduced = 28 + (12*slvl)
- Synergies add +% Fire/Lightning/Cold Damage reduced = 7*(Twister.blvl + Tornado.blvl + Hurricane.blvl)
Summary
- Farm the hell out of the game (particularly Eldritch, Pit, or Travincal) to gain access to Enigma. Master "Telestomping" to eliminate the frustration of trying to aim Tornado.
- Remember to consistently re-cast buffs (i.e. Cyclone Armor and Oak Sage.
- Summons play a huge role in supporting your Wind Druid. Make sure you invest Skill Points into Oak Sage and get Summon Spirit Wolf, Summon Dire Wolf, and Summon Grizzly.
- Tailor your Mercenary to your playstyle and Tornado Hurricane Druid Build Variant. The Reaper's Toll, Insight, Infinity, and Lawbringer are all suitable Weapon choices depending on the setup. Don't be afraid to experiment!
- With the help of Bone Break you can shred practically any monster in the game with the Standard Build, even with a high number of players in the game (or /Players5-8 on Single Player). Feel free to hit up any Farming Spot or Terror Zone!
We hope you enjoy this build! Blow (away) the competition! Rock em' like a Hurricane!
Good luck!
Credits
Written by DarkHumility
Original Post by Dbrunski125
Reviewed by Teo1904