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Fissure Druid Guide

Last Updated: March 2nd 2024

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What's that smell? Is something burning? Oh never mind, it's just the monsters. Crank up the heat with a Fissure Druid and burn legions of demons to ashes! Because of how Fissure deals damage, the more mobs the merrier! The Fissure Druid, or Fire Druid, performs incredibly well in areas with densely packed monsters such as The Secret Cow Level, Stony Tomb, and Flayer Jungle.

This build has no shortage of firepower with solid Single Target damage from Firestorm and additional Area of Effect (AoE) damage from Armageddon layered on top of Fissure's already massive AoE damage. With the ability to use Firestorm, Molten Boulder, and Volcano while Fissure is on cooldown, this build is a firecracker. Molten Boulder, and Volcano even handle Fire Immune monsters decently well with their Physical Damage.

The Fissure Druid is the most optimal Druid build for Leveling until Nightmare Act 3 where the Wind Druid begins to have an advantage. This build again takes the spotlight upon acquiring Ravenlore or Flickering Flame, Phoenix, and Infinity on the Mercenary. Flame Rift in addition to the aforementioned gear makes monster Fire Immunity a non-issue. Farming Spots such as Ancient Tunnels, Tal Rasha's Tombs, and Icy Cellar, along with several Terror Zones, become highly efficient farms on a well-geared Fire Druid. Even though this build is expensive at its best, it is worth every Rune to have the satisfaction of decimating hordes of enemies with all manners of fiery death and explosions. Few builds vaporize a room packed full of enemies faster than this one!

Ideal Standard Setup
Ideal Standard Setup


Fissure


Firestorm


Molten Boulder


Armageddon

This build guide assumes you have a Character at Level 75 before transitioning to it. Check out our Druid Leveling Guide and our General Leveling Strategies to reach Level 75.

High Damage Output ✔
Fun To Chain Abilities ✔
Easy To Learn And Master

Destroys Dense Monster Packs ✔

Dangerous Playstyle
Relatively Low Mobility
1 Primary Damage Type

Requires GG Gear For Full Potential

Sunder Charm Setup

Patch 2.5 introduced a new way of breaking Immunities: Sunder Charms. Any enemy that would be Immune to your damage type is instead reduced to 95% Resistance, before any other Resistance reductions apply. The Charm also reduces YOUR Resistance against the sundered damage type! Check out our post on Sunder Charms to learn more about these new Charms. The following setup uses Flame Rift, allowing you to farm anywhere you want.

Sunder Charm Setup
Sunder Charm Setup

Gear Changes

To optimize this Sunder Charm you need as much -% Enemy Fire Resistance as possible. Equip either Ravenlore or Flickering Flame, Phoenix, and a Gemmed Crystal Sword socketed with -5/x Fire Rainbow Facets to accomplish this. Infinity on the Mercenary makes this setup even more effective.

Counteract the negative effect of Flame Rift with Flickering Flame (Mercenary or Character), Fire Resistance Charms, Boots, or Jewelry.

Terror Zones

The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build. With the Sunder Charm Setup, more Terror Zones become accessible. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.

Best

The Secret Cow Level - High Density, Easy Mobility, No Immunities
Flayer Jungle + Flayer Dungeon - High Density, Easy Mobility, Many Elite Groups, Quick Access, Few Immunities
Rocky Waste + Stony Tomb - High Density, Many Elite Groups, Few Immunities
Tal Rasha's Tombs - High Density, Many Elite Groups, Quick Access, Breakable Immunities
Ancients' Way + Icy Cellar - High Density, Many Elite Groups, Quick Access, No Immunities

Worst

Chaos Sanctuary - High Physical Damage, High Elemental Damage, Tanky Enemies, Immunities
Travincal - High Elemental Damage, Tanky enemies, Immunities
Act 2 Sewers - Trash Mobility, Immunities
Blood Moor + Den of Evil - Low Density, Few Elite Groups, Immunities
Outer Steppes + Plains of Despair - High Elemental Damage, Tanky Enemies, Immunities

Skills

Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Raven
3. Summon Spirit Wolf
4. Summon Dire Wolf
5. Summon Grizzly

Max out the following Skills in this order:
1. Fissure
2. Firestorm
3. Volcano
4. Molten Boulder
5. Armageddon
6. Oak Sage

Use the Scroll Bar to see Skill Point Progression
Use the Scroll Bar to see Skill Point Progression

Damage

Utility

Attributes

Note: This section provides you with the standard Stat Point allocation. Build Variants may require different allocations!

Strength

Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.

Dexterity

Allocate enough Stat Points into Dexterity to equip all of your gear. Take into account how much Dexterity your gear provides when equipped.

Vitality

Allocate all remaining Stat Points into Vitality after meeting Strength, Dexterity, and Energy requirements.

Energy

Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions. If Phoenix is equipped, its Redemption Aura fully restores your Mana in most situations.

Essentials

Gear Options

Farming Spots

Mercenary

Playstyle

Breakpoints

Hardcore

Build Variants

Starter
Standard
Magic Find
Damage
Mobility
Ubers
Hardcore

Setup

The Starter variant of the Fissure Druid meets the minimum gear requirements for farming the Starter tagged areas in the "Farming Spots" section above. These areas can be Solo-farmed by this setup (/Players1 on Single Player) in both Nightmare and Hell difficulty. Most of this gear can be acquired by early Nightmare with a standard progression. Follow the Druid Leveling Guide, which uses Fissure until Act 3 Nightmare, for more information on how to acquire these items. Prioritize Resistances, + to Skills, Life, and Magic Find stats on your gear. Use a Staff of Teleportation on Weapon-Swap to reposition. You can also use a Harmony for faster travel. Keep a Lower Resist Charge Wand in your inventory and/or Horadric Cube to break monster Fire Immunity/lower monster Fire Resistances if necessary.

Mercenary

Equip a Starter Fissure Druid Mercenary with an Insight in any Base to boost your Mana Regeneration. Mercenaries require Resistances, Life Leech, and/or Damage Reduction to stay alive. Early-game Helmet/Body Armor options for these stats include, but are not limited to, Bulwark, Undead Crown, Rockstopper, Smoke, Treachery, Duriel's Shell, or simply Helmet and Body Armor Bases socketed with Ral Runes, Ort Runes, and Thul Runes.

Skills

Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Raven
3. Summon Spirit Wolf
4. Summon Dire Wolf
5. Summon Grizzly

Max out the following Skills in this order:
1. Fissure
2. Firestorm
3. Volcano
4. Molten Boulder
5. Armageddon
6. Oak Sage

Attributes

Allocate enough Stat Points into Strength to wear your gear. Put all remaining Stat Points into Vitality.

Setup

This is the Standard Best in Slot (BiS) Fissure Druid featured in the beginning of the guide. It is the balanced "jack-of-all-trades" version, capable of performing the most tasks well. This variant is the point of comparison for all other variants. It carefully balances Damage, Magic Find, and Teleport mobility. A Flickering Flame in an ideal Base is also great for this build. Flame Rift enables this build to crush monsters that are Immune to Fire. This setup achieves the 99% Faster Cast Rate Breakpoint.

Mercenary

The Standard Fissure Druid uses an Act 2 Might Mercenary with Infinity for -85% to Enemy Fire Resistance from its Conviction Aura. Flickering Flame provides you with Resist Fire Aura to help you counter Flame Rift. Fortitude provides damage and survivability.

Skills

Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Raven
3. Summon Spirit Wolf
4. Summon Dire Wolf
5. Summon Grizzly

Max out the following Skills in this order:
1. Fissure
2. Firestorm
3. Volcano
4. Molten Boulder
5. Armageddon
6. Oak Sage

Use the Scroll Bar to see Skill Point Progression
Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear your gear. Put all remaining Stat Points into Vitality.

Setup

This variant stacks as much Magic Find as possible for high Solo (/Players1 on Single Player) Ancient Tunnels, Stony Tomb, and Icy Cellar farming efficiency. Magic Find Charms and a Gemmed Crystal Sword socketed with Ist Runes and -5/x% Fire Rainbow Facets are the keys to this build. Since the above are compact areas often located close to their respective Waypoints (especially with optimal saved maps in Single Player), Teleport mobility is a secondary concern. Several easily accessible Terror Zones are also optimal for this setup. Flame Rift enables this build to crush monsters that are Immune to Fire. The Magic Find version of the Fissure Druid achieves the 68% Faster Cast Rate Breakpoint on its main weapon loadout and 99% Faster Cast Rate on Weapon-Swap. Target Elite Packs for best results!

Mercenary

The Magic Find Fissure Druid uses an Act 2 Might Mercenary with Infinity for -85% to Enemy Fire Resistance. Fortitude and Andariel's Visage socketed with a Ruby Jewel of Fervor maximize this Mercenary's damage and survivability.

Skills

Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Raven
3. Summon Spirit Wolf
4. Summon Dire Wolf
5. Summon Grizzly

Max out the following Skills in this order:
1. Fissure
2. Firestorm
3. Volcano
4. Molten Boulder
5. Armageddon
6. Oak Sage

Use the Scroll Bar to see Skill Point Progression
Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear your gear. Put all remaining Stat Points into Vitality.

Setup

This variant is designed to deal as much Damage as possible against monsters with high Fire Resistance or broken Immunity to Fire (using Flame Rift and/or Infinity). This setup is especially effective in High Player Count games. Ancient Tunnels, Tal Rasha's Tombs, Worldstone Keep and several Terror Zones are great farming areas for this build. The Damage variant of the Fissure Druid sacrifices Teleport mobility for as much -x% to Enemy Fire Resistance as possible. This build aims for the or 68% Faster Cast Rate Breakpoint on its main weapon loadout and 99% Faster Cast Rate on Weapon-Swap. A Gemmed Crystal Sword socketed with 6x -5/x% Fire Facets, in combination with the standard Ravenlore and Phoenix, is the key to this setup.

Mercenary

Just as with the Standard Build, the Damage Fissure Druid uses an Act 2 Might Mercenary with Infinity, Fortitude, and Flickering Flame.

Skills

Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Raven
3. Summon Spirit Wolf
4. Summon Dire Wolf
5. Summon Grizzly

Max out the following Skills in this order:
1. Fissure
2. Firestorm
3. Volcano
4. Molten Boulder
5. Armageddon
6. Oak Sage

Use the Scroll Bar to see Skill Point Progression
Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear your gear. Put all remaining Stat Points into Vitality.

Setup

This variant achieves the 163% Faster Cast Rate Breakpoint for high Teleport mobility at the expense of -x% to Enemy Fire Resistance and sustain. It is best at using Molten Boulder to snipe Elite Bosses at a rapid pace in Solo-gameplay or /Players1-3 on Single Player. This setup also works well in High Player Count in Farming Spots with few or no Lightning Immunes by using an Act 3 Mercenary with Static Field. The Mobility build is also somewhat less expensive than the Standard Build, not requiring Phoenix nor Infinity. Spirit and a 20% Faster Cast Rate Circlet are the keys to this setup.

Mercenary

The Mobility Fire Druid uses an Act 3 Lightning/Static Field Mercenary with Crescent Moon, Griffon's Eye, Shaftstop, and Spirit for a strong combination of -x% to Enemy Lightning Resistance, Faster Cast Rate, and survivability. Teleport often for him to cast Static Field as much as possible.
Note: You can also use the Standard Act 2 Might Mercenary with Infinity in combination with Flame Rift for more power, especially against Fire Resistant/Immune mobs.

Skills

Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max Last)
2. Raven
3. Summon Spirit Wolf
4. Summon Dire Wolf
5. Summon Grizzly

Max out the following Skills in this order:
1. Fissure
2. Firestorm
3. Volcano
4. Molten Boulder
5. Armageddon
6. Oak Sage

Use the Scroll Bar to see Skill Point Progression
Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear your gear. Put all remaining Stat Points into Vitality.

Setup

The Ubers variant is made possible by Flame Rift. It specializes in defeating the Uber Bosses, including mini-Ubers such as Lilith. It mainly uses Firestorm for this purpose. -x% to Enemy Fire Resistance, + to Skills, Damage Reduction, Resistances, and Life are priority stats on this setup. Swapping to Thundergod's Vigor and stacking Lightning Resistance allows this build to tank Uber Mephisto. Pre-buff Fade with Treachery prior to engaging the Ubers for massive boosts to Resistances and Damage Reduction. Use a Lower Resist Charge Wand on Weapon-Swap to further reduce their Fire Resistance.

Mercenary

The Ubers Fissure Druid uses an Act 2 Might Mercenary with Infinity for -85% to Enemy Fire Resistance. Flickering Flame provides you with Resist Fire Aura to help you counter Flame Rift. It also uses Chains of Honor to have Life Leech for better survivability with Flickering Flame equipped.

Skills

Max out Oak Sage instead of Volcano for increased survivability. Put additional points into Summon Dire Wolf for more Summon Grizzly Life if you have any left over. The rest is the same as the Standard Build.

Put 1 Skill Point into each of the following Skills:
1. Oak Sage (Max 5th)
2. Raven
3. Summon Spirit Wolf
4. Summon Dire Wolf (Max Last)
5. Summon Grizzly

Max out the following Skills in this order:
1. Firestorm
2. Molten Boulder
3. Fissure
4. Armageddon
5. Oak Sage
6. Summon Dire Wolf

Use the Scroll Bar to see Skill Point Progression
Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear your gear. Put all remaining Stat Points into Vitality.

Setup

For the Hardcore mode variant, aim for high Damage Reduction and maximum Chance to Block (75%) to guard against taking extreme amounts of Physical Damage. Additionally, overcap Resistances beyond the natural cap of 75% to counteract hostile Conviction or Lower Resist. If using Flame Rift, use Fire Resistance Charms, Boots, or Jewelry to counteract its negative effect. This setup achieves the 68% Faster Cast Rate Breakpoint on its safe, main weapon loadout. Consult the “Hardcore" section for more detailed information.

Mercenary

The Hardcore Fissure Druid uses an Act 2 Might Mercenary with Infinity for -85% to Enemy Fire Resistance. Flickering Flame provides you with Resist Fire Aura to help you counter Flame Rift. It also uses Chains of Honor to have Life Leech for better survivability with Flickering Flame equipped.
Note: Don’t use a Holy Freeze Mercenary for improved safety, as it reduces the rate of damage done to monsters passing over a Fissure area. However, using a Defiance Mercenary is a possible way to increase your survivability.

Skills

Max out Oak Sage before putting additional Skill Points into Armageddon (more than 1) for as much Life as possible.

Put 1 Skill Point into each of the following Skills:
1. Raven
2. Summon Spirit Wolf
3. Summon Dire Wolf
4. Summon Grizzly
5. Armageddon (Max Last)

Max out the following Skills in this order:
1. Fissure
2. Firestorm
3. Volcano
4. Molten Boulder
5. Oak Sage
6. Armageddon

Use the Scroll Bar to see Skill Point Progression
Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear your gear and Dexterity to achieve maximum Chance to Block (75%). Put all remaining Stat Points into Vitality.

Video Guide

Video Guide by DarkHumility

Summary

  • In the late-game, the gear combination of Flame Rift, Infinity, Ravenlore, and Phoenix vaporizes Immune to Fire mobs. Molten Boulder and Volcano also do a decent job of clearing Fire Immune enemies before acquiring these items.
  • In the early-game, a Starter Fissure Druid is strong in Farming Spots with high monster density and zero/few native Fire Immune monsters such as Eldritch the Rectifier, Shenk the Overseer, The Secret Cow Level, Stony Tomb, and Flayer Jungle.
  • Seek out high mob density to take maximum advantage of Fissure's Area of Effect (AoE) damage.
  • All of a Fire Druid’s Damage Skills (besides Armageddon) have cooldowns. Make sure to use your other Damage Skills while a Skill(s) is on cooldown. In most situations, it is particularly effective to use Molten Boulder while Fissure is on cooldown.
  • A fully kitted out Fissure Druid flattens everything, including every Terror Zone. Even on High Player Count, or /Players5-8 on Single Player, everything burns!

We hope you enjoy this build! Making Hell Bovine hamburgers has never been more fun! The more monsters the merrier! Roast them over an open fire...cook em' well-done!

Good luck!

Credits

Written by DarkHumility
Reviewed by Teo1904 and Lexyu

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