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Soulfist PvP Build Guide


Introduction

The Soulfist is a unique mid-range fighter class that relies on high burst windows and mobility. She has an energy system unlike the traditional mana resource in the game called Hype. Once your energy is depleted, you cannot perform any additional skills until it's recharged.

In PvP, the Soulfist relies on mid-range skill shots and their Hype windows. There are three stages of Hype that grant increasing stats and energy restoration. Knowing when to abuse these windows will allow you to excel.

This article assumes you have a Character with a minimum level of 26 before transitioning to it. Check out the Soulfist Leveling and 1-50 Leveling guides to reach Level 26.

Check out the General PvP Guide for a better understanding of the arena systems in place.

High Mobility ✔
Team Synergy Buff ✔
Good Crowd Control ✔

❌ Skillshot Reliant
❌ Identity Management


Core Skills

  • Magnetic Palm is a great protection skill that has Push Immunity and damage reduction.
  • Deadly Finger is a great damage skill that juggles opponents. Use it whenever you catch someone.
  • Heavenly Squash is a good mid-range skill damage skill.
  • Flash Step is your main engage and mobility skill. Use the triple dash to catch opponents and launch skills.
  • Tempest Blast is your mid-range crowd control skill.
  • Force Orb is a highly damaging skill if you hit all three orbs, which requires you to be in melee range of your opponent.
  • Energy Release is your main team buffing skill. Use it before engagements or when a teammate needs it.
  • Crippling Barrier is a nice Push Immunity skill if you need quick protection.
  • Annihilating Ray is your main Awakening skill. Holding down the skill allows you to increase the duration.
  • Every level of Hype up to three can be used as a full Immunity transform. Knowing when to use it and timing it correctly separates the good Soulfists from the bad ones. Generally you want to change Hype levels when you are about to engage, need energy, or need the Immunity. It also grants you Cooldown Reduction, so don't be afraid to engage again with your skills up.

PvP Builds

Team Deathmatch (3v3)

Combat Stats

750 Swiftness, 1 Critical and 249 Specialization

Standard

Protection

Alternatives

  • Energy Blast is a nice skill to get space and peel for teammates. Can replace Crippling Barrier. You can also go Energy Blast for more damage, but the direction can't be changed.
  • Lightning Palm is another skill with short range crowd control.
  • Pulverizing Palm is an additional dash if needed.
  • Ranged Hit can be taken on Heavenly Squash for more range.

Basic Combo #1

  1. Engage with Tempest Blast.
  2. Follow up with 3x Flash Step.
  3. Force Orb into Level 2 Hype or Level 3 Hype. (Note: Being in Hype level 1 could be difficult to perform this combo past this point without transforming, if you are in Level 2 Hype you can perform this combo without transforming again).
  4. Deadly Finger.
  5. Finish with Heavenly Squash.

Basic Combo #2

  1. Catch with Magnetic Palm.
  2. Juggle with Flash Step.
  3. Follow with Deadly Finger and Force Orb.
  4. Finish with Heavenly Squash.

Gameplay

  • The Soulfist excels in a hit and run playstyle with her Hype windows.
  • Start the match off in Hype level one.
  • Try to get a pick with Tempest Blast and Flash Step.
  • Your main defensive skills are Magnetic Palm, Crippling Barrier and sometimes Force Orb.
  • Remember to use Energy Release whenever your team needs mitigation and Hype for transformation Immunity and self buffs .
  • Use Annihilating Ray when you knock down someone twice and they don't have the ground roll.
Team Elimination (1v1)

Combat Stats

750 Swiftness, 1 Critical and 249 Specialization

Standard

More Dashes

Alternatives

  • Energy Blast is a nice skill to get space and peel for teammates. Can replace Crippling Barrier. You can also go Energy Blast for more damage, but the direction can't be changed.
  • Ranged Hit can be taken on Heavenly Squash for more range.

Basic Combo #1

  1. Engage with Tempest Blast.
  2. Follow up with 3x Flash Step.
  3. Force Orb. Be sure to be in Level 2 Hype or Level 3 Hype. (Note: Being in Hype level 1 could be difficult to perform this combo past this point without transforming).
  4. Deadly Finger.
  5. Finish with Heavenly Squash.

Basic Combo #2

  1. Catch with Magnetic Palm.
  2. Juggle with Flash Step.
  3. Follow with Deadly Finger and Force Orb.
  4. Finish with Heavenly Squash.

Gameplay

  • The Standard build focuses on the standard 3v3 playstyle. Quick catches and good Immunity timings.
  • Hype timings are extremely important in 1v1s.
  • The More Dashes build adds an additional dash through Pulverizing Palm. The gameplay is the same throughout most builds unless you decide to add in more ranged skills like Energy Blast.
GvG
Heavy Armor
Spirit Absorption
Hit Master
Cursed Doll
Robust Spirit
Crisis Evasion

Gameplay

GvG is more chaotic than Arena battles, so you rarely have the opportunity to do long combos. This mode is more about zoning/interrupting objectives and assisting allies. Do your best to coordinate with your team and stick together. Refer to 3v3 section for more gameplay tips.

Please refer to the GvG Islands and GvG Builds Guide for more information!

Heavy Armor Equipment
Spirit Absorption
Judgment

There are no actual combos listed here compare to the other PvP builds because the build is built around zoning/interrupting objectives and mostly assisting allies. Since there will be more than 8 enemies on the field, it'll be really hard to pull off a long combo with many spells and attacks being unleash on the field.

Basically, use the skills base on the situations. Holy Land, can be use for annoying enemies on the objectives as it can prevent enemies from trying to capture the objectives by interrupting the capturing animation from the damage ticks that the ground effect does, and it helps in mass fights were the enemies can't stand on top of your allies for more than 3 ticks before they get stun by the skill.

GvG can be a lot more chaotic than Arenas as theres more than 3 opponents rushing into the fight, Paladin's role usually be sticking close to the backlines or allies immobile range classes to assist them if they get group on, while also play around from their range since the build is kitted with more range skills than Arena builds.

GvG Engraving

Priority

  • Heavy Armor Equipment-engraving] level 3 increases all defense for higher survivability. Moreover, armor shredding debuffs doesn't affect the bonus defense increase effect from the engraving.
  • Spirit Absorption increases attack speed and movement speed by a significant amount at level3 engraving effect which will help with positioning and getting skills cast out quicker.
  • Judgment level 1 increases duration of Sacred Executioner by 100% to 40 seconds. Additionally increases sword skills damage and identity gauge gain rate.

Additional Choices

  • Cursed Doll since Cursed Doll doesn't affect a player character, this is the next best engraving for damage increase in general. Furthermore, Island PvP disables consumables so the penalty isn't too penalizing and GvGs consumables are very limited as well which eventually player will run out consumables quick as well.
  • Divine Protection, Fortitude and Strong Will these are the engravings to stack for maximum defenses.
  • Raid Captain is also another good damage engraving option for Island PvP and GvGs since players will be stacking high Swiftness stats for having fast animation casting speed and general movespeed as well as more cooldown reductions then stacking with Spirit Absorption will max out 140% movesment speed cap which will grant the max 18% damage increase from Raid Captain.
  • Champion's Tenacity Island PvP with disabled consumables and the very limited amount of consumables in GvGs means a lot of the time the player spent being damaged and unable to heal up, so this engraving will help give some boost to damage while the player is below 50% health pool.
  • Shield Piercing self-explanatory; usually well coordinated guilds will stack lots of classes that has team shield or personal shields, this engraving will help a little from shield stack pushes.

Placeholder GvGs
  • Basic Game Plan;
    • there's no actual combos listed here compare to the other PvP builds because the build is built around zoning/interrupting objectives and mostly assisting allies. Since there will be more than 8 enemies on the field , it'll be really hard to pull off a long combo with many spells and attacks being unleash on the field. Basically , use the skills base on the situations.
    • Holy Land, can be use for annoying enemies on the objectives as it can prevent enemies from trying to capture the objectives by interrupting the capturing animation from the damage ticks that the ground effect does, and it helps in mass fights were the enemies can't stand on top of your allies for more than 3 ticks before they get stun by the skill.
    • GvG can be a lot more chaotic than Arenas as theres more than 3 opponents rushing into the fight , Paladin's role usually be sticking close to the backlines or allies immobile range classes to assist them if they get group on, while also play around from their range since the build is kitted with more range skills than Arena builds.
  • Basic Combo;
  • Basic Combo;
  • Basic Combo;
  • Basic Combo;


Summary

  • Keep your enemies and teammates within vision.
  • Look to engage on targets with Tempest Blast and Flash Step.
  • Abuse Hype level windows, especially Level 3 Hype.
  • Try to be unpredictable with your mobility skills and engagements.

Credits

Written by Virus
Incorporated by Starlast
Reviewed by Lexyu


Changelog

May 26th 2022
Updated skill builds and overal gameplay info.

Feb 5th 2022
Article updated for Tier 3 content.