Flurry Rapid Fire Rogue Endgame Build Guide

Last Updated: August 23rd 2023

Season 1 - Malignant

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Welcome to the Flurry Rapid Fire Rogue Endgame Build Guide! This build embodies a fast paced jack-of-all-trades playstyle that excels in any situation. Combining two separate Core Skills and tons of mobility you are equipped to deal with anything the hordes of Hell might throw at you.

The heart of the build is Flurry, a multi-hit frontal cone attack that transforms into a 360° degree AoE with the Aspect of Encircling Blades. This skill is used 95% of the time to mow down everything in your path. However, Flurry has one glaring downside: the lack of single target damage. This is where Rapid Fire comes in. This is your secondary Energy spender that's used to deal with pesky elites and bosses in a matter of seconds. Depending on the exact setup this skill deals roughly double to triple the damage per second but only hits one target, so it has to be reserved for use in the right moment.

To boost the build's strength further, we use Combo Points with Puncture. Combined with Flurry, you gain a massive amount of attack speed to dish out your combos extremely quickly. For Rapid Fire, they massively increase the damage output and the number of arrows so you can watch bosses melt.

The build is generally quite similar to the Pure Flurry setup but solves single target damage in an entirely different way. This guide teaches you all you need to know to succeed with this unique Rogue playstyle. Let's get started!

Endgame Gear


Shadow Step

Shadow Imbuement

Rapid Fire



Combo Points

Close Quarters Combat

This build guide assumes you have a Level 50 Character and finished the Campaign. Level up with our Flurry Leveling Guide. If you are looking for a different Rogue playstyle, check out all of our Rogue Guides

High mobility
Great all-rounder
Machine gun playstyle

Low gear requirements

❌ Small AoE coverage
Not the best at anything
Difficult to play optimally
Requires quick decision-making

Season 1 - The Malignant

Players on the Eternal Realm should ignore this section of the guide. This build is designed to work without Caged Hearts, though it can be enhanced by them.

Diablo 4 Season 1 introduces a new questline to hunt Malignant Monsters across Sanctuary. Defeating them drops Caged Hearts that are placed in Jewelry infested sockets to gain build-altering powers. Check out the full Season 1 The Malignant guide from Chewingnom to learn more!

  • There are 32 Caged Hearts divided into 4 different colors, 1 color for each type:
    • Vicious: Orange, Offensive Power
    • Brutal: Blue, Defensive Power
    • Devious: Pink, Utility Power
    • Wrathful: Black, Super Power
  • The first 3 must be socketed into their respective infested socket color, while the 4th can be placed into any infested socket.
  • Once socketed, they cannot be removed. Instead they can be broken down into Invokers to target farm the Caged Hearts you want inside Malignant Tunnels.
  • Higher powered Caged Hearts drop at higher levels.
  • You can only use one Wrathful Heart at a time.

With this in mind, let's look at the top 3 best Caged Hearts (and alternatives) for this build:

Best-in-Slot Caged Hearts

  1. Caged Heart of The Barber: Allows us to trigger AoE explosions that multiply our damage in monster packs.
  2. Caged Heart of Revenge: Adds tons of damage reduction that's always useful (the explosion effect is irrelevant).
  3. Caged Heart of Cluster Munitions: Triggers stun grenades that can activate the Control damage bonus and even Freeze enemies with Frostbitten Aspect once you have found Penitent Greaves. This is a great combo to replace Accelerating Aspect when engaging high level monsters.

Alternative Caged Hearts

  • Caged Heart of the Vile Apothecary: Powerful extra damage procs that help us in all situations.
  • Caged Heart of the Malignant Pact: Cycles through great bonuses all the time.
  • Caged Heart of the Dark Dance: Gives us free attacks every 5 seconds, helping with resource management.

The Barber Setup

If you acquire Caged Heart of The Barber, you have the option to pick up 1-2 points Consuming Shadows for extra Energy recovery because the Heart's explosions are considered Shadow damage. In general, you are looking for:

  • a short timer (best case 2.0 sec) for farming content
  • a long timer (best case 4.0 sec) for high-end content

Caged Heart of The Barber absorbs all outgoing damage but immediately triggers as soon as the target has absorbed enough to be defeated. The main advantage of a short timer is that if you don't deal enough damage to a single target, the explosion triggers sooner and can chain react from multiple targets to blow up an entire pack whereas a longer timer helps in prolonged combat due to the stacking damage buff.

If you don't like the delayed damage playstyle around Caged Heart of The Barber, you can run with Caged Heart of the Vile Apothecary which is a great alternative in all situations.


Active Skills

  • Puncture is our Basic Skill of choice to build Combo Points and apply the Vulnerable and Slow debuffs. It's mainly used for its utility, not damage.
  • Flurry is our main damage ability. It's a simple skill that hits 4 times per use in a cone in front of you. With Encircling Blades, it becomes a 360° AoE.
  • Rapid Fire is our secondary damage ability. It's used against big single targets like elites and bosses where Flurry struggles. With it you only hit one target but it massively speeds up some encounters.
  • Dash and Shadow Step give you incredible mobility to fly across the battlefield. The latter also helps you to get out of crowd controls.
  • Shadow Imbuement fills the last slot. Activating it buffs Flurry by converting it to Shadow damage and infecting enemies you hit, causing them to explode on death. This helps to clear monster packs when many enemies are present.


  • Close Quarters Combat is the Key Passive of choice. It's easy to gain both bonuses as Puncture is a Marksman skill and Flurry is a Cutthroat skill.
  • Once you acquire Penitent Greaves, Precision Imbuement is replaced by Frigid Finesse for more damage output.
Standard Endgame Skills

Rogue Specialization

Rogues choose one out of three special passives that enhance their playstyle. Both Flurry and Rapid Fire pair well with Combo Points so this is the prime choice.

Building up Combo Points with your Basic Skill gives you more damage and significantly more attack speed for 3 seconds after using Flurry. This allows for high damage output with low Energy consumption so that we don't need to invest in resources.

Later on you unlock further synergies that make this Combo Point playstyle even more powerful with Condemnation, Aspect of the Expectant & Rapid Aspect to specialize in this playstyle even further.

Learn more details and how to unlock this system in our full Rogue Specialization Guide.

Paragon Board

← Scroll to Level →

Level the Paragon Board by scrolling. Each step optimizes progression.


We need to level up our Glyphs to increase their power and activate their Additional Bonus with surrounding nodes. Because Glyphs at level 15 increase their radius, we need to prioritize leveling them by completing Nightmare Dungeons. The following priority order makes sure that you can activate all of your Glyphs as early as possible but you may not receive a benefit until you place them on your Paragon boards later. If you farm only Nightmare Dungeons on your way to level 100, you can also level your Glyphs to 15 in the order you place them to gain an immediate effect. After that, we prioritize leveling our strongest glyphs to level 21.

Placeholder Glyph

The Chip Glyph is used temporarily on the Tricks of the Trade board until Diminish hits level 15 because its secondary effect cannot be activated there before that. Don't level Chip and focus on the priority below.

Glyph Leveling Priorities

Level 15

  1. Combat
  2. Diminish
  3. Turf
  4. Control
  5. Exploit

Level 21

  1. Combat
  2. Turf
  3. Control
  4. Exploit
  5. Diminish

There are a total of 225 Paragon Points. Starting with level 50 you gain 4 Paragon Points per level, including 20 from Renown, and 4 from Altars of Lilith. Also check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.


This build has a mostly melee playstyle with some ranged components. To deal the most damage, stack 3 Combo Points, then unleash Flurry in the middle of a pack or aim at a priority target with Rapid Fire.

Skill Usage/Rotation

  • Use Dash or Shadow Step to engage a pack. Shadow Step is great to engage a pack by jumping right in the middle or to break free from crowd controls, Dash is useful for all-round mobility and repositioning in combat.
  • Build 3 Combo Points with Puncture, position yourself in the middle of a pack, then unleash Flurry. Repeat the same combo until most or all enemies are defeated. If there are only low HP targets around, you can also choose to build fewer Combo Points if your damage is sufficient. This combo is what you use 90-95% of the time.
  • Rapid Fire is your single target nuke. You use it roughly 5-10% of the time, but when you do, it really matters. This skill has several important use cases:
    • Defeating dungeon bosses significantly faster than Flurry could (roughly ~2.5-3x dmg).
    • Dealing with leftover enemies at a distance without having to move.
    • Finishing off high HP targets left after your Flurry.
    • Sniping priority targets such as an elite in a pack before it can use its abilities.
  • Figuring out when to use Flurry vs. Rapid Fire is the main difficulty of this build and requires some time getting used to. If you follow the above list of use cases, you can figure out what is the right situation for Rapid Fire to speed up your runs. Similar to the rest of the run, you also want to build 3 Combo Points before unleashing your arrows unless you can be sure that fewer are enough to finish the target.
  • Activate Shadow Imbuement whenever ready when you engage large packs of monsters. This way you can extend the AoE of your Flurry with extra Shadow damage explosions to clean the area more quickly. On bosses, you can also activate it near the end of the fight for the extra Critical Strike buff from Enhanced Shadow Imbuement and later on in the progression the damage buff from Mixed Shadow Imbuement.
  • Puncture is used to generate Combo Points and with them gives extra perks to Flurry and Rapid Fire. For the former it adds an Attack Speed buff that accelerates subsequent combos, for the latter you gain more and stronger arrows for bigger burst damage. It's also an easy way of applying Vulnerable that will then spread to the rest of the pack with Improved Flurry.
  • Later in the progression (when the Exploit Glyph is online to apply Vulnerable), Improved Flurry gets replaced by Advanced Flurry. This opens up a new strategy where you use Evade to engage and then Stun everything around you with a subsequent Flurry. This is a powerful defensive tool because you can instantly lock down entire packs and buff your damage through the Control Glyph. Thanks to Rapid Gambits the Evade cooldown resets very quickly.

Resource & Cooldown Management

As a Combo Point build, resource management is rather easy as you're naturally regenerating Energy when you're not using your Core Skills and Puncture actively generates it when hitting crowd controlled targets. Should you run into any resource issues regularly, you can consider the following:

  • Switch from Close Quarters Combat to Momentum
  • Drop Stutter Step for Shadow Crash (1) and Consuming Shadows (2)
  • Roll Energy Cost Reduction on your Amulet and/or Boots
  • Include Ravenous instead of Accelerating or Corruption.

Shadow Imbuement

Shadow Imbuement can be used on cooldown to increase AoE damage with Flurry in large monster packs. As a secondary effect, it also increases single target damage with Rapid Fire on bosses through Enhanced Shadow Imbuement & Mixed Shadow Imbuement.


Dash and Shadow Step are used for mobility. Shadow Step is great to engage a pack, get a speed boost to get to the next pack faster or to break crowd controls. If there are monsters or elites with crowd control abilities nearby, keep a charge ready to break free. Dash can be used freely to move between packs or dodge in combat.

Endgame Gear & Skill Progression

When you start diving into the Endgame, you don't have all the tools available to achieve the final build versions. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.

Progression Goals

Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. While we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.

  1. Unlock the following Aspects in your Codex of Power:
  2. Find the following Legendary Aspects by farming in Dungeons, Nightmare Dungeons, Helltides, through the Tree of Whispers, or gambling with Obols:
    • Mangler's: Gamble Boots
    • Accelerating: Gamble Swords
    • Ravager's: Gamble Boots
  3. Find the following Unique items by farming in Dungeons, Nightmare Dungeons & Helltides. Note: You cannot gamble Unique items with Obols!
    • Condemnation
    • Penitent Greaves

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Progression Steps

Early Endgame
Best in Slot

Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. With this setup, you can farm the Legendary Aspects and Unique items you need for the next progression point.


  • Unlock all the Codex Powers mentioned above. Some of them are used only temporarily as a filler, such as Shadowslicer, Ghostwalker and Wind Striker.
  • Edgemaster’s is your most important aspect so it goes on the ranged weapon.
  • Disobedience goes on Helm or Chest because it moves to the Amulet once you acquire Mangler's.
  • Corruption goes on a weapon because you replace it with Condemnation later.
  • Distribute the remaining Aspects freely.
Starter Gear


  • This is the base setup with only Codex Powers.
  • The skill tree stays largely the same throughout the progression steps, but some adjustments are made as you go depending on the tools available to you.
  • Most importantly, we rely on Improved Flurry to spread the Vulnerable debuff to all targets after attacking once with Puncture. As soon as the Exploit Glyph is online, this is no longer necessary and we switch to Advanced Flurry.
  • As soon as you acquire Mangler's, drop Enhanced Dash and Disciplined Dash for 2 points in Trick Attacks.
Starter Skill Tree


Follow the general skill rotation described in the section above. While you're still starting out with this build, focus more than usual on playing a proper 3:1 rotation for maximum damage output.

Build Scaling

Read on to learn all about how to scale this build into endgame:

  • Combo Points: With the Combo Point Specialization you can use Puncture up to 3 times to boost your next Flurry or Rapid Fire. This is further enhanced by Condemnation and Aspect of the Expectant. You use the Rapid Aspect to build Combo Points faster. Building Combo Points allows you to keep your Energy high for the Edgemaster’s Aspect.
  • Critical Strikes: You boost your Critical Strike Chance in various ways including rolls on Gloves & Rings, Concussive, Precision Imbuement, Intelligence. This synergizes with the Combat Glyph and high Critical Strike Damage on your Weapons, Rings & Paragons.
  • Vulnerable: You get a good chunk of Vulnerable Damage on your Weapons & Rings including the Crossbow base and apply the debuff in various ways including Puncture, Improved Flurry and Exploit Glyph.

Our Damage Explained article explains how to scale your Offense.
Learn all you need to know to scale Defense with our Defense Explained Article.

Stat Priorities & Gear Options

There are many stats and status effects that generate on gear, but many are not important for your build. See below for a general breakdown as well as a per slot priority in the list.

  • Extra ranks for our main skills Flurry and Rapid Fire are the most important.
  • Vulnerable Damage, Critical Strike Chance, Critical Strike Damage and unconditional additive damage bonuses such as Core Skill Damage or Damage to Close Enemies are huge damage boosts so stack them as much as possible.
  • Core Stats: Dexterity is the best, followed by Intelligence and Strength. Avoid Willpower if possible.

Fill your item's sockets with the following:

  • Royal Emerald into Weapons because our Vulnerable uptime is high.
  • Royal Ruby into Armor for more survivability.
  • Royal Skull into Jewelry for better defense and extra scaling with Disobedience.

This build benefits the most from the following consumables:

  • Elixirs: Elixir of Cruelty, Elixir of Fortitude, Iron Skin Elixir & Heady Precision Elixir
  • Incenses: Song of the Mountain, Reddamine Buzz & Chorus of War

Refer to the table below to see the best rolls for every slot ranked in order of importance:

RangedEdgemaster’sWeapon Type: Crossbow
1. High Damage per Second
2. Vulnerable Damage
3. Critical Strike Damage
4. All Stats
5. Close Damage
6. Dexterity
7. Core Skill Damage
Sockets Royal Emerald
Melee 1
CorruptionWeapon Type: Sword
1. High Damage per Second
2. Vulnerable Damage
3. Critical Strike Damage
4. Close Damage
5. Dexterity
6. Core Skill Damage
Socket Royal Emerald
Melee 1
(Best in Slot)
Condemnation1. High Damage per Second
2. Damage with Combo Points
3. Basic Skill Attack Speed
4. Critical Strike Chance vs Injured enemies
5. Core Skill Damage
6. Damage with Dual-Wield Weapons
Socket Royal Emerald
Melee 2One of:
Encircling Blades
Rapid Aspect
Weapon Type: Sword
1. High Damage per Second
2. Vulnerable Damage
3. Critical Strike Damage
4. Close Damage
5. Dexterity
6. Core Skill Damage
Socket Royal Emerald
Helm One of:
1. Cooldown Reduction
2. Total Armor
3. Maximum Life
4. Shadow Imbuement
5. All Stats
Socket Royal Ruby
ChestOne of:
1. Damage Reduction
2. Total Armor
3. Close Damage Reduction
4. Distant Damage Reduction
5. Maximum Life
Sockets Royal Ruby
GlovesOne of:
Encircling Blades
Rapid Aspect
1. Ranks to Flurry
2. Critical Strike Chance
3. Ranks to Rapid Fire
4. Attack Speed
5. Critical Strike Chance against Injured
One of:
Implicit: Potion Grants Barrier
1. Damage Reduction
2. Total Armor
3. Close Damage Reduction
4. Distant Damage Reduction
5. Maximum Life
Sockets Royal Ruby
(Best in Slot)
Penitent GreavesImplicit: Movement Speed on Evade
1. Movement Speed
2. Damage to Chilled Enemies
3. Crowd Control Duration
4. Cold Resistance
5. Slow Duration Reduction
Ravager'sImplicit: Movement Speed on Evade
1. Movement Speed
2. Movement Speed After Elite Kill
3. Energy Cost Reduction
4. Damage Reduction While Injured
5. Dodge Chance
6. All Stats
AmuletDisobedience1. Movement Speed
2. Cooldown Reduction
3. Ranks to Weapon Mastery*
4. Ranks to Malice*
5. Ranks to Exploit*
6. Damage Reduction
7. Total Armor
8. Close Damage Reduction
9. Distant Damage Reduction
Socket Royal Skull
* These affixes cannot appear on the same item together.
Ring 1One of:
Encircling Blades
Rapid Aspect
1. Critical Strike Chance
2. Critical Strike Damage
3. Vulnerable Damage
4. Maximum Life
5. Resource Generation
Socket Royal Skull
Ring 2One of:
Encircling Blades
Rapid Aspect
1. Critical Strike Chance
2. Critical Strike Damage
3. Vulnerable Damage
4. Maximum Life
5. Resource Generation
Socket Royal Skull

Hardcore Adjustments

Hardcore requires you to build into more defenses. This build is already pretty tough, but there are a few things you can do to make your life easier in Hardcore:

  • You can switch Close Quarters Combat to Momentum for extra damage reduction. This also allows you to replace Cheat's Aspect with Stolen Vigor for incredible healing.
  • Add extra Armor & Maximum Life instead of damage nodes on your Paragon Boards.
  • Include Eluding instead of Corruption to get out of crowd controls.
  • Be more conservative with Shadow Step and keep a charge ready when you engage enemies that can crowd control you, for example Cold Enchanted elites, Snake mob types or if you need to get inside of Suppressor affix for a kill.

Level 100 Endgame Variants

You can optimize your build further for certain endgame activities, such as Speed farming, Nightmare Dungeon Pushing, etc. Let's take a look at the changes you need to make to achieve the best results in them.

Speed Farming
Nightmare Dungeon Push
Pinnacle Boss

The Speed farming setup makes you more efficient in farming the Open World, Helltide zones, Tree of Whispers, regular Dungeons, and Nightmare Dungeons below Tier 45.

AVOID THESE Nightmare Dungeon Affixes

Before we go into what you should change on your build, take a look at Nightmare Dungeon Affixes that you want to avoid if possible:

  • Critical Resist
  • Physical Resist
  • Monster Barrier
  • Monster Life


  • This build's standard variant is already designed for high speed farming so there are no adjustments necessary. One change you could make is replacing Cheat's Aspect with Disobedience and bringing back either Wind Striker oder Ravager's on the Amulet.
  • If your Movement Speed bonuses aren't high enough to cap out (+100% total) after finishing an elite, you can also run with Asheara's Khanjar instead of Accelerating to go even faster.


No changes are needed to skills.

Speed Farming Gear

Frequently Asked Questions (FAQ)

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

How can I improve my survivability?

How can I improve my damage?

How do Swords and Daggers compare?

How do Bows and Crossbows compare?

How do Momentum & Close Quarters Combat compare?

How do I choose when to run with Condemnation?

What can I do when I struggle with Dungeon Bosses?

What about the Barber Heart in Season 1?

Why Rubies instead of Topazes in Armor sockets?


Dark Shroud Scaling

Penitent Greaves

Video Guide


The Flurry Rapid Fire Rogue is a great leveling & farming build to get started in a season and has lots of fun mechanics. You are fast, destroy most monster packs with ease, snipe elites whenever you want and can do all endgame content reasonably well. With some adjustments, it can be very tanky to push into higher Nightmare Dungeons as well. Good luck!

  • Build 3 Combo Points with Puncture before using Flurry or Rapid Fire.
  • Hit as many enemies as possible with Flurry + Aspect of Encircling Blades.
  • Switch to Puncture + Rapid Fire to finish off elites, bosses and ranged targets.
  • Use Evade, Shadow Step and Dash to reposition in combat.
  • Use Shadow Imbuement for extra AoE or to boost your boss damage.

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Written by wudijo
Reviewed by DiEoxidE

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