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Flurry Rapid Fire Rogue Endgame Build Guide

Last Updated: March 5th 2024

Season 3 - ConstructB-Tier

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Welcome to the Flurry Rapid Fire Rogue Endgame Build Guide! This build embodies a fast paced jack-of-all-trades playstyle that excels in any situation. Combining two separate Core Skills and tons of mobility you are equipped to deal with anything the hordes of Hell might throw at you.

The heart of the build is Flurry, a multi-hit frontal cone attack that transforms into a 360° degree AoE with the Aspect of Encircling Blades. This skill is used 95% of the time to mow down everything in your path. However, Flurry has one glaring downside: the lack of single target damage. This is where Rapid Fire comes in. This is your secondary Energy spender that's used to deal with pesky elites and bosses in a matter of seconds. Depending on the exact setup this skill deals roughly double to triple the damage per second but only hits one target, so it has to be reserved for use in the right moment.

To boost the build's strength further, we use Combo Points with Puncture. Combined with Flurry, you gain a massive amount of attack speed to dish out your combos extremely quickly. For Rapid Fire, they massively increase the damage output and the number of arrows so you can watch bosses melt.

The build is generally quite similar to the Pure Flurry setup but solves single target damage and scales DPS in an entirely different way. This guide teaches you all you need to know to succeed with this unique Rogue playstyle. Let's get started!

Flurry RF Rogue Endgame Setup

This build guide assumes you have a Level 50 Character and finished the Campaign. Level up with our Flurry Leveling Guide. If you are looking for a different Rogue playstyle, check out all of our Rogue Guides

NM DungeonsAverage

Season 3 - Season of the Construct

In Season 3, you obtain the Seneschal Construct through the Season Questline, then collect Governing Stones or Tuning Stones to add attacks and augment them to support your build. Only certain Tuning Stones work with a particular Governing Stone. Look at the bottom of any Tuning Stone tooltip to see if it is compatible with your Construct's currently equipped Stones. Lastly, they can be leveled up by getting duplicates to max out their power. Check out our full Season 3 guide for more information.

  1. Tempest - This ability hits at a fast rate and can apply buffs at range reliably.
    1. Slowing Support - Helps us to trigger damage to crowd controlled enemies and the Wiles Paragon node.
    2. Efficiency Support - Critical Strike Chance is paramount.
    3. Safeguard Support - Provides free extra damage reduction.
  2. Flash of Adrenaline - A free damage buff to boost our character further.
    1. Duration Support - To improve the uptime of the buff.
    2. Tactical Support - To improve the uptime of the buff.
    3. Fortify Support - Rogues have no other access to Fortify so this adds free damage reduction.
Flurry RF Rogue Construct Setup

Unique Stones

If you get the two Unique stones, make the following adjustments:

  1. Evernight: Replace Safeguard Support.
  2. Genesis: Replace Fortify Support.

Alternative Stones

Many other options are possible to support this build, including different Governing Stones to apply the effects. Feel free to experiment!

Governing Stones

  1. Autodefense - Great to increase survivability.
  2. Reconstruct - To recover health more reliably.

Tuning Stones

  1. Poison Support - Can be combined with Debilitating Toxins for additional defense.
  2. Frigid Support - Can be combined with Frigid Finesse for additional damage and stagger.
  3. Breaking Support - Helps to keep up Vulnerable and remove Barrier from enemies in Nightmare Dungeons or monsters like Knights and the Butcher.

If you are lucky enough to get either Evernight or Genesis from Uber Malphas, you want to swap them in on your Construct for their powerful effects.

Eternal Realm

The build doesn't change in a significant way between Seasonal and Eternal game modes. You may be a bit weaker, slower, squishier or your Construct may not deal some additional damage, but the build is designed to work without it.

Skill Tree & Gameplay

  • Puncture is our Basic Skill of choice for the Vulnerable and Slow debuffs. It's mainly used for its utility, not damage.
  • Build 3 Combo Points with Puncture, position yourself in the middle of a pack, then unleash Flurry. Repeat the same combo until most or all enemies are defeated. If there are only low HP targets around, you can also choose to build fewer Combo Points if your damage is sufficient. This combo is what you use 90-95% of the time.
  • Rapid Fire is our secondary damage ability. It's used against big single targets like elites and bosses where Flurry struggles. With it you only hit one target but it massively speeds up some encounters. You can also use it for dealing with leftover enemies at a distance without having to move, finishing off high HP targets left after your Flurry or sniping priority targets such as an elite in a pack before it can use its abilities.
  • Use Dash or Shadow Step to engage a pack. Shadow Step is great to jump right in the middle or to break free from crowd controls, Dash is useful for all-round mobility and repositioning in combat.
Flurry RF Rogue Endgame Skill Tree
  • Shadow Imbuement fills the last slot. Activating it buffs Flurry by converting it to Shadow damage and infecting enemies you hit, causing them to explode on death. This helps to clear monster packs when many enemies are present. On bosses, you can also activate it near the end of the fight for the extra Critical Strike buff from Enhanced Shadow Imbuement.
  • Later in the progression (when the Exploit Glyph is online to apply Vulnerable), Improved Flurry gets replaced by Advanced Flurry. This opens up a new strategy where you use Evade to engage and then Stun everything around you with a subsequent Flurry. This is a powerful defensive tool because you can instantly lock down entire packs and buff your damage through the Control Glyph. Thanks to Rapid Gambits the Evade cooldown resets very quickly.
Flurry RF Rogue Skill Showcase

Rogue Specialization

Combo Points - Use Basic Skills to boost your subsequent Core Skills.

Whenever you fight bigger enemies, use this effect to boost your Energy efficiency so you don't run out of resources. Against weaker foes, this may not be necessary. Combo Points are displayed above your XP bar near the bottom of the screen.

Combo Points

Both Flurry and Rapid Fire pair well with Combo Points so this is the prime choice. Later on you unlock further synergies that make this Combo Point playstyle even more powerful with Condemnation, Aspect of the Expectant & Rapid Aspect to specialize in this playstyle even further.

Learn more details and how to unlock this system in our full Rogue Specialization Guide.

Paragon Board

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 when they reach level 15!

← Scroll to Level →
Flurry RF Rogue Endgame Paragon

Level the Paragon Board by scrolling. Each step optimizes progression.


We need to level up our Glyphs to increase their power and activate their Additional Bonus with surrounding nodes. Glyphs have a radius of 3 by default, this increases to 4 at Glyph level 15. Complete Nightmare Dungeons to obtain Glyph experience.

Note that there are some Glyph position swaps and a few adjustments to surrounding Paragon nodes once they reach level 15. See the last two steps in the Paragon progression above for details. The setup displayed by default is the final version of the build.

Glyph Leveling Priorities

Level 15

  1. Diminish
  2. Exploit
  3. Control
  4. Turf
  5. Chip

Level 21

  1. Control
  2. Diminish
  3. Turf
  4. Chip
  5. Exploit

Also check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Endgame Progression & Variants

When you start diving into the Endgame, you don't have all the tools available to achieve the final build versions. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.

Progression Goals

Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. While we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.

  1. Unlock the following Aspects in your Codex of Power:
  2. Find the following Legendary Aspects either as a random drop or by gambling with Obols:
    • Mangler's: Gamble Boots. This is great to trigger Daze for more safety and Rapid Gambits and replaces Disobedience.
    • Accelerating: Gamble Daggers. Speeds up the setup even more and replaces Corruption until you get Condemnation.
    • Ravager's: Gamble Boots. This replaces Wind Striker.
    • Elements: Gamble Daggers. Provides a cycling damage buff that can be played around with Shadow Imbuement timing and replaces Shared Misery.
  3. Acquire the following Unique items either as a random drop or by farming specific Boss drops. Note: You cannot gamble Unique items with obols!
    • Condemnation: Replacing Accelerating, this is a powerful weapon for any Combo Points build.
    • Tibault's Will: Replacing Cheat's, these pants offer a great offensive benefit. Alternatively, you can keep using standard defensive pants.
    • Godslayer Crown: This is used in the T100 Nightmare Dungeon variant to pull enemies for a massive nuke.
  4. If you get lucky with Uber Unique drops, consider the following adjustments:
    • Harlequin Crest: Replace Cheat's or Might for massive offensive & defensive benefits but make sure you still have enough Armor from other sources (e.g. by also adding Disobedience if necessary).
    • Doombringer: Replace Rapid or Accelerating to survive high end content more easily.
    • Ring of Starless Skies: Replace Rapid or Accelerating for a powerful stacking damage buff.

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Progression Steps

Late Endgame &
T100 NM

Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. With this setup, you can farm the Legendary Aspects and Unique items you need for the next progression point.


  • Unlock all the Codex Powers mentioned above. Some of them are used only temporarily as a filler.
  • Edgemaster’s is your most important aspect so it goes on the ranged weapon.
  • Ghostwalker goes on the Amulet to run 2x Mobility Aspects and get more speed. This is optional and can be replaced by any other power of your choosing if you need more damage or defense.
  • Focus on Skill ranks, Critical Strike Chance, Damage to Close Enemies and Maximum Life on your gear.
  • Start working towards capping your Resistances and Armor.
Starter Gear


  • This is the base setup with only Codex Powers which looks a bit different form the final version.
  • The skill tree stays largely the same throughout the progression steps, but some adjustments are made as you go depending on the tools available to you.
  • Most importantly, we rely on Improved Flurry to spread the Vulnerable debuff to all targets after attacking once with Puncture. As soon as the Exploit Glyph is online, this is no longer necessary and we switch to Advanced Flurry.
  • As soon as you acquire Mangler's you can drop Agile and Rugged for Concussive (3), Rapid Gambits (1) and Trick Attacks (1).
Starter Skill Tree


The gameplay doesn't change between the different progression steps. Check out the general skill rotation described in the section above.

In this setup, you have access to all Legendary Aspects, allowing you to pilot a much stronger version of this build. Additional Legendary Aspects are used to fill slots that may be replaced with Unique items later on.


  • If you feel too squishy, you can add Umbrous Aspect on the Amulet.
  • At this point, try to gather items that have the Damage to Crowd Controlled Enemies stat to boost the Close Quarters Combat Key Passive.
  • Start working on capping your resists up to 70% each and stack enough Armor (8000-9200) to progress through Torment difficulty.
  • Various other adjustments round out the build.
Early Endgame Gear


  • As soon as the Exploit Glyph is online, switch to Advanced Flurry.
  • As soon as you acquire Mangler's you can drop Agile and Rugged for Concussive (3), Rapid Gambits (1) and Trick Attacks (1).
  • These two changes combined allow you to use Evade to engage packs and Stun them with a follow-up Flurry, making fights much more safe and improving your damage output through the Control Glyph.
Early Endgame Skill Tree


Follow the general skill rotation described in the section above. This is already pretty close to the final version of the build. With Advanced Flurry in the setup, you now have an extra tool available to you to deal with dangerous enemies. This is not always necessary but can be useful in large packs where you may take lots of damage without other crowd controls, so it's worth playing around the Stun effect with Evade.

In this setup, you have access to all Unique items and Legendary Aspects. This allows you to pilot this build at its peak efficiency. Let's take a look at the changes you need to make to implement them.


  • Condemnation is a powerful weapon for any Combo Points build. Focus more than before on completing the full 3:1 rotation for the maximum benefit.
  • Tibault's Will adds extra damage after using Shadow Step so use that skill regularly.
  • Be aware that equipping unique items may require to shift Resistances to other slots to stay capped.
  • Ensure you reach at least 9200 Armor to be capped against level 100 enemies or more if you farm higher Tier NM Dungeons.
Late Endgame Gear

Gear with Uber Uniques

  • Harlequin Crest: Replace Cheat's or Might for massive offensive & defensive benefits but make sure you still have enough Armor from other sources (e.g. by also adding Disobedience if necessary).
  • Ring of Starless Skies: Replace Rapid or Accelerating for a powerful stacking damage buff.
Late Endgame Gear


  • The skill tree remains unchanged from the previous step.
  • To get the most possible speed out of the setup, you have the option to replace Concussive with Stutter Step.
Late Endgame Skills


The gameplay remains unchanged. The only important thing to note at this stage is that Condemnation more strongly incentivizes you to build all 3 Combo Points before unleashing your Core Skills and doing so too early leads to a noticeable loss in damage output. Don't try to play around the chance to gain full Combo Points - there's no way to do it with the build's extreme Attack Speed values.

The Nightmare Dungeon Push setup optimizes damage and survivability to allow you to dive much deeper into Nightmare Dungeons where the difficulty increases significantly.

AVOID THESE Nightmare Dungeon Affixes

Before we go into what you should change on your build, take a look at Nightmare Dungeon Affixes that you want to avoid for a successful push:

  • Stormbane's Wrath
  • Physical Resist
  • Monster Barrier
  • Monster Life

To make it easier, you are looking for a Nightmare Dungeon that contains mostly melee enemies. It's recommended to use defensive consumables such as Iron Skin Elixir, Song of the Mountain and Reddamine Buzz to survive.


  • Against higher level monsters we need more Armor to survive (ideally ~13300 against lvl 154 monsters). This is achievable with high item power gear and Disobedience.
  • Godslayer Crown is included in this setup because it allows you to pull in enemies from across an entire room and deal with them safely. Use the Stun from Advanced Flurry to trigger this effect.
NMD Push Gear

Gear with Uber Uniques

  • Harlequin Crest: Replace Cheat's or Might for massive offensive & defensive benefits but make sure you still have enough Armor from other sources (e.g. by also adding Disobedience if necessary).
  • Doombringer: Replace Rapid or Accelerating to survive high end content more easily.
  • Ring of Starless Skies: Replace Rapid or Accelerating for a powerful stacking damage buff.
NMD Push Gear with Uber Uniques


  • We drop Dash for Smoke Grenade to disable packs right when we engage them and apply an extra damage debuff.
  • Optionally, you can switch Shadow Imbuement to Poison Trap to enable better Disobedience + Debilitating Toxins scaling.
NMD Push Skills


  • You have to play a lot more cautiously in a high tier Nightmare Dungeon. You can use Flurry at a slight distance and avoid melee attacks.
  • While you can get hit by a few regular monsters, be more mindful of elites and their affixes. Kite them around and make sure you always have safe ground to retreat back to.
  • In high tiers, Advanced Flurry becomes an important tool to play around for both survivability and extra damage. Evade into a pack and follow up with a Stun to lock everything down immediately. If the fight lasts longer than ~3seconds, follow up with another Stun.
  • With Godslayer Crown equipped, the above combo also produces a powerful pull-in effect on demand to deal with and entire pack at once.
  • If necessary, begin with a Smoke Grenade to disable dangerous monsters immediately, then jump in and follow up with more attacks. Otherwise use it after engaging to keep monsters crowd controlled and to add more damage done.
  • Use Rapid Fire more than usual to deal with single targets from a safe distance whenever necessary.

This variant is optimized for the Gauntlet. It's very similar to the regular Endgame & Speedfarming variant as the content is relatively low end and maximizing speed is everything.


  • Compared to the regular version, we include the new Hectic Aspect to reduce our cooldowns further.
  • We don't focus heavily on Armor as monsters are only level 124 (T70 NMD). The cap to reach is 11.2k and this setup has less than that. If you struggle to survive, include more Armor from Paragons, % Armor rolls on your Gear or the Juggernaut's Aspect.
Gauntlet Gear

Gear with Uber Uniques

  • Harlequin Crest replaces Elements by moving Hectic to the Gloves.
  • Ring of Starless Skies replaces Rapid.
Gauntlet Gear with Uber Uniques


  • We play Improved Flurry because in the Gauntlet there's no time to use Advanced Flurry properly - just decimate everything immediately.
  • Some tweaks optimize the damage and speed of the build.
Gauntlet Skills


The gameplay remains unchanged. For details, check the Skills & Gameplay section further above.

Hardcore Adjustments

Hardcore requires you to build into more defenses. This build is already pretty tough, but there are a few things you can do to make your life easier in Hardcore:

  • Focus more on your Chest & Pants while gearing up. Make sure to have only defensive stats on these two slots as they provide a ton of survivability.
  • Add extra Armor & Maximum Life instead of damage nodes on your Paragon Boards.
  • Be more conservative with Shadow Step and keep a charge ready when you engage enemies that can crowd control you, for example Cold Enchanted elites, Snake mob types or if you need to get inside of Suppressor affix for a kill.
  • Add a defensive legendary power to your Amulet such as Umbrous or Protecting.
  • Replace Tibault's Will with a normal legendary item that has defensive stats.

Build Scaling & Stat Priorities

Read on to learn all about how to scale this build into endgame:

  • Damage to Crowd Controlled Enemies: Thanks to Close Quarters Combat, this stat becomes a powerful damage multiplier.

  • Combo Points: With the Combo Point Specialization you can use Puncture up to 3 times to boost your next Flurry or Rapid Fire. This is further enhanced by Condemnation and Aspect of the Expectant. You use the Rapid Aspect to build Combo Points faster. Building Combo Points allows you to keep your Energy high for the Edgemaster’s Aspect.

  • Critical Strikes: You boost your Critical Strike Chance in various ways including rolls on Gloves & Rings, Concussive, Precision Imbuement, Intelligence. This synergizes with the Combat Glyph.

  • Vulnerable: You get a good chunk of Vulnerable Damage on your Weapons & Rings including the Crossbow base and apply the debuff in various ways including Puncture, Improved Flurry and Exploit Glyph.
  • Resistances: As we approach lategame, we focus on capping all of our elemental resists at 70% through rolls on Armor pieces, Paragon nodes and Jewelry sockets.

  • Armor: Similar to resistances, we aim to hit the 85% damage reduction armor cap (~9200 vs. lvl 100 monsters, ~13300 vs. lvl 154 monsters) to be well protected against any damage type.

  • Defensive Aspects: Aspect of Might and Cheat's Aspect are both great defensive aspects as you're always attacking and have access to a Crowd Control.

  • Stack defensive stats on Chest and Pants: These 2 gear slots provide the most protection for your character, stats that are difficult to get elsewhere. If you feel squishy, it is probably because you're lacking defensive stats on these slots.

  • Utilities: Mangler's Aspect applies crowd control, which helps us survive. The same applies to the Evade + Advanced Flurry combo used later on.

  • Healing: Flurry has built-in healing from Enhanced Flurry, which is assisted by Siphoning Strikes for extra sustain.

Our Damage Explained article explains how to scale your Offense.
Learn all you need to know to scale Defense with our Defense Explained Article.

Stat Priorities

Choosing the right stats for your gear can make or break your build. You won't always find perfect stats (also known as affixes or modifiers) though, and you may need to make a tough choice between two good pieces of equipment. Use the following list to compare your gear and pick the best (green = priority).

  • Helm: Might
    1. Any Resistance
    2. Any Resistance
    3. % Total Armor
    4. Cooldown Reduction
    5. Maximum Life
    6. Ranks to Shadow Imbuement
  • Chest Armor: Mangler's
    1. % Total Armor
    2. Damage Reduction
    3. Close Damage Reduction
    4. Distant Damage Reduction
    5. Maximum Life
  • Gloves: Elements
    1. Ranks to Flurry
    2. Ranks to Rapid Fire
    3. Critical Strike Chance
    4. Attack Speed
    5. All Stats
    6. Dexterity
  • Pants: Tibault's Will, look for high Maximum Resource & effect rolls
  • Otherwise Look For: Cheat's
    1. % Total Armor
    2. Damage Reduction
    3. Close Damage Reduction
    4. Distant Damage Reduction
    5. Maximum Life
  • Boots: Ravager's
    1. Implicit: Maximum Evade Charges
    2. Movement Speed
    3. Any Resistance
    4. Any Resistance
    5. Any Resistance
    6. Movement Speed on Elite Kill
  1. Amulet: Ghostwalker
    1. Movement Speed
    2. Cooldown Reduction
    3. Ranks to Weapon Mastery*
    4. Ranks to Malice*
    5. Ranks to Exploit*
    6. Damage Reduction
    7. % Total Armor
    8. Close Damage Reduction
    9. Distant Damage Reduction

* Cannot appear on the same item together.

  • Rings: Rapid & Encircling Blades
    1. Damage to Crowd Controlled Enemies
    2. Critical Strike Chance
    3. Damage to Close Enemies
    4. Maximum Life
    5. Resource Generation
    6. Vulnerable Damage
  • Ranged (Crossbow): Edgemaster’s
    1. High DPS (Item Power)
    2. All Stats
    3. Dexterity
    4. Damage to Close Enemies
    5. Damage to Crowd Controlled Enemies
    6. Core Skill Damage
    7. Vulnerable Damage
  • Melee 1 (Dagger): Condemnation, look for high DPS & effect rolls
  • Otherwise Look For: Accelerating
  • Melee 2 (Dagger): Expectant
    1. High DPS (Item Power)
    2. All Stats
    3. Dexterity
    4. Damage to Close Enemies
    5. Damage to Crowd Controlled Enemies
    6. Core Skill Damage
    7. Vulnerable Damage

Fill your item's sockets with the following:

  • Royal Skull into Weapons for health recovery.
  • Royal Ruby into Armor for more survivability.
  • Any gem type of Resistances you are missing into Jewelry, prioritizing Fire and Lightning first. If you are capped on all of them, add Royal Skull for more Armor.

This build benefits the most from the following consumables:

  • Elixirs: Elixir of Cruelty, Elixir of Fortitude, Iron Skin Elixir & Heady Precision Elixir
  • Incenses: Song of the Mountain, Reddamine Buzz & Chorus of War

FAQ & Mechanics

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

How can I improve my survivability?

How can I improve my damage?

How do Swords and Daggers compare?

How do Bows and Crossbows compare?

How do I choose when to run with Condemnation?

What can I do when I struggle with Dungeon Bosses?

Why Rubies instead of Topazes in Armor sockets?


Dark Shroud Scaling

Penitent Greaves

Video Guide


The Flurry Rapid Fire Rogue is a great leveling & farming build to get started in a season and has lots of fun mechanics. You are fast, destroy most monster packs with ease, snipe elites whenever you want and can do all endgame content reasonably well. With some adjustments, it can be very tanky to push into higher Nightmare Dungeons as well. Good luck!

  • Build 3 Combo Points with Puncture before using Flurry or Rapid Fire.
  • Hit as many enemies as possible with Flurry + Aspect of Encircling Blades.
  • Switch to Puncture + Rapid Fire to finish off elites, bosses and ranged targets.
  • Use Evade, Shadow Step and Dash to reposition in combat.
  • Use Shadow Imbuement for extra AoE or to boost your boss damage.

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Written by wudijo
Reviewed by DiEoxidE

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