Diablo 4 Patch 1.4 Notes!
Diablo 4 Patch 1.4 Notes and game system updates are here. There are an absolute ton of changes, updates, new systems, and adjustments to go over! Get your daily allotment of coffee again because you are going to need it. See below for all the information.
This is just a preview of the Patch Notes. The PTR will be up April 2nd.
The Diablo IV Season 4 PTR: What You Need to Know
Test our revamped itemization, class updates, new and updated endgame systems, and more, from April 2 through April 9.
Change is coming, wanderer. Do you dare immerse yourself in what lies ahead for all of Sanctuary?
The first Public Test Realm (PTR) for Diablo IV is on the horizon, offering you the chance to test upcoming changes and features for Season 4! PTR will be available from April 2 through April 9 for players with a PC Battle.net account.
The purpose of the PTR is to test updates and features alongside you before the launch of Season 4. Then we’ll take your feedback from PTR to make adjustments to Season 4 before it goes live for everyone. Your experience in Sanctuary is shaking up in a big way: here’s an overview of what you need to know.
Codex
Itemization
Helltide Reborn
The Pit of Artificers
Boss Ladder Updates
Features Offered for Testing
How to Provide Feedback
How to Install the PTR
Class Updates and Full Patch Notes
Itemization
We have three guiding pillars for our itemization updates: quality over quantity, the best items having a journey of power and improvement that you can work toward, and of course, having items feel satisfying and exciting to use.
For a full list of what’s new or adjusted for Classes, check out the Class Update patch notes here, but here’s a summary of the itemization changes:
Basic Item Updates
- Reduced number of affixes: now 3 on Legendary items, and 2 on Rare items.
- Smaller pool of more potent affixes.
- More relevant affixes (eg: ranks of a single Core Skill).
- Only Sacred items in World Tier 3, only Ancestral items in World Tier 4.
- Affix values are tuned up to be punchier; we want you (and the fiends of Sanctuary) to really feel them!
- New affixes and positioning of affixes:
- Resource per Second
- Resource on Kill
- Lucky Hit: Apply Vulnerable
- Life per Hit
- Basic Skill Ranks
Miscellaneous Updates
- Legendary items dropped from enemy level 95+ are always 925 item power.
- Gems are simpler, more useful, and have a much longer crafting tail.
- Gems now have Core stats, and the more conditional bonuses have been simplified.
- Salvage, crafting, and rewards have all been tuned.
- Significantly reduced item drop rates (less time sorting, more time slaying!)
- Item rerolling gold cost capped when Enchanting.
- Material removal and consolidation.
- Forgotten Soul can now be obtained from Whispers and are now a global rare drop from Elites.
- Uniques appear earlier.
- Some Uniques now dropping starting in World Tier I and II.
- All Uniques can now drop in World Tier III.
- Uber Uniques can start dropping from monster level 55, drops at 925 item power.
New crafting system: Tempering
- This new system will allow you to add affixes to your items at the Blacksmith through a new reusable item that can drop from most content in-game, called Temper Manuals!
- These are categorized like the Codex of Power (eg: Resource, Mobility, etc)
- Once gained, you retain these for unlimited use!
- Each manual contains a handful of affixes; you are able to attach one at a time.
- Affixes can be rerolled up to the item’s Temper Reroll limit.
- Ancestral items can have two Tempered affixes from different categories.
Greater Affixes
- Only appearing on Ancestral Legendary and Unique items, these are more powerful versions of normal affixes, with a 1.5x multiplier on the affix’s maximum roll.
- An item with a Greater Affix will be immediately obvious, with a unique audio cue, as well as a I up to a IV next to the item name indicating how many affixes are Greater.
- eg: Helm (Ancestral) – II
- Each affix on an item has a chance to be Greater in World Tier III & IV.
- Players cannot Enchant into a Greater affix – they can only be found!
Masterworking
- A late-game crafting system to upgrade items, using materials gathered from The Pit.
- Improves the value of your current affixes.
- There are 12 upgrade ranks.
- Every 4 ranks, a single affix is massively upgraded.
- Other ranks slightly increase the value of all affixes.
Codex of Power updates
- All Legendary Aspects now appear in the Codex of Power, so you can focus on chasing great items instead of managing your inventory.
- The highest roll Legendary you salvage is stored in your Codex.
- Legendary Affix ranged increase based on item tier (Normal, Sacred, Ancestral).
- Most Legendary Affix ranges have been increased.
- The UI has been revamped, now includes manual and keyword search.
- You can also favorite Legendary Aspects to make them easier to find!
Helltide Reborn
A tide so nice we made it twice, here’s what’s new in the revamped Helltide event to bring the depths of Hell to the surface of Sanctuary:
Helltide Threat
- As you battle through Helltides, you will generate Threat – how much will be determined by the difficulty of monster and how often you’re securing Tortured Gifts within Helltide. Dying will reset your Threat.
- There are three Helltide Threat Tiers, with each increasing the danger and frequency of monster ambushes. At Tier 3, you will become Hell-Marked.
- Achieving maximum Threat will initiate a brief ambush frenzy of maximum enemy density. The ambush will end with a final Hellborne spawn, an immensely powerful agent of Hell, resurrected from the tortured souls of Sanctuary’s most powerful champions. There are five variants representing each Class in Diablo IV.
- Upon activating the Hellborn ambush, your Threat will reset.
Accursed Ritual
- Baneful Hearts can primarily be earned through opening Tortured Gift chests and can be used at the Accursed Ritual location.
- A scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths the manic Cultists will go to appease their dark wishes. It is here where you can begin the Accursed Ritual.
- Deposit three Baneful Hearts to begin the ritual, and you will be swarmed with a dense demonic ambush. Other players within your subzone will be alerted that the ritual has begun if they wish to join you in your fight.
- This ambush will climax with the arrival of the Blood Maiden, an immensely powerful demonic creature who will offer great reward upon her death.
World Tier I and II adjustments
- To get players into the thick of Helltides much earlier in their overall Character journey, the PTR will see these upcoming adjustments to help make Helltide more fun and rewarding in World Tier I & II.
- All Tortured Gifts are Mystery Chests.
- No roaming bosses or ambient meteors.
- Less monster density overall compared to World Tier III and IV.
The Pit of Artificers
There are rumors that deep within the network of dungeons crisscrossing the north of Sanctuary, there are strange varieties of ore, perfect for crafting exceptionally crafted armor with secret Horadric techniques.
- Upon entering World Tier IV, you’ll receive a priority Quest to complete a Tier 46 Nightmare Dungeon. Upon completion, you’ll begin to collect Runeshard during endgame activities. Collect enough Runeshard to ultimately activate the Obelisk in Cerrigar.
- Activating the Obelisk will send you to The Pit. Your goal will be to slay enough monsters before a 10-minute timer runs out. Each player death removes time from the clock: first death removes 30 seconds, second death removes 60 seconds, third and subsequent deaths will remove 90 seconds.
- If you slay enough monsters, a portal will appear, taking you to the boss’s arena.
- Killing the boss before the timer expires will grant you Masterworking materials and unlocks the next tier of The Pit.
- Killing the boss with 4-6 minutes to spare grants you an additional Tier unlock.
- Killing the boss with 6 or more minutes to spare grants you two additional Tier unlocks.
- The Pit has hundreds of Tiers of difficulty.
- If the Mastery timer expires before you finish running through the Pit you’ll still receive loot, but won’t receive any Masterworking materials.
- The Pit can be undertaken with groups up to four, with the player who opened The Pit receiving the lion’s share of materials.
- Only the player who opened The Pit has the chance of receiving the Materials used for summoning Tormented Echoes.
Boss Ladder Updates
- The Echo of Andariel joins the ladder in our Season 4 PTR, in the same bracket as her brother Duriel, with the same Uber Unique drop rate. With a mix of Shadow, Fire, Lightning, and her iconic Poison attack, Andariel stands ready to face all who dare fathom her demise. Summoning parts can be acquired from Beast in Ice and Lord Zir.
- Tormented Echoes of all ladder bosses can be summoned with Stygian Stones, obtained from deep within The Pit. Stygian Stones are needed along with an increased amount of summoning materials, but fear not – they also drop more rewards!
- Tormented Echoes will be level 200.
- All items dropped are item level 925.
- Defeating your first Tormented Echo drops one Resplendent Spark as a first-time reward (account bound).
Features Offered for Testing
We will have servers for PTR in our largest regions: North America, Europe, Korea and Japan, South-East Asia, and Australia. Once you log-in through Battle Net, your account will carry over the following account-based progress:
- Campaign Completion
- Mounts and Skill Points
- Fog of War
- Altar of Lilith Stat bonuses
As so many of the changes apply to the endgame, the following features will be offered:
- You will be able to instantly boost your character to Level 100.
- Upon entering the PTR and arriving at Kyovashad, there will be an NPC named ‘PTR boost’. They will only have one dialogue option, which is Boost me to level 100’
- Upon boosting, you will receive:
- 100 million gold
- 1,000 Obols
- Two random sets of Ancestral gear at item power 920
- Upgraded Potions
- Fully unlocked Paragon Glyphs
- Up to 10 Tempering Manuals (class specific)
- Base amount of all consumable materials
- Does not include materials for resources specifically earned for Masterworking, Scattered Prisms and Resplendent Spark.
- Materials to enter the Pit and Nightmare Dungeons are granted.
- Completed Class system mechanics (eg: enchantments for Sorceress, etc).
- Note: This boost can be repeated with new characters on the PTR, and you can trade between characters as needed.
- Fog of War will be completely cleared.
- Additionally, regardless of whether you choose to boost your character for the PTR, Legendary drop rates will be doubled.
Some things will be missing intentionally so we can test the flows we want to keep an eye on, and the Codex of Power won’t be fully unlocked.
How to Provide Feedback
Your feedback on the changes you will see and experience on the PTR is incredibly important to us, and is vital in ensuring that these changes for Season 4 are the best they can be when they go live in Diablo IV proper. If you participate in the PTR, please let us know what you think!
You can provide feedback through the in-game feedback tool or the Diablo IV PTR forums. Pressing the ‘Esc’ key while in the in-game menu will bring up the ‘Report a Bug’ menu. You can select the dropdown filter and select the ‘In-game feedback tool’ to provide feedback without leaving the game.
How to Install the PTR
Here are the steps to join the PTR:
- Open the Blizzard Battle.net App and select Diablo IV from your Games list.
- In the selector above the Play button, there is a game version drop down menu.
- Select the option 'Public Test Realm'.
- Click Install to Install the PTR client. This becomes a Play button when ready.
- Click Play to log in to the PTR, and select any of the available Test Servers.
- Create a new test character.
- Enter the game and test Season 4!
If you’re a PC Game Pass or Game Pass Ultimate user, you’ll be able to access the PTR through the same flow as other Battle Net users. Access the Battle Net client through the Xbox App, then continue to access the PTR through Battle Net.
1.4.0 PTR Build #51678 (PC) - April 2, 2024
Class Updates and Full Patch Notes
There are a lot of changes coming. For a full rundown, you can see our full updates below, but if you’re looking for a tl;dr, you can expect three high-level concepts for Season 4, which will be reflected in the PTR:
- There are many impactful Class updates. We are trying to move the needle, updating systems and designs instead of simply setting damage or health higher or lower.
- We are making flat-damage Legendaries more viable – currently, they don’t scale at the rate we’d like, so now they scale with your Weapon Damage. We’re really interested to watch how this works out, so we’ll be monitoring your feedback both in the PTR and following the launch of Season 4 to see how we might need to change.
- Opening up designs to be more generally useful, so you can make more connections and more builds! If you love Dust Devils on Barbarians, for example, but are frustrated at not being able to create a viable build to keep them in the deep endgame, we are making broad changes to make a build like that possible. We truly want you to play how you want to play and promote real build diversity.
New Items
General
Unique Items
Tyrael’s Might – Unique Chest Armor
- While at full Life, your Skills unleash a divine barrage dealing damage.
Yen's Blessing – Unique Boots
- Casting a Skill has a 20-30% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 12 seconds.
Legendary Aspects
Aspect of Frosty Strides
- While below 45-60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds.
Aspect of Concussive Strikes
- Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.
Barbarian
Unique Items
Arreat's Bearing - Unique Pants
- Ancients you summon are empowered.
- Korlic creates an Earthquake that deals Physical damage over 4 seconds when he leaps.
- Talic leaves behind Dust Devils that deal damage while he whirlwinds.
- Mawdac ignites the ground Burning enemies for an additional damage over 4 seconds when he upheaves the ground.
Twin Strikes - Unique Gloves
- After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage.
Legendary Aspects
Aspect of Fierce Winds
- Your Shout Skills create 5 Dust Devils that deal damage to enemies along their path.
- Your Dust Devils are 5%-15% bigger and deal 1% increased damage for each 1% their size is increased.
Druid
Unique Items
Earthbreaker - Unique Ring
- Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.
Wildheart Hunger - Unique Boots
- When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.
Legendary Aspects
Aspect of Fevered Mauling
- When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-2% and you gain 1%-3% Damage reduction for 5 seconds, stacking up to 5 times.
Necromancer
Unique Items
Ebonpiercer - Unique Amulet
- Blight also shoots 4 smaller projectiles that pierce enemies and deal Shadow damage over 3 seconds.
Cruor's Embrace - Unique Gloves
- Blood Surge consumes Corpses to cause mini novas, dealing damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.
Legendary Aspects
Aphotic Aspect
- Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 5%-15% chance to Stun enemies for 1.5 seconds.
Rogue
Unique Items
Scoundrel's Kiss - Unique Ring
- Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage.
Saboteur's Signet - Unique Ring
- Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 5% Lucky Hit Chance.
Legendary Aspects
Aspect of High Velocity
- Barrage arrows now pierce through 1 enemy.
- Barrage has 10%-20% increased Attack Speed.
Sorcerer
Unique Items
Fractured Winterglass – Unique Amulet
- Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 70-100% chance to launch a Frozen Orb at Nearby enemies.
Flameweaver – Unique Gloves
- Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing 80-100% more damage.
Legendary Aspects
Aspect Of Tenuous Destruction
- Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar.
Flamethrower's Aspect
- Incinerate splits into 3 beams, each dealing 70-85% of normal damage.
Balance Updates
General
Barbarian
Druid
Necromancer
Rogue
Sorcerer
Loot Updates
- All items dropped in World Tier III will now be Sacred.
- All items dropped in World Tier IV will now be Ancestral.
- Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50.
- Item Power now increases every 5 levels after 50 instead of on a linear scale.
Developer’s Note: This is to give players time to focus on their affixes before the power of gear increases again.
Elixir Updates
Existing Elixirs
All weak, strong, and potent Elixirs have been removed and replaced with the following, more powerful versions which are available at Level 50.
- Elixir of Cold Resistance
- Cold Resistance increased by 20%, Maximum Cold Resistance increased by 4%.
- Experience gained increased by 5%.
- Elixir of Cold Resistance II
- Cold Resistance increased by 30%, Maximum Cold Resistance increased by 6%.
- Experience gained increased by 8%.
- Elixir of Fire Resistance
- Fire Resistance increased by 20%, Maximum Fire Resistance increased by 4%.
- Experience gained increased by 5%.
- Elixir of Fire Resistance II
- Fire Resistance increased by 30%, Maximum Fire Resistance increased by 6%.
- Experience gained increased by 8%.
- Elixir of Lightning Resistance
- Lighting Resistance increased by 20%, Maximum Lightning Resistance increased by 4%.
- Experience gained increased by 5%.
- Elixir of Lightning Resistance II
- Lighting Resistance increased by 30%, Maximum Lightning Resistance increased by 6%.
- Experience gained increased by 8%.
- Elixir of Poison Resistance
- Poison Resistance increased by 20%, Maximum Poison Resistance increased by 4%.
- Experience gained increased by 5%.
- Elixir of Poison Resistance II
- Poison Resistance increased by 30%, Maximum Poison Resistance increased by 6%.
- Experience gained increased by 8%.
- Elixir of Shadow Resistance
- Shadow Resistance increased by 20%, Maximum Shadow Resistance increased by 4%.
- Experience gained increased by 5%.
- Elixir of Shadow Resistance II
- Shadow Resistance increased by 30%, Maximum Shadow Resistance increased by 6%.
- Experience gained increased by 8%.
- Elixir of Iron Barbs
- Armor increased by 300, Thorns increased by 150.
- Experience gained increased by 5%.
- Elixir of Iron Barbs II
- Armor increased by 500, Thorns increased by 250.
- Experience gained increased by 8%.
- Elixir of Fortitude
- Maximum Life increased by 10%.
- Experience gained increased by 5%.
- Elixir of Fortitude II
- Maximum Life increased by 20%.
- Experience gained increased by 8%.
- Elixir of Destruction
- Overpower damage increased by 7%, Vulnerable damage increased by 7%.
- Experience gained increased by 5%.
- Elixir of Destruction II
- Overpower damage increased by 15%, Vulnerable damage increased by 15%.
- Experience gained increased by 8%.
- Elixir of Precision
- Critical Strike Chance increased by 4%, Critical strike damage increased by 25%.
- Experience gained increased by 5%.
- Elixir of Precision II
- Critical Strike Chance increased by 6%, Critical strike damage increased by 35%.
- Experience gained increased by 8%.
- Elixir of Advantage
- Attack speed increased by 7%, Lucky hit increased by 7%.
- Experience gained increased by 5%.
- Elixir of Advantage II
- Attack speed increased by 15%, Lucky hit increased by 15%.
- Experience gained increased by 8%.
- Elixir of Resource
- Resource cost reduced by 15%, Maximum Resource increased by 10.
- Experience gained increased by 5%.
- Elixir of Resource II
- Resource cost reduced by 30%, Maximum Resource increased by 25.
- Experience gained increased by 8%.
New Elixirs
- Elixir of Holy Bolts
- After killing an enemy, holy bolts fire from the corpse of that enemy.
- Experience gained is increased by 6%.
- Elixir of Momentum
- After killing an enemy, increase Movement Speed by 3% for 5 seconds, this effect stacks up to 15 times.
- Experience gained is increased by 6%.
User Interface and User Experience
- Esu's Heirloom now denotes the bonus Critical Strike Chance based on Movement Speed in the Item's tooltip, instead of as a buff on the buff bar.
- A new option for camera to zoom further out has been added in the Graphics Options section of the Settings menu.
- Crafting materials now have rarities associated with them.
- New notifications related to the expiration of migrated Seasonal stashes has been added.
- Search through your Stash now supports filtering by Item Power.
- ‘Drop item’ can now be used when selecting Ctrl+Click on Keyboard.
- The Skill Tree can now be navigated with the D-pad on controller.
- There is now a pop-up on the HUD when picking up materials.
- Miscellaneous changes made to improve overall readability throughout the game.
Trials
- Players who earned a Seal of the Worthy for a given week in the Gauntlet now have a 100% chance of being rewarded a Unique Item.
- Mutterlock chests now additionally drop 500 obols.
Nightmare Dungeon Rotation
The following Dungeons will be available as Nightmare Dungeons throughout our next season.
- World Tier III
- Light's Watch
- Zenith
- Belfry Zakara
- Earthen Wound
- Faceless Shrine
- Light's Refuge
- Forgotten Ruins
- Renegade's Retreat
- Sepulcher Of the Forsworn
- Tomb of the Saints
- Garan Hold
- Jalal's Vigil
- Sarat's Lair
- Betrayers Row
- Champions Demise
- Shifting City
- World Tier IV
- Dead Man's Dredge
- Forbidden City
- Hallowed Ossuary
- Kor Dragan Barracks
- Mercy's Reach
- Rimescar Cavern
- Ritual Tower
- Sanguine Chapel
- Akkhan's Grasp
- Bastion of Faith
- Blind Burrows
- Endless Gate
- Fetid Mausoleum
- Ghoa Ruins
- Heathens Keep
- Leviathan's Maw
- Maugan's Works
- Serpents Lair
- Steadfast Barracks
- Collapsed Vault
- Conclave
- Crusaders Cathedral
- Deserted Underpass
- Inferno
- Prison of Caldeum
- Renegades Retreat
- Shivta Ruins
- Sirocco Caverns
- Uldur's Cave
- Yshari Sanctum
- Aldurwood
- Broken Bulwark
- Flooded Depths
- Howling Warren
- Lubans Rest
- Mariners Refuge
- Oldstones
- Underroot
- Vault of The Forsaken
- Wretched Delve
- Betrayer's Row
- Bloodsoaked Crag
- Buried Halls
- Carrion Fields
- Charnel House
- Guulrahn Canals
- Komdor Temple
- Path of the Blind
- Whispering Vault
Miscellaneous
- Traversal skills—such as Leap and Teleport—can now have their distance determined by how far the analog stick on the controller is deflected. This will enable players on controller to have better control on the range for these abilities, improving parity with Mouse and Keyboard play.
- More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved.
- Experience rewards from completing Dungeon Events have been increased.
- Damage over time effects will no longer interrupt channeled skills.
- Channel times for interactable objects, such as picking up Bloodstones or activating switches, have been adjusted from various times of 1-2 seconds down to .75 seconds.
- Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account.
Bug Fixes
Accessibility
- Fixed an issue where the Screen reader did not identify check marks in the Challenge Menu.
- Fixed an issue where the Screen Reader did not announce various pieces of information in the Clan Menu.
- Fixed an issue where the Screen Reader did not announce Stats and Skill Used text in the Hall of Fallen heroes.
- Fixed an issue where the Screen Reader did not announce currency types in the Character panel.
- Fixed an issue where the Screen Reader did not announce anything in the Stash Search input field.
- Fixed an issue where the Screen Reader did not identify the text in the Party Invitation request Pop up.
- Fixed an issue where the Screen Reader could malfunction when switching tabs in the Renown page.
Gameplay
Barbarian
- Fixed an issue where Iron Skin did not benefit from bonus Barrier Generation sources.
- Fixed an issue where Upheaval cast by Madawc with Call of the Ancients would not stun with the Supreme Upgrade enabled.
- Fixed an issue where the tooltip for the Aspect of Ancestral Charge did not denote that the damage bonus is multiplicative.
- Fixed an issue where the Rumble Glyph did not fully give bonus damage to all Earthquake effects.
- Fixed an issue where some non-skill damage effects, such as Metamorphosis or Gohr's Devastating Grips, could grant stacks of Furious Upheaval.
- Fixed an issue where the Aspect of Ancestral Charge legendary could occasionally stop functioning properly.
Druid
- Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
- Fixed an issue where Hurricane was not displaying decimal values for its duration when affected by the Endless Tempest passive.
- Fixed an issue where the damage bonus from the Retaliation bonus could apply twice.
- Fixed an issue where Storm Strike and Claw could attack in place instead of attempting to path the player.
- Fixed an issue where Blood Howl would not heal the player or properly regenerate Spirit when equipped with the Nighthowler's Aspect.
- Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
- Fixed an issue where the multiplicative damage from the Wilds Glyph did apply for passive attacks from companions.
Necromancer
- Fixed an issue where the bonus from the Bone Graft Legendary Paragon Node, which should only trigger from damage, could be triggered when enemies were made Vulnerable by Enhanced Bone Prison.
- Fixed an issue where the bonus Movement speed from Death's Approach was not active while in town.
- Fixed an issue where the Requiem Aspect was granting lower Maximum Essence per minion than intended.
- Fixed an issue where a Golem attack initiated right after dismounting wouldn't complete.
Rogue
- Fixed an issue where Enhanced Shadow Imbuement always granted extra Critical Strike Chance instead of just on injured targets.
- Fixed an issue where the tooltip for the Chilling Weight passive did not denote increased chill amount in the next rank up tooltip.
- Fixed an issue where Shadow Clones weren’t inheriting Ultimate Skill damage from the No Witnesses Legendary Paragon node.
- Fixed an issue where Thorns damage could apply Skyhunter's Critical Strike Effect.
- Fixed an issue where the Glyph Upgrade pedestal could spawn directly on top of a player if a Nightmare Dungeon was completed while casting Barrage.
Sorcerer
- Fixed an issue where the bonus damage from the Torch and Tactician Glyphs were additive instead of multiplicative.
- Fixed an issue where the Frigid Breeze passive would activate on any type of damage, instead of just cold damage.
- Fixed an issue where Esu's Ferocity was applying increase Critical Strike Damage to all damage types, instead of just Fire Damage.
- Fixed an issue where Frozen Orb was applying vulnerable to frozen enemies without the Greater Frozen Orb upgrade.
- Fixed an issue where the Destructive Ice Shards vulnerable effect could be applied by free Ice Shards casts granted by the Ice Shards Enchantment.
- Fixed an issue where the effect from the Aspect of Searing Wards could be consumed by free casts granted by the Firewall enchantment.
- Fixed an issue where other players in the party could trigger the Fireball enchantment effect when far away from the Sorcerer.
- Fixed an issue where the damage bonus for the Winter Glyph was additive and not multiplicative.
- The tooltip for the Aspect of Engulfing Flames is now properly describes that it can grant both effects simultaneously.
- Fixed an issue where the Mana Reduction from the Efficiency aspect only benefited Incinerate for the first second of channeling the ability.
- Fixed an issue where the additional Ice Shards from the Aspect of Piercing Cold were dealing more damage than intended.
- Fixed an issue where Frozen Orbs fired from the Enchantment effect did not prioritize targeting enemies on-screen.
General
- Fixed an issue where a player's defensive capability could prevent Fortify from being applied.
- Fixed an issue where a Monster, with both affixes active, could pull the player to the new Teleporter location with the Vortex ability.
- Fixed an issue where the animation for Echo of Lilith's Death from Above attack didn't sync up with the actual area of effect for the damage.
- Fixed an issue where players could be damaged while using a traversal.
- Fixed an issue where the damage bonus from the Conceited Aspect did not get applied by the Barrier granted by Soulbrand.
- Fixed an issue where sometimes enemies would not be immobilized when they should be.
- Fixed an issue where Aberrant Cinders would remain on the ground after the Helltide had ended.
- Fixed an issue where the player could be unable to move freely when changing the World Tier and using a Town Portal at the same time.
- Fixed an issue where Attack Speed Magic Paragon Nodes granted less attack speed than the tooltip stated. The value now matches the tooltip.
- Fixed an issue where the Unstoppable effect from the Eluding Aspect could trigger when the player was higher than 35% life.
Quests and Dungeons
- Fixed an issue where the Drowned Seahag in Mariner's Refuge could drop no loot.
- Fixed an issue where the Uncorrupted Flesh could not spawn during the Perceived Threat Quest.
- Fixed an issue where using a town portal after killing Demotath during the Depths of Despair quest could block progression.
User Interface and User Experience
- Fixed an issue where the affix preview window at the Occultist showed a fixed value instead of a range of values.
- Fixed an issue where the key would not display in the key binding Menu if F8 was set as a binding.
- Fixed an issue where the tooltip for X'fal's Corroded Signet implied a larger area of effect than the ring actually did damage in.
- For controller players that attempt to move and cast an ability but lack the resource for that ability, you will continue to move that direction until you have enough of your class's resource. At which point, you will stop moving and cast that ability. This has been fixed so that the player will stop moving even when they don't have enough resources to cast.
- Fixed an issue where the damage reduction from Harlequin Crest didn't display in Character Stats while in Town or mounted.
- Fixed an issue where swapping key binding presets wouldn't persist between play sessions if that was the only setting changed.
- Fixed an issue where the Edgemaster’s Aspect could sometimes not appear when searching the Stash.
- Fixed an issue where the Glacial Aspect's tooltip in the Codex of Power was inaccurate.
- Fixed an issue where unequipping a Paragon Board that has two unlocked Gate Nodes not connected to each other would result in other boards becoming unequipped.
- Fixed an issue where powers on items that scaled with player attributes, such as the powers of Deathless Visage or Fleshrender, did not properly display the scaling bonus.
Miscellaneous
- Fixed various instances where some items were class-restricted when they shouldn't be.
- Fixed an issue where Ancestral items could only be gambled for when the player's character was Level 73 or higher.
- Various performance, stability, visual, and UI improvements.
For more about the PTR, check out our PTR Overview Campfire Chat on YouTube. We want to thank everyone in advance for your participation and feedback. Diablo IV is evolving rapidly, and we are so excited to not only be sharing these changes with you, but to be building and refining them alongside you. This PTR and Season 4 as a whole is just another step on the journey toward all the things we want to bring to Diablo IV – thank you for being a part of it.
Season 4 is a Monster!
The Maxroll Diablo 4 Team will be burning the midnight oil updating Leveling Builds, Endgame Build Guides, Resource Guides, Seasonal Guides along with our powerful tools, like D4Planner.
With that said, head over to our Discord and select the D4 role in #roles to stay up to date with our content development to make the most of your Season 3 experience!
Written by: Dredscythe