Diablo 4 Patch 1.4.3 Notes and game system updates are here. There are an absolute ton of changes, updates, and adjustments to go over! See below for all the information.
This is just a preview of the Patch Notes. The Patch will go live June 17th.
Game Updates
Developer’s Note: We greatly appreciate everyone’s excitement since the launch of Season 4 and are very happy with the state of the game. The changes in this patch are aimed at buffing classes and builds that are not performing as well as their counterparts. We are also slightly reducing the difficulty of the Pit to ensure that most builds are able to get to Tier 60 to get their final tier of Masterworking materials.
Balance Updates
General
Healing Potions
Minor Healing Potion
Initial healing increased by 50%.
Light, and Moderate Healing Potions
Initial healing increased by 100%.
Strong, Greater, Major, and Superior Healing Potions
Initial healing increased by 200%.
Legendary Aspects
Aspect of the Protector
Barrier Cooldown reduced from 30 to 20 seconds.
Ancestral Unique Items
Andariel’s Visage
Poison nova now spawns on the enemy instead of the player.
Poison nova damage increased by 50%.
Doombringer
Shadow explosion damage increased by 100%.
Ring of Starless Skies
Maximum stacks of Resource Cost Reduction and bonus Damage increased from 4 to 5.
This increases the maximum amount of Resource Cost Reduction and bonus Damage from 40%[x] to 50%[x].
Tyrael’s Might
Divine barrage damage increased by 100%.
Paragon
Stat requirements for non-main stats reduced from 90 to 60 per Paragon Board.
Developer’s Note: A classes main stat is the one that increases the damage of all of their skills. For example, Sorcerers main stat is Intelligence, so this change affects their Rare Paragon Nodes that have threshold bonuses for Dexterity and Willpower. The stat requirements to activate any Rare Node increases for each additional Paragon Board you progress through. Some of these nodes that require non-main stats were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon Boards.
Barbarian
Skills
Whirlwind
Damage increased by 15%.
Violent Whirlwind
Damage bonus increased from 30%[x] to 35%[x].
Call of the Ancients
Korlic's leap damage increased by 12.5%.
Talic's whirlwind damage increased by 20%.
Madawc's upheaval damage increased by 13%.
Prime Call of the Ancients
Damage bonus increased from 20%[x] to 25%[x].
Frenzy
Damage increased by 8%.
Flay
Bleeding damage over time increased by 8%.
Enhanced Flay
Vulnerable duration increased from 3 to 5 seconds.
Battle Flay
Bleed damage bonus increased from 10%[x] to 15%[x].
Combat Flay
Maximum stack amount increased from 4 to 5.
Damage Reduction increased from 3% to 4%.
Buff duration increased from 3 to 6 seconds.
Passives
Pressure Point
Previous – Lucky Hit: Your Core Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
Now – Lucky Hit: Your Core and Weapon Mastery Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
Tough as Nails
Additional Thorns as Bleeding damage increased from 10% to 15%.
Key Passives
Walking Arsenal
Damage per unique source of weapon damage increased from 10%[x] to 12%[x].
Legendary Aspects
Aspect Of Tempering Blows
Weapon swaps to activate the effect are reduced from 6 to 5.
Slaking Aspect
Previous – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
Now – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by 5-20.
Dust Devil's Aspect
Whirlwind Dust Devil damage increased by 100%.
Aspect of the Relentless Armsmaster
Before – Gain 35-65% increased Fury Generation while all bonuses from the Walking Arsenal Key Passive are active.
Now – Gain 35-65% increased Fury Generation and 15% reduced Fury cost to your Skills while all bonuses from the Walking Arsenal Key Passive are active.
Unique Items
Gohr's Devestating Grips
Whirlwind explosion damage increased from 25-35% of Base damage to 40-50%.
Ancients' Oath
Damage increased from 30-50%[x] to 40-60%[x].
Druid
Spirit Boons
Gift of the Stag
Maximum Spirit Increased from 20 to 40.
Prickleskin
Thorns amount increased by 100%.
Advantageous Beast
Previous - Reduce the duration of Control Impairing Effects by 15%.
Now - Gain 15%[+] Movement Speed and 15%[+] Impairment Reduction.
Scythe Talons
Critical Strike Chance increased from 5%[+] to 10%[+].
Iron Feather
Maximum Life increased from 14%[x] to 20%[x].
Swooping Attacks
Attack Speed increased from 10%[+] to 15%[+].
Energize
Spirit restored increased from 20 to 30.
Bolster
Fortify amount increased from 15% to 25% of your Maximum Life.
Obsidian Slam
Kills required for guaranteed Overpower reduced from 20 to 10.
Skills
Rabies
Poisoning damage increased by 25%.
Pulverize
Damage increased by 76%.
Raging Pulverize
Previous - Enemies Overpowered by Pulverize are Stunned for 3 seconds.
Now - Pulverize deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.
Passives
Nature's Fury
Chance to trigger a free Skill of the opposite category increased from 30% to 35%.
Perfect Storm
Damage bonus increased from 20%[x] to 30%[x].
Nature's Reach
Damage to Distant Enemies increased from 3/6/9%[x] to 5/10/15%[x].
Toxic Claws
Poisoning amount increased from 8/15/23% to 12/24/36% of the Skill's Base damage.
Quickshift
Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
Defensive Posture
Previous - Increases the amount of Fortify you gain from all sources by 5/10/15%[+].
Now - Increases the amount of Fortify you gain from all sources by 5/10/15%[+] and you gain 3/6/9% Damage Reduction while Fortified.
Mending
Previous - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources.
Now - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources and gain 4/8/12%[x] increased Maximum Life.
Provocation
Time in Werebear form required for Overpower reduced from 24/20/16 to 20/16/12 seconds.
Legendary Aspects
Aspect of Trampled Earth
Landslide damage increased from 50-80%[x] to 70-100%[x] of normal damage.
Subterranean Aspect
Damage bonus increased from 10-25%[x] to 15-30%[x].
Aspect of the Alpha
Werewolf Companion damage increased from 85-115%[x] to 100-130%[x].
Unsatiated Aspect
Shred damage when cast above 50 Spirit increased from 10-25% to 20-35%.
Paragon
Constricting Tendrils Legendary Node
Damage increased from 120% to 150%.
Dominate Glyph
Damage bonus after an Overpower increased from 12%[x] to 15%[x].
Necromancer
Book of the Dead
Skirmishers Sacrifice Upgrade
Critical Strike Chance bonus increased from 5%[+] to 10%[+].
Defenders Sacrifice Upgrade
Resistance to All Elements increased from 20%[+] to 25%[+].
Reapers Sacrifice Upgrade
Shadow Damage increased from 15%[x] to 20%[x].
Shadow Mages Sacrifice Upgrade
Maximum Essence increased from 15 to 20.
Now also increases Essence Generation by 20%.
Cold Mages Sacrifice Upgrade
Damage to Vulnerable enemies increased from 15%[x] to 20%[x].
Bone Mages Sacrifice Upgrade
Overpower Damage increased from 25%[x] to 30%[x].
Bone Golem Sacrifice Upgrade
Attack Speed bonus increased from 10%[+] to 15%[+].
Blood Golem Sacrifice Upgrade
Maximum Life bonus increased from 10%[x] to 15%[x].
Iron Golem Sacrifice Upgrade
Critical Strike Damage bonus increased from 30%[x] to 35%[x].
Paragon
Blood Begets Blood Legendary Node
Maximum damage increased from 15%[x] to 30%[x].
Blood-drinker Glyph
Fortify bonus increased from 7% to 10% of your Maximum Life.
Desecration Glyph
Shadow damage bonus increased from 15%[x] to 20%[x].
Gravekeeper Glyph
Damage bonus increased from 2%[x] to 3%[x], up to a maximum from 12%[x] to 18%[x] for every Close Corpse.
Legendary Aspects
Sacrificial Aspect
Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
Shielding Storm Aspect
Previous - Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Base Life for 10 seconds.
Now - Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Maximum Life for 10 seconds.
Rogue
Skills
Twisting Blades
Initial damage increased by 20%.
Return damage increased by 20%.
Flurry
Damage increased by ~25%.
Passives
Exposure
Lucky Hit no longer requires direct damage to proc, and will now also work on Damage Over Time effects.
Sturdy
Damage Reduction increased from 4/8/12% to 6/12/18%.
Mending Obscurity
Previous - While Stealthed, you Heal for 4/8/12% Maximum Life per second.
Now - When entering Sealth and every second while Stealthed, you Heal for 5/10/15% of your Maximum Life.
Paragon
Versatility Glyph
Non-Basic and Non-Core skill damage increased from 15%[x] to 25%[x].
Fluidity Glyph
Previous - When you cast an Agility Skill, you gain 9%[x] increased Energy Regeneration for 6 seconds.
Now - When you cast an Agility Skill, you deal 10%[x] increased damage and gain 15%[x] increased Energy Regeneration for 6 seconds.
Explosive Glyph
Damage Reduction increased from 10%[x] to 15%[x].
Diminish Glyph
Damage Reduction increased from 10% to 15%.
Legendary Aspects
Bladedancer’s Aspect
Damage increased from 30-60%[x] to 50-80%[x].
Aspect of Artful Initiative
Energy required to drop Grenades reduced from 100 to 75.
Grenade damage increased by 50%.
Aspect of Surprise
Grenade damage increased by 200%.
When using Shadow Step, Grenades now drop at the location the player teleports to instead of where they teleported from.
Developer’s Note: This only changes where the Grenades drop when using Shadow Step, and not Evade.
Trickster’s Aspect
Grenade damage increased by 50%.
Enshrouding Aspect
Time required for a Dark Shroud reduced from 3 to 2 seconds.
Umbrous Aspect
Previous - Lucky Hit: Critical Strikes with Marksman Skills have up to 45-60% chance to grant a free Dark Shroud shadow.
Now - Lucky Hit: Critical Strikes have up to 45-60% chance to grant a free Dark Shroud shadow.
Aspect of Arrow Storms
Arrow Storm damage increased by 30%.
Bonus damage dealt by all Arrow Storms increased from 25-35%[x] to 30-40%[x].
Vengeful Aspect
Arrow Storm damage increased by 30%.
Unique Items
Eyes in the Dark
Previous - Death Trap deals 50-70%[x] increased damage. Unless it hits a Boss of Player, Death Trap will continue to re-arm itself until it kills an enemy.
Now - Death Trap deals 50-90%[x] increased damage and will re-arm itself a second time.
Saboteur’s Signet
Grenade damage increased by 50%.
Sorcerer
Skills
Ice Armor
Barrier amount increased from 30% of Base Life to 25% of Maximum Life.
Shimmering Teleport
Duration increased from 3 to 4 seconds.
Incinerate
Damage Reduction increased from 15% to 20%.
Passives
Potent Warding
Maximum Resistance increased from 1/2/3% to 2/4/6%.
Adjusted functionality: No longer excludes Basic Skill casts.
Glass Cannon
Additional damage taken reduced from 3/6/9%[x] to 2/4/6%[x].
Align the Elements
Persistence duration increased from 2 to 3 seconds.
Conduction
Movement Speed increased from 3/6/9%[+] to 4/8/12%[+].
Duration increased from 3 to 4 seconds.
Electrocution
Reduced enemy damage dealt increased from 5/10/15%[x] to 6/12/18%[x].
Warmth
Healing per Nearby Burning enemy increased from .3/.6/.9% to .5/1/1.5%.
Healing per Nearby Burning Boss enemy increased from .6/1.2/1.8% to 2/4/6%.
Inner Flames
Bonus damage while Healthy increased from 3/6/9%[x] to 4/8/12%[x].
Overflowing Energy
Cooldown Reduction for hitting Elite enemies increased from .25 to .35 seconds.
Avalanche
Bonus damage increased from 45%[x] to 60%[x].
Combustion
Bonus damage per unique source of Burning increased from 2%[x] to 4%[x].
Esu's Ferocity
Critical Strike Chance increased from 5%[+] to 10%[+].
Shatter
Bonus damage increased from 25%[x] to 30%[x].
Vyr's Mastery
Bonus damage increased from 15%[x] to 20%[x].
Bonus damage after a Critical Strike increased from 20%[x] to 25%[x].
Legendary Aspects
Aspect of Concentration
Damage Reduction increased from 10-20% to 15-25%.
Aspect of Unbroken Tether
Additional Chain Lightning chains increased from 4 to 5.
Aspect of Overwhelming Currents
Chance to cast an additional Shock Skill increased from 15-30% to 25%-40%.
Mage-Lord's Aspect
Previous - Vyr's Mastery grants 6-9% Damage Reduction for each Close enemy, up to 18-27%.
Now - Vyr's Mastery grants 6-9% Damage Reduction, tripled while fighting a Close enemy.
Aspect of Shattered Stars
Meteorites damage increased from 20-35%[x] to 30-45%[x].
Aspect of Frozen Memories
Additional casts increased from 1 to 2.
Battle Caster’s Aspect
Maximum stacks increased from 3 to 5.
Unique Items
Flamescar
Embers damage increased by ~35%.
Esadora's Overflowing Cameo
Damage increased for every 100 Intelligence increased from 50%[x] to 60%[x].
Staff of Endless Rage
Bonus damage increased from 40-60%[x] to 50-70%[x].
Gloves of the Illuminator
Damage penalty reduced from 35-25%[x] to 30-20%[x].
End-Game
Health and damage levels have been reduced in the Pit. The adjustment is most significant as players approach tier 60, so more players can fully participate in Masterworking.
Developer’s Note: We're adjusting the pit so more players can enjoy a smoother end game progression experience.
All Tormented bosses have had their health reduced by 30%. This includes Blood Boils from Tormented Echo of Lilith.
End-Gamebug Fixes
Fixed an issue where Holy Bolts Elixir's damage was scaling unintentionally high when it was triggered from pets such as Necromancer's Minions.
Developer’s Note: Holy Bolts Elixir now deals a percentage of your weapon damage rather than percentage of the enemy's health. This change is intended to reduce its effectiveness against the toughest enemies in higher tiers of the Pit, but will still be really valuable for players throughout the whole game. We made this change alongside a reduction to the health of enemies in the Pit so players who are delving deep into the Pit aren't heavily affected.
Fixed an issue where casting Boulders with Dolmen Stone would cause it to not cast at all. Boulders now have a limit of 10 but their damage is increased by 10% for each boulder.
Fixed an issue Rapid Fire with Scoundrel's Kiss equipped couldn't properly hit close targets and could sometimes fire projectiles behind the player. This also increases the radius of the explosions by 25%.
Fixed an issue where Pets were being counted as minions in various cases.
Waiting to Blast Those Guides!
The Maxroll Diablo 4 Team can't wait for the changes coming in the Mid-Season Update and to test out all the new things coming our way in Season 5!
With that said, head over to our Discord and select the D4 role in #roles to stay up to date with our content development to make the most of your Season 2 experience!