Powered By

Diablo 4 Patch 1.3.3 Notes!

Last Updated: March 1st 2024

Season 3 - Construct

Share on Social

Diablo 4 Patch 1.3.3 Notes are here. The Patch Notes cover the Gauntlet, class balancing, and QoL! See below for all the information.

This is just a preview of the Patch Notes. The game will be updated March 5th.

Gameplay Updates

Vampiric Powers

Developer’s Note: Select Vampiric Powers from Season of Blood have returned with some tweaks to make their power level fit into Season of the Construct. These powers will be available as Legendary Aspects in all World Tiers and in both the Eternal and Seasonal Realms.

  • Of Accursed Touch (Editor's Note: Old Vampiric Power for reference Accursed Touch)
    • Lucky Hit: Up to a 20-35% chance to inflict Vampiric Curse on enemies. Enemies afflicted by Vampiric Curse are also Vulnerable.
    • Vampiric Curse’s stored souls deal 20%-50% increased damage.
  • Of Metamorphosis (Editor's Note: Old Vampiric Power for reference Metamorphosis )
    • When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take Physical Damage and are inflicted with Vampiric Curse.
    • Evade’s cooldown is increased by 5-10 seconds.
  • Blood Boiling (Editor's Note: Old Vampiric Power for reference Blood Boil)
    • When your Core skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing Physical Damage around you.
    • Every 20 seconds, your next Skill is guaranteed to Overpower.
  • Hectic (Editor's Note: Old Vampiric Power for reference Hectic)
    • For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2-4 seconds.
  • Undying (Editor's Note: Old Vampiric Power for reference Undying)
    • Casting Skills heals you for .5-2% life. This heals for an additional 1% life while you are below 50% Life.
  • Of the Moonrise (Editor's Note: Old Vampiric Power for reference Moonrise)
    • Damaging an enemy with a Basic skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40-80% Basic Skill damage and 15% Movement Speed for 10 seconds.

Balance Updates







User Interface and User Experience

Player Profile Updates

  • Players’ equipped skills are now displayed in their profile.
  • Equipped Emblems are now displayed in the header of player Profiles.
  • The applied cosmetic name and where it was earned from are displayed in the tooltips of items that have been transmogged.
  • From Edit profile, Players can select seals from those they earned during the current week to display on their profile header and social card.
  • The current character's time played is displayed at the bottom of the profile.


  • The cost to craft Uber Unique items has been reduced from 5 Resplendent Sparks to 4.

Bug Fixes


  • Fixed an issue where the Seneschal gained double the benefit from skills that benefit allies, such as Barbarian's War Cry or Druid's Blood Howl.
  • Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the Precision and Weapon Mastery Rogue passives.
  • Fixed an issue where some interactable objects associated with various quests, such as Lyndon's Stash during the Discretionary Spending quest, could not be interacted with while mounted.
  • Fixed an issue where the camera would not reset if the player died during the Echo of Lilith encounter while the camera was zoomed out.
  • Fixed an issue where the Juggernaut's didn't apply armor while the player was mounted.
  • Fixed an issue where the Guaranteed Overpower granted by the Druid's Enhanced Pulverize did not apply immediately after acquiring 12 stacks.
  • Fixed and issue where the Necromancer's Skeleton Reapers' chance to create a corpse was based on Lucky Hit instead of a flat percentage.
  • Fixed an issue where Bone Splinters cast from the Shattered Spirit's Aspect didn’t receive the Vulnerable effect granted by Initiate's Bone Splinters.
  • Fixed an issue where Thorns was not consistent when applying Lucky Hit. (Ex: Thorns could trigger Abhorrent Decrepify but not Hewed Flesh).
  • Fixed an issue where the Cult Leader Legendary Paragon Node didn't properly give bonus damage based on bonus minion Attack Speed.
  • Fixed an issue where the Rotting Aspect wouldn't spawn additional corpses.
  • Fixed an issue where Sorcerer's Frigid Fate and Elemental Summoner Legendary Paragon effects did not work properly with the Aspect of the Elements.
  • Fixed an issue where the Fiery Surge Passive was not granting as much mana regeneration as it should.
  • Fixed an issue where bonus damage from Enhanced Caltrops could apply more often than intended when stacking multiple casts of Caltrops on the same enemy.
  • Fixed an issue where Enhanced Caltrops was dealing less damage than expected to bosses.

Developer’s Note: Some items, Legendary Aspects, Passives, Paragon bonuses, and Skills displayed bugs that allowed players to gain more power than intended when you equipped and then unequipped them. We believe these interactions lead to a worse experience for all players, as it creates a stigma that these bugs must be exploited to reach new levels of power. The bug fixes below address all known instances of this issue.

  • Fixed an issue with multiple Legendary Aspects where equipping duplicate Aspects would always apply the effect of the first equipped Aspect, ignoring the rule of applying only the strongest equipped Aspect.
  • Fixed an issue where unlearning Vyr's Mastery with the Mage-Lord's Aspect equipped would cause the effect of Vyr's Mastery to remain active.
  • Fixed an issue where a power that grants a bonus Stat based on another Stat would not re-adjust after the temporary bonus wore off.

User Interface and User Experience

  • Fixed an issue where editing your profile could also trigger the prompt for adding a friend.
  • Fixed an issue where the description for Enhanced Caltrops was missing the damage cap.


  • Fixed an issue where Heddam, the quest giver NPC for Guardians of the Pit, would disappear while Helltide was active in the area.
  • Various performance, UI, visual, and stability improvements.

The Gauntlet Doors Open!

...and the Maxroll Diablo 4 Team is here for it! Once we get our feet wet, rest assured we'll relay key tips and tricks to get the most out of each playthrough of The Gauntlet!

With that said, head over to our Discord and select the D4 role in #roles to stay up to date with our content development to make the most of your Season 3 experience!

Written by: Dredscythe

© 2024 Maxroll Media Group, All Rights Reserved