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Double Swing Barbarian Leveling Guide

Season 7 - Season of WitchcraftLeveling

Last Updated:January 22, 2025|Changelog

Welcome to the Double Swing Barbarian Leveling Guide! Ever since the first Barbarians ventured into Nightmare Dungeons, Double Swing has been recognized as a solid contender for the honor of fastest speed farming and boss killing. What allows it to keep up with the likes of Whirlwind and Hammer of the Ancients is its unmatched Fury efficiency and raw power. But that's not all - it also boasts invaluable ability to passively keep enemies Vulnerable or keep the Barbarian Berserking. Its flexible utility and unmatched efficiency make Double Swing a strong choice in both the early game and the endgame.

It takes only a few Aspects for Double Swing Barbarians to cruise through Dungeons effortlessly. Grabbing Berserk Ripping and Slaking will allow you to slice through fields of demons like a ninja in a piñata shop.

Where this build really shines, however, is fighting staggered Bosses and stunned Elites. When Double Swing hits a Stunned or staggered enemy, the entire base cost of Double Swing is refunded. If the Barbarian pops all his cooldowns and stacks all his buffs in that moment, he becomes a gasoline-powered meat-grinder that will not rest until there's nothing left of his enemies.

If this sounds like the right build for you, then sit down and buckle up - or better yet, put on some safety goggles - because it's going to get messy.

Double Swing Barbarian Leveling Setup
Note

This build guide takes you up to level 60 and gets you started for the early Endgame on Torment 1 difficulty. If you're looking for Endgame guides, check out our Barbarian Guides section!

Pros
  • High Single Target
  • Easy Berserking Uptime
  • Engaging Gameplay
  • Fast Attacks
Cons
  • Small Area
  • Must Use One-Handers
  • Requires Fury Management
  • Heavily Dependant on Aspects

Check out our Leveling Builds Tier List to see how this build compares to others.

Witchcraft Powers

Season 7 - Season of Witchcraft
Double Swing Barbarian

Season 7 is the Season of Witchcraft. It features two separate borrowed power mechanics in the forms of Witchcraft Powers and Occult Gems. Both Seasonal mechanics are unlocked and improved by new NPCs found at the Tree of Whispers after collecting resources from Headhunt Zones, Seasonal areas similar to Helltide that appear across Sanctuary.

There are 25 Witchcraft Powers, 6 of which can be equipped at a time. Each Power belongs to one of four Schools (Eldritch, Growth & Decay, Psyche, and Lost), tags that promote synergies within themselves and with Occult Gems. Each School has a single Unique Witchcraft Power, only one of which can be equipped at a time. These Unique Powers max out and gain an additional effect at rank 5, while the other Powers max at rank 21 and gain their bonus effects at various levels. To unlock and improve Witchcraft Powers, defeat Headrotten or complete Whispers within the Headhunt Zones to collect Restless Rot. Lost Powers are an exception, requiring you to randomly encounter a Forgotten Altar in Dungeons to unlock them.

Best-in-Slot Witchcraft Powers

  • Wave of Woe - This Power allows us to deal damage every time when we hit an enemy with our skills. Despite the fact that it deals minor damage, it will allow us to fully benefit from the mere fact of inflicting Eldritch based damage.
  • Shaken Soul - Barbarians usually go out of their way to apply Vulnerable consistently. That's why this Power is perfect in combination with Wave of Woe. It allows us to make every enemy we hit with any ability Vulnerable.
  • Life Link - Double Swing is the ability with the smallest area of effect so we often find ourself standing right in front of the enemy. Life Link lets us redirect a portion of damage received as damage to enemies.
  • Aura of Lament - This Power grants us extra Fury generation. It comes in handy if you struggle with your resource.
  • Abyssal Resonance - Our build is made to spend and gain back huge amounts of Fury. With this Power we can benefit even more from this interaction by dealing more damage.
  • Doom Orb - Main duty of this Power is to kill stragglers that runs outside of area of our attacks.
Double Swing Barbarian Leveling Witchcraft Powers

Alternate Witchcraft Powers

  • Aura of Misfortune - Our bravery and face-to-face combat will be even more rewarding with this Aura. Every enemy around us may miss their attack and at the maximum rank, we will receive a lovely movement speed bonus.
  • Soul Harvest - Using the Power that boosts your Strength is compelling. The only downside is that this Power is stronger the more enemies are nearby and our clear is good enough already. It's better to use something that will help us with Elites or Bosses.

Occult Gems

Season 7 - Season of Witchcraft
Double Swing Barbarian

Rarely, Headrotten Bosses appear with a still-attached Fugitive Head stolen from the Tree of Whispers. Slay these enemies and return the Heads to Gelena to unlock and upgrade Occult Gems. These Gems are socketable in Jewelry and each provide +160 Armor and +8% Resistance to All Elements. More importantly, each Occult Gem grants a unique effect that synergizes with your equipped Witchcraft Powers to provide a variety of Offensive, Defensive, and Utility-based bonuses.

Best-in-Slot Occult Gems

  • Hungering Void - There is no better feeling for Barbarians than closing distance to their foes. And there is no better way of closing this distance than pulling a whole screen of monsters to you!
  • Raging Enigma - This Gem grants hefty multiplier for our Doom Orb.
  • Killing Wind - Since we use a number of Eldritch Witch Powers in this build, there is no way we are leaving this one out of the equation. Extra movement speed and Critical Strike chance are always welcome.

Alternate Occult Gems

  • Vile Phylactery - Possibly the strongest Gem in the game since it denies a killing blow against us. Use it in combination with Poison Frog Servant if you ever feel like dying too often.
  • Wicked Pact - Best option for the beginning of your journey this season! Cheap option to boost Eldritch powers like Wave of Woe.
Note

Occult Gems are very strong early on due to their bonuses to Armor and Resistance to All Elements. Use them even if their power does not match your build.

Learn more details about the season theme in our full Season Guide.

Skills & Gameplay

Season 7 - Season of Witchcraft
Double Swing Barbarian

Getting Started

To start off we have to put 2 points into Basic Skills to unlock the Core Skill section. Lunging Strike is a great choice because of its built-in dash to the target. It also deals more damage against enemies at full life, which makes it perfect to start the fight with. Its primary purpose, however, is to generate Fury to fuel our main skill.

Double Swing

Double Swing is the centerpiece of this build. It features great synergy with Stuns and Berserking, so we will focus our build on those mechanics. The only drawback of Double Swing is a short range. Fortunately, we can alleviate that problem by picking supporting skills that stack up enemies in front of us while also Stunning them and giving us Berserking.

Rallying Cry

Rallying Cry is a Shout skill that is incredibly useful at almost any point in the game. At base level, it gives us a burst of Movement Speed and a large increase to our Fury generation. With later additional investment, it provides even more Fury sustain, as well as the Unstoppable buff. While under this effect, we are immune to all forms of Crowd Control.

Double Swing Barbarian Leveling

Ground Stomp

Ground Stomp with its upgrade, Tactical Ground Stomp, deals tons of damage and also applies Vulnerable effect on enemies. Consider it your single target ability to deal with Elites and Bosses.

Leap

We'll be using Leap for some added mobility and additional Fury generation. With enough ranks, it has a relatively low cooldown and can be used frequently as a traversal tool.

Key Passive

We finally pick up our Key Passive Unconstrained, which has great synergy with Prolific Fury to keep our Fury generation as high as possible. We activate this power by using Ground Stomp, Charge or War Cry. Next, you can keep Berserking uptime permanent by using Double Swing. All of these things combined drastically speed up our leveling process and help alleviate any resource issues that may be present early on.

Final Journey to Level 60

At this point, most of the key synergies are unlocked and the gameplay loop is almost complete. As you level up, you unlock a lot of extra points that go into various offensive and defensive passives or max out certain skills. Check out the skills progression above to see where to put your points as you go, but feel free to deviate from the order displayed as necessary. For example, if you need extra defense or healing, you may pick up Iron Skin instead of Rallying Cry.

Check out our Renown Guide to unlock all your additional Skill Points efficiently. 

Barbarian Arsenal System

The Arsenal System allows Barbarians to use a specific weapon for every attack skill, each granting different Bonuses. The Technique Slot grants us 1 additional Arsenal Power of our choosing for every attack. The Weapon Expertise bonus we get from our currently equipped weapon and the Weapon Expertise bonus we get from the Weapon Technique slot stack with each other.

Unlocking the Arsenal System

The Arsenal System automatically unlocks when you reach Level 5. Opening the Expertise tab (Shift + C) shows all the different weapon types and their bonuses when using them. The Technique Slot unlocks at Level 15 via the Masters of Battle quest in the Dry Steppes which is very easy to complete. Simply walk northeast of town, kill some enemies, then walk west to a cave to slay the beast. After returning to town the Technique Slot will be yours!

How the Arsenal System Impacts Leveling

Weapon Type - Two One-Handed Maces are the best weapons for leveling as a Double Swing Barbarian. One-Handed Mace Expertise gives us a large bonus to our damage against Stunned enemies, and we will frequently Stun enemies with this build.

We assign Lunging Strike to our Dual-Wield weapons to generate Fury faster.

We assign our Two-Handed Bludgeoning weapon to Charge.

Weapon Technique - Two-Handed Axe Expertise is the best choice for this build since it grants increased damage to Vulnerable enemies. Ground Stomp is a reliable source of this status, so focus on applying it to tougher enemies to get rid of them quicker.

Gear & Stat Priorities

Season 7 - Season of Witchcraft
Double Swing Barbarian

To get started as a Double Swing Barbarian, always use your highest DPS One-Handed Weapons. Your Two-Handed weapons are simply stat sticks, so their DPS is secondary. Otherwise, follow the priority list below. While you don't have all of the desired temper manuals available, simply try to get anything useful on your gear until you acquire the right ones. For example, % Damage, Damage to Close, Vulnerable Damage, etc. all work as long as you activate their conditions. Likewise, you can temper multiple defensive options such as Resistances, Life, Armor to fill gaps in your survivability. Tempering low level gear is relatively cheap and the results can be very impactful!

Tip: For the early game, Elemental Surge Weapon Tempers are very powerful due to their high base damage, especially if you are twinking. If you find these, you may want to keep imprinting them on your weapons for an easy time.

1-60 Leveling
T1 Starter

Read more about itemization in our Beginner Articles about Damage, Defense and Stats.

Legendaries & Uniques

Season 7 - Season of Witchcraft
Double Swing Barbarian

The Codex of Power is a collection of Legendary Aspects you can imprint onto Rare or Legendary items at the Occultist. They unlock after completing specific Dungeons located around Sanctuary or salvaging items with these powers. Check out our Map Tool to locate these Dungeons.

For leveling, there are a few powers that can significantly help us if we have the funds to imprint them. In addition, keep an eye out for powerful Unique items you may find for this or other builds.

Must-have Dungeon unlocks

  1. Berserk Ripping (Mournfield - Dry Steppes)
  2. Slaking (Maulwood - Fractured Peaks)

Nice-to-have Dungeon unlocks

  1. Retribution (Abandoned Mineworks - Kehjistan)
  2. Vocalized Empowerment (Sirocco Caverns - Kehjistan)
  3. Bul-Kathos (Light's Refuge - Hawezar)

Other useful Aspects (drop/gamble)

  1. Windlasher
  2. Fierce Winds
  3. Blood Boiling
  4. Devilish
  5. Anger Management
  6. Incendiary Fissures
  7. Executioner's
  8. Earthquakes

What to Gamble

Offensive1h Weapon, Offhand
DefensiveHelm, Chest, Pants
Utility, MobilityBoots
ResourceRings

Great Uniques for this build

  1. Twin Strikes
  2. Ramaladni's Magnum Opus
  3. Yen's Blessing

Jackpot Drops

As you level up, you may get lucky and find some great random drops. Some of these can massively amplify your power and speed up the leveling by switching to another build. Keep in mind that there are many more Aspects and Uniques that can be useful to multiple builds; this just lists some of the most impactful ones. While we usually recommend starting with Endgame Builds at level 60, you often can make them work earlier with these drops:

Build-defining Combinations

  1. Executioner's + Incendiary Fissures + Tec (enables the Endgame Earthquake Barbarian)
  2. Dust Devil's + Fierce Winds + Berserking Finesse (enables the Endgame Whirlwind Barbarian)
  3. Windlasher + Fierce Winds + Berserking Finesse (enables the Endgame Double Swing Barbarian)
  4. Moonrise + Adaptability + Shard of Verathiel (enables the Endgame Bash Barbarian)
  5. Rage of Harrogath + Ring of the Ravenous (enables the Endgame Rend Barbarian)
  6. The Third Blade (enables the Endgame Mighty Throw Barbarian)

Learn more details in our articles covering the Codex of Power and Unique Items.

Runes

Season 7 - Season of Witchcraft
Double Swing Barbarian

You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Whirlwind Barbarian focuses on the following combos:

Best in Slot

  • Lith + Tec - It is a perfect match with Double Swing playstyle. We usually stay on enemy long enough to spawn an Earthquake with this Runeword.
  • Cir + Lum - This Runeword will make you never run out of Fury!

Alternative choices

As long as you haven't unlocked the final setup or found the top Runes, you can also benefit from these options:

  • Xal - For extra defense.
  • Mot - Generates Dark Shroud.
  • Wat - Spawns Decrepify to lower the damage dealt by enemies around you.
  • Tun - Easy source of Stun to benefit from Enhanced Double Swing.

Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.

Mercenaries

Season 7 - Season of Witchcraft
Double Swing Barbarian

Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.

Hired: Raheir

He provides us with Fortify, Stuns, some extra damage and more Armor. He also prevents us from getting one-shot every 30 seconds thanks to Valiance. Beware that he's not present when playing in groups! Make sure you remain Armor capped without him.

Reinforcement: Varyana

We choose Earth Breaker for extra knockdowns that benefit our Enhanced Double Swing.

Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.

How To Level

Season 7 - Season of Witchcraft
Double Swing Barbarian

In Diablo 4, you can level by completing the Campaign, collecting Grim Favors for the Tree of Whispers, completing Helltide activities, grinding Dungeons, clearing Strongholds, fighting in the Undercity of Kurast or interacting with the Seasonal Mechanics. While there are many ways to level up in Diablo 4, not all of them are equal.

Campaign Leveling
Seasonal / Alt Leveling
Tips & Tricks
Speedrun Route

Campaign Leveling

  • For your first character in Diablo 4, completing the Campaign provides all the background lore information but is not necessary.
    • The Campaign is the slowest way to level, but it's worth experiencing the Campaign and Diablo 4's storyline at least once.
    • To play Seasonal Content you need to have completed or skipped the Campaign.
    • If your account is below Rank 4 Renown in each zone, focus on completing your Renown.
      • This only needs to be done once per realm (Softcore / Hardcore).
    • After finishing the campaign, you should focus on earning experience in Helltides by combining Helltide activities with Grim Favors for the Tree of Whispers or completing Gathering Legion Events.
    • Strongholds provide a big boost of experience for little time investment. Make sure to clear all of them after around level 40.

Seasonal / Alt Leveling

  • Complete the Seasonal Questline in order to progress your Seasonal Journey to unlock additional Legendary Aspects and work on your Seasonal Powers.
  • If your account is below Rank 4 Renown in each zone, focus on completing your Renown.
    • This only needs to be done once per realm (Softcore / Hardcore).
  • Complete the Dungeons needed for any Legendary Aspects from your Codex of Power.
  • From level 1-60 you should focus on earning experience in Helltides by combining Helltide activities with Grim Favors for the Tree of Whispers or completing Gathering Legion Events.
  • Strongholds provide a big boost of experience for little time investment. Make sure to clear all of them after around level 40.
  • If you're playing an Alt, make sure to use Tempers and Leveling Caches crafted from the Alchemist to speed up your progression.
  • Find the most efficient way of leveling your character in detail with our Speed Leveling Guide.

Tips and Tricks

  • Don't Imprint Your Weapon
    • It is a better idea to put your best Offensive Aspect on your Amulet, which will usually not be replaced as often as your Weapon.
  • Compare Your Items
    • Press Shift to activate item comparison. Use this build guide's Stat Priorities section to identify potential upgrades.
  • Choose an Easy Difficulty
    • Ideally, start on Hard difficulty for the extra XP modifier, then try to go higher when it's way too easy. If that slows you down noticeably, it's better to stay on a lower difficulty.
  • Use Your Materials
    • There's no point in holding on to your gold or materials for later. Use everything to speed up your journey to 60. If you're twinking, make sure to craft the Allowance Caches from the Alchemist at level 20 and if available, equip your Mythic Uniques at level 35 to make the leveling a breeze.

Speedrun Route

  • If you're looking to min/max your time spent on the way to 60 instead of following a generic guideline, you need to use a specific strategy.
  • This usually includes farming certain activities up to a specified level and then switching to other tasks while gathering XP in high density areas and pushing the difficulty as high as you can.
  • We update this strategy seasonally in our Speed Leveling Guide.

Endgame Transition

Season 7 - Season of Witchcraft
Double Swing Barbarian

As you approach level 60 with the Double Swing Barbarian, you unlock higher item power gear that represents a massive jump in character power. This is a good time to refresh your setup with new tempers and imprints.

At level 60, Paragon Levels and The Pit unlock. Work towards Tier 20 to enter Torment 1, where the Endgame begins. Focus on overcapping your Armor (1000+) and Resistances (70%+) as you receive some penalties to your character's stats:

  • -250 Armor per Torment difficulty
  • -25% All Resistances per Torment difficulty

At this point, your setup should look roughly like this before you dive into min/maxing with Uniques, Mythics & Masterworking. With better gear, more levels and Glyphs, you can push further and eventually unlock higher difficulties for increased rewards.

This step marks the end of the leveling guide. Below is the Paragon setup to get you started in Torment difficulty, but ideally, you should now transition towards the endgame version of this build or choose another of your liking.

Double Swing Starter Setup

Paragon & Glyphs

!
Important

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.

Use the slider to see progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.

Double Swing Paragon
Tip

Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.

Glyph Leveling Priorities

To Level 15

  1. Twister
  2. Rumble
  3. Seething
  4. Territorial
  5. Ire

To Level 46

  1. Twister
  2. Rumble
  3. Seething
  4. Territorial
  5. Ire

There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Video Guide

Season 7 - Season of Witchcraft
Double Swing Barbarian

Summary

Season 7 - Season of Witchcraft
Double Swing Barbarian

The Double Swing Barbarian is a fun to play leveling build that scales very well into the lategame.

  • Constantly swap to the highest DPS One-Handed weapon you find.
  • Focus on scaling generic damage modifiers instead of skill-specific effects to boost your damage.
  • Stun enemies for unlimited fury!
  • Gather Critical Strike Chance, Attack Speed & Strength on your gear.
  • Slice every enemy in half!

Credits

Season 7 - Season of Witchcraft
Double Swing Barbarian

Written by Kondyss

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