Dance of Knives Rogue Leveling Guide
Last Updated:July 1, 2025|Changelog
Welcome to the Dance of Knives Rogue Leveling Guide, the fastest leveling build in Diablo 4! Do you want to spin to Torment 1 and beyond? Then this is the build for you! Dance of Knives does not need to manage Energy and does not rely on any aspects. Therefore, it has an explosive start and scales outstandingly well into the endgame.
For leveling in Season 9, you only utilize a single simple snapshot, which is imbuements like Shadow Imbuement. The other snapshots have been removed or altered, making the snapshot meta a thing of the past.
A massive damage boost comes from Aspect of Star Shards, so try to gamble for it with your Obols early on. This allows you to decimate anything in your path with ease.
While you are already laying waste spinning, you unleash hell with Arrow Storms from two aspects, Arrow Storms and Vengeful. Dance of Knives has a very high innate Lucky Hit Chance, so these will proc very often. Luckily, both of these are unlockable from Dungeons.
Your defense is being handled by Dark Shroud during leveling. It also provides you with a useful Movement Speed bonus to keep your Charges.
After getting to level 60, you can smoothly transition from leveling into one of the fastest Rogue Builds, the Dance of Knives Endgame Rogue.
This guide teaches you all about playing efficiently and reaching the endgame in Diablo 4 with the Dance of Knives Rogue.
If you use Force Interact (Default: F) to interact with things while spinning, you won't break the channel. You need to be directly on top of what you want to interact with. This is extremely useful in the Undercity.
This build guide takes you up to level 60 and gets you started for the early Endgame on Torment 1 difficulty. If you're looking for Endgame guides, check out our Rogue Guides section!
Check out our Leveling Builds Tier List to see how this build compares to others.
Season Theme
The Season 9 theme is the Sins of the Horadrim. This season allows you to craft unique Horadric Spells using three different components: a Catalyst, an Infusion, and three Arcana. You earn Catalysts and Infusions through the Seasonal Questline, and Arcana can be found while exploring Nightmare Dungeons. You choose a Skill as the trigger for your Horadric Spell. Once in Torment I or higher, Horadric Jewels can be crafted, which replace the Gems in your Jewelry, adding additional power to your build.
Leveling Horadric Spell
Catalyst
We use Disintegrate as it has a long duration and is incredibly reliable. As long as you are positioned between the enemy and the Disintegrate, it will apply its effects to the target.
Infusion
We use Glacial Nimbus as our Infusion to have a higher uptime on Chill and Freeze for Frigid Finesse.
Arcana
- Tranquil Stone - This Arcana gives you access to high uptime on Unstoppable "for free".
- Shifting Powder - Due to the importance of Movement Speed, using Shifting Powder allows you to meet the movement speed requirement early on.
- Invigorating Helix - While leveling, you do not have access to a lot of healing. This helps you stay durable in combat.
Optional Arcana
- Sapping Crux - Makes you have higher Vulnerable uptime if you find this early on.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
Getting Started
At the start, we have to put points into Basic Skills to unlock the other sections. For this build, this is inconsequential, so we put 2 points into Blade Shift to move further down on the skill tree. You only use this very early on if you run out of Dance of Knives charges. We pick up one point in Sturdy and three in Stutter Step to boost our Movement Speed.
Movement Speed is vital to sustain our Dance of Knives Charges through the Enhanced Dance of Knives upgrade. 34 meters in-game is roughly one and a half screens' worth of distance. You need around 160% Movement Speed to spin indefinitely. Focus on reaching it as soon as you can through various buffs and passives.
Essentials
Next, you pick up Dark Shroud for more defense and Movement Speed. You can no longer snapshot the buff from Subverting Concealment, but it is still a strong early game option.
Imbuements, however, are unchanged, and you can snapshot one single imbuement charge indefinitely as long as you continue spinning. You can use Shadow Imbuement to improve your Area of Effect Damage. Once a monster dies while affected by Shadow Imbuement, it explodes and deals Shadow Damage to surrounding enemies, while also afflicting them with Vulnerable.
Poison Imbuement
Poison Imbuement is exclusively used while leveling to have an easier time dealing with Bosses. If you are struggling a lot with those, fetching Corruption from Renegade's Retreat in Kehjistan is a good idea. Only activate Poison Imbuement when facing a tough enemy, as you can not imbue a skill with more than one Imbuement at a time.
Optional Skill
If you are not struggling with single target damage, you may pick Dash instead of Poison Imbuement to go even faster. Be careful not to use Dash while you are stealthed by Concealment or imbued by Shadow Imbuement though, else your Dance of Knives will not benefit from it.
Dark Shroud
A key defensive layer for any Rogue build is Dark Shroud. Use it often and try your best to keep up the stacks for Damage Reduction, Movement Speed, and Critical Strike Chance buffs. Enshrouding allows you to gain a charge here and there as well.
Shadow Clone
You pick up Shadow Clone to have a reliable source of Unstoppable other than Concealment or when you are fighting dangerous Elites and Bosses. If you get stopped while Channeling Dance of Knives and your Concealment or Imbuements are on Cooldown, you can reset those through Preparation.
Key Passive
Your Key Passive for the Dance of Knives Rogue Leveling Build is Momentum. You gain a stack that increases your Movement Speed, Damage Reduction, and Damage dealt by a significant margin whenever you cast a Cutthroat Skill. Momentum is an excellent choice for leveling and allows you to have an explosive start.
Final Journey to Level 60
At this point, most of the key synergies are unlocked, and the gameplay loop is almost complete. As you level up, you unlock a lot of extra points that go into various offensive and defensive passives or max out certain skills. Check out the skills progression above to see where to put your points as you go, but feel free to deviate from the order displayed as necessary. For example, if you need extra defense or healing, you may pick up Sturdy or Siphoning Strikes earlier. If you have not acquired a source of Chill or Freeze such as Thul, there is no reason to include Frigid Finesse yet.
Optimal Rotation
Doing this exact rotation is not required, but it significantly increases your damage output while leveling. Later on in the endgame variants, this becomes less important due to not relying on Concealment for Critical Strikes anymore. Therefore, the optimal order of execution while leveling is as follows:
- Enshroud yourself with Dark Shroud.
- Cast Shadow Clone.
- Activate Shadow Imbuement for clearing or Poison Imbuement for Bosses.
- You can pick up Poison Imbuement as soon as you have dropped Combo Points for Preparation.
- Cast Concealment.
- Start spinning with Dance of Knives.
- If you get interrupted or run out of Charges, you need to begin at Step 1 again.
- If any of your Skills are on Cooldown or you have no Imbuements left, use Shadow Clone to reset all your Cooldowns through Preparation.
- Start the channel with at least 4 Charges
- Move in fluid circles or a straight line, do not take many sharp turns
- Do not linger on mobs and never stop moving
- You need around 160% + Movement Speed after buffs to spin indefinitely.
Still having trouble sustaining the channel?
- Combo Points + Star Shards allows you to gain more total Charges. If you attack up to three times with Blade Shift, you gain 1 additional Charge per Combo Point. You can put Blade Shift on your bar in place of Poison Imbuement.
- Once you have sufficient Movement Speed to spin indefinitely, swap it out for Preparation.
Check out our Renown Guide to unlock all your additional Skill Points efficiently.
Rogue Specialization
Preparation
Preparation refreshes all of your Cooldowns after using your Ultimate.
Using Shadow Clone to do so allows you to keep moving fast and your buffs stacked. The damage reduction is also a nice bonus.
Combo Points and Preparation
At level 15, we unlock the Rogue's Specialization class mechanic. After finishing the Priority Quest for it, you pick up Combo Points. Star Shards allows us to increase our Charges for Dance of Knives when we use Blade Shift to gain Combo Points.
Preparation unlocks at level 30. By the time you have acquired sufficient Movespeed to not run out of Charges while spinning with Dance of Knives, swap Combo Points out for it.
Learn more details and how to unlock this system in our full Rogue Class Overview.
Gear & Stat Priorities
To get started as a Dance of Knives Rogue, always use your highest DPS Melee Weapon available for more damage. Your Ranged Weapon is simply a stat stick to fuel your power, so its DPS is irrelevant. Otherwise, follow the priority list below. While you do not have all of the desired temper manuals available, simply try to get anything useful on your gear until you acquire the right ones. For example, % Damage, Damage to Close, Vulnerable Damage, etc., all work as long as you activate their conditions. Likewise, you can temper multiple defensive options such as Resistances, Life, and Armor to fill gaps in your survivability. Tempering low level gear is relatively cheap, and the results can be very impactful.
Tempering Tip:
For the early game, Elemental Surge Weapon Tempers are very powerful due to their high base damage, especially if you are twinking. If you find these, you may want to keep imprinting them on your weapons for an easy time.
Legendaries & Uniques
The Codex of Power is a collection of Legendary Aspects you can imprint onto Rare or Legendary items at the Occultist. They unlock after completing specific Dungeons located around Sanctuary or salvaging items with these powers. Check out our Map Tool to locate these Dungeons.
For leveling, there are a few powers that can significantly help us if we have the funds to imprint them. In addition, keep an eye out for powerful Unique items you may find for this or other builds.
Most important Drop
- Star Shards
Nice-to-have Dungeon unlocks
- Enshrouding (Ghoa Ruins - Hawezar)
- Volatile Shadows (Ancient's Lament - Dry Steppes)
- Protector (Lost Archives - Fractured Peaks)
- Wind Striker (Shivta Ruins - Kehjistan)
- Arrow Storms (Howling Warren - Scosglen)
- Vengeful (Inferno - Kehjistan)
- Retribution (Abandoned Mineworks - Khejistan)
Other useful Aspects (drop/gamble)
- Synergy
- Stolen Vigor
- Umbrous
- Clandestine
- Elements
- Accursed Touch
What to Gamble
Offensive | 1h Weapon, Offhand |
Defensive | Chest, Pants |
Utility, Mobility | Boots |
Resource | Rings |
Great Uniques for this build
- Cowl of the Nameless
- Grasp of Shadow
- Penitent Greaves
Jackpot Drops
If you already have Aspect of Star Shards, you're all set. However, as you level up, you may get lucky and find some great random drops. Some of these can increase your power temporarily, or if you are interested in trying another build archetype. Keep in mind that there are many more Aspects and Uniques that can be useful to multiple builds; this just lists some of the most impactful ones. While we usually recommend starting with Endgame Builds at level 60, you often can make them work earlier with these drops:
Build-defining Aspects
- Bladedancer's (enables the Endgame Twisting Blades Rogue)
- High Velocity (enables the Endgame Barrage Rogue)
- Encircling Blades (enables the Endgame Flurry Rogue)
- Star Shards (enables the Endgame Dance of Knives Rogue)
Build-defining Uniques
- Eyes in the Dark (enables the Endgame Death Trap Rogue)
- Shard of Verathiel (enables Endgame Heartseeker Rogue)
- Eaglehorn (enables Endgame Penetrating Shot Rogue)
- Deathmask of Nirmitruq (enables Endgame Flurry Rogue)
Learn more details in our articles covering the Codex of Power and Unique Items.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them into your Armor pieces to replace normal gems. The Dance of Knives Rogue focuses on the following combos:
Best in Slot
- Cir + Zec - This allows you to reduce the cooldown of Shadow Clone. Ideally, activate Shadow Clone first.
- Neo + Thul - Mystical Frost Nova is very strong, it freezes, amplifies damage, and applies vulnerable. The activation is very consistent with Neo, as you do not get hit very often.
Alternative Choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Lac - Invokes Challenging Shout for more defense.
- Wat - Decrepify helps with stagger, defense, and allows an execute at 10% HP, can be combined with Xol in your other Runeword to generate large amounts of offering.
- Yax - Great way to generate offering that synergizes with Unstable Elixirs.
- Gar - To reach 100% Critical Strike Chance more reliably.
- Lum - Helps restore Energy in the early game when you may be resource starved.
- Qua - A massive Movement Speed boost while leveling.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Subo
Allows you to see enemies and materials on the Minimap. Ambusher helps you to stagger faster and to have an easier time applying Crowd Control effects.
Reinforcement: Varyana
Bloodthirst is excellent to increase your Attack Speed and consequently your Base Damage of Dance of Knives.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
How To Level
In Diablo 4, you can level by completing the Campaign, collecting Grim Favors for the Tree of Whispers, completing Helltide activities, grinding Dungeons, clearing Strongholds, fighting in the Undercity of Kurast, or interacting with the Seasonal Mechanics. While there are many ways to level up in Diablo 4, not all of them are equal.
Campaign Leveling
- For your first character in Diablo 4, completing the base Campaign provides all the background lore information but is not necessary.
- The base Campaign is the slowest way to level, but it's worth experiencing the Campaign and Diablo 4's storyline at least once.
- To play Seasonal Content you need to have completed or skipped the Campaign.
- If your account is below Rank 4 Renown in each zone, focus on completing your Renown.
- This only needs to be done once per realm (Softcore / Hardcore).
- After finishing the campaign, you should focus on earning experience in Helltides by combining Helltide activities with Grim Favors for the Tree of Whispers or completing Gathering Legion Events.
- Strongholds provide a big boost of experience for little time investment. Make sure to clear all of them after around level 40.
- If you have already completed the base Campaign you can dive straight into the Vessel of Hatred Campaign. This is a decent way to level up as completing these quests provides a lot of experience.
Seasonal / Alt Leveling
- Complete the Seasonal Questline in order to progress your Seasonal Journey to unlock additional Legendary Aspects and work on your Seasonal Powers.
- If your account is below Rank 4 Renown in each zone, focus on completing your Renown.
- This only needs to be done once per realm (Softcore / Hardcore).
- Complete the Dungeons needed for any Legendary Aspects from your Codex of Power.
- From level 1-60, you should focus on earning experience in Helltides by combining Helltide activities with Grim Favors for the Tree of Whispers or completing Gathering Legion Events.
- Strongholds provide a big boost of experience for little time investment. Make sure to clear all of them after around level 40.
- If you're playing an Alt, make sure to use Tempers and Leveling Caches crafted from the Alchemist to speed up your progression.
- Find the most efficient way of leveling your character in detail with our Speed Leveling Guide.
Tips and Tricks
- Imprint Important Aspects on Amulet
- It is a good idea to put your best Offensive Aspect on your Amulet, since it is usually not replaced as often as your Weapon.
- Compare Your Items
- Press Shift to activate item comparison. Use this build guide's Stat Priorities section to identify potential upgrades.
- Choose an Easy Difficulty
- Ideally, start on Hard difficulty for the extra XP modifier, then try to go higher when it's way too easy. If that slows you down noticeably, it's better to stay on a lower difficulty.
- Use Your Materials
- There's no point in holding on to your gold or materials for later. Use everything to speed up your journey to 60. If you're twinking, make sure to craft the Allowance Caches from the Alchemist at level 20 and if available, equip your Mythic Uniques at level 35 to make the leveling a breeze.
Speedrun Route
- If you're looking to min/max your time spent on the way to 60 instead of following a generic guideline, you need to use a specific strategy.
- This usually includes farming certain activities up to a specified level and then switching to other tasks while gathering XP in high density areas and pushing the difficulty as high as you can.
- We update this strategy seasonally in our Speed Leveling Guide.
Endgame Transition
As you approach level 60 with the Dance of Knives Rogue, you unlock higher item power gear that represents a massive jump in character power. This is a good time to refresh your setup with new tempers and imprints.
Level 60
At level 60, Paragon Levels and The Pit unlock. Work towards Tier 10 to enter Torment 1, where the Endgame begins. Focus on overcapping your Armor (1000+) and Resistances (70% +) as you receive some penalties to your character's stats:
- -250 Armor per Torment difficulty
- -25% All Resistances per Torment difficulty
At this point, your setup should look roughly like this before you dive into min/maxing with Uniques, Mythics & Masterworking. With better gear, more levels, and Glyphs, you can push further and eventually unlock higher difficulties for increased rewards.
Changes for Torment 1
The biggest change is that we remove all the Arrow Storm aspects to focus more on Dance of Knives itself. We also gain more Cooldown Reduction through higher Masterworks and thus have better Clone uptime. This higher uptime allows us to further focus on the Shadow Clone, utilizing all tools we can to increase its damage output.
One of those things is changing our imbuements to Cold Imbuement to have higher freeze and Vulnerable uptime, but our main damage is still physical from the Shadow Clone.
Into the Endgame
This step marks the end of the leveling guide. Below is the Paragon setup to get you started in Torment difficulty, but ideally, you should now transition towards the endgame version of this build or choose another of your liking.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see progression steps. At around Paragon 200, leveling slows down significantly, and all important Rare clusters, Legendary nodes, and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes, and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Versatility
- Canny
- Headhunter
- Devious
- Control
To Level 46
- Versatility
- Control
- Devious
- Headhunter
- Canny
Learn more about the Paragon System in our in-depth Paragon Boards and Glyphs guide.
Summary
The Dance of Knives Rogue is a super fast, fun to play leveling build that scales very well into the lategame.
- Try to get Star Shards as early as you can from gambling and start blasting!
- Use Shadow Imbuement and Concealment to buff you up before starting your Dance of Knives spin.
- Use Shadow Clone whenever it is available.
- Focus on gathering your defenses first, then expand your offensive repertoire.
- Keep moving while channeling Dance of Knives to not run out of Charges.
Credits
Written by Avarilyn