Fire Ball Nova Sorceress Guide
Last Updated:February 12, 2025|Changelog
Magic Find The Pit like a pro with the Fire Ball Nova Sorceress. With Nova for the Devilkins and Fire Immune Unique monsters, and Fire Ball for everything else, this hybrid Sorceress is unstoppable in this top-tier Max Level Area.
When it comes to Solo-farming, this build has little competition. High mobility, high Magic Find, strong Damage options, and smooth transitions make this build both exciting and effective. Even though she specializes in Elite Hunting in The Pit, this Sorceress can hold her own in almost any of the top tier Farming Spots, including most Terror Zones. With a few tweaks to the Standard Build, and strategic use of Static Field, the Fire Ball Nova Sorceress is even capable of beasting down monsters in Max Player Count games. Swapping between two different types of Elemental Damage, this build truly comes online once acquiring Infinity for the Mercenary. She's Electric...she's Fire...this is the Fire Ball Nova Sorceress!
This build guide assumes you have a Character at Level 75 before transitioning to it. Check out our Sorceress Leveling Guide and our General Leveling Strategies to reach Level 75.
Strong Solo Farmer ✔
Fast-Paced Playstyle ✔
Two Primary Damage Types ✔
❌ Low Top-End Damage
❌ Bad Early-Game Starter
❌ Requires GG Gear For True Potential
Sunder Charm Setup
The Fire Ball Nova Sorceress does not benefit much from the new Sunder Charms because she can already deal with most Immunities by using the Skill the monsters are not Immune to (Fire Ball for Immune to Lightning mobs and Nova for Immune to Fire mobs). At best this build can use Flame Rift to deal with Uniques that are Immune to both Fire and Lightning.
Terror Zones
The new Terror Zone mechanic opens up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build. Since this build deals both Fire and Lightning Damage, it farms most Terror Zones efficiently on the Standard setup. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.
Best
✔ Pit - High Density, Easy Mobility, Many Elite Groups, Quick Access
✔ Underground Passage + Dark Wood - High Density, Many Elite Groups, Quick Access
✔ Stony Field - High Density, Easy Mobility, Quick Access
✔ Tristram - High Density, Many Elite Groups, Easy Mobility, Quick Access
✔ Black Marsh + The Hole - Many Elite Groups, Easy Mobility, Quick Access
Worst
❌ Travincal - High Elemental Damage, Tanky Enemies, Immunities
❌ Chaos Sanctuary - High Physical Damage, High Elemental Damage, Tanky Enemies, Immunities
❌ Outer Steppes + Plains of Despair - High Elemental Damage, Tanky Enemies, Immunities
❌ River of Flame + City of the Damned - High Physical Damage, High Elemental Damage Tanky Enemies, Immunities
❌ Act 2 Sewers - High Elemental Damage, Immunities
Skills
Put 1 Point into each of the following Skills:
1. Telekinesis
2. Teleport
3. Static Field
4. Lightning Mastery
5. Frozen Armor
6. Warmth
Max out the following Skills in this order:
1. Fire Ball
2. Nova
3. Meteor
4. Fire Bolt
5. Fire Mastery
Put anywhere from 5-10 additional Skill Points into Static Field for a stronger Nova.
Fire Ball* is your Primary Damage Skill. Use against all monsters except for those that are Immune to Fire. It shoots out a large fiery projectile following a straight path in the direction of your cursor. This projectile explodes upon impact, dealing Fire Damage in a small Area of Effect (AoE).
Nova* is your Secondary Damage Skill. Use against monsters that are Immune to Fire. It creates an expanding ring of Lightning that deals Lightning Damage to all enemies within its AoE.
Static Field* is great to use against Bosses and high Life, Fire Immune monsters. Each cast uses Lightning Damage to lower nearby monster Life by 25% of their remaining Life. This Skill can reduce monsters' Life to 1 in Normal, 33% of total Life in Nightmare, and 50% in Hell.
* Faster Cast Rate Skills (FCR)
Teleport* is an essential Sorceress Skill used for mobility. It repositions your Character and Mercenary to your cursor's position. Repeatedly cast it to cover long distances.
Telekinesis* allows you to use a Waypoint, enter a Portal, or pick up utility items (Potions, Scrolls, or Gold) from a distance.
Frozen Armor* increases your Defense rating and briefly Freezes enemies that strike your Sorceress. It doesn't work against ranged attacks.
Warmth* provides you with passive Mana Regeneration based on its Skill Level.
Fire Mastery* passively boosts the Fire Damage of Fire Ball.
Lightning Mastery* passively boosts the Lightning Damage of Nova.
* Faster Cast Rate Skills (FCR)
* Skills that do NOT utilize either FCR or IAS
Attributes
Note: This section provides you with the standard Stat Point allocation. Build Variants may require different allocations!
Strength
Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.
Dexterity
Allocate enough Stat Points into Dexterity to equip all of your gear. Take into account how much Dexterity your gear provides when equipped.
Vitality
Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.
Energy
Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.
Essentials
While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal so you can easily identify the Most Important Stats on them.
Hover over any Item to see a pop-out with the full Item description.
Slot | Item Options | Desirable Stats |
Weapon | Eschuta's Temper Tal Rasha's Lidless Eye Wizardspike Heart of the Oak Flail Obsession The Oculus Volcanic Eldritch Orb of the Magus Spirit | x% Chance to cast level 10 Weaken when struck +x to All Skills +x to Fire Skills [Sorceress Only] +x to Sorceress Skills +x% Faster Cast Rate +x% Faster Hit Recovery -x% to Enemy Fire Resistance +x% to Fire Skill Damage -x% to Enemy Lightning Resistance +x% to Lightning Skill Damage +x to Fire Ball [Sorceress Only] +x to Nova [Sorceress Only] +x to Fire Mastery [Sorceress Only] +x to Lightning Mastery [Sorceress Only] +x to Attribute +x Life Increased Maximum Life x% +x Mana Increased Maximum Mana x% +x to Mana after each Kill X Resist +x% x% Better Chance of Getting Magic Items Socketed [x] |
Off-Hand | Spirit Stormshield Phoenix Moser's Blessed Circle | Level 10-15 Redemption Aura When Equipped +x to All Skills +x% Faster Cast Rate +x% Faster Hit Recovery +x% Faster Block Rate x% Increased Chance of Blocking -x% to Enemy Fire Resistance +x Life +x Mana X Resist +x% Damage Reduced by x% x% Better Chance of Getting Magic Items |
Weapon-Swap | Call to Arms | +x to All Skills +x to Battle Command +x to Battle Orders |
Off-Hand-Swap | Spirit Ethereal Spirit Lidless Wall | +x to All Skills +x% Faster Cast Rate |
Helmets | Harlequin Crest Griffon's Eye Flickering Flame Rare Circlet Tal Rasha's Horadric Crest Tarnhelm | Level x Resist Fire Aura When Equipped +x to All Skills +x to Fire Skills +x to Sorceress Skills +x% Faster Cast Rate -x% to Enemy Fire Resistance -x% to Enemy Lightning Resistance +x% to Lightning Skill Damage +x Life +x Mana +x% to Maximum Fire Resist X Resist +x% Damage Reduced by x% +x to Mana after each Kill Poison Length Reduced by x% x% Better Chance of Getting Magic Items |
Body Armor | Tal Rasha's Guardianship Enigma Chains of Honor Skullder's Ire Ormus' Robes Ormus' Robes Skin of the Vipermagi | +x to All Skills +x% Faster Run/Walk +x% Faster Cast Rate +x% to Fire Skill Damage +x% to Lightning Skill Damage +x to Fire Ball [Sorceress Only] +x to Nova [Sorceress Only] +x to Attribute Increased Maximum Life x% Regenerate Mana x% X Resist +x% Damage Reduced by x% Magic Damage Reduced by x +x to Life after each Kill x% Better Chance of Getting Magic Items |
Gloves | Chance Guards Magefist Rare Gloves | +x to Fire Skills +x% Faster Cast Rate +x to Attribute Regenerate Mana x% X Resist +x% x% Better Chance of Getting Magic Items |
Belts | Tal Rasha's Fine-Spun Cloth Arachnid Mesh Goldwrap Thundergod's Vigor Verdungo's Hearty Cord | +x to All Skills +x% Faster Cast Rate +x% Faster Hit Recovery +x to Attribute +x Life +x Mana +x% to Maximum Lightning Resist X Resist +x% +x Lightning Absorb Damage Reduced by x% x% Better Chance of Getting Magic Items |
Boots | War Traveler Aldur's Advance Rare Boots | +x% Faster Run/Walk +x% Faster Hit Recovery +x to Attribute +x Life X Resist +x% x% Better Chance of Getting Magic Items |
Amulets | Tal Rasha's Adjudication Mara's Kaleidoscope Caster Crafted Amulet Caster Crafted Amulet | +x to All Skills +x to Sorceress Skills +x% Faster Cast Rate +x to Attribute +x Life +x Mana Regenerate Mana x% X Resist x% x% Better Chance of Getting Magic Items |
Rings | Fortuitous Ring of Fortune Nagelring Rare Ring Rare Ring The Stone of Jordan Wisp Projector | +x to All Skills +x% Faster Cast Rate +x to Attribute +x Life +x Mana Increased Maximum Mana x% X Resist x% Lightning Absorb x% +x to Mana after each Kill x% Better Chance of Getting Magic Items |
Charms | Shimmering Small Charm of Good Luck Ruby Small Charm of Good Luck Shimmering Small Charm of Balance Shimmering Small Charm of Vita Serpent's Small Charm of Vita Small Charm of Good Luck Shimmering Small Charm Small Charm of Vita Resistance Small Charm Serpent's Large Charm of Vita Burning Grand Charm of Vita Burning Grand Charm of Balance Burning Grand Charm Sparking Grand Charm of Vita Sparking Grand Charm of Balance Sparking Grand Charm Shimmering Grand Charm of Balance Shimmering Grand Charm Resistance Grand Charm | +x to Fire Skills [Sorceress Only] +x to Lightning Skills [Sorceress Only] +x% Faster Hit Recovery +x Life +x Mana X Resist +x% x% Better Chance of Getting Magic Items |
Unique Charms | Flame Rift Gheed's Fortune Sorceress Hellfire Torch Annihilus | Monster Fire Immunity is Sundered +x to All Skills +x to Sorceress Skills +x to All Attributes All Resistances +x +x% to Experience Gained x% Extra Gold from Monsters x% Better Chance of Getting Magic Items Reduces all Vendor Prices x% +x to Light Radius |
The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to Immunities or bad layouts.
Act 1
Area | Rewards | ||
The Countess | Runes Key of Terror | ||
The Pit | All Item Types Max Area Level Leveling | ||
Andariel | Uniques Sets Jewelry |
Act 2
Area | Rewards | ||
Stony Tomb | All Item Types Max Area Level Leveling | ||
Ancient Tunnels | All Item Types Max Area Level Leveling | ||
Maggot Lair | All Item Types Max Area Level | ||
Summoner | Key of Hate |
Act 3
Area | Rewards | ||
Lower Kurast | Runes Runeword Bases Charms / Gems / Jewels Jewelry | ||
Sewers | All Item Types Max Area Level Leveling | ||
Mephisto | Uniques Sets |
Act 5
Area | Rewards | ||
Eldritch the Rectifier | Gearing Gold Leveling | ||
Shenk the Overseer | Gearing Gold Leveling | ||
Pindleskin | Gearing Gold Leveling | ||
Thresh Socket | Gearing Gold | ||
Drifter Cavern | All Item Types Max Area Level Leveling | ||
Nihlathak | Key of Destruction Leveling | ||
Icy Cellar | All Item Types Max Area Level Leveling | ||
Worldstone Keep / Throne of Destruction | All Item Types Max Area Level Leveling |
Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.
Act 2 Desert Mercenary
The Act 2 Desert Mercenary can be hired from Greiz.
He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet.
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.
Infinity, Might
Use a Desert Mercenary with Might Aura to deal with enemies that are Immune to your damage sources. Equip him with Infinity to reduce enemy Resistances and Defense with its Conviction Aura, drastically boosting damage. This Aura is also capable of breaking some Immunities, including both Fire and Lightning.
Mercenary Gear Options
Your Mercenary needs maximum Resistances, Life Leech, a high damage Weapon, and high Defense and/or Damage Reduction to stay alive reliably. Cannot Be Frozen is also a great stat for maintaining Mercenary DPS and leech. Ethereal gear is preferred since it doesn't lose durability. Gear Options at each Gear Level perform equally well in different situations; choose based on Farming Spots and/or personal preference.
Gear Level | Early-Game | Mid-Game | End-Game |
Weapon | Insight | Insight | Infinity |
Body Armor | Smoke Lionheart Hustle Skin of the Flayed One Goldskin Rockfleece Gemmed Dusk Shroud Venom Ward | Treachery Duress Shaftstop The Gladiator's Bane Duriel's Shell Guardian Angel | Fortitude Treachery Chains of Honor |
Helmet | Bulwark Undead Crown Gemmed Mask Cure | Tal Rasha's Horadric Crest Guillaume's Face Vampire Gaze Crown of Thieves Stealskull Kira's Guardian Rockstopper Cure | Andariel's Visage Andariel's Visage Guillaume's Face Guillaume's Face |
The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.
If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. Keep that in mind and decide if the Mercenary is currently worth the cost.
General
- Cast Telekinesis on Waypoints to activate them, on Town Portals to get in or out of town, and on Red Portals to go through them. This allows you to travel through the game faster. Telekinesis can also be used to open chests and pop other clickables for loot.
- Before starting your Magic Find/Experience run, first cast Battle Command 2 times and then Battle Orders once using Call to Arms. Then cast Frozen Armor once. Refresh these buffs as soon as they expire (approx. every 2-3 minutes).
- Use Teleport to travel to your Farming Spot or between Elite Packs.
- Engage most Elite Monsters with Fire Ball. In Solo gameplay, it will usually take 1-3 casts to kill them.
- Engage Fire Immune monsters, such as the Devilkins in The Pit, with Nova in close range. Since Nova deals significantly less damage than Fire Ball, expect it to take anywhere from 3-10 continuous casts to kill an Elite.
- Teleport directly on top of Elites to add your Mercenary's damage to your own for quicker kills.
- If you have Infinity equipped on your Mercenary, use Teleport to reposition your Mercenary close to the enemies you are aiming for to benefit from reduced monster Resistances and broken Fire and Lightning Immunities via its Conviction Aura.
For Solo Gameplay:
- For maximum Solo-farming efficiency, target and kill Elite Monsters with Fire Ball or Nova, and then immediately proceed to the next Elite(s). Don't waste time clearing minions or regular mobs while playing Solo or /Players1 on Single Player.
For High Player Count:
- When encountering Fire Immune monsters with high Life, first cast Static Field 1-3 times at close range, and then finish them off with Nova.
- Against high Life monsters that are neither Immune to Fire nor Lightning, use Static Field before finishing them off with Fire Ball.
For Act Bosses:
- First cast Static Field 2-5 times in range of Act Bosses (such as Andariel) in order to weaken them down to or near the 50% Life cap (in Hell). Then proceed to finish the Boss off with Fire Ball.
Immunities
Optimal Loot/Experience Farming Strategies
- The Pit with 1 Player in the Game (Solo) - This build is specifically designed for Solo success in this Max Level Area. The Pit has universally low Life monsters that advantage this high mobility, hybrid build made for quickly executing Elites. Nova makes short work of hoards of Devilkins, while Fire Ball decimates most everything else. This specialized Sorceress smoothly alternates between these two Skills to efficiently farm this prime Farming Spot for all item types.
Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.
Faster Cast Rate (FCR)
Faster Cast Rate speeds up your casting animation for spells. Aim for the 105% FCR Breakpoint. Note: FCR only controls the animation speed of the Character, and not any internal Cooldowns spells have.
Frames | 13 | 12 | 11 | 10 | 9 | 8 | 7 |
FCR | 0 | 9 | 20 | 37 | 63 | 105 | 200 |
Faster Hit Recovery (FHR)
Faster Hit Recovery increases survivability. Aim for at least the 60% FHR Breakpoint.
Frames | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 |
FHR | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 |
For all Hardcore gameplay, your primary focus is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.
The Fire Ball Nova Sorceress can become Hardcore viable with key changes to Gear and Stat Point allocation. Review the changes below before building this character in Hardcore, as some of these changes differ significantly from the Standard Build.
Gear Changes
- Damage Reduction: Equip Stormshield instead of Spirit. The % Damage Reduction and Increased Chance of Blocking granted by Stormshield both drastically improve your survivability. The pairing of Stormshield and Harlequin Crest achieves 45% Damage Reduction. There is no better way to keep your Hardcore Fire Ball Nova Sorceress alive.
- Faster Cast Rate: In order to achieve the 105% Faster Cast Rate Breakpoint while using Stormshield, it is recommended to use Wizardspike, Magefist, and an extra Rare Ring with Faster Cast Rate in place of gear shown on the Standard Build. Wizardspike additionally offers a great deal of Mana and Resistances which further improves survivability and quality of life, while Magefist also adds +1 to Fire Skills for Fire Ball.
- Stacking Resistances: Stack your Fire/Lightning/Cold Resistances beyond the default maximum values of 75 each (175 total in Hell). Stacking 85 additional Resistances in Hell completely negates the Conviction Aura of any Elite Boss or the Oblivion Knight's Lower Resist Curse. Beware of encountering both at the same time! Consider the primary damage type(s) of the monsters in the area you want to farm. Wizardspike accomplishes a great deal here. Boots, Jewelry, and Charms are also ideal sources of Resistances on this build.
- Faster Hit Recovery: Aim for the 20 or 30% Faster Hit Recovery Breakpoints with Charms and/or Boots to make up for losing Spirit. Faster Hit Recovery is not as important when going for maximum Chance to Block (75%). You mainly rely on the 48% Faster Block Rate Breakpoint attained by Stormshield socketed with a Shael Rune instead.
Stat Point Changes
- Allocate enough Stat Points into Strength to wear Stormshield.
- Allocate enough Stat Points into Dexterity to achieve maximum Chance to Block (75%) while having Stormshield equipped.
- Put all remaining Stat Points into Vitality.
See the "Hardcore" Build Variant below for additional suggestions and visuals.
Build Variants
Setup
This is the Standard Best in Slot (BiS) Fire Ball Nova Sorceress featured in the beginning of the guide. This Sorceress is designed for maximum Solo-farming efficiency in The Pit (/Players1 on Single Player). Swapping between using Fire Ball and Nova allows this build to quickly target and destroy all Elite Monsters in this optimal Farming Spot. Extremely high Magic Find and mobility make this Sorceress one of the overall top builds for farming rare Unique and Set items. This setup achieves the 105% Faster Cast Rate Breakpoint.
Mercenary
The Standard Fire Ball Nova Sorceress uses an Act 2 Might Mercenary with Infinity for -85% to Enemy Fire Resistance and -85% to Enemy Lightning Resistance from its Conviction Aura. Fortitude and Andariel's Visage socketed with a Ruby Jewel of Fervor maximize this Mercenary's damage and survivability.
Skills
Put 1 Point into each of the following Skills:
1. Telekinesis
2. Teleport
3. Static Field
4. Lightning Mastery
5. Frozen Armor
6. Warmth
Max out the following Skills in this order:
1. Fire Ball
2. Nova
3. Meteor
4. Fire Bolt
5. Fire Mastery
Put anywhere from 5-10 additional Skill Points into Static Field for a stronger Nova.
Attributes
Allocate enough Stat Points into Strength and Dexterity to wear your gear. Put all remaining Stat Points into Vitality.
Setup
This variant makes clever use of 4-Piece Tal Rasha's Set to increase the Fire Ball Nova Sorceress' versatility. Using every Tal Rasha's Set item except for Tal Rasha's Horadric Crest allows this build to maintain extremely high Magic Find while having both -x% Enemy Fire Resistance and -x% Enemy Lightning Resistance. This setup also achieves the 86% Faster Hit Recovery Breakpoint. Magefist allows this variant to maintain 105% Faster Cast Rate while also improving Fire Ball damage. The Flexible variant performs better than the Standard Build in a greater variety of Farming Spots, including several Terror Zones. Solo-farming The Pit is almost just as optimal with this setup as the Standard setup due to its high effectiveness against Elite Monsters Resistant or Immune to Fire or Lightning. However, this variant has slightly less Magic Find and Damage compared to the Standard Fire Ball Nova Sorceress.
Mercenary
All Fire Ball Nova Sorceress variants use an Act 2 Might Mercenary with Infinity, Fortitude, and Andariel's Visage socketed with a Ruby Jewel of Fervor.
Skills
Put 1 Point into each of the following Skills:
1. Telekinesis
2. Teleport
3. Static Field
4. Frozen Armor
5. Warmth
Max out the following Skills in this order:
1. Fire Ball
2. Nova
3. Meteor
4. Fire Bolt
5. Fire Mastery
Put anywhere from 5-10 additional Skill Points into Static Field for a stronger Nova.
Attributes
Allocate enough Stat Points into Strength to wear Spirit. Put all remaining Stat Points into Vitality.
Setup
This variant focuses much more on Damage than Magic Find for better performance/faster kills in High Player Count games or /Players5-8 on Single Player. Griffon's Eye socketed with a 5/5 Fire Rainbow Facet provides increased damage for both Nova and Fire Ball. An Eschuta's Temper also achieves this purpose. + to Skill gear such as Enigma, Mara's Kaleidoscope, Arachnid Mesh and The Stone of Jordan further increase this variant's damage (see "Gear Options" above for more ideas). + to Fire or Lightning Skill Grand Charms replace Magic Find Charms for even more damage! Static Field is often used on the Damage variant to quickly train down high monster Life, especially before using Nova. This setup achieves the 105% Faster Cast Rate Breakpoint.
Mercenary
All Fire Ball Nova Sorceress variants use an Act 2 Might Mercenary with Infinity, Fortitude, and Andariel's Visage socketed with a Ruby Jewel of Fervor.
Skills
Put 1 Point into each of the following Skills:
1. Telekinesis
2. Teleport
3. Static Field
4. Lightning Mastery
5. Frozen Armor
6. Warmth
Max out the following Skills in this order:
1. Fire Ball
2. Nova
3. Meteor
4. Fire Bolt
5. Fire Mastery
Put anywhere from 5-10 additional Skill Points into Static Field for a stronger Nova and increased Static Field range.
Attributes
Allocate enough Stat Points into Strength to wear Spirit. Put all remaining Stat Points into Vitality.
Setup
For the Hardcore mode variant, aim for near 50% Damage Reduction and maximum Chance to Block (75%) to guard against taking extreme amounts of Physical Damage. Additionally, overcap Resistances beyond the natural cap of 75% if possible to counteract hostile Conviction or Lower Resist. This setup maintains high Magic Find and the 105% Faster Cast Rate Breakpoint so that it can still dominate The Pit. Consult the "Hardcore" section for more detailed information.
Mercenary
All Fire Ball Nova Sorceress variants use an Act 2 Might Mercenary with Infinity, Fortitude, and Andariel's Visage socketed with a Ruby Jewel of Fervor. Alternatively, a Defiance Aura Mercenary may be used here for the massive Defense boost that it provides.
Skills
Put 1 Point into each of the following Skills:
1. Telekinesis
2. Teleport
3. Static Field
4. Lightning Mastery
5. Frozen Armor
6. Warmth
Max out the following Skills in this order:
1. Fire Ball
2. Nova
3. Meteor
4. Fire Bolt
5. Fire Mastery
Put anywhere from 5-10 additional Skill Points into Static Field for a stronger Nova.
Attributes
Allocate enough Stat Points into Strength to wear your gear and enough Stat Points into Dexterity to achieve maximum Chance to Block (75%). Put all remaining Stat Points into Vitality.
Video Guide
Summary
- The Fire Ball Nova Sorceress is a hybrid Sorceress build that specializes in Solo-farming The Pit.
- Use Nova to kill Fire Immune monsters such as the Devilkins in The Pit, and use Fire Ball to kill everything else. Use your Mercenary to kill monsters that are Immune to both Fire and Lightning.
- While The Pit is her best Farming Spot, this Sorceress can comfortably Solo farm most areas including Terror Zones.
- With adjustments to gear and playstyle, this build is even viable in a full game (/Players8) and in Hardcore.
We hope you enjoy this build! With both Fire and Lightning, this build is sizzling hot. Dominate The Pit and find all the GG loot!
Good luck!
Credits
Written by DarkHumility
Reviewed by Teo1904
Inspired by Enpherno