The Phoenix Strike Assassin uses the elements of Fire, Lightning, Cold, and Physical to send her enemies screaming in terror! Also known as the "PS Sin," she is a devastating force against mass density and Act Bosses alike. She utilizes a unique mechanic of building up charges that are unleashed with a finisher move.
With the new mosaic Runeword, the Martial Arts tree has become an absolute powerhouse. You can have a 100% uptime on your charge-up skills when dual-wielding these claws. Charge up every single Martial Arts Skill you want to unleash them all with dragon talon to annihilate your enemies! The only thing you need to be aware of: You need to hit a target with a finisher move every 15 seconds to keep your charges up! And did we mention that you could pass for a Christmas tree?
You want to do Ubers as well? Go right ahead! This build blows them up faster than most builds! Only small adjustments are required!
Phoenix Strike
Dragon Talon
Teleport
Claws of Thunder
The Phoenix Strike Assassin also has a lot of utility through the Skills Fade, Cloak of Shadows, and Mindblast. These skills provide her with great Crowd Control, Resistances and Physical Damage Reduction, making her quite versatile in combat.
❌ Requires Build Up For Damage ❌ Hard To View Charges In Combat ❌ Lots Of Hotkeys While Charging Up
Sunder Charm Setup
Patch 2.5 introduces a new way of breaking Immunities: Sunder Charms. Any enemy that would be Immune to your damage type is instead reduced to 95% Resistance, before any other Resistance reductions apply. (e.g. Conviction, Lower Resist) The Charm also reduces YOUR Resistance against the sundered damage type! Check out our post on Sunder Charms to learn more about these new Charms.
Gear Changes
With the 4 damage types you never necessarily NEED to use a Sundering Charm. The Standard variant of this build utilizes Crack of the Heavens as the primary focus is Lightning Damage. To Min-Max efficiency in any Zone you farm you can use Cold Rupture, or Flame Rift
Counteract the negative effects of Sundering Charms with your small Charms. You can also replace your Gore Rider Myrmidon Greaves with Rare Myrmidon Greaves. You don't need Crushing Blow for most farming zones.
Terror Zones
The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build on the Starter or Budget setup. With the Sunder Charm Setup, more Terror Zones become accessible. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.
Put 1 Skill Point into each of the following Skills: 1. Cloak of Shadows 2. Mind Blast 3. Fade 4. Weapon Block
Max out the following Skills in this order: 1. Phoenix Strike 2. Dragon Talon 3. Claws of Thunder 4. Tiger Strike 5. fists of fire
You can invest 1 Skill Point into shadow warrior for an additional meat shield.
Damage
Phoenix Strike* is your main Skill. It gains up to 3 Charge orbs from successful melee hits. Charge 1 drops a Fiery Meteor, Charge 2 gives a Chain Lightning effect dealing Lightning Damage, and charge 3 releases a circular patterned Cold Damage attack that Freezes Monsters. When combined with a Finishing Move like Dragon Claw you can choose when to utilize your charges and how.
Dragon Talon* is the primary finisher move. With dual Mosaic you can use all charge-up skills in rapid succession, creating a massive aoe damage explosion on your screen!
Dragon Claw* is a dual-claw attack Finishing Move that expends 2 charges. It naturally grants Attack Rating, but always hits if you have multiple Charges. This finisher is primarily used on low player counts.
Fists of Fire is a Fire Charge-up Skill that grants up to 3 Charges. Charge 1 adds Fire Damage to your attack, Charge 2 is an instantaneous AoE Fire Explosion and Charge 3 is an AoE Fire Explosion that leaves a pyre for a duration.
Claws of Thunder is a Lightning Charge-up Skill that grants up to 3 Charges. Charge 1 adds Lightning Damage to your attack, Charge 2 is an AoE Nova, and Charge 3 is an AoE Lightning attack that releases Charged Bolts in all directions.
Blades of Ice is a Cold Charge-up Skill that grants up to 3 Charges. Charge 1 adds Cold Damage to your attack, Charge 2 is a Cold Explosion, and Charge 3 is an AoE Cold Explosion that Freezes enemies for a duration.
Fade* provides you with a large amount of +x All Resistance, Damage Reduction, and Curse Duration Reduction when cast. Each Soft Point grants 1% Damage Reduction. (Soft Points include + Skills from gear and buffs)
Dragon Flight* is a Finishing Move that teleports you to a target and attempts a Kick attack. It naturally grants Attack Rating, but always hits if you have any Charges. This Skill is great for mobility as a pseudo Teleport.
Mindblast* stuns your enemies in a small squared shape area around your cursor and has a % chance to convert enemies hit. Converted enemies fight alongside you for a short period of time.
Cloak of Shadows* Blinds enemies around the Assassin. This drastically decreases their aggro range and their Defense. Incredibly useful in dangerous Areas with large amounts of ranged monsters.
Weapon Block* provides a Chance to Block when dual-wielding Claw type weapons.
Shadow Warrior* summons a mini-Assassin that mimics your Skills.
* Faster Cast Rate Skills (FCR) * Skills that do NOT utilize either FCR or IAS
Attributes
Note: This section provides you with the standard Stat Point allocation. Build Variants can require a different allocation!
Strength
Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.
Dexterity
Allocate enough Stat Points into Dexterity to equip all of your gear. Take into account how much Dexterity your gear provides when equipped.
Vitality
Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.
Energy
Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.
Essentials
Gear Options
While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal so you can easily identify the Most Important Stats on them.
Hover over any Item to see a pop-out with the full Item description.
Gear/Base Notes: Any Items with specialized or niche uses have a superscript that refers here. 1) These Claws ideally have low requirements. Runic Talons and Greater Talons are the best. 2) Death's Hand and Death's Guard together grant Cannot Be Frozen, +30% IAS, and +15 All Resistances. 3) Hsarus' Iron Stay and Hsarus' Iron Heel are great for boosting your Attack Rating in the early game. 4) Angelic Halo and Angelic Wings are great for boosting your Attack Rating significantly. You can even add another Angelic Halo to stack even more Attack Rating!
+xx% chance for finishing moves to not consume charges When a finisher is executed this way, it now refreshes the expiration timer of the stack +x to All Skills +x to Martial Arts [Assassin Only] + to Assassin Skills +x% Faster Hit Recovery x% Increased Attack Speed +x to Attack Rating +x% Chance of Crushing Blow +x to Phoenix Strike [Assassin Only] +x to Claws of Thunder [Assassin Only] +x to Weapon Block [Assassin Only] +x to Fade [Assassin Only] Socketed [x]
Off-Hand
mosaic1 Bartuc's Cut-Throat Plague Greater Talons1 Jade Talon Spirit Monarch Stormshield Magic Claws Magic Claws Rhyme Bone Shield
+xx% chance for finishing moves to not consume charges When a finisher is executed this way, it now refreshes the expiration timer of the stack +x to All Skills +x to Martial Arts [Assassin Only] + to Assassin Skills +x% Faster Hit Recovery x% Increased Attack Speed +x to Attack Rating +x% Chance of Crushing Blow +x to Phoenix Strike [Assassin Only] +x to Claws of Thunder [Assassin Only] +x to Weapon Block [Assassin Only] +x to Fade [Assassin Only] Socketed [x]
Weapon-Swap
Call to Arms Crystal Sword Staff of Teleportation
+x to All Skills +x to battlecommand +x to battleorders +x to battlecry Level x Teleport [x/x Charges]
Off-Hand-Swap
Spirit Monarch Lidless Wall
+x to All Skills
Helmets
Griffon's Eye Magic Diadem Rare Circlet Harlequin Crest Crown of Ages Lore Cap Guillaume's Face Wisdom bulwark ground temper hearth
+x to All Skills +x to Martial Arts [Assassin Only] +x to Assassin Skills +x% Faster Cast Rate +x% Faster Run/Walk +x% Faster Hit Recovery +x to Attribute +x Life X Resist +x% Damage Reduced by x% Cannot Be Frozen Socketed [x]
+x to All Skills +x to Martial Arts [Assassin Only] +x to Assassin Skills +x% Faster Run/Walk +x to Attribute +x Life X Resist +x%
Rings
The Stone of Jordan Bul-Kathos' Wedding Band Raven Frost Rare Ring Angelic Halo4
+x to All Skills +x to Attack Rating +x to Attribute +x Life X Resist +x% Cannot Be Frozen
Charms
Grand Charm Large Charm Small Charm
+x to Martial Arts [Assassin Only] +x% Faster Run / Walk +x% Faster Hit Recovery +x to Attack Rating +x to Attribute +x Life X Resist +x% x% Better Chance of Getting Magic Items
Unique Charms
Annihilus Hellfire Torch Gheed's Fortune Cold Rupture Crack of the Heavens Flame Rift
Monster X Immunity Is Sundered +x to All Skills +x to Assassin Skill Levels +x to all Attributes All Resistances +x +x% to Experience Gained x% Extra Gold from Monsters x% Better Chance of Getting Magic Items Reduces all Vendor Prices x%
Farming Spots
The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to immunities or bad layouts. These areas are strong without a Sunder Charm.
Anything that has a ✔ in the "Starter" column can be farmed with the Starter or Budget Variant.
Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.
Act 2 Desert Mercenary
The Act 2 Desert Mercenary is hired from Greiz. He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.
Infinity, Might
Use a Desert Mercenary with Might Aura to deal with enemies that are immune to your main damage source. Equip him with Infinity to reduce enemy Resistances and Defense with Conviction Aura, drastically boosting damage.
Mercenary Gear Options
Your Mercenary needs maximum Resistances, Life Leech, a high damage Weapon, and high Defense and/or Damage Reduction to stay alive reliably. Cannot Be Frozen is also a great stat for maintaining Mercenary DPS and leech. Ethereal gear is preferred since it doesn't lose durability.
Slot
Early-Game
Mid-Game
End-Game
Weapon
Insight
Insight
Infinity
Body Armor
Smoke Lionheart
Treachery Duress Shaftstop Duriel's Shell
Fortitude Treachery
Helmet
Bulwark Temper Ground Cure
Tal Rasha's Horadric Crest Vampire Gaze Crown of Thieves Stealskull Kira's Guardian Rockstopper
Andariel's Visage
The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.
If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. Keep that in mind and decide if the Mercenary is currently worth the cost.
Playstyle
General (Prior to dual mosaic)
Start your runs by switching to the Weapon Swap with the most +x to Skills and Cast Fade and, if you opted into it, Shadow Warrior.
Shadow Warrior summons another Assassin that mimics your Skills and acts as a meat shield. Resummon it whenever it dies or as a decoy to get out of scary situations.
Use Phoenix Striketo gain charges against enemies, then discharge with Dragon Claw to clear out the first few enemies. When there are corpses, cast 1-2 Death Sentrys to help clear out density.
If you get overwhelmed by the sheer amount of enemies, use Mindblast to Stun and Convert or Charge 3 Phoenix Strike to Freeze everything in place for a moment.
Cast Cloak of Shadows to Blind every enemy within its radius and stop their ranged attacks.
Dual mosaic
You are now ready to become a Christmas tree! We don't use death sentry at this point, so make sure to respec your skill tree.
Move towards your farming spot and use the following sequence of attacks to charge up all of your abilities along the way.
Phoenix Strike: Only 2 Charges! (We want to use the Lightning Charge)
Claws of Thunder: 3 Charges
Blades of Ice: 3 Charges
Dragon Talon to refresh the timers.
Tiger Strike: 3 Charges
Cobra Strike: 1-3 Charges****
fists of fire: 3 Charges
Dragon Talon to refresh the timers.
After the last Dragon Talon you need to hit a target once per 15 seconds to keep up all of them.
This combination of skills freezes everything that isn't Immune to Cold and does massive area Fire, Cold, and Lightning Damage. Upgraded Boots provide massive damage with dragon talon.
**** Cobra Strike does NOT give you sustain if you have a Skill Level 34 or higher Fists of Fire active because it converts all your Physical Damage to Fire. You have to choose between sustain and damage here!
Immunities / Highly Resistant Enemies
This build does not face any issues with Immunities as it has access to 3 Damage types in phoenix strike. Choose the charge that has the highest damage your enemy is not immune/resistant to.
A Lower Resist Charge Wand, and/or Infinity are great ways to drastically increase your damage output!
Late-Game
Start your runs by buffing yourself with Battle Command 2 times then Battle Orders from Call to Arms.
Use Teleport to move around and find targets to hit with a finisher within 15 seconds.
Keeping Charges Up
In some spots you are not able to keep your charges up due to long spawn times (Diablo/Baal).
For Diablo: Before you hit the final Seal, use Mind Blast to convert a monster. The monster does not die when the final Seal is activated. Use it to keep up your charges until Diablo has finally spawned.
For Baal: Once you have killed the final wave in the Throne of Destruction use Teleport over the left or right wall to refresh your charges. Make sure you are back before he stops laughing. Once he moves in, you now have enough time to reach him.
Ubers
A fully geared Phoenix Strike Assassin destroys the Ubers very quickly. The biggest challenge is to keep your Mercenary alive for maximum damage output!
Open all 3 Portals next to each other and close to the Town Portal locations. You want minimum town time to keep up your charges when switching Portals.
Charge up your skills in the Forgotten Sands. Duriel is usually very close and you can take a few hits from him.
Enter the Matrons Den and Furnace of Hate after you have killed the previous Mini Uber. Get to an enemy as quickly as possible and use a finisher move to keep up your charges!
If you are very very fast, you can open the Portal to Tristram immediately after killing the last Mini Uber, then jump into the middle and use a finisher move on one of the Ubers. Have a few Full Rejuvenation Potions ready for this! You CANNOT fight all at once! Pull away Mephisto to deal with him in a 1 vs 1.
If you are not fast enough for this, put your Portal next to the Waypoint. Lure Eldritch in Frigid Highlands close to the Waypoint and use him to re-charge your skills. Enter Tristram and pull Mephisto to the left. Use one of the Skeletons he spawns to refresh your charges.
Breakpoints
Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.
Increased Attack Speed (IAS)
Increased Attack Speed speeds up your attack animations. Weapon bases have different IAS breakpoints. Values for recommended weapon options provided below. Consult the d2planner for other bases.
For all Hardcore gameplay, your primary focus is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.
This build is Hardcore viable. If you are unaccustomed to this playstyle, we recommend trying this build on Softcore to gain experience on how to successfully pilot it.
Build Variants
Starter
Budget
Standard
Magic Find
Ubers
Setup
The Phoenix Strike Assassin relies on specific stats to ensure smooth gameplay. Most important is Cannot Be Frozen, which you get from hearth. Gain as much +x to Sills / Martial Arts / Phoenix Strike on Claws, and Gloves. Both can be shopped from Anya in Nightmare. The Spirit Shroud grants +1 to all Skills and Cannot be Frozen, which allows you to switch to lore. The 2-piece Set combinations Angelic Wings + Angelic Halo, and Hsarus' Iron Stay + Hsarus' Iron Heel bring much-needed Attack Rating while you charge up your phoenix strike. They also grant Life, Resistances and Faster Run/Walk, which are your final needs to get going!
Mercenary
Focus on giving your Mercenary Resistances and Life. Insight is a pretty easy Runeword to farm that gives a great amount of damage and Quality of Life with Meditation. Get the Might Aura Mercenary for extra damage against Immunes. Put on Bulwark and smoke for easy survivability.
Skills
Put 1 Skill Point into each of the following Skills: 1. Cloak of Shadows 2. Mind Blast 3. Fade 4. Shadow Warrior 5. Dragon Claw 6. dragon flight 7. Death Sentry
Max out the following Skills in this order: 1. Phoenix Strike 2. Fists of Fire 3. Claws of Thunder 4. Death Sentry
Attributes
Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.
Setup
The Budget Phoenix Strike Assassin balances the core utility requirements with as much damage as possible. raven frost satisfies the need for Cannot Be Frozen. Dual-wielding mosaic is the core of this build to gain a 100% Chance to not use charges and refresh charge timers when using a finisher (Dragon Claw or dragon talon).
The combination of Harlequin Crest, and String of Ears, and fade cap out your Physical Damage Reduction. treachery gives +45% Increased Attack Speed to get great Attack Speed Breakpoints for your charge-up Skills.
Mercenary
Focus on giving your Mercenary Resistances and Life. Insight is a pretty easy Runeword to farm that gives a great amount of damage and Quality of Life with Meditation. Get the Might Aura Mercenary for extra damage against Immunes. Put on Bulwark and treachery for easy survivability.
Skills
Put 1 Skill Point into each of the following Skills: 1. Cloak of Shadows 2. Mind Blast 3. Fade 4. Shadow Warrior 5. Dragon Claw 6. dragon flight
Max out the following Skills in this order: 1. Phoenix Strike 2. Fists of Fire 3. Claws of Thunder 4. blades of ice
Attributes
Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.
Setup
The final version of the Phoenix Strike Assassin is reached when you don't need to worry about your defenses, as you are overwhelming enemies with brute force and crowd control! Dual-wielding mosaic are the core of everything. You can get up to 59% Chance to Block with weapon block. Dracul's Grasp are used for the occasional proc of life tap to keep you healthy against very tanky monsters. Griffon's Eye and Arachnid Mesh grant 45% Faster Cast Rate which is a decent Breakpoint for Teleport from Enigma Mage Plate. The remaining gear is used to achieve as many +x to Skills and capped Resistances with fade.
Mercenary
Might Aura Mercenary works well for extra damage against Immunes. Infinity Thresher pierces Resistances and even breaks some immunities. Andariel's Visage, and Fortitude provide the remaining damage and survivability needed.
Skills
Put 1 Skill Point into each of the following Skills: 1. Cloak of Shadows 2. Mind Blast 3. Fade 4. Shadow Warrior 5. Dragon Flight 6. Weapon Block
Max out the following Skills in this order: 1. Phoenix Strike 2. Dragon Talon 3. Fists of Fire 4. Claws of Thunder 5. Blades of Ice 6. Weapon Block
Attributes
Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.
Setup
The Magic Find variant of the Phoenix Strike Assassin reaches more than enough damage to quickly annihilate anything in its path on a low player count. It combines mobility with as much Magic Find as possible. Replace Magic Gloves and Rare Boots with Chance Guards and wartraveler for more Magic Find. You don't need the damage from Shogukusha's Grand Charm of Vita on low player counts, use Gheed's Fortune and Small Charm of Good Luck. You won't be capped for Resistances with pure Magic Find charms, make sure some of them have Resistances! With a Fortuitous Ring of Fortune, Kenshi's Amulet of Luck, and Harlequin Crest you can reach upwards of 500% Magic Find!
Put Wizardspike + Spirit Monarch into your Weapon Swap to reach the 105% Faster Cast Rate Breakpoint for teleport.
Mercenary
Might Aura Mercenary works well for extra damage against Immunes. Infinity Thresher pierces Resistances and even breaks some immunities. Andariel's Visage, and Fortitude provide the remaining damage and survivability needed.
Skills
Put 1 Skill Point into each of the following Skills: 1. Cloak of Shadows 2. Mind Blast 3. Fade 4. Shadow Warrior 5. Dragon Flight 6. Weapon Block
Max out the following Skills in this order: 1. Phoenix Strike 2. Dragon Talon 3. Fists of Fire 4. Claws of Thunder 5. Blades of Ice 6. Weapon Block
Attributes
Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.
Setup
The Ubers variant of the Phoenix Strike Assassin aims to overcap Lightning Resistances to make Uber Mephisto an easy task. Replace Mara's Kaleidoscope with a Caster Crafted Amulet, and The Stone of Jordan with a Rare Ring. Fill up your Inventory with Charms that provide Life and Resistances.
Rare Myrmidon Greaves are replaced with upgraded Gore Riders to add +x% Chance of Crushing Blow to your damage. You can opt into using Guillaume's Face instead of Griffon's Eye for even more Crushing Blow but less general damage.
Mercenary
Might Aura Mercenary works well for extra damage against Immunes. Infinity Thresher pierces Resistances and even breaks some immunities. Andariel's Visage, and Fortitude provide the remaining damage and survivability needed. Proc fade from treachery to increase his survivability before entering any Ubers Portal.
Skills
Put 1 Skill Point into each of the following Skills: 1. Cloak of Shadows 2. Mind Blast 3. Fade 4. Shadow Warrior 5. Dragon Flight 6. Weapon Block
Max out the following Skills in this order: 1. Phoenix Strike 2. Dragon Talon 3. Fists of Fire 4. Claws of Thunder 5. Blades of Ice 6. Weapon Block
Attributes
Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.
Mechanics
Death Sentry
Death Sentry is in the unique situation, in which in combines 2 Skills (Lightning Sentry and Corpse Explosion). Both Skill effects have certain conditions in which they occur and use up remaining shots from the maximum shot count. This means that a Death Sentry with a maximum of 7 Shots can use, for example, 5 x Lightning and 2x Corpse Explosion).
Base amount of available shots is 5, which can be increased by putting Skill Points into Fire Blast. Every 3rd Skill Point, Death Sentry gain +1 shot to a maximum of 11 (with Fire Blast Base Skill Level 18).
The Lightning Sentry part will only be used, if there are no corpses in the sentries' awareness range (10 2/3 yards).
The lightning beam behaves exactly as Lightning Sentry:
Monsters are pierced.
Travels in a straight line.
Every monster on the travel path takes Lightning Damage.
Death Sentry shoots at a rate of 31 Frames per cast (Every 1.24 seconds) before they expire. This rate cannot be influenced.
The Corpse Explosion is used when there are corpses within its Awareness Range (10 2/3 yards) with the following mechanics:
Death Sentry shoots at a rate of 31 Frames per cast (Every 1.24 seconds) before they expire. This rate cannot be influenced.
The Corpse Explosion is weaker than its Necromancer counterpart, dealing only 40 - 80% of the monster's regular base Life.
Damage does not increase with higher player count.
Its damage is split into 50% Physical Damage and 50% Fire Damage.
When the corpse's Monster Level > Character Level the damage is multiplied by Character Level / Monster Level.
Within the Area of Effect, the damage is always afflicted. It cannot be blocked by any means.
Teleport
Teleport instantly moves you to a selected square on the visible screen in which you can stand. The game tries to to place you within a small radius around your cursor even if it would be impeded normally.
Teleport is not obstructed by walls or other impediments but can fail if your cursor is not completely passed those impediments when cast. Your Mercenary and Minions are teleported with you, Traps do not.
Certain Minions in large quantities can become “stuck” in position after teleporting. Move away from that position to give them the chance to spread out.
You can “extend” the visible screen by opening UI-windows like the Inventory or the Character screen. Continuously cast Teleport and drag your mouse to the edge of your screen.
The Mana cost of Teleport decreases with additional Skill Levels down to 1 Mana per cast.
You can use “ESC” to open the menu in single player to pause the game after a Teleport to determine if you are safe.
Video Guide
Summary
Use a sequence of phoenix strike, claws of thunder, blades of ice, and fists of fire to gain all charges. Make sure to use dragon talon or dragon claw to refresh the charge timers with mosaic equipped.
Place 1-2 Death Sentrys after the first monster dies to blow up the surrounding mobs with Corpse Explosion.
Keep your Mercenary close by for the Infinity Aura and additional DPS.
Utilize Dragon Flight on enemy targets for mobility, similar to Teleport.
Keep up Fade at all times.
Cloak of Shadows, Mindblast, Shadow Master and Charge 3 of Phoenix Strike are our sources Crowd Control.
Battle Command + Battle Orders boost your survivability and damage output.
With patch 2.6, the Phoenix Strike is one of the most powerful builds in Diablo 2! With all charges active, you can just blow up everything in no time!
Good luck!
Credits
Updated by Teo1904 Original Author BTNeandertha1 Reviewed by MacroBioBoi