Vykas Gate 1 Introduction
Vykas Phase 1 is a TIER 3 Legion Raid and you need to be at least 1430 (Normal) or 1460 (Hard) Item Level to enter this Raid. This dungeon drops Tier 3 Accessories, Ability Stones, Engraving Books, Cards and materials to craft the sets listed below.
- Demon Beast Strength One-Handed Sword
- Betrayal Instinct One-Handed Sword
- Charming Instinct One-Handed Sword
- Destructive Grasp One-Handed Sword
- Dominion Fang One-Handed Sword
- Earth's Entropy One-Handed Sword
- Covetous Whisper One-Handed Sword
- Nightmare Flower One-Handed Sword
- Poem of Salvation One-Handed Sword
- Shrieking Hallucination One-Handed Sword
- Swamp of Yearning One-Handed Sword
For more set related information, check out the Gear Set Guide.
After clearing the dungeon, you can pay gold to get additional loot. The recommended Combat Items are Elemental HP Potion, Time Stop Potion, Whirlwind Grenade and Swiftness Robe.
Disclaimer: In this guide, we will only focus on the important core & general patterns of the boss. Basic attacks of him, which are easy to predict or deal low damage, won't be explained in detail.
It is important to make sure that everyone in the raid group is aware of the boss and coop mechanics. Additionally, item level is not as significant as having good Engravings and Combat Stat distribution as these provide the most damage increase which shorten the duration of the battle. A shorter battle leads to less damage taken and less consumable used.
This guide assumes that you are familiar with the recommended Raid Build for your class.
Check out the Vykas Phase 2 Guide here.
Patterns Overview
- x60 HP = Encounter
- x55 HP = Split into Demon and Human form
- x50 HP = Human only: Orb Phase
- ~x35 HP = Human only: Stagger + Rotation
- x30 HP = Switch
- x25 HP = Safe Spot
- x13 HP = Human only: Stagger + Rotation
- x5 HP = Enhanced Phase
Once you have read through the detailed description of the main patterns, use the “cheat sheet” during the raid, or check out our condensed Cheat Sheet Collection for all Legion Raids on one page.
Cheat Sheet
Main Patterns
Sidereal
In each Legion Raid, once the bar on the top left is full, the raid lead has can activate the Sidereal skills to summon powerful allies. The bar fills up over time or gets a boost after specific patterns and interactions, like a Counter Attack. Using the Sidereal skills at the proper time can be a game changer.
If the raid lead dies, you can pass the party lead to another member to grant that person the access to use the Sidereal skills.
Hotkey: CTRL+Z
Deals the highest Damage out of all 3 Sidereal skills. Often, this is the best skill to use if the entire raid can handle the main patterns without the aid of the other 2 Sidereal skills.
Hotkey: CTRL+X
Deals the highest Stagger Damage out of all 3 Sidereal skills.
Hotkey: CTRL+C
Reduces the damage taken and the seduction gauge for a few seconds. On top of that, the players in the affected area will get healed in certain intervals. Usually not recommended & used for Vykas battle.
Split
Once the boss reaches x55 HP, the raid separates. One of the parties has to face the Human and the other one the Demon form of the boss. Which party faces which form is totally random.
Once the Sidereal gauge is full, use the Sidereal: Nineveh on the boss with the highest HP. In most cases, the Demon form should have the highest HP, since it starts with more HP. If the raid lead is in the party fighting the boss with lower HP, the raid lead needs to be passed to someone in the other party.
Human: Orb Phase
Around x50 HP, the Human form of the boss teleports to the center. Stay close to him (inside a white circle) until an explosion occurs. Afterward, go immediately to the Player Position marked below based on the number assigned to you in the party UI.
After a short delay, an Orb spawns close to each player, which changes its color in a fixed pattern shown below. At the same time, a gate spawns close to each orb spawn location with a fixed color. The goal is to guide the orb to the gate at the exact moment when it has the same color as the gate. While guiding, try to avoid touching the orb or making it collide with the environment. Use Swiftness Robe if needed.
Look for the color of the gate:
- Blue: guide the ball immediately to the gate as fast as possible.
- Green: sidestep a little bit, wait for it to turn blue, then proceed to move it into the gate, so it turns green not long before touching the gate.
- Red: make a long, wide curve and circle back to the gate, after the orb turns green, start guiding it into the gate with the right timing.
Upon successfully guiding the orb at the correct moment into the gate, the gate gets destroyed. For this, you have time until the orb does 2 full rotation of the fixed color pattern. Not destroying all gates on time leads to a raid wipe. In Hard Mode, at least 3 members have to succeed this mechanic.
Human: Stagger Check
At x35 HP and x13 HP, the boss teleports to the center and starts to channel energy. Use Stagger Damage to interrupt him.
After succeeding the Stagger Check, each player gets either a blue or black orb assigned above their head. Move immediately to one of the positions shown below based on the color above your head. One of the players with the blue orb needs to go to top left and the other one to bottom right spot. Each of the remaining spots on top right and bottom left should be occupied by the players with the black orb above their head.
The memory pattern shows you in which direction you have to rotate if you follow the circle spawning nearby closely. It can either rotate 5 times in the same direction around the boss or change direction after the 3rd spot. After a short delay, blue and black orbs spawn and fly towards the boss in the same pattern as shown previously by the circles during the memory pattern. By correctly following this pattern, you should absorb the orbs matching the color assigned to you. If you absorb the wrong orb, you take damage and get staggered. If too many orbs reach the boss, the raid wipes. Use Swiftness Robe if needed.
After correctly absorbing all orbs, a huge red telegraph appears covering either everything around the boss except the edge of the battle area or the opposite. This red telegraph doesn't deal any damage to the team fighting the Human form. But the information, which part of the battle area wasn't covered by the red telegraph, needs to be shared to the team fighting the Demon form. The team fighting the Demon form needs to move to that spot as soon as possible to avoid getting killed.
Switch
Once both bosses reach x30 HP, both party switch their places to fight the opposite form. If one of the bosses should reach x30 HP before the other one, that boss won't take any damage until the other boss reaches the x30 HP to trigger this pattern.
After switching, stay at the edge of the battle area for a few seconds to avoid a big AoE. After the AoE, you can continue fighting the boss.
Safe Spot
Upon reaching x25 HP, one huge circle spawns around each of the bosses at each of the cardinal directions. The party fighting the Human form can see a white circle at one of the 4 positions and needs to share this intel with the other team. Since the Demon team can only see black circles, they have to rely on the information shared by the other team and move to the correct circle to survive this pattern.
Enhanced Phase
If the Demon or Human form reaches x5 HP, it gets buffed. The buff increases the attack speed and damage dealt by that form. Since you can only kill the boss if both forms reach x0 HP, I recommend slowing down damage if needed to bring both bosses at the same time to x5 HP. This reduces the chance of one team having to fight the enhanced form for too long.
Make sure to hit each of the bosses once to finish them off after both reach x0 HP.
General Patterns
Pizza
The boss gathers energy and creates a small safe spot close to him. Move towards the safe spot to avoid the explosion which occurs shortly afterwards. At the same time, make sure to stay at similar position as mentioned in the x50 Human: Orb Phase pattern.
After the explosion, move a few steps away from the boss towards the edge of the map, since the boss spawns at the center an orb for each player. Each orb start to chase after a specific player. Make sure to consume the orb following you a few steps away from the boss but not too close to the edge of the battle area. Once consumed, a small whirlpool appears, followed by a pattern similar to the Pizza pattern of Velganos. The whirlpool's swirl direction dictates the direction of the moving safe spot.
Do the pizza pattern correctly to get a shield which prevent you from getting killed by the follow up attack of the boss. If you miss any of the pizza slices or get too close to the boss while running the pizza, you won't get a shield. In this case, you can ask your support to shield and provide you with a damage reduction buff to survive follow up attack. It is also possible to survive the follow up attack by using Time Stop Potion at the correct time, roughly 15 seconds after the first explosion.
Laser
The boss spawns to the left and right of him a clone, which shoot together with him a laser to the front. After this, a different pattern occurs based on the form of the boss.
In Human form, 3 red telegraph lines spawn in front of the boss. Avoid those and move afterwards behind the boss to avoid the follow-up attack.
In Demon form, 3 purple telegraph lines spawn in front of the boss. Stay in one of those to avoid getting hit. After a short delay, a cone-shaped telegraph appears in front of the boss, in which you need to stay to avoid getting hit by the second attack.
By standing in the first purple line in front of the boss, you can avoid getting hit by the first and second attack of thos boss.
Dash & Split
The boss dashes towards a player and spawns 2 dashing clones.
In Human form, the clones dash towards the left and right side of the boss.
In Demon form, the clones dash towards the front and back of the boss.
Ring Shockwaves
The boss gets stationary and levitates further away from the ground. After a short duration, ring shaped telegraphs appear around the boss. On Human form, the safe spot is between the red telegraphs. On Demon form, the safe spot is on the purple telegraph.
While moving on the safe spot, you have to dodge 5 projectiles which the boss slowly drops towards each of the player. You can do this by spreading out and slowly rotating in the same direction.
Ground Stomp
The boss starts to stomp with his fists 3 times on the ground while spawning with each hit a delayed explosion below the players. Spread out and keep moving to avoid getting hit. After this, a different pattern occurs based on the form of the boss.
In Human form, the boss spawns either around him or away from him, a red telegraph. Avoid standing on it.
In Demon form, the boss spawns either around him or away from him, a purple telegraph. Stand on the area marked by the telegraph.
Shards
The boss slowly raises his hand while summoning 8 shards around him and shooting it around him. After traveling a short distance, the shards explode. After this, a different action is needed based on his current form.
In Human form, avoid the red telegraph around the boss and move to one of the cross shaped save spots at any of the shards explosion areas.
In Demon form, stay close to the boss on the purple telegraph and keep dealing damage.
Kick & Dash
The boss raises one of his legs and slams it towards the ground to send a small shockwave to the front. He performs a dash attack towards the shockwave direction and turns around. After this, a different pattern occurs based on the form of the boss.
In Human form, go behind the boss to avoid getting hit by the follow-up attack.
In Demon form, stay in front of the boss to avoid getting hit by the follow-up attack.
Eruption
The hand of the boss glows for a brief moment before he sends out a shockwave towards the front, which returns after travelling a short distance. Upon return, it also hits a small area behind the boss. Stay left or right from the boss to avoid this attack. The boss can perform this attack up to 2 times in a row and can even teleport to a different location before using it the 2nd time.
Double Strike & Cross
The boss performs a 2 strike combo towards a player before he flies towards the air and lands back to the ground. Upon impact, a cross shaped shockwave appears around the landing location. Avoid standing on any of the cardinal directions from the boss.
Double Strike & Swipe
The boss performs a 2 strike combo towards a player before he channels energy to perform a 270° swipe attack. Make sure to stay close behind the boss to avoid getting hit by this attack.
Air Strike
The boss flies up and disappears. After a short delay, he drops 3 times a projectile towards each player. Keep moving to avoid getting hit by it. After dropping the 3rd projectile, the boss drops on a random player while dealing high damage in a big area around the impact point. If needed, use spacebar to dodge away from the big telegraph.
Gameplay with Shot Calls
Credits
Written by Perciculum
Reviewed by Starlast