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Tier 4 Asura’s Path Breaker Build Guide

Last Updated:November 12, 2024|Changelog

Welcome to the Tier 4 Asura's Path Breaker Build Guide! This build revolves around constantly alternating between skills to generate meter and enter Asura Destruction, unleashing a rush of punches on your enemies.

Asura's Path Breaker can inflict reliable amounts of Stagger and Destruction, and his Counter is often available thanks to having access to two of them.

Pros
  • Good defense
  • Easy to learn
  • Flexible in parties
Cons
  • Positional gameplay
  • Melee
Tips

Builds

Raids
Kurzan Front

Ark Passive

Notes
  • If you have access to Relic Adrenaline, move two points from Limit Break to Keen Sense and change Standing Striker to Blunt Thorn.

Skills Setup

  • Eye of the Storm, Explosive Fist, Spiral Uppercut, Zaffre Nova, and Falling Star are your main damage skills outside of Asura Destruction.
  • Crater Strike and Haymaker are your Synergy (Damage Amplification) and Counter skills.
  • Brawl King's Advance is mostly used for utility.
  • Butterfly Sting is your Awakening. It is preferred over Celestial Door thanks to it filling your meter entirely when used.

Alternative Skill, Tripod, and Rune Options

Haymaker

  • Purify - Allows you to cleanse your debuffs.

Brawl King's Advance

  • Excellent Mobility - Provides more mobility if needed.

Ark Passive

Skills Setup

  • Earthbreaker and Zaffre Nova are your main ways to deal with large packs of enemies.
  • Celestial Force Barrage and Eye of the Storm can both deal with Elite monsters on their own.
  • Eye of the Storm is your primary way of dealing with Boss type monsters.
  • Brawl King's Advance serves as a quick mobility option.
  • Falling Star, Flashstep, and Adamantine Assault are all used to generate Shock gauge.
  • Butterfly Sting is your Awakening. It is preferred over Celestial Door thanks to its significantly faster animation.
  • Preemptive Strike
  • Contender
  • Raid Captain
  • Cursed Doll
  • Magick Stream
!
Warning

This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube please use a Raid build.

Identity & Gameplay

Asura's Path Breaker is constantly alternating between Stamina and Shock skills in order to generate Asura Energy, allowing you to enter Asura Destruction and enhance your basic attacks into a powerful flurry of blows.

Your Stamina skills consume Stamina gauge and generate Shock gauge, while your Shock skills consume Shock gauge and generate Stamina gauge.

Your skills generate 4% Asura Energy whenever they are alternated - Stamina after Shock or Shock after Stamina - regardless of whether they hit a target or not. This effectively means you must use 25 alternating skills in order to fill your meter. Additionally, your Spacebar's cooldown is reset and your Synergy is applied upon entering Asura Destruction.

Besides that, you have access to Defensive Speculation (X), which grants the following effects on use:

  • Push Immunity
  • +40% Max HP shield
  • +20% Damage reduction
  • -50% Legion Raid Gauge (e.g., Akkan, Vykas)

The skill’s initial duration is 2 seconds, but it can be extended by 3 seconds if you get hit while it’s active (10 seconds cooldown). It has no cast time and no animation, and can freely be used during other skills, even Awakening.

Breaker Identity

AS BK ID
Stamina & Shock Gauges
Asura Energy

All attacks with a Front Attack affix receive +10% Stagger and +20% Damage when they land on the target's front-side indicator. It is important to position yourself accordingly as much as possible to take advantage of this.

Due to your naturally high Crit Rate, it's recommended to avoid partying up with Crit Synergies, as they provide little to no benefit to you.

Once your meter is full, you can enter Asura Destruction (Z) for 6 seconds, where your basic attacks become significantly stronger. After three initial hits, the pace picks up rapidly and your punches turn into a flurry. There is little to no internal cooldown for basic attacks during this flurry, which means that repeatedly pressing your basic attack keybinds will result in more hits than just holding it, leading to more damage.

Rotation

Priority Order

  • This build does not have a standardized rotation, which means you can freely alternate between Shock and Stamina skills in order to maintain balance between each gauge and generate meter. However, you should try to follow the priority order listed above when choosing the next skill.
    • Spiral Uppercut takes priority over other Shock skills (except Eye of the Storm) if it has two stacks available.
    • If available right before Asura Destruction, you should use Eye of the Storm even with a full meter.
  • Try your best to maintain your Synergy using Crater Strike and Haymaker, even if you aren't planning to attack immediately after.

Stagger Check

  • Using skills in this specific order is recommended for most stagger checks. However, each check can vary in duration, so you may need to readjust depending on the situation and your party's composition. Remember you can also use a Whirlwind Grenade if you have one equipped!

Gems

Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on to maximize this build's potential, listed according to their priority.

Damage Gems

  • Asura Destruction
  • Eye of the Storm
  • Explosive Fist
  • Spiral Uppercut
  • Falling Star

Cooldown Gems

  • Brawl King's Advance
  • Eye of the Storm
  • Zaffre Nova
  • Explosive Fist
  • Falling Star
  • Spiral Uppercut

Engravings

Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them.

  • Grudge
  • Master Brawler
  • Raid Captain
  • Adrenaline
  • Keen Blunt Weapon

Bracelet

Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.

The primary goal is to get the main stats used by this build - Crit and Swiftness. After that, you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.

Optimal Bonus Rolls

Crit
Swiftness
Battle
Fervor
Hammer
Wedge

Alternative Bonus Rolls

Assail
Superiority
Weapon Power
Strength
Circulate

Elixir

The recommended Elixir Set for this build is Critical.

Credits

Written by Raeinor
Reviewed by Perciculum

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