Tier 4 Taijutsu Scrapper Build Guide
Last Updated:November 26, 2024|Changelog
Welcome to the Tier 4 Taijutsu Scrapper Build Guide! This build revolves around trying to deal as much damage as possible through high uptime and then occasionally getting a bonus burst from the Tenacity Release (Z) state. Utilizing high Swiftness she can be incredibly fast with great mobility and provides amazing utility to the party.
Outside of that, she provides some of the best Stagger and Destruction to any party along with one of the best Counters in the game. Her primary drawback is having to consistently maintain damage at all times. Having to focus on the back of the boss and being in melee range can also be annoying for maximum damage.
- Good defence
- Good mobility
- Easy to learn
- Positional gameplay
- Melee
- High APM
- If you're unsure when to transition, our Ark Passive Breakpoints guide could help you decide whether you should return to the Tier 3 Guide or continue.
- If you want a more burst focused playstyle, check out our Shock Training guide.
- For more information on some of the systems that make up your build, check out the guides below:
Builds
Ark Passive
Skills Setup
- Iron Cannon Blow is one of your highest damage skills with some Destruction.
- Battering Fists is another one of your highest damage skills.
- Explosive Fist is your third-best damage skill.
- Dragon Advent is an additional filler damage skill with some mobility to help you reposition.
- Death Rattle is an additional filler damage skill that allows you to unload your Shock meter and provides additional Destruction.
- Charging Blow is your primary mobility skill that does minor amount of damage and gives you additional Destruction.
- Judgment is your primary way to apply your Synergy from Damage Amplification and has additional Destruction.
- Roundup Sweep is a filler damage skill and due to its reset nature, it becomes a top tier Counter.
- Undefeated Dragon King is your Awakening. It is remarkable as it will fill up your Tenacity Release (Z) meter, allowing us an extra usage of it.
Alternative Skill, Tripod, and Rune Options
Charging Blow can be swapped for Continuous Push, using Vital Point Hit, Moment of Truth Brink of Death, and Galewind.
- This allows for a very minor damage increase and some Damage Reduction in your kit. However, it loses some mobility.
- This skill additionally has a very long animation with back loaded damage, making it difficult to use unless you are using a Swiftness full build.
Dragon Advent
- Tenacity - Can be used to make this skill significantly easier to land. However, it will do less damage and make Bleed less efficient.
Roundup Sweep
- Circumstantial Judgment - Modifies the skill to add a dash, this will speed up the animation which can be good or bad depending on how you use this skill to Counter.
Explosive Fist
- Rampage - Results in a damage increase but significantly increases the animation time of this skill, making it harder to maintain high uptime.
Ark Passive
Skills Setup
- Dragon Advent, Explosive Fist, and Death Rattle are your best skills for dealing with elites and bosses.
- Roundup Sweep, Chain Destruction Fist, Potent Rising Fist, and Supernova
- Charging Blow is a mobility skill.
- Undefeated Dragon King is your Awakening. It will give you a bit of mobility and one shot any elite or boss in the dungeon.
Recommended Engravings
- Preemptive Strike
- Contender
- Raid Captain
- Cursed Doll
- Magick Stream
This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube please use a Raid build.
Identity & Gameplay
Ultimate Skill: Taijutsu significantly increases the damage of Stamina skills and regeneration of the Stamina meter allowing you to play around almost entirely Stamina skills.
Activating her identity grants you the following effects for its entire duration:
- Unlimited Shock & Stamina resource
- +20% Stagger
- Paralysis and Status Immunity
- -50% spacebar cooldown
- Reset spacebar cooldown on activation
- Apply Amplified Damage for 10 seconds to nearby enemies on activation
Scrapper Identity
All attacks with a Back Attack affix receive +10% Crit Rate and +5% Damage when they land on the target's back-side indicator, as well as the bonuses from Ambush Master. It is important to position yourself accordingly as much as possible in order to take advantage of this.
This build is incredibly simple, you want to focus on trying to deal as much damage as possible at nearly all times, maintaining high uptime. Utilizing mobility from skills like Charging Blow and Dragon Advent you can constantly reposition to stay on the back of the boss. You must make sure to maintain high uptime on your Synergy by using Judgment.
Tenacity Release (Z) state can be activated once you fill up the meter, it is not what the build entirely revolves around but can be treated as a bonus every few rotations. Iron Cannon Blow and Battering Fists have tripods like Enhanced Tenacity Release that increase your damage while in Tenacity Release (Z). Undefeated Dragon King can be used to instantly fill your Tenacity Release (Z) meter, allowing an extra window every time it is available.
Rotation
Standard Damage Rotation
- You want to use Tenacity Release (Z) state at the start of any rotation where it is available to boost the damage from Iron Cannon Blow and Battering Fists. Remember you always want to try to get 2 Iron Cannon Blow in every Tenacity Release (Z) state.
- Death Rattle requires 75% Shock meter to do maximum damage. Try to only use it when the skill is highlighted, which should naturally happen towards the end of every rotation.
- Try your best to maintain your Synergy using Judgment, even if you aren't planning to attack immediately after. Your Synergy is applied on Tenacity Release (Z) use, you can save the usage of your Judgment to fit in more damage skills.
- Blazing Bombardment should be thrown in whenever available.
Stagger Check Rotation
- Simply follow this rotation to do some amazing Stagger. Remember you can also use a Whirlwind Grenade if you have one equipped!
- Remember your Tenacity Release (Z) state increases Stagger so it can be used on tight checks, but you also want to use it for damage so only use it when absolutely necessary.
- Roundup Sweep has a chance to reset its cooldown, if this happens, then feel free to continue spamming it until it fails a reset.
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on to maximize this build's potential, listed according to their priority.
Damage Gems
- Iron Cannon Blow
- Battering Fists
- Explosive Fist
- Dragon Advent
- Roundup Sweep
- Death Rattle
Cooldown Gems
- Iron Cannon Blow
- Battering Fists
- Explosive Fist
- Dragon Advent
- Death Rattle
Engravings
Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them.
Recommended Setup
- Grudge
- Ambush Master
- Raid Captain
- Adrenaline
- Cursed Doll or Keen Blunt Weapon
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by this build - Swiftness and Crit. After that, you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.
Optimal Bonus Rolls
Crit
Swiftness
Ambush
Circulate
Fervor
Hammer
Wedge
Alternative Bonus Rolls
Precise
Assail
Superiority
Weapon Power
Strength
Elixir
The recommended Elixir Set for this build is Master.
Credits
Written by Civo
Reviewed by Perciculum