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Tier 4 Shock Scrapper Build Guide

Last Updated:November 26, 2024|Changelog

Welcome to the Tier 4 Shock Training Scrapper Build Guide! This build revolves around constantly throwing out burst skills and occasionally getting an enhanced burst window from Tenacity Release (Z). Utilizing Shock Training she can have some outstanding burst windows that don't even feel slow unlike some other classes.

Outside of that, this build provides great Stagger and Destruction to the party. The main things to watch out for are her situation skill usage and back-attacking playstyle. Outside of Tenacity Release (Z), you may be a bit slow, but once you are in it, you become an unstoppable monster, with some good positioning, this class becomes a remarkable damage dealer that provides some great utility to the team.

Pros
  • Good defence
  • Easy to learn
  • Flexible in parties
Cons
  • Positional gameplay
  • Melee
Tips

Builds

Raids
Kurzan Front

Ark Passive

Skills Setup

  • Death Rattle and Supernova are your big damage skills used at all times.
  • Fist of the Wind God and Shredding Strike are your big damage skills used inside your burst window.
  • Charging Blow, Shredding Strike, Death Rattle, and Judgment are your Destruction skills.
  • Potent Rising Fist is a minor damage skill that provides Tenacity Release (Z) meter generation and some mobility.
  • Judgment is your Synergy from Damage Amplification that also helps with Tenacity Release (Z) meter generation.
  • Roundup Sweep is a meter generation skill as well as your Counter.
  • Charging Blow is a meter generation skill as well as providing mobility.
  • Mysterious Art: Blast of Ruination is your Awakening. It deals relatively high damage due to Specialization scaling.

Alternative Skill, Tripod, and Rune Options

Roundup Sweep

  • Efficient Strike, Additional Strike, and Wealth Utilizing this combination you will lose a lot of potential but have a more consistent experience with your rotation.

Ark Passive

Skills Setup

  • Dragon Advent, Explosive Fist, and Death Rattle are your best skills for dealing with elites and bosses.
  • Roundup Sweep, Chain Destruction Fist, Potent Rising Fist, and Supernova
  • Charging Blow is a mobility skill.
  • Undefeated Dragon King is your Awakening. It will give you a bit of mobility and one shot any elite or boss in the dungeon.
  • Preemptive Strike
  • Contender
  • Raid Captain
  • Cursed Doll
  • Magick Stream
!
Warning

This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube please use a Raid build.

Identity & Gameplay

Shock Scrapper receives 5/10/20% of Shock Energy back whenever it is consumed, but the duration of Tenacity Release (Z) is reduced by 5 seconds. Creating a playstyle that revolves around consistently hitting the boss for big hits while gaining occasional burst windows to do bonus damage.

Activating her identity grants you the following effects for its entire duration:

  • Unlimited Shock & Stamina resource
  • +20% Attack Speed
  • -50% spacebar cooldown
  • +20% Outgoing Stagger Damage
  • Reset spacebar cooldown on activation
  • Apply Amplified Damage for 10 seconds to nearby enemies on activation

Scrapper Identity

Scrapper Identity
Tenacity Release

All attacks with a Back Attack affix receive +10% Crit Rate and +5% Damage when they land on the target's back-side indicator. It is important to position yourself accordingly as much as possible to take advantage of this.

This build focuses on dealing massive amounts of burst damage within the Tenacity Release (Z) window. Skills like Fist of the Wind God and Shredding Strike benefit from the Enhanced Tenacity Release tripod, which enhances their damage even further when cast during Tenacity Release (Z).

Outside of that, you're trying to rebuild Tenacity Release (Z) as quickly as possible to then repeat the burst process. Make sure to time your regular skills right before exiting Tenacity Release (Z) so that they can provide Tenacious Power while not consuming Shock at the same time. Supernova, Death Rattle or Potent Rising Fist can be easily used in this manner.

Avoid using Death Rattle with less than 76% Shock Meter available, as it loses too much effective damage if you do so. Similarly, try not to use Fist of the Wind God and Shredding Strike outside of Tenacity Release (Z) if possible.

Rotation

Meter Generation Rotation (Tenacious Power build-up)

  • This build DOES NOT have a true rotation, instead you are aiming to try to deal as much damage as possible while generating Tenacity Release (Z) meter to do a burst window.
  • Roundup Sweep can be reset, you can weave it in-between many of your skills to generate Shock meter.
  • Death Rattle gains more damage the more Shock meter it has, it will highlight at maximum damage, you should generally try to use it once you have enough Shock meter.
  • Fist of the Wind God and Shredding Strike are held to be exclusively used in the identity.
  • Try your best to maintain your Synergy using Judgment, even if you aren't planning to attack immediately after. Your Synergy is applied on Tenacity Release (Z) use, you can save the usage of your Judgment to fit in more damage skills.
  • Heaven and Earth Strike can be used anytime, even in Z after your burst skills are ended.

Burst Rotation (Tenacious Power)

  • Fist of the Wind God and Shredding Strike are finally unleashed as the opener, then this gives you a bit of time to unload some extra skills for more damage.
  • Death Rattle or Supernova can be used at the very end of Tenacity Release (Z) causing them to use no Shock meter but the final hit being after Tenacity Release (Z) ends granting some extra Tenacity Release (Z) meter regeneration.
  • Charging Blow, Roundup Sweep, Judgment, and Potent Rising Fist are used to generate Tenacity Release (Z) identity and are generally not used in the Tenacity Release (Z) window due to tight timing.

Stagger Check Rotation

  • Follow this rotation to do some amazing Stagger. Remember you can also use a Whirlwind Grenade if you have one equipped!
  • Roundup Sweep can be reset, you can spam it as much as possible.

Gems

Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on to maximize this build's potential, listed according to their priority.

Damage Gems

  • Death Rattle
  • Supernova
  • Fist of the Wind God
  • Shredding Strike
  • Potent Rising Fist
  • Judgment

Cooldown Gems

  • Death Rattle
  • Supernova
  • Fist of the Wind God
  • Shredding Strike
  • Potent Rising Fist

Engravings

Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them.

  • Grudge
  • Ambush Master
  • Keen Blunt Weapon
  • Cursed Doll
  • Adrenaline

Bracelet

Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.

The primary goal is to get the main stats used by this build - Specialization and Crit. After that, you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.

Optimal Bonus Rolls

Specialization
Crit
Ambush
Circulate
Fervor
Hammer
Wedge

Alternative Bonus Rolls

Precise
Assail
Superiority
Weapon Power
Strength

Elixir

The recommended Elixir Set for this build is Master.

Credits

Written by Civo
Reviewed by Perciculum

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