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Tier 4 Rage Hammer Destroyer Build Guide

Last Updated:November 26, 2024|Changelog

Welcome to the Tier 4 Rage Hammer Destroyer Build Guide! This build revolves around charging cores to empower your Gravity Release skills. Thanks to Rage Hammer your Gravity Release skills become incredibly strong and provide constant hard hitters that can see some of the highest numbers in the game.

Outside of that, this build provides great Stagger and decent Destruction to the party. The main things to watch out for are his lack of mobility, slow charge times, and front-attacking playstyle. This can make it difficult to hit those key Gravity Release skills but thanks to a large amount of super armor and shielding in your kit you can line up some amazing big swings beating down any foes.

Pros
  • Good defence
  • Easy to learn
  • Low APM
Cons
  • Positional gameplay
  • Poor mobility
  • Melee
Tips

Builds

Raids
Kurzan Front

Ark Passive

Skills Setup

  • Perfect Swing, Seismic Hammer, Full Swing, and Earth Eater are your Gravity Release skills that makeup nearly all of your damage and additionally have Destruction.
  • Heavy Crush, Dreadnaught, Endure Pain, and Power Shoulder are your core generating skills.
  • Heavy Crush is your Synergy from Armor Destruction.
  • Dreadnaught has additional Destruction.
  • Endure Pain is a Taunt that can help line up your rotation and provide bonus defense.
  • Big Bang is your Awakening. It is a long charge up to a big damage burst.

Alternative Skill, Tripod, and Rune Options

Endure Pain

  • Anti-Gravity - Can be taken if a Taunt is not usable in a raid.

Ark Passive

Skills Setup

  • Seismic Hammer, Perfect Swing, and Earth Eater are your main damage skills for clearing all mobs.
  • Heavy Crush, Gravity Impact, Power Shoulder, Running Crash, and Endure Pain are your core building skills to amplify your main damage skills.
  • Big Bang is your Awakening. It will one shot anything in the dungeon including bosses.
  • Preemptive Strike
  • Contender
  • Raid Captain
  • Cursed Doll
  • Magick Stream
!
Warning

This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube please use a Raid build.

Identity & Gameplay

Rage Hammer significantly increases the damage of your Gravity Release skills which gives you a playstyle of playing around generating cores for big empowered hits.

Activating his identity activates Hypergravity and gives the following effects:

  • Shield equal to 60% of Max HP
  • +30% Damage to Staggered Foes
  • Push and Status Immunity
  • 30% Damage Reduction
  • Ring that applies -40% Attack Speed, -80% Move Speed to foes, excluding Bosses.
  • Disables all skills, only allowing Basic Attacks (Left-clicking) and Vortex Gravity (Z), using (X) to cancel.
  • Vortex Gravity (Z) does high Stagger and Counter.

Destroyer Identity

Destroyer
Gravity Meter

All attacks with a Front Attack affix receive +10% Stagger and +20% Damage when they land on the target's front-side indicator. Additionally, we gain increased damage from Master Brawler. It is crucial to position yourself accordingly as much as possible to take advantage of this.

This build focuses on utilizing the 3 cores under our identity, by using the blue skills we will generate cores, once we have 3 it will empower our Gravity Release skills. They will gain a shield on use which will synergize with Barricade and deal significantly increased damage. Your identity Hypergravity (Z) does not provide much use to this build besides an occasional panic button for the shield or some extra Stagger if your skills are on cooldown.

Taunt is an important mechanic from the skill Endure Pain. Many bosses will not be tauntable, so this will not apply to them, but if they are, then there are a few rules you need to consider. Taunt has an internal cooldown on the boss, the more you Taunt, the longer this becomes. Additionally, you need to consider your team when using Taunt, your goal is to hold the boss in place, not turn it whenever it feels convenient for you. If everyone is in position and the boss turns, you can Taunt to bring the boss back in place, but you should not be using it at the expense of your team's positioning.

Rotation

Standard Damage Rotation

  • It is significant to try to line up a good Taunt anytime you are going for Perfect Swing as it is your highest damage contributing skill, and it is important to land.
  • Seismic Hammer should be animation cancelled using spacebar for a faster rotation.
  • Try your best to maintain your Synergy using Heavy Crush, even if you aren't planning to attack immediately after.
  • Gravity Release will buff a skill, so use this to enhance a Perfect Swing or Supernova when available.
  • Supernova is weak before Tier 4 bracelets so it is generally just tapped, however later on it is worth full swinging.

Stagger Check Rotation

  • Simply follow this rotation to do some great Stagger. Remember you can also use a Whirlwind Grenade if you have one equipped!

Gems

Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on to maximize this build's potential, listed according to their priority.

Damage Gems

  • Perfect Swing
  • Seismic Hammer
  • Full Swing
  • Earth Eater

Cooldown Gems

  • Endure Pain
  • Perfect Swing
  • Seismic Hammer
  • Full Swing
  • Earth Eater
  • Power Shoulder
  • Dreadnaught

Engravings

Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them.

  • Grudge
  • Barricade
  • Super Charge
  • Cursed Doll
  • Master Brawler

Bracelet

Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.

The primary goal is to get the main stats used by this build - Specialization and Crit. After that, you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.

Optimal Bonus Rolls

Specialization
Crit
Circulate
Fervor
Hammer
Wedge
Battle

Alternative Bonus Rolls

Precise
Assail
Superiority
Weapon Power
Strength

Elixir

The recommended Elixir Set for this build is Critical.

Credits

Written by Civo
Reviewed by Perciculum

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