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Blessed Hammer Paladin Guide

Blessed Hammer Paladin

Introduction

The Blessed Hammer Paladin, commonly known as Hammerdin or Hdin, has been a staple build in Diablo 2 for many years. It excels at sniping Elite monsters, as well as a large majority of the game’s activities.
The Hdin’s main damage Skill is Blessed Hammer, which deals Magic Damage. This is an ideal damage type considering the extreme lack of Magic Immune monsters throughout Diablo 2. The hammers have an additional advantage of dealing 150% damage to Undead and Demons, making it an amazing Chaos Sanctuary farmer. Blessed Hammer is always paired with Auras such as concentration making it ideal for group play.
For survivability, the Hdin utilizes Holy Shield to greatly increase Defense and Chance to Block. Holy Shield also has a hidden mechanic which drastically speeds up the block animation, making it extremely useful.

Blessed Hammer

Concentration

Holy Shield

Teleport

This build guide assumes you have a Character at Level 75 before transitioning to it. Check out our Paladin Leveling Guide and our General Leveling Strategies to reach Level 75.

Very Tanky ✔
Almost No Immunes ✔
Great for Magic Finding ✔
Easy to Learn Difficult to Master ✔
With Variations it Can do Any Content ✔

❌ Bad in Narrow Areas
❌ Repetitive Skill Actions
❌ Gear Takes Time to Acquire

❌ Can Feel Clunky Without Teleport
❌ Early Game Positioning Takes Effort


Sunder Charm Setup

This build does not benefit from the new Sunder Charm because the Hammerdin only deals Magic Damage. There is no way to further reduce the Magic Resistance of monsters sundered by black cleft. Leaving you with only a negative effect, and they still take virtually no damage.


Terror Zones

The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build on the Starter or Budget setup. With the Sunder Charm Setup, more Terror Zones become accessible. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.

Best

Travincal - Quick Access, Council Members
Chaos Sanctuary - High Density, Many Elite Groups, Diablo
Worldstone Keep + Throne of Destruction - High Density, Many Elite Groups
Tristram - High Density, Quick Access, Many Elite Groups
Pit - Easy Mobility, Many Elite Groups

Worst

Burial Grounds + Crypt + Mausoleum - Low Density, Trash Mobility, Few Elite Groups
Blood Moor + Den of Evil - Low Density, Few Elite Groups
Ruined Temple + Disused Fane ONLY - Trash Mobility, Immunities
Arreat Plateau - Low Density, Trash Mobility, Few Elite Groups
Act 3 Sewers - Low Density, Trash Mobility, Few Elite Groups


Skills

Put 1 Point into each of the following Skills:
1. Charge
2. Smite
3. Cleansing
4. Redemption
5. Salvation
6. Fanaticism

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Shield

Use the Scroll Bar to see Skill Point Progression

Damage

Blessed Hammer* is your main damage Skill and deals Magic Damage. It spirals outward from your character starting from the 9 o’clock position, rotating clockwise around you two and a half times before dissipating at the 2 o’clock position. It does 150% damage to Undead and Demons.

* Faster Cast Rate Skills (FCR)

Utility

Concentration* Aura gives you and your allies additional damage for Blessed Hammer and Physical Damage Attack Skills. It also has a 20% chance to not get interrupted when you attack or cast.

Holy Shield* is needed at all times as it boosts your Chance to Block and Defense. It also has a hidden mechanic which drastically speeds up your block animation.

Vigor* provides you and your party with Velocity which increases movement speed separate from Faster Run/Walk. This is great in town or quickly walking over to pick up items and click objects. It also gives additional Stamina and Stamina regeneration.

Charge* is a mobility Skill that knocks back enemies in its path. This Skill works well combined with Vigor for extra movement speed.

Redemption* is an optional Skill Point that can save a lot of potions and deal with annoying revives or corpse explosion. It “redeems” nearby corpses to give you Mana and Life for each corpse redeemed. This Aura works strictly for you and not your allies.

Cleansing* reduces the duration of negative effects for you and your allies, such as Curses or Poison.

Smite* hits an enemy with your Shield and Stuns it. This is a unique Skill that always hits a target in range, regardless of Attack Rating.

Fanaticism* Aura grants Attack Rating, Damage, and Attack Speed to you and all allies. It is optional, but only costs 1 Skill Point. In the hybrid variation of Hdin this is an important Skill.

Salvation* is an optional single Skill Point investment that can greatly boost all Resistances except Poison for you and your allies.

Resist Lightning* is a passive Skill that raises Maximum Lightning Resistance.

* Faster Cast Rate Skills (FCR)
* Increased Attack Speed Skills (IAS)
* Skills that do NOT utilize either FCR or IAS


Attributes

Note: This section provides you with the standard Stat Point allocation. Build Variants can require a different allocation!

Strength

Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.

Dexterity

Allocate enough Stat Points into Dexterity to reach max Chance to Block (75%). More Dexterity is needed at higher character levels. In addition to Dexterity and character level, shield bases also affect Chance to Block.

Vitality

Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.

Energy

Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.


Essentials

Gear Options

While every Stat in the Desirable Stats column is useful for this Build, we highlighted the Priority Stats in Teal so you can review the recommended Items and more easily identify the Most Important Stats on them.

Hover over any Item in the Item Options to see a pop-out with the full Item description.

Gear/Base Notes: Any Items with specialized or niche uses have a superscript that refer to a Note listed here.
1) Sacred Targe is the recommended base for a low Strength requirement to wear and a low Dexterity requirement to hit 75% Chance to Block.
2) Nature's Peace is great for farming Nihlathak as it prevents him from using Corpse Explosion against all the monsters that you kill. (Excludes Mercenary kills).

SlotItem OptionsDesirable Stats
WeaponHeart of the Oak Flail
Wizardspike
Astreon's Iron Ward
Suicide Branch
Spectral Shard
Spirit Crystal Sword
Scepter of the Apprentice
+x to All Skills
+x to Combat Skills (Paladin Only)
+x to Paladin Skills
+x% Faster Cast Rate
+x Mana
X Resist +x%
Off-HandSpirit Sacred Targe1
Phoenix Sacred Targe1
Herald of Zakarum
Gemmed Targe

Level x Redemption Aura When Equipped
+x to All Skills
+x to Paladin Skills

+x% Faster Cast Rate
+x% Faster Hit Recovery

+x Life
+x Mana
X Resist +x%
+x% Better Chance of Getting Magic Items
Weapon-SwapCall to Arms War Scepter
Blade of Ali Baba
Gull
Staff of Teleportation
+x to All Skills
+x to battlecommand
+x to battleorders
+x to battlecry
Level x Teleport [x/x Charges]
+x% Better Chance of Getting Magic Items
Off-Hand-SwapAncients' Pledge Targe
Spirit Sacred Targe1
Rhyme Targe
Lidless Wall
+x to All Skills
+x to Paladin Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x Life
+x Mana
X Resist +x%
+x% Better Chance of Getting Magic Items
HelmetsHarlequin Crest
Crown of Ages
Rockstopper
Lore
Rare Diadem
+x to All Skills
+x to Paladin Skills
+x% Faster Cast Rate

+x% Faster Hit Recovery
+x Life
+x Mana
X Resist +x%
Damage Reduced by x%
+x% Better Chance of Getting Magic Items
Body ArmorsEnigma
Skin of the Vipermagi
Skullder's Ire
Principle
Smoke
Stealth
+x to All Skills
+x% Faster Cast Rate

+x% Faster Hit Recovery
+x Life
X Resist +x%
+x% Better Chance of Getting Magic Items
GlovesMagefist
Chance Guards
Bloodfist
Trang-Oul's Claws
Garnet Gloves of Fortune
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x Life
Resist +x%
+x% Better Chance of Getting Magic Items
BeltsArachnid Mesh
Verdungo's Hearty Cord
Thundergod's Vigor
Goldwrap
Nightsmoke
Immortal King's Detail
Rare Belt
+x to All Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x Life
Resist +x%
+x% Better Chance of Getting Magic Items
BootsWaterwalk
Sandstorm Trek
War Traveler
Aldur's Advance
Rare Boots
+x % Faster Run / Walk
+x% Faster Hit Recovery
X Resist +x%
+x Life
+x% Better Chance of Getting Magic Items
AmuletsMara's Kaleidoscope
Seraph's Hymn
Telling of Beads
Caster Crafted Amulet
+x to All Skills
+x To Paladin Skills
+x% Faster Cast Rate

+x Life
+x to Attribute
All Resistances +x
X Resist +x%
+x% Better Chance of Getting Magic Items
RingsThe Stone of Jordan
Bul-Kathos' Wedding Band
Nagelring
Nature's Peace2
Dwarf Star
Wisp Projector
Rare Ring
Fortuitous Ring of Fortune
+x to All Skills
+x% Faster Cast Rate
+x Life
+x Mana
+x to Attribute
All Resistances +x
X Resist +x%
+x% Better Chance of Getting Magic Items
CharmsGrand Charm
Large Charm
Small Charm
+x to Combat Skills [Paladin Only]
+x % Faster Run / Walk
+x% Faster Hit Recovery
+x Life
X Resist +x%
+x to Attribute
+x% Better Chance of Getting Magic Items
Unique CharmsGheeds Fortune
Hellfiretorch (Paladin)
Annihilus
+x to All Skills
+x to Paladin Skill Levels
+x to all Attributes
All Resistances +x
x% Better Chance of Getting Magic Items
Reduces all Vendor Prices x%

Farming Spots

The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to immunities or bad layouts.

Anything that has a in the "Starter" column can be farmed with the Starter Variant.

Act 1

AreaStarterRewards
The CountessRunes
Key of Terror
The PitAll Item Types
Max Area Level
Leveling
AndarielUniques
Sets
Jewelry
The Secret Cow LevelRunes
Runeword Bases
Charms / Gems / Jewels

Act 2

AreaStarterRewards
Arcane Sanctuary
(Specters/Super Chests)
-Runes
Charms / Gems / Jewels
Jewelry
Summoner-Key of Hate

Act 3

AreaStarterRewards
TravincalGearing
Runes
Charms / Gems / Jewels
Gold
MephistoUniques
Sets

Act 4

AreaStarterRewards
City of the Damned-All Item Types
River of FlameAll Item Types
Max Area Level
Leveling
Chaos SanctuaryAll Item Types
Max Area Level
Leveling
DiabloUniques
Sets
Leveling

Act 5

AreaStarterRewards
Eldritch the RectifierGearing
Gold
Leveling
Shenk the OverseerGearing
Gold
Leveling
Drifter Cavern-All Item Types
Nihlathak-Key of Destruction
Leveling
Worldstone Keep / Throne of Destruction-All Item Types
Max Area Level
Leveling

Mercenary

Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.

Act 2 Desert Mercenary

The Act 2 Desert Mercenary is hired from Greiz.
He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. 
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.

Holy Freeze Insight

Insight, Holy Freeze

Use a Desert Mercenary with Holy Freeze Aura for its powerful Crowd Control. A Mercenary with Might Aura isn’t used, since we don’t rely on his damage or benefit from the Physical Damage increase.
Equip him with Insight for the high Mana Regeneration provided by Meditation Aura.

Gear Progression

Early-GameMid-GameEnd-Game
Insight
(any Polearm)
Insight
(Elite Polearm)
Insight Giant Thresher (Ethereal)
Smoke
(Any Body Armor)
Treachery
(Any Body Armor)
Fortitude
(Body Armor, 700++ Base Defense)
Any Helmet
with Resistance / Life
Tal Rasha's Horadric CrestAndariel’s Visage
(preferably Ethereal)

The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.

If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. Keep that in mind and decide if the Mercenary is currently worth the cost.

Playstyle

General

  • Prior to combat, cast Holy Shield.
  • Use Vigor anytime you or your party are moving around town or without Teleport.
  • After the distance gap is closed, switch to Concentration Aura and cast Blessed Hammer through mobs to deal Magic Damage.
  • Avoid throwing hammers close to walls, as they disappear upon hitting them. Also try to avoid killing mobs over an edge if possible, as they don't drop items.
  • Against dangerous or numerous enemies, you can create a “hammer field” around an area for the mobs to walk through. Keep a bit of distance while casting to kite monsters into their doom!
  • In the early game, you can use Salvation against monsters that use Conviction to keep you and your allies' Resistances up.
  • Briefly switch to Cleansing to remove negative effects on you or your party.
  • Weave Redemption in and out after killing a group of monsters if Life or Mana is needed.

Immunities

  • Use Smite and your Mercenary to deal with Magic Immunes.
  • Black Cleft Sunders enemy Magic Immunity, but is not recommended.

Late-Game

  • At the beginning of each run, buff yourself by swapping to Call to Arms and cast Battle Command 2 times, followed by Battle Orders. Cast Holy Shield on the Weapon Swap that gives you the higher Skill Level. Make sure these buffs stay active all the time, because they are essential to your survivability. 
  • Use Teleport from Enigma to close the gap between you and your enemies or just "Telestomp" them. Get a Staff of Teleportation staff and use Charge and Vigor to position yourself.

Breakpoints

Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.

Faster Cast Rate (FCR)

Faster Cast Rate speeds up your casting animation for spells. Aim for the 75% or 125% FCR Breakpoint. Note: FCR only controls the animation speed of the Character, and not any internal Cooldowns spells have.

Frames1514131211109
FCR0918304875125

Faster Hit Recovery (FHR)

Faster Hit Recovery increases survivability. Aim for at least the 48% FHR Breakpoint.

Frames9876543
FHR0715274886200

Faster Block Rate (FBR)

Faster Block Rate does not need to be obtained for this build. Holy Shield already reduces the block animation to 2 frames through a hidden mechanic.

Frames21
Holy Shield FBR086

Hardcore

For all Hardcore gameplay, your primary concern is increasing your Resistances, Damage Reduction, Chance to Block and Life pool. This can mean sacrificing overall power Level for a more secure playstyle.

This build is Hardcore viable. If you are unaccustomed to this playstyle, we recommend trying this build on Softcore to gain experience on how to successfully pilot it.


Build Variants

Starter

Setup

The Starter Variant of the Blessed Hammer Paladin relies heavily on Skills and Faster Cast Rate to deal damage. Lore, Stealth, Spirit Crystal Sword, and Spirit Targe are easily obtainable sources of these stats. Life, Resistances, and Faster Hit Recovery are also great stats to help your starter setup.

Mercenary

To keep your Mercenary alive, equip him with a Body Armor and Helmet that provides Resistances and Life. Insight is a fairly easy Runeword to find that gives a great amount of damage and Quality of Life with Meditation. Hire the Holy Freeze Aura Mercenary to gain extra Crowd Control.

Skills

Put 1 Skill Point into each of the following Skills:
1. Charge
2. Smite
3. Cleansing
4. Redemption
5. Salvation
6. Fanaticism

Max out the following Skills in order of priority:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Shield

Attributes

Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.

Standard

Setup

The Standard Blessed Hammer Paladin is well-rounded in speed, survivability, damage, and Magic Find. Important Breakpoints: 75% or 125% FCR. Items used to reach 125% FCR include Spirit Sacred Targe and a +10% FCR Rare Ring instead of Herald of Zakarum and Fortuitous Ring of Fortune.

Mercenary

Hire a Holy Freeze Aura Mercenary for Crowd Control. Equip him with Insight Giant Thresher for Meditation to keep your Mana Pool full. Andariel's Visage and Fortitude Sacred Armor fill in everything else you need from damage to survivability.

Skills

Put 1 Point into each of the following Skills:
1. Charge
2. Smite
3. Cleansing
4. Redemption
5. Salvation
6. Fanaticism

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Shield

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to equip your gear. Put enough points into Dexterity to maintain 75% Chance to Block with Holy Shield active. Remaining Stat Points go into Vitality.

Magic Find

Setup

This variant focuses on squeezing out as much +x% Better Chance of Getting Magic Items (MF) as possible while having swift mobility at the expense of some damage. Hunting Elite packs on Players 1 is the ideal playstyle for this setup. Important Breakpoints: 125% FCR.
Our most important items for this variant are Wizardspike, Spirit Sacred Targe, and Arachnid Mesh.

Mercenary

This variant is designed for a lower player count, so stack +x% Better Chance of Getting Magic Items by items by equipping items such as Stealskull and Chains of Honor Sacred Armor on the Mercenary.
Note: Magic Find on your Mercenary is added to your own when they kill an enemy.

Skills

Put 1 Point into each of the following Skills:
1. Charge
2. Smite
3. Cleansing
4. Redemption
5. Salvation
6. Fanaticism

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Shield

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to equip your gear. Put enough points into Dexterity to maintain 75% Chance to Block with Holy Shield active. Remaining Stat Points go into Vitality.

Ubers

Setup

Swap Guillaume's Face and Chains of Honor Archon Plate pieces with your Mercenary. Important pieces are Grief Phase Blade for damage, Dracul's Grasp for a source of LifeTap and x% Chance of Open Wounds, and Raven Frost for Cannot be Frozen.

Playstyle

  • Swap in Treachery and activate the Fade buff for 15% Damage Reduction and +60 All Resistances for 288 seconds. You can proc this buff on the fire next to the River of Flame Waypoint.
  • Use Smite for Physical Damage to kill bosses and monsters. Use Blessed Hammer for Magic Damage to kill trash mobs.
  • Use Enigma to Teleport from place to place (you can store it inside your cube or on your Mercenary).

Mercenary

The Mercenary is using our Enigma and Harlequin Crest while we are wearing his Guillaume's Face and Chains of Honor.
Note: Make the Mercenary's Chains of Honor in a non-Ethereal base.

Skills

Alternative Option: Invest only 1 Skill Point into Fanaticism and move the rest into Resist Lightning for the passive Maximum Lightning Resist. This helps against Uber Mephisto's Conviction, one of your biggest threats.

Put 1 Skill Point into each of the following Skills:
1. Holy Shield
2. Charge
3. Smite
4. Cleansing
5. Redemption
6. Salvation

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Fanaticism

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear your gear. Put enough points into Dexterity to maintain 75% Chance to Block with Holy Shield active. Remaining Stat Points go into Vitality.

High Investment

Setup

The High Investment variant is an alternative setup (not necessarily better) for well-funded players looking for a change. This build uses Phoenix Sacred Targe for Redemption to sustain Mana and Life and increase our Maximum Fire and Lightning Resistances. Important Breakpoints: 75% FCR and 48% FHR.

Mercenary

A big change with this build is hiring an Act 1 Mercenary with Ice Matriarchal Bow. Insight from and Act 2 Mercenary is no longer needed for Mana sustain due to Phoenix Sacred Targe. Holy Freeze Aura is still provided by the Ice Matriarchal Bow. Vampire Gaze and Treachery Archon Plate fill in everything else you need, from damage to survivability.

Skills

Put 1 Point into each of the following Skills:
1. Charge
2. Smite
3. Cleansing
4. Salvation
5. Fanaticism
6. Resist Lightning
(2 Points for passive bonus)

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Shield

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength and Dexterity to equip your gear. Also put enough points into Dexterity to maintain 75% Chance to Block with Holy Shield active. Remaining Stat Points go into Vitality.

Hardcor

Setup

For Hardcore gameplay, prioritize having high over-capped Resistances to maintain the maximum when affected by hostile Conviction Auras.
You want high Damage Reduction (47%) while maintaining 75% Faster Cast Rate and high + to Skills on gear. Also prioritize Life over x% Better Chance of Getting Magic Items for survivability.

Mercenary

Hire a Holy Freeze Aura Mercenary for Crowd Control. Equip him with Insight Giant Thresher for Meditation to keep your Mana Pool full. Andariel's Visage and Fortitude Sacred Armor fill in everything else you need from damage to survivability.

Skills

Put 1 Skill Point into each of the following Skills:
1. Charge
2. Smite
3. Cleansing
4. Redemption
5. Salvation
6. Fanaticism

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Shield

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength and Dexterity to equip your gear. Also put enough points into Dexterity to maintain 75% Chance to Block with Holy Shield active. Remaining Stat Points go into Vitality.


Video Guide


Mechanics

Blessed Hammer

  • The speed of this Skill is based on Cast Rate.
  • Summons a magic hammer that rotates in a widening spiral, originating at ~9 o'clock above the Character, in a clockwise fashion.
  • The hammer disappears after ~860o of rotation (2.4 rotations).
  • The hammer pierces any targets, and continue to fly until they disappear.
  • Hammers cannot pierce solid objects, and will stop their spiral upon impact.
  • The Aura concentration applies half of it's +xx% Damage (rounded down) to the hammer's Magic Damage.
  • Hammers deal 150% of their damage to Undead and Demons, even though the Skill only mentions Undead.
  • Mana Cost Scaling: 4.75 + 0.25 * sLVL

Scaling

Skill Level1-89-1617-2223-28>28
Min Magic Damage8 * slvl + 410 * slvl - 1212 * slvl - 4413 * slvl - 6614 * slvl - 94
Max Magic Damage8 * slvl + 810 * slvl - 812 * slvl - 4013 * slvl - 6214 * slvl - 90

Synergies

  • Synergies add +% Magic Damage = 14 * (blessedaim.blvl + vigor.blvl)

Smite

  • The speed of this Skill is based on Increased Attack Speed.
  • Attacks a target with the equipped Shield, which always hits and cannot be blocked. The target will be Knocked Back is eligible.
  • The attack uses the Shield's Damage as the base, instead of any equipped Weapon.
    • Weapon Durability, Range Adder, and Weapon Speed are used for the attack.
  • Base Damage is the total of Shield Damage, holyshield Damage, and sources of Damage + (i.e. grief).
  • Bonus +xx% Damage is the total from smite, Auras / Buffs with +xx% Damage, and non-Weapon +xx% Damage from gear.
  • All Attack Modifiers apply to smite except:
    • Any on Weapon Damage, or Modifier.
    • +xx Min / Max Damage
    • +xx% Damage to Undead
    • +xx% Damage to Demons
    • Critical Strike
    • Deadly Strike
    • Magic / Fire / Lighting / Cold / Poison Damage
    • +xx% Life Stolen per hit
    • +xx% Mana Stolen per hit
  • lifetap allows smite to Replenish Life.
  • Mana Cost: 2

Scaling

Skill Level1-89-1617-2223-28>28
+xx% Damage15 * sLVL
Stun Lengthmin(0.2 * sLVL + 0.4 , 10)

Summary

  • Keep your Holy Shield buff up at all times! Battle Command and Battle Orders are also important if you have crafted a Call to Arms War Scepter.
  • Whenever casting Blessed Hammer make sure Concentration is on to deal maximum damage.
  • Put enough Stat Points into Strength to wear your gear and enough Dexterity for max Chance to Block (75%). The remaining Stat Points go into Vitality.
  • Position yourself well during combat using kiting, "telestomping," and "hammer fields" to take down your enemy. Pay attention to the enemy’s positioning, Elite Affixes, and Auras.
  • Use Smite and your Mercenary against Magic Immune monsters.
  • Insight Mercenary solves your Mana problems.
  • Have fun!

We hope you enjoy this build! It can be fun and rewarding especially once you get practiced with it. There is nothing like destroying monsters with good positioning and kiting them through your freshly made hammer fields!
Good luck!


Credits

Written by BTNeandertha1
Reviewed by Lexyu


Changelog

Sep 23rd 2022
Updated to Patch 2.5 - Added Sunder and Terror Zone sections

Apr 18th 2022
Updated to Patch 2.4 - Removed Holy Bolt Recommendations - Removed Farming Spots