The Blade Assassin has a simple game-plan, throw traps and clear density. The Blade Skill package includes Blade Fury, Blade Sentinel and Blade Shield giving her the nickname "Bladesin."
The Blade Assasin focuses on Single Target damage, but utilizes Death Sentry to deal AOE Fire and Physical Damage. Once you drop the first monster of a pack, the Death Sentry domino effect goes off. Fade, Cloak of Shadows, and Mindblast provide great Crowd Control and makes the Bladesin quite versatile in combat.
While the Blade Traps can be a bit unintuitive, mastering the different aspects of each brings a great deal of Damage and play-style options that Assassin mains can really sink their teeth into!
Very Tanky ✔ Clears Density ✔ Active Playstyle ✔ Passive Damage Sources ✔
❌ Low Magic Find ❌ Gear Dependent ❌ Slow Build Up For Damage ❌ Requires Huge Attack Rating
Sunder Charm Setup
Patch 2.5 introduces a new way of breaking Immunities: Sunder Charms. Any enemy that would be Immune to your damage type is instead reduced to 95% Resistance, before any other Resistance reductions apply. (e.g. Conviction, Lower Resist) The Charm also reduces YOUR Resistance against the sundered damage type! Check out our post on Sunder Charms to learn more about these new Charms. The following setup uses Bone Break, allowing you to farm anywhere you want.
Gear Changes
To optimize this Sunder Charm utilize Amplify Damage or Decrepify. Great sources of these are Atma's Scarab and The Reaper's Toll on your Mercenary.
Counteract the negative effect of Bone Break with Fade and Harlequin Crest.
Terror Zones
The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build on the Starter or Budget setup. With the Sunder Charm Setup, more Terror Zones become accessible. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.
Best
✔ Pit - Quick Access, No Immunities, Many Elite Groups ✔ Travincal - Council Members, Quick Access ✔ Nihlathak's Temple + Halls of Vaught ONLY - Quick Access, Pindleskin, Nihlathak ✔ Frigid Highlands - Eldritch, Quick Access ✔ Bloody Foothills - Shenk, Quick Access
Put 1 Skill Point into each of the following Skills: 1. fade 2. Fireblast (6 points in total for Death Sentry synergy)
Max out the following Skills in this order: 1. Blade Fury 2. Blade Shield (Only for its synergies unless your weapon is INDESTRUCTIBLE, NOT ETHEREAL OR HAS REPAIRS DURABILITY!) 3. Blade Sentinel 4. clawmastery (If using a Claw type weapon ONLY) 5. Death Sentry
Damage
Blade Fury* launches a stream of constant blade projectiles that deal a fraction of your Weapon's Damage as Physical Damage after a short wind up.
Blade Sentinel* summons a Trap that deals a fraction of your Weapon's Damage as Physical Damage as it patrols back and forth from you and the targeted location. Each cast can hit a target once per second. So 5 Sentinels hit a target 5 times per second.
Blade Shield* casts a shield that deals a fraction of your Weapon's Damage as Physical Damage to enemies in proximity of the Assassin. The area is Weapon Adder 0 (That's very small!), so you need to be right up against a monster for it to hit. ONLY USE THIS SKILL IF YOUR WEAPON CAN REPAIR DURABILITY, IS INDESTRUCTIBLE, OR IS NON-ETHEREAL. THIS USES WEAPON DURABILITY AND CAN BRICK YOUR FANCY RUNEWORD IF YOU'RE NOT CAREFUL.
Venom* adds a Poison Damage Buff to your attacks and Blade Trap Skills.
Death Sentry* uses Corpse Explosion which causes nearby corpses to explode for Fire and Physical Damage. If there are no bodies to target, it fires off a weak Lightning bolt if it’s close enough to a target.
Burst of Speed* provides you with a massive movement speed and Attack Speed buff. This increases your mobility and the rate at which you lay your Traps.
Dragon Flight* teleports you on top of a targeted enemy followed by kicking it. Allowing you to move quickly. (This is only used on non-enigma setups.
Mindblast* stuns your enemies in a small squared shape area around your cursor and has a % chance to convert enemies hit. Converted enemies fight alongside you for a short period of time.
Cloak of Shadows* Blinds enemies around the Assassin. This drastically decreases their aggro range and their Defense. Incredibly useful in dangerous Areas with large amounts of ranged monsters.
Weapon Block* provides a Chance to Block attacks when dual-wielding Claws.
Shadow Master* summons another Assassin that randomly uses Skills from the entire Assassin Skill Tree.
Fade* provides you with a large amount of +xx All Resistance, Damage Reduction, and Curse Duration Reduction when cast. Each Soft Point grants 1% Damage Reduction. (Soft Points include + Skills from gear and buffs)
enchant*: increases the target's Attack Rating by a large amount and adds a small amount of Fire Damage. This buff last for over 11 minutes when cast from demonlimb. This AR is pivotal to maximize your Chance to Hit.
* Faster Cast Rate Skills (FCR) * Skills that do NOT utilize either FCR or IAS
Attributes
Note: This section provides you with the standard Stat Point allocation. Build Variants can require a different allocation!
Strength
Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.
Dexterity
Allocate enough Stat Points into Dexterity to reach max Chance to Block (75%). More Dexterity is needed at higher character levels. In addition to Dexterity and character level, shield bases also affect Chance to Block.
Vitality
Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.
Energy
Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.
Essentials
Gear Options
While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal so you can easily identify the Most Important Stats on them.
Hover over any Item to see a pop-out with the full Item description.
Gear/Base Notes: Any Items with specialized or niche uses have a superscript that refers here. 1) These Claws ideally have low requirements. Runic Talons and Feral Claws are the best. 2) Angelic Halo and Angelic Wings are great for boosting your Attack Rating significantly. You can even add another Angelic Halo to stack even more Attack Rating! 3) Death's Hand and Death's Guard together grant Cannot Be Frozen, +30% IAS, and +15 All Resistances. 4) Hsarus' Iron Stay and Hsarus' Iron Heel are great for boosting your Attack Rating in the early game. 5) The Cleglaw's Set total combo nets you Knockback, high Weapon Damage, +50% Deadly Strike, Mana stolen per hit, +35% Crushing Blow, huge Attack Rating, All Resistance and 2 socket slots for ethrune and Resistance Runes/Jewels/Gems.
Slot
Item Options
Desirable Stats
Weapon
Plague Scissors Suwayyah Fleshripper Death Ettin Axe Cunning Feral Claws of Piercing1 Bartuc's Cut-Throat Rare Scissors Suwayyah Cleglaw's Tooth Rune Sword5 Black Battle Hammer Unbending Will Phase Blade
+x to All Skills +x to Trap Skills [Assassin Only] + to Assassin Skills +x% Faster Hit Recovery x% Increased Attack Speed +x% Enhanced Damage +x to Maximum Damage +x to Attack Rating x% Life stolen per hit +x% Chance of Crushing Blow +x to Blade Shield[Assassin Only] +x to Death Sentry [Assassin Only] +x to Blade Fury [Assassin Only] Socketed [x]
Off-Hand
Phoenix Monarch Cunning Feral Claws of Piercing1 Spirit Monarch Cleglaw's Claw Small Shield5 Lance Guard Barbed Shield Stormshield Rhyme Bone Shield Lidless Wall
+x to All Skills +x to Trap Skills [Assassin Only] + to Assassin Skills +x% Faster Hit Recovery +x to Blade Shield[Assassin Only] +x to Death Sentry [Assassin Only] +x to DragonFlight [Assassin Only] Elemental Resist +x% All Resistances +x Damage Reduced by x% Cannot Be Frozen Socketed [x]
Weapon-Swap
Demon Limb Tyrant Club Call to Arms Crystal Sword Coral Long Staff of Teleportation
+x to All Skills +x to battlecommand +x to battleorders +x to battlecry Level x Teleport [x/x Charges]
Off-Hand-Swap
Spirit Monarch Lidless Wall
+x to All Skills
Helmets
Cunning Circlet of the Magus Rare Circlet Harlequin Crest Guillaume's Face Winged Helm Crown of Ages Lore Cap Wisdom
+x to All Skills +x to Trap Skills [Assassin Only] +x to Assassin Skills +x% Faster Cast Rate +x% Faster Run/Walk +x% Faster Hit Recovery x% Chance of Crushing Blow x% Deadly Strike +x to Attribute +x Life Elemental Resist +x% All Resistances +x Damage Reduced by x% Cannot Be Frozen Socketed [x]
+x to All Skills +x to Assassin Skills +x% Faster Hit Recovery +x% Enhanced Damage +x% Damage to Demons +x% Damage to Undead x% Chance of Crushing Blow x% Chance of Open Wounds Elemental Resist +x% All Resistances +x
Gloves
Dracul's Grasp Corpse Grasp Chain Gloves Ghoulhide Soul Drainer Steelrend Venom Grip Laying of Hands Death's Hand3 Cleglaw's Pincers5
x% Chance to cast level x Life Tap on striking x% Enhanced Damage x% Enhanced Damage to Demons x% Enhanced Damage to Undead +x% Mana stolen per hit +x% Life stolen per hit x% Chance of Crushing Blow x% Chance of Open Wounds +x to Attribute X Resist +x%
Belts
String of Ears Verdungo's Hearty Cord Blood Crafted Belt Garnet Belt of the Squid Death's Guard3 Hsarus' Iron Stay4
+x% Faster Hit Recovery +x% Life stolen per hit x% Chance of Open Wounds +x to Attribute +x Life X Resist +x% Damage Reduced by x% Magic Damage Reduced by x Cannot Be Frozen
Boots
Aldur's Advance War Traveler Waterwalk Natalya's Soul Sandstorm Trek Gore Rider Sapphire Heavy Boots of Acceleration Hsarus' Iron Heel4
+x% Faster Run/Walk +x% Faster Hit Recovery Damage +x x% Chance of Crushing Blow x% Deadly Strike x% Chance of Open Wounds +x Life Elemental Resist +x%
Amulets
Mara's Kaleidoscope Highlord's Wrath Blood Crafted Amulet Cunning Amulet of the Whale Angelic Wings2
+x to All Skills +x to Trap Skills [Assassin Only] +x to Assassin Skills +x% Faster Run/Walk x% Bonus to Attack Rating +x% Mana stolen per hit +x% Life stolen per hit +x to Attribute +x Life Elemental Resist +x% All Resistances +x
Rings
The Stone of Jordan Bul-Kathos' Wedding Band Raven Frost Ring Rare Ring Blood Crafted Ring Angelic Halo2
+x to All Skills Damage +x +x to Attack Rating +x% Mana stolen per hit +x% Life stolen per hit +x to Attribute +x Life Elemental Resist +x% All Resistances +x Cannot Be Frozen
Charms
Grand Charm Large Charm Small Charm
+1 to Traps [Assassin Only] Grand Charm +x % Faster Run / Walk +x% Faster Hit Recovery +x to Maximum Damage +x to Attack Rating +x to Attribute +x Life X Resist +x%
Unique Charms
Annihilus Hellfiretorch (Assassin) Gheed's Fortune Bone Break
Monster Physical Immunity Is Sundered +x to All Skills +x to Assassin Skill Levels +x to all Attributes All Resistances +x +x% to Experience Gained x% Extra Gold from Monsters x% Better Chance of Getting Magic Items Reduces all Vendor Prices x%
Farming Spots
The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to immunities or bad layouts. These areas are strong without a Sunder Charm.
Anything that has a ✔ in the "Starter" column can be farmed with the Starter Variant.
This build is capable of farming Uber Tristram and the Mini Ubers before (See the "Ubers" Build Variant):
Area
Rewards
Lilith
Diablo's Horn
Duriel
Baal's Eye
Izual
Mephisto's Brain
Mephisto, Diablo, Baal
Hellfire Torch
Mercenary
Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.
Act 2 Desert Mercenary
The Act 2 Desert Mercenary is hired from Greiz. He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.
Reaper’s Toll, Might
Use a Desert Mercenary with Might Aura to significantly boost your Physical Damage. Equip him with The Reaper’s Toll for a 33% Chance to cast Decrepify on striking, slowing down and increasing Physical Damage dealt to enemies. Decrepify can even break some Physical Immunities.
Mercenary Gear Options
Your Mercenary needs maximum Resistances, Life Leech, a high damage Weapon, and high Defense and/or Damage Reduction to stay alive reliably. Cannot Be Frozen is also a great stat for maintaining Mercenary DPS and leech. Ethereal gear is preferred since it doesn't lose durability.
Slot
Early-Game
Mid-Game
End-Game
Weapon
Insight Obedience
Insight Obedience
The Reaper's Toll
Body Armor
Smoke Lionheart Skin of the Flayed One Rockfleece Gemmed Dusk Shroud
Tal Rasha's Horadric Crest Guillaume's Face Vampire Gaze Crown of Thieves Stealskull Kira's Guardian Rockstopper
Andariel's Visage
The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.
If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. Keep that in mind and decide if the Mercenary is currently worth the cost.
Playstyle
General
Start your runs by switching to the Weapon Swap with the most +x to Skills and Cast your buffs and Shadow if you specc'ed into it.
Shadow Master acts as a meat shield and uses random Skills from the Assassin's Skill Tree. Resummon it whenever it dies or as a decoy to get out of scary situations.
IF YOUR WEAPON IS INDESTRUCTIBLE, NOT ETHEREAL, OR HAS REPAIR DURABILITY: Cast bladeshield.
Use Blade Furys with supplemental Blade Sentinel to clear out the first few enemies. When there are corpses, cast 1-2 Death Sentrys to clear out density.
Utilize Dragon Flight on enemy targets for mobility, similar to Teleport.
If you get overwhelmed by the sheer amount of enemies, you can use Mindblast to Stun and Convert the closest monsters to redirect aggro. Lead with Cloak of Shadows to Blind every enemy within its radius and stop their ranged attacks.
Immunities
Use a Mercenary with The Reaper's Toll for Decrepify to break Physical Immunes, increase your DPS and apply a powerful Slow effect.
Use Blade Fury to proc Amplify Damage from Atma's Scarab, breaking Physical Immunity and increasing DPS.
Bone Break breaks ALL Physical Immune monsters and brings them to 95% resistance. Pair this with a source of Amplify Damage or Decrepify.
Late-Game
The Best in Slot weapon for this build is an Ethereal Plague Scissors Suwayyah. Because we cannot repair this, we DON'T usebladeshield!
Start your runs by buffing yourself with Battle Command 2 times then Battle Orders from Call to Arms.
Switch to the Weapon Swap with the most +x to Skills and Cast your Assassin Skill buffs.
When fighting predominately Boss/Uber monsters, the Uber Variant swaps to Guillaume's Face, Gore Rider and Death Ettin Axe.
Against the Mini-Ubers use Enigma and your weapon swap for mobility. Change to Fortitude to cap your Resistances and regain some additional damage. If your survivability is lacking, swap Atma's Scarab for Highlord's Wrath and Laying of Hands for Dracul's Grasp.
Breakpoints
Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.
Increased Attack Speed (IAS)
This build relies solely on Increased Attack Speed from Burst of Speed using Weapons with a Weapon Speed Modifier of -20 / -30. Consult the D2planner for breakpoints with IAS on gear and/or different bases.
For all Hardcore gameplay, your primary focus is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.
This build is Hardcore viable. If you are unaccustomed to this playstyle, we recommend trying this build on Softcore to gain experience on how to successfully pilot it.
Build Variants
Starter
Standard
Uber
Setup
The Starter Blade Assassin has to fight an uphill battle for build competency due to how difficult it is to outfit her early on. Luckily you have this guide to hack together an excellent set of super cheap Sets, and easily obtainable Runewords to rely on. Most Attack Modifiers are applied by bladefury so we use the Cleglaw's Set to add a TON of these to our kit. Then we want to prioritize bonuses to our Attack Rating and +xx Skills to bump up the damage and Skill AR from the Blade Skills. So 2 piece Angelics Set, along with Death's Guard and Sander's Riprap do the rest of the heavy lifting. Remember that Bladesin can rely on survivability from fade, shadowmaster and mindblast so you don't have to worry about Resistances and Life as much.
Mercenary
The Act 2 Offensive Mercenary grants us access to two incredibly important Auras. might and meditation from the Insight Partizan Runeword. He also acts as an additional meat shield to protect us to set up our Traps and Fury.
Skills
Put 1 Skill Point into each of the following Skills: 1. fade 2. shadowmaster 3. mindblast
Max out the following Skills in this order: 1. Blade Sentinel 2. Blade Shield 3. Blade Fury 4. deathsentry 5. Fireblast (3 points in total for Death Sentry synergy)
Attributes
Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put ~20+ points into Dexterity if you're missing your targets a lot with your current gear. Put remaining Stat Points into Vitality.
Setup
The endgame Blade Assassin wants 3 things! Stack as many +xx Skills, Off-Weapon Enhanced Damage and Attack Modifiers as possible. The Blade Skill's Damage is applied before Off-Weapon Enhanced Damage even though the Character Screen calculates it incorrectly. After these 3 important considerations, she needs to stack a good amount of Attack Rating, and prebuffing with Demon Limb is crucial, so we can use a stronger mercenary option. We DON'T use bladeshield on this setup because it will brick our Ethereal weapon.
Use Fade to boost your Resistances and Damage Reduction. Use Bone Break instead of Entrapping Grand Charm of Vita to enable farming of any area.
Mercenary
We use the Act 2 Might Mercenary with The Reaper's Toll Thresher to gain access to a strong xx% Enhanced Damage Aura and decrepify. He often lags behind but against Physical Immunes, high Resistance or Boss monsters, the Curse drastically increases your kill speed.
Skills
Put 1 Skill Point into each of the following Skills: 1. fade 2. Fireblast (6 points in total for Death Sentry synergy)
Max out the following Skills in this order: 1. Blade Fury 2. Blade Shield (Only for its synergies unless your weapon is INDESTRUCTIBLE, NOT ETHEREAL OR HAS REPAIRS DURABILITY!) 3. Blade Sentinel 4. clawmastery (If using a Claw type weapon ONLY) 5. Death Sentry
Attributes
Allocate enough Stat Points into Strength to equip your gear. Put enough points into Dexterity to reach 75% Block Chance. Put remaining Stat Points into Vitality.
Setup
The endgame Uber Blade Assassin wants 3 things! Stack as many +xx Skills, Off-Weapon Enhanced Damage and Attack Modifiers as possible. So we swap to Guillaume's Face, Gore Rider and Death Ettin Axe to stack 100% Chance of Crushing Blow. The Blade Skill's Damage is applied before Off-Weapon Enhanced Damage even though the Character Screen calculates it incorrectly. After these 3 important considerations, she needs to stack a good amount of Attack Rating, and prebuffing with Demon Limb is crucial, so we can use a stronger mercenary option. Enigma is used when traveling through the Mini-Ubers and swapped to Fortitude to max our Resistance against Mephisto.
Mercenary
We use the Act 2 Might Mercenary with The Reaper's Toll Thresher to gain access to a strong xx% Enhanced Damage Aura and decrepify. He often lags behind but against Physical Immunes, high Resistance or Boss monsters, the Curse drastically increases your kill speed.
Skills
Put 1 Skill Point into each of the following Skills: 1. venom 2. mindblast 3. shadowwarrior
Max out the following Skills in this order: 1. Blade Fury 2. Blade Shield (Only for its synergies unless your weapon is INDESTRUCTIBLE, NOT ETHEREAL OR HAS REPAIRS DURABILITY!) 3. Blade Sentinel 4. fade 5. deathsentry 5. fireblast (Only 3 points)
Note: Since this Variant can use the same Skill-Tree as the Standard Variant, you don't need to respec. Just swap the gear items mentioned above!
Attributes
Allocate enough Stat Points into Strength to equip your gear. Put enough points into Dexterity to reach 75% Block Chance. Put remaining Stat Points into Vitality.
Mechanics
Death Sentry
Death Sentry is in the unique situation, in which in combines 2 Skills (Lightning Sentry and Corpse Explosion). Both Skill effects have certain conditions in which they occur and use up remaining shots from the maximum shot count. This means that a Death Sentry with a maximum of 7 Shots can use, for example, 5 x Lightning and 2x Corpse Explosion).
Base amount of available shots is 5, which can be increased by putting Skill Points into Fire Blast. Every 3rd Skill Point, Death Sentry gain +1 shot to a maximum of 11 (with Fire Blast Base Skill Level 18).
The Lightning Sentry part will only be used, if there are no corpses in the sentries' awareness range (10 2/3 yards).
The lightning beam behaves exactly as Lightning Sentry:
Monsters are pierced.
Travels in a straight line.
Every monster on the travel path takes Lightning Damage.
Death Sentry shoots at a rate of 31 Frames per cast (Every 1.24 seconds) before they expire. This rate cannot be influenced.
The Corpse Explosion is used when there are corpses within its Awareness Range (10 2/3 yards) with the following mechanics:
Death Sentry shoots at a rate of 31 Frames per cast (Every 1.24 seconds) before they expire. This rate cannot be influenced.
The Corpse Explosion is weaker than its Necromancer counterpart, dealing only 40 - 80% of the monster's regular base Life.
Damage does not increase with higher player count.
Its damage is split into 50% Physical Damage and 50% Fire Damage.
When the corpse's Monster Level > Character Level the damage is multiplied by Character Level / Monster Level.
Within the Area of Effect, the damage is always afflicted. It cannot be blocked by any means.
Burst of Speed
Cannot be active together with Fade
If cast a second time, the second instance always overwrites the initial buff, even if it is a lower Skill Level at the second cast.
The 3 variables (Duration, +% Walk/Run Speed and +xx% Increased Attack Speed) scale with the Skill Level (slvl).
Teleport instantly moves you to a selected square on the visible screen in which you can stand. The game tries to to place you within a small radius around your cursor even if it would be impeded normally.
Teleport is not obstructed by walls or other impediments but can fail if your cursor is not completely passed those impediments when cast. Your Mercenary and Minions are teleported with you, Traps do not.
Certain Minions in large quantities can become “stuck” in position after teleporting. Move away from that position to give them the chance to spread out.
You can “extend” the visible screen by opening UI-windows like the Inventory or the Character screen. Continuously cast Teleport and drag your mouse to the edge of your screen.
The Mana cost of Teleport decreases with additional Skill Levels down to 1 Mana per cast.
You can use “ESC” to open the menu in single player to pause the game after a Teleport to determine if you are safe.
Summary
Use Blade Fury on single targets in combination with Blade Sentinel.
Use Blade Sentinel as supplemental damage and as a pseudo AOE.
Place 1-2 Death Sentrys after the first monster dies to blow up the surrounding mobs with Corpse Explosion.
Keep your Mercenary close by for the Blessed Aim Aura and additional DPS.
Utilize Dragon Flight on enemy targets for mobility, similar to Teleport.
Keep up Fade, Blade Shield, Shadow Master and Venom at all times.
Battle Command + Battle Orders boost your survivability and damage output.
Cloak of Shadows, Mindblast, and Shadow Master are great sources of Crowd Control.
While Bladesin may be a very niche build, the new NHD changes drastically increased its overall damage output! The Assassin's suite of Skills makes it a very versatile Character with easy access to powerful Crowd Control.
Good luck!In Bocca al Lupo!
Credits
Updated and Maintained by MacroBioBoi Originally Written by BTNeandertha1 Reviewed by MacroBioBoi and Teo1904