Tier 4 Remaining Energy Deathblade Build Guide
Last Updated:November 12, 2024|Changelog
Welcome to the Tier 4 Remaining Energy Deathblade Build Guide! This build revolves around constantly attacking your enemy with a multitude of skills, each hit generating Death Orbs. Depending on the amount of orbs you have, you can unleash an increasingly powerful Surge (Z), which also lowers your active cooldowns, allowing you to repeat the cycle.
Remaining Energy Deathblade can inflict reliable amounts of Stagger and will often have her Counter available, thanks to the recurring cooldown refund effect. In exchange, her Destruction potential is relatively low.
- Good defense
- Good mobility
- Stylish gameplay
- Positional gameplay
- Melee
- High APM
- Reliant on party
- If you're unsure when to transition, our Ark Passive Breakpoints guide could help you decide whether you should return to the Tier 3 Guide or continue.
- If you want a playstyle that revolves more around enhancing the Surge skill, check out our Surge guide.
- For more information on some of the systems that make up your build, check out the guides below:
Builds
Ark Passive
Skills Setup
- Soul Absorber and Void Strike are your biggest meter generators, make sure you don't miss them.
- Death Sentence and Twin Shadows, and Turning Slash are mostly used as damage skills, but they provide a bit of meter as well.
- Maelstrom provides a buff that increases your other skills' meter generation, as well as your Movement & Attack Speed. It is essential to use this buff well in order to fill up 3 Death Orbs.
- Spincutter is your Synergy (Open Weakness) skill, as well as a great mobility tool.
- Earth Cleaver is an incredibly versatile tool. It can serve as a Counter, a mobility skill, a damage skill, a Stagger skill, or a Destruction skill, depending on the situation.
- Blade Assault is your Awakening. It is preferred over Flash Blink thanks to its increased burst damage potential, but both can be used.
Alternative Skill, Tripod, and Rune Options
Earth Cleaver
- Concussion - Increases Stagger potential, at the cost of damage.
- Darkness Injection - Increases Stagger potential, at the cost of damage.
- Overwhelm - Increases Stagger potential, at the cost of cast speed.
Spincutter
- Poison - Slight damage increase, at the cost of cast speed.
Ark Passive
Skills Setup
- Moonlight Sonic and Twin Shadows are your main ways to deal with large packs of enemies.
- Blitz Rush, Soul Absorber, Death Sentence, and Surge can all deal with Elite monsters on their own.
- Maelstrom is used solely for its buff, to help your clear speed and Death Orb generation.
- Void Strike is used as a filler for Death Orbs.
- Spincutter serves as a quick mobility option.
- Flash Blink is your Awakening. It is preferred over Blade Assault thanks to its shorter cast time.
Recommended Engravings
- Preemptive Strike
- Contender
- Raid Captain
- Cursed Doll
- Magick Stream
This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube please use a Raid build.
Identity & Gameplay
Remaining Energy Deathblade utilizes her entire kit to constantly deal damage while maneuvering around her target.
Activating her identity immediately casts the Surge (Z) skill, as well as granting you several buffs.
The following effects happen once on activation, and are based only on the amount of full Death Orbs you possess when casting Surge (Z):
- +15/25/45% of Maximum MP recovered
- -10/30/50% Cooldown to all skills except spacebar and Awakening
The following effects last for 30 seconds, and are based on the amount of full Death Orbs you possess when casting Surge (Z):
- +12% Movement Speed
- +12% Attack Speed Speed
- +16% Attack Power (1 Death Orb)
- +32% Attack Power (2 Death Orbs)
- +48% Attack Power (3 Death Orbs)
Deathblade Identity
All attacks with a Back Attack affix receive +10% Crit Rate and +5% Damage when they land on the target's back-side indicator. It is important to position yourself accordingly as much as possible to take advantage of this.
This build focuses on a cycle that utilizes some of your regular skills to deal damage and build Death Orbs, then expend those Orbs to cast Surge (Z) and gain buffs. The goal is to repeat this cycle as quickly and seamlessly as you can while using the rest of your skills to maneuver around the enemy and remain safe from their attacks.
Rotation
Standard Damage Rotation
- Using skills in this specific order is recommended due to each skill's animation and the overall flow of your rotation, but you may improvise if the encounter forces you to break out of this cycle. However, due to this build favoring speed and damage over meter generation, you have to make sure that Maelstrom is active before using the skills listed after it.
- Earth Cleaver can often be skipped if you are confident you can land the rest of your rotation, or if there was a forced pause due to boss patterns.
- Breaking Moon can be used at other points in the rotation as well, as long as you can guarantee landing it as a Back Attack.
- Try your best to maintain your Synergy using Spincutter, even if you aren't planning to attack immediately after.
Stagger Check
- Using skills in this specific order is recommended for most stagger checks. However, each check can vary in duration, so you may need to readjust depending on that and your party's composition. Remember you can also use a Whirlwind Grenade if you have one equipped!
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on to maximize this build's potential, listed according to their priority.
Damage Gems
- Surge
- Death Sentence
- Soul Absorber
- Void Strike
- Turning Slash
- Twin Shadows
- Earth Cleaver
Cooldown Gems
- Maelstrom
- Soul Absorber
- Void Strike
- Death Sentence
Engravings
Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them.
Recommended Setup
- Grudge
- Ambush Master
- Keen Blunt Weapon
- Cursed Doll
- Adrenaline
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by this build - Specialization and Crit. After that, you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.
Optimal Bonus Rolls
Specialization
Crit
Ambush
Circulate
Fervor
Hammer
Wedge
Alternative Bonus Rolls
Precise
Assail
Superiority
Weapon Power
Dexterity
Elixir
The recommended Elixir Set for this build is Master.
Credits
Written by Raeinor
Reviewed by Perciculum