Tier 4 Lone Knight Gunlancer Build Guide
Last Updated:November 26, 2024|Changelog
Welcome to the Tier 4 Lone Knight Gunlancer Build Guide! This build revolves around empowering your Lance skills, making them incredibly strong due to Lone Knight. Always at the front lines, this build is up in the face of any foes, dealing massive burst blows and providing outstanding utility to the team.
Outside of that, this build provides great Stagger and Destruction to the party with one of the best Counters. The main things to watch out for are his lack of mobility, proper shield management, and front-attacking playstyle. Without understanding the class, you will struggle. However, once you can overcome this, you become an unstoppable warlord that deals absurd damage.
- Good defence
- Easy to learn
- Low APM
- Flexible in parties
- Positional gameplay
- Poor mobility
- Melee
- If you're unsure when to transition, our Ark Passive Breakpoints guide could help you decide whether you should return to the Tier 3 Guide or continue.
- If you want a more enduring and consistent playstyle, check out our Combat Readiness guide.
- For more information on some of the systems that make up your build, check out the guides below:
Builds
Ark Passive
Skills Setup
- Surge Cannon and Charged Stinger are your biggest damage skills with some extra Destruction.
- Gunlance Shot is a filler damage skill.
- Counter Gunlance is a parry, providing large defenses and some extra damage.
- Dash Upper Fire is a filler damage skill with an extra Counter and Destruction.
- Bash is your Synergy from Armor Destruction with an added Counter and Destruction.
- Shout of Hatred is a Taunt that applies your second Synergy from Open Weakness.
- Nelasia's Energy is a party wide shield that also provides a Cleanse.
- Guardian's Protection is your Awakening. It provides Push Immunity and Damage Reduction to all party members inside, while charging up your Shield Meter.
Alternative Skill, Tripod, and Rune Options
Counter Gunlance can be swapped for Fire Bullet, using Lucky Chance, Weak Point Enhancement, Attack Creation, and Overwhelm.
- This allows for a significant increase in Destruction and Stagger however it results in less damage and defense as well as significant mana usage increase.
Bash can be swapped for Shield Bash, using Armor Destruction, Excellent Mobility, and Bleed.
- This allows for an increase in mobility and more comfortable usage at the cost of an additional Counter.
Shout of Hatred
- Magick Control - Will make the skill harder to land, however, can be used if you are struggling with mana.
Nelasia's Energy
- Effectiveness - Can be used to increase the effectiveness of your shield if a Cleanse is not required.
Ark Passive
Skills Setup
- Surge Cannon is used for everything and gets reset cooldown from Rotating Barrage.
- Charged Stinger is your best skill for elites and bosses.
- Leap Attack, Guardian's Thundercrack, Shield Charge, Shout of Hatred, and Shield Shock are all filler damage skills.
- Lance of Judgment is your Awakening. It does massive damage and buffs you, use it to one shot elites and bosses.
Recommended Engravings
- Preemptive Strike
- Contender
- Raid Captain
- Cursed Doll
- Magick Stream
This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube please use a Raid build.
Identity & Gameplay
Lone Knight significantly increases our Lance skill damage, making it an insanely strong burst class with high utility. As well as disabling Battlefield Shield (X).
Activating his identity Defensive Stance (Z) grants you the following effects for its entire duration:
- Grant Shield based on Meter
- Push-Immunity
- 50% Reduced Movement Speed
All attacks with a Front Attack affix receive +10% Stagger and +20% Damage when they land on the target's front-side indicator. Additionally, we gain increased damage from Master Brawler. It is significant to position yourself accordingly as much as possible to take advantage of this.
Gunlancer Identity
The core damage skills should always be used when they are available to maintain high uptime and great overall damage. You can use Counter Gunlance and Nelasia's Energy as situational defensive skills to play around the boss, but you can also try to use them as much as possible to be efficient.
Defensive Stance (Z) although not core to our build, is an incredibly useful tool in our kit. While using Defensive Stance (Z) we are granted a shield and Push Immunity, this allows you to fully send your rotation while not worrying about taking damage or having your skills canceled.
Taunt is an important mechanic of the skill Shout of Hatred. Many bosses will not be tauntable, so this will not apply to them, but if they are, then there are a few rules you need to consider. Taunt has an internal cooldown on the boss, the more you Taunt the longer this becomes. Additionally, you need to consider your team when using Taunt, your goal is to hold the boss in place, not turn it whenever it feels convenient for you. If everyone is in position and the boss turns, you can Taunt to bring the boss back in place, but you should not be using it at the expense of your team's positioning.
Rotation
Standard Damage Rotation
- This rotation is simple, you want to buff up and taunt using Shout of Hatred and Bash then using your damage skills in order of highest damage.
- You can use Defensive Stance (Z) to grant yourself Push Immunity and a shield whenever you have it available to guarantee your rotation.
- Try your best to maintain your Synergy using Bash, even if you aren't planning to attack immediately after.
- Counter Gunlance should be used whenever you feel it is necessary to block a large attack, this could be during any point of your rotation after Charged Stinger so keep your eye out for those big boss patterns.
- Spear Dash is generally thrown in at the end of your rotation anytime it is available.
Stagger Check Rotation
- This rotation is super simple, just follow it to do high Stagger. Remember you can also use a Whirlwind Grenade if you have one equipped!
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on to maximize this build's potential, listed according to their priority.
Damage Gems
- Surge Cannon
- Charged Stinger
- Gunlance Shot
- Dash Upper Fire
- Counter Gunlance
Cooldown Gems
- Surge Cannon
- Charged Stinger
- Gunlance Shot
- Dash Upper Fire
- Counter Gunlance
- Bash
Engravings
Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them.
Recommended Setup
- Grudge
- Master Brawler
- Super Charge
- Cursed Doll
- Barricade or Stabilized Status
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by this build - Swiftness and Crit. After that, you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.
Optimal Bonus Rolls
Crit
Swiftness
Circulate
Fervor
Hammer
Wedge
Battle
Alternative Bonus Rolls
Precise
Assail
Superiority
Weapon Power
Strength
Elixir
The recommended Elixir Set for this build is Critical.
Credits
Written by Civo
Reviewed by Perciculum