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Disintegrate Runemaster Guide

Patch 1.0

Last Updated:July 8, 2024|Changelog

Welcome to the Disintegrate Runemaster Build Guide. Unleash beams of pure Fire energy to decimate your enemies! The continuous blast of Disintegrate melts away any and all enemies in vicinity.

This Runemaster build takes advantage of Glyph of Dominion to get powerful Damage and ward buffs. Flame Ward is an incredible Defensive Skill with tons of Damage Reduction that can save him even from the most dangerous attacks. The build also has good mobility thanks to Teleport. This Movement Skill also grants great defensive buffs on use.

You need Ignivar's Head and Gambler's Fallacy to play this build, as these Uniques allow you to scale Spell Crit for Damage.

The build can also take advantage of many other Uniques. Peak of the Mountain grants massive Crit Chance, scaling up Damage considerably. Foot of the Mountain provides valuable stats and mana cost reduction, while Ravenous Void brings the tankiness to another level.

Overall the Disintegrate Runemaster is a great build suited for all the content in the game, even in Hardcore. If you are looking for a fun caster with a channeled playstyle, this build is perfect for you!

End Game Gear Planner - Click To Open Full Planner

This article assumes you have a Level 70 Character.
Reach Level 70 with our Runemaster Leveling Guide.
You need Ignivar's Head to play this build. Check our Unique Item Farming Guide for tips!
If you are looking for a different playstyle, check all our Build Guides!

Pros
  • Easy To Play
  • Good Single Target DPS
  • Great Defensive Support Skills
  • Good Scaling With Gear and Uniques
Cons
  • Limited Range
  • Requires Two Uniques
  • Stationary While Attacking
  • Defensive Skills Require Timing

Skills

Disintegrate

Disintegrate is your main Damage Skill. Twinbeam adds another beam for double damage, while Escalation and Amplification provide big Damage multipliers. Grab Stored Power and Searing Plasma to further increase the Damage. Galvanized Defense grants a lot of tankiness while channeling.

Click the Nodes at the bottom to see Skill Tree Progression

Alternative Skills & Tips

Passives

Passives provide powerful effects that dictate the playstyle of a Class and its Masteries. Remember that you can allocate Passives on the first half of all Masteries regardless of the one you chose.

  1. Take all the Intelligence and Spell Critical Strike Chance Nodes.
  2. Lavamancer provides a bit of Leech and is crucial for sustain early on.
  3. Sphere of Protection is a great defensive passive.
  4. Calculated Destruction is crucial to raise your Spell Critical Strike Chance.
  5. Mental Catalysis grants mitigation against Critical Strikes.
  6. Rune of Dilation is a Movement Speed and Cast Speed buff that's easy to keep high uptime on with Teleport.
  7. Brand of Deception provides a big multiplier to Damage Over Time.
  8. Ancient Inscriptions is a must have for most Runemasters.
Click the Nodes at the bottom to see Passive Tree Progression

Make sure to complete the Campaign to get all your Passive Points.

Gameplay

This Runemaster wants to position itself far away from the enemies while channeling the deadly Disintegrate. Make sure you are familiar with enemy mechanics to know when to use your Support Skills to stay alive. Pay attention to the telegraphed attacks of your enemies and stay out of their range.

Skill Usage/Rotation

  • Buff yourself by casting Teleport.
  • Cast Glyph of Dominion for its buffs in a safe spot to stand in.
  • Channel Disintegrate at your enemies while standing on your Glyph of Dominion.
  • Use Flame Ward defensively before you take Damage.
  • Refresh your Teleport defensive buffs by casting it before they expire.
  • Use Focus to generate Mana.
  • Try to keep Glyph of Dominion's explosion from hitting enemies, as the Crit Chance bonus from Gambler's Fallacy will fall off when you deal a Crit.

Mapping

  • Use Focus efficiently to gain Haste for the maximum duration possible.
  • Get the Comet Rush Node for Teleport while mapping for the Cooldown it provides.
  • Use Teleport to leave dangerous enemies behind and traverse terrain gaps.

Bossing

  • Take advantage of all your defensive buffs and keep them active.
  • Flame Ward can save you from incoming Damage. Time it against dangerous telegraphed Boss attacks.

Advanced Skill Tips

Learn more about how to maximize your gameplay in the Build Scaling section of this guide.

Gear

Gearing in Last Epoch revolves around finding Items and then using the powerful Crafting System to enhance them. As long as an Item has Forging Potential left, players can upgrade or modify their Affixes up to Tier 5. However, the powerful Exalted Tier Affixes are drop only and can't be modified by players.

Using the correct Item Bases allows you to make use of their amazing Implicits, this is fundamental for gearing efficiently. Combine Implicits, Passives, Idols and Blessings to cap your Resistances and stack as many other defensive layers as possible. Plan ahead for your next upgrades and consider the final Empowered Blessings of your build while gearing. Finish up by farming Uniques with Legendary Potential and Sealing Affixes into Exalted Items to unleash all of your build's power!

Here are the Stat Goals for this build:

  • Capped Resistances
  • Capped Critical Strike Avoidance
  • Capped Endurance
  • 2500 - 3500+ Health
  • 50%+ Armor
  • 300+ Mana
  • 70+ Intelligence
  • 2000 - 4000+ Ward (while in combat)
  • 40% - 70%+ Movement Speed
  • 1500%+ Spell Critical Strike Chance (with Gambler's Fallacy)

Gear Progression

Starting Gear
Advanced Gear
End Game Gear
BIS Gear

Milestone 1
Aim for good Item Bases with two valuable T5 Affixes. The Defensive rolls on T5 Suffixes are very important at this stage as they can easily cap all your Resistances when combined with Item Implicits, Idols, Blessings or Passives. Get a Weapon with double T5 offensive Prefixes as soon as possible.

Milestone 2
Make sure your Critical Strike Avoidance is capped. Remember that Woven Flesh is always an option early on. It can be farmed by killing the Abomination in the Fall of the Outcast Monolith Timeline.

Milestone 3
Reach 300 Mana to double the effect of Increased Spell Crit (Doubled If You Have Over 300 Max Mana) and fit as much Health into your gear as possible. Hybrid Health and Health are extremely valuable, but can be hard to find early on. Use regular flat Health until you find them.

Starting Gear Planner

Milestone 4
Get T5 All Resistances While Channelling on your Relic for the high Resistances it offers. Aim for T5 Level of Disintegrate to invest more points into its Skill Tree.

Milestone 5
While you look for this basic set of gear, start farming your Empowered Blessings and look for any Idols that can help you cap all your Resistances momentarily or increase your Damage output.

Milestone 1
When all your core Defenses are covered, start working on your Damage. Get Intelligence, Spell Critical Strike Chance, Critical Strike Chance and Elemental Damage Over Time to increase your DPS drastically.

Milestone 2
Farm Peak of the Mountain for its high Crit Chance. This item can be farmed by killing the Dungeon boss in Lightless Arbor. Kill the boss in T4 difficulty to maximize drop rate. This boss also drops Foot of the Mountain, farm it for the valuable stats and mana cost reduction it provides.

Milestone 3
As you finish up your Empowered Blessings keep a decent Health pool, capped Resistances, Endurance and Critical Strike Avoidance. Your goal is to have items with 4 valuable T5 Affixes, also known as T20. Keep an eye for Huge Arcane Idol with Critical Strike Chance Prefix and Spell Damage Leeched While Channelling Suffix.

Advanced Gear Planner


Milestone 1
Upgrade your T20 set up with Exalted items, high value Sealed Affixes or ideally both. Obtain the Affixes included in the Planner, but prioritize the indicated Item Bases for their Implicits. Make sure to Seal highly efficient low tier Affixes. Ward and Ailment Cleansing on Potion Use is a must have for Belts.

Milestone 2
Farm Ignivar's Head with Legendary Potential. This item is a common world drop, getting Spell Critical Strike Chance on it will drastically raise your Damage.

Milestone 3
Look for Soul Gambler's Fallacy with Legendary Potential. It can be acquired as a reward from the Soul Gambler in Soulfire Bastion. Aim for Spell Critical Strike Chance on it.

Milestone 4
Farm Peak of the Mountain and Foot of the Mountain with Legendary Potential. Aim for the indicated Affixes in the Planner for each slot.

End Game Gear Planner

Milestone 5
Ravenous Void is also an option if you want to be even tankier. This Item is extremely rare, but can be farmed by defeating The Husk of Elder Gaspar in The Last Ruin Monolith Timeline. They have a very low drop rate in Empowered Monolith, that can be scaled up to 4% with Item Rarity in high Corruption.

Milestone 6
Focus on finishing your Huge Arcane Idol with Critical Strike Chance Prefix and Spell Damage Leeched While Channelling Suffix. You also want Stout Lagonian Idols with %Health Prefix and Health Suffix. The Suffixes on these Idols can also have Resistances, use them as needed.

Milestone 1
Keep upgrading your gear with Exalted Items with Sealed Affixes. Get every stat in the right place and in the correct Item Base. Min/Maxing your gear in Last Epoch can be pushed to the extreme as Items with multiple Exalted Affixes are technically possible.

Milestone 2
Get as close to perfect rolls for all your Empowered Blessings and find all your desired Idols with the best in slot Prefixes and Suffixes.

Milestone 3
Continue farming Ignivar's Head, Soul Gambler's Fallacy, Peak of the Mountain, Foot of the Mountain and Ravenous Void with the maximum Legendary Potential you can find. Remember that some of these Items are extremely hard to get with multiple Legendary Potential. Good luck with the chase!

BIS Gear Planner

Learn the basics for crafting gear with our Beginner Crafting Guide.
Check our Unique Item & Set Farming Guide and learn how to get them!
Want to know more about Legendary Items? Check our Legendary Guide!

Blessings

Completing a Timeline in the Monolith of Fate lets you choose one of several randomized Blessings from its unique pool. Their benefits are permanent and persist even outside of the Monolith of Fate.

Empowered Blessings are a fundamental part of all builds, so getting the correct ones for each is key.

The sooner you reach Empowered Monolith, the faster you can start farming your desired Blessings!

End Game Blessings
Normal Blessings
Empowered Combat Blessings
Empowered Drop Rate Blessings

Normal Blessings are not important as they are eventually replaced by Empowered Blessings. However they can still be a great source of Resistances, Critical Strike Avoidance or Life Leech for your build early on.

Pick up these Normal Blessings on your way to Empowered:

  • Echo of Solarum
  • Hunger of the Void
  • Survival of Might
  • Persistance of Will
  • Protection of Heorot
  • Resolve of Grael
  • Heart of the Caldera
  • Patience of Herkir

Note: Don't target farm Normal Blessings. Get to Empowered Monolith as fast as you can.

Reaching Empowered Monolith unlocks all the level 100 Timelines and the ability to farm Empowered Blessings. Unlike Normal Blessings, these need to be farmed until you get the desired ones for your build. It is extremely important to get this set up as fast as possible to free up affix slots on your gear. Remember, the more value you get from your Blessings, the easier it is to craft efficient gear!

These are the core Combat Empowered Blessings for this build:

  • Start with Grand Patience of Herkir for the extremely high amount of Flat Armor it provides.
  • Grand Resolve of Humanity is your first choice for its Resistances. If you are lacking Reduced Bonus Damage Taken from Critical Strikes, start with Grand Survival of Might.
  • Get Grand Winds of Oblivion for the Crit Chance.
  • Farm Grand Bulwark of the Tundra for its increased Armor.
  • Once your core Defenses are sorted, grab Grand Light of the Moon to easily reach 300+ Mana. If you're able to reach the 300+ Mana threshold without this Blessing, Grand Resonance of the Sea is a great choice for the Ward per second it provides.

These Empowered Blessings are flexible and depend on your current needs and goals.

These are valuable Empowered Drop Rate Blessings for this build:

  • Grand Curse of Flesh is very valuable to help you find Huge Arcane Idol with Critical Strike Chance and Spell Damage Leeched While Channelling. Once you find all your Idols, you can switch to the Grand Winds of Fortune and focus on Uniques instead.
  • Grand Cruelty of Formosus and Grand Reach of Flame help you find more Exalted Wands and Catalysts.
  • Lastly, take Grand Right of Conquest or Grand Grip of the Lance depending on what type of Uniques you are looking for.

Learn how to farm Blessings fast with our Advanced Monolith Strategies.

Idols

Idols grant your character bonuses when equipped in the dedicated Idol Container. Unlock all the slots of your Idol Container by completing the Campaign and some of its Side Quests. Remember that some Idols are Class specific and you won't be able to equip them with other non-compatible Classes.

These are the Idols recommended for this build:

  • Find one Huge Arcane Idol with Critical Strike Chance Prefix and Spell Damage Leeched While Channelling Suffix. This Idol is important for you to have enough Leech to sustain.
  • You also want 6 Stout Lagonian Idols with %Health Prefix. Suffixes can be either Health or Resistances, depending on your needs.
  • Finish up the setup with Resistance related Idols. You might also need extra Mana out of your Idols early on, so keep an eye out for anything useful.
End Game Idols

Other useful Idol Affixes

Make sure to complete the Campaign to get all your Idol Slots.
Learn how to be efficient with Idols with our Advanced Idols Setups Guide.

Build Scaling

This build uses Disintegrate to deal Fire Damage over Time to enemies, but keep in mind it does not "hit" enemies in a traditional sense. Knowing this, it cannot apply any "on hit" effects or ailments. The build also has great survivability thanks to its multiple defensive layers and the Unique Items it can take advantage of.

Damage
Defense
  • Adaptive Spell Damage: You want to get as much Flat Damage as possible. The implicit on your Wand and Spell Damage While Channelling on Body Armor provides a lot of it.
  • Intelligence: Disintegrate gains 4% Damage per point or Intelligence. It also provides %Spell Critical Chance thanks to Calculated Destruction. Additionally it grants 4% Ward Retention per point, which adds a nice defensive layer for the build.
  • Spell Critical Strike Chance: Thanks to Ignivar's Head, scaling Crit Chance provides a huge Damage multiplier. Gambler's Fallacy grants a massive amount of flat Crit, allowing you to reach as high as 2000%+ Spell Crit. Try to get as much Spell Critical Strike Chance and Increased Spell Crit (Doubled If You Have Over 300 Max Mana) as possible on your gear.
  • Elemental Damage Over Time: This powerful Prefix has some of the highest numerical values of any offensive Affix in the game. This is the main source of Increased Damage for the build.
  • Fire Penetration:  Causes enemies to take extra Fire Damage. Lavamancer grants a good amount of it.
  • Level of Disintegrate: Get this Prefix on your Relic to invest more Points into its Skill Tree.
  • Flame Ward: The Damage Reduction is insane. While this Skill is active you are almost immortal! Get all the charges you can (3 max) and lower its CD as much as possible.
  • Stun Immunity: Channeling Disintegrate grants Stun Immunity. You can also get it by speccing Teleport with the Rock Phase Node. The buff is sustainable thanks to Tunnel Finder and Time Dilation.
  • Armour Mitigation: This build can get good amounts of Armour. Just with the implicit Armour from your gear, Grand Patience of Herkir and Grand Bulwark of the Tundra Blessings and Flat Armour from Teleport you reach 50%+ Mitigation. This is huge on top of all the other defensive layers the build has.
  • Ward: A shield above your Health that is generated by certain effects, rapidly decays over time and is protected by Armour Mitigation. Most of your Ward is generated with Transcendence, Decree of the Eternal Tundra and Glyph of Dominion while fighting enemies. The build can reach more than 5k Ward with investment.
  • Ward Retention: Reduces the rate of Ward decay.
  • Intelligence: Each point of Intelligence provides 4% Ward Retention.
  • Health: This build can stack a decent Health pool for a ranged build. It's very effective when combined with all the other defensive layers the Runemaster has access to.
  • Endurance: A defensive mechanic that allows you to take up to 60% less Damage while below a certain Health threshold. Due to the Ward nature of the build, endurance is not as valuable as it is for pure Health setups. Your Endurance Threshold is 20% of your total Health by default.
  • Spell Leech: Lavamancer and the Spell Damage Leeched While Channelling Suffix on your Huge Arcane Idol provides this build with enough sustain.
  • Ward and Ailment Cleansing on Potion Use: Cleanse all Ailments on Potion use.
  • Ravenous Void: This extremely rare item provides a lot of Damage Reduction and Health.

Our Damage Explained Article covers all you need to know to scale Damage.
Learn all you need to know to scale Defense with our Defense Explained Article.

Loot Filter

Loot Filters are critical in Last Epoch. Making sure you highlight all the related valuable Item Bases, Affixes, Uniques and Idols is crucial to ensure your character's progression. As your gear gets better, remember to hide the rules that are no longer useful to avoid screen clutter.

Here is the Endgame Loot Filter for this build:

Download HERE

Learn how to load and make Filters with our Loot Filter Guide.

Video Guide

Summary

Overall the Disintegrate Runemaster is a very fun build capable of completing all the content in the game. It has high Damage, an active playstyle and has great survivability thanks to its multiple defensive layers and powerful Unique Items.

  • Cast Glyph of Dominion for its buffs.
  • Channel Disintegrate to obliterate your enemies while standing on your Glyph of Dominion.
  • Ignivar's Head and Gambler's Fallacy are required to play this build.
  • While they are not mandatory, Peak of the Mountain, Foot of the Mountain and Ravenous Void are great Uniques that you want to get to scale the build to its full potential.
  • Teleport is a great Movement Skill that grants great defensive buffs on use.
  • Flame Ward is an incredible Defensive Skill with tons of Damage Reduction that can save you from incoming Damage. Time it against dangerous telegraphed Boss attacks.
  • Use Focus to generate Mana if needed.

Credits

Written by Volca.
Reviewed by LizardIRL, Dredscythe

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