This Runemaster leveling build summons devastating turrets called Hydrahedron to annihilate foes. It utilizes two Skills in order to summon the turrets: Runebolt and Runic Invocation. Runebolt is also used for generating Runes while Runic Invocation consumes them to summon more turrets.
The Runemaster plays at range to maintain distance from enemies while in combat, but has plenty of defensive options just in case. Flame Ward is an incredible Defensive Skill with tons of Damage Reduction that can mitigate even the most dangerous attacks. The build also has decent mobility thanks to Teleport. This Movement Skill grants great defensive buffs on use and can even be specced into damage nodes while moving, showing its versatility.
Overall, the Hydrahedron Runemaster is an amazing leveling build, as it provides enough damage to crush the campaign. It also scales well into the end-game. With its 2 charges of Flame Ward, the build is also quite tanky. This combination makes Runemaster leveling look easy.
Check out the Campaign Guide for an in depth breakdown of the campaign.
Easy Gearing ✔
Turret Playstyle ✔
Very Good Clear Damage ✔
Multiple Layers of Defense ✔

❌ Has to Respec Skills
❌ Tedious Mana Management
❌ Defensive Skills Require Timing
❌ Damage Dependent on Skill Rotation
Runemaster Passives
Passives provide powerful effects that dictate the playstyle of a Class and its Masteries. Remember that you can allocate Passives in the first half of any Mastery regardless of the one you chose. Powerful skills and nodes are usually found in the masteries tree.
Skills
Fireball
Spec Fireball as your main damage skill until you unlock Glacier.
Gameplay
As we level the power of skills shift, with some becoming stronger while others get weaker. To account for this, we transition from a setup that is optimized for early game to one that is more suited to tackling endgame content.
Early Setup
- At level 4 spec Fireball and use it until you unlock Glacier.
- When you unlock Glacier respec Fireball for it and use it as your main damage skill.
- At level 8 spec Mana Strike and use it to regain mana.
- Use Flame Ward to protect yourself from danger.
- Spam Teleport to move quickly through the chapters.
Final Setup
- Once you unlock Runemaster, respec Glacier for Runic Invocation. First use Mana Strike once and Fireball twice to generate One Lightning Rune and Two Fire Runes, then use Runic Invocation to consume your Runes and cast Hydrahedron. Do this combo until you spec into Runebolt, as it will always do the right Rune sequence.
- At level 20 spec Flame Ward. Use it to protect yourself from danger.
- At level 35 spec Frost Wall. Don't use it until you've spec the Aspirant's Arrival node. Cast it a few seconds before using Runic Invocation then walk through it to gain a massive damage buff for your Hydrahedron.
- Once you unlock Runebolt, respec Mana Strike for it. Use it to generate Runes and regain mana.
- At level 50 spec Teleport and use it before casting Runic Invocation to get a damage boost.
Runemaster Gear Progression
While we make recommendations for all items make sure you pay special attention to your weapon. Weapons are a core part of your character's power and getting a higher level base weapon increases your damage significantly. A good way to get better weapon bases is to buy them at the Gambler NPC in the Council Chamber town and in the End of Time town. Upgrade or buy your next weapon each time you reach the appropriate level.
If you are lucky you might get a Rune of Ascendance while leveling. Use this first on a body armor to get a unique body armor such as Unstable Core, Fundamental Criterion or Prism Wraps.
You might also drop useful uniques for this build such as Unstable Core, Fundamental Criterion, Prism Wraps, Prismatic Gaze and Arboreal Circuit.
Gear Stats Priorities
Prefixes
- Health to bump your health up. Getting your health pool as high as possible is very important.
- Increased Cooldown Recovery Speed makes your experience smoother as it makes Teleport and Flame Ward available more often.
- Elemental Damage, Fire Damage and Spell Damage are substantial boost to your damage as you have few sources of it outside of your gear.
- Cast Speed, Fire Penetration, Critical Strike Multiplier and Chance To Shred Armor on Hit are also an incredible to improve your damage.
- Level of Glacier, Level of Mana Strike, Level of Frostwall, Level of Runebolt, Level of Runic Invocation, Level of Flame Ward and Level of Teleport are very important as skill tree nodes provides a substantial boost to your character power.
Suffixes
- Vitality, Health, Health and Hybrid Health to bump your health up. Getting your health pool as high as possible is very important.
- Fire Resistance, Lightning Resistance, Cold Resistance, Physical Resistance, Necrotic Resistance and Void Resistance to get your resistances to 75%. This is your second layer of defense, getting it capped to 75% is not vital.
- Dodge Rating and Armour are less important than health and resistances. This is your third layer of defense, getting some is useful, as you get 15% Dodge and Armour with little amount.
- Health Regen Per Second is a very effective way to regen health early, but it quickly falls off once you get other ways to regen such as leech.
- Chance to Chill on Hit, Chance to Slow on Hit and Chance to Apply Frailty on Hit are great secondary defensive stats.
Idols
- Health, Health, Vitality, Chance to gain Lightning Aegis when hit, Seconds of Stun Immunity after using Teleport and resistances for extra defences.
- Chance To Ignite With Fire Skills, Increased Fire Damage (Doubled If You Have Over 300 Max Mana), Shared Fire Damage, Spell Fire Damage and Critical Strike Chance for big damage boosts.
Gearing Step by Step
- Level 30: Brigandine Boots.
- Level 40: Opulent Robes.
- Level 42: Gilded Crown.
- Level 44: Bronze Belt and Stolen Tithe.
- Level 45: Engraved Gauntlets and Heoborean Boots with the +(10-40)% Cold Resistance implicit as high as possible.
Campaign Leveling
Key Leveling Notes
- Keep your character at the area level by killing monsters. You need to maintain at most a 5 level difference with the area. Press C to open the character sheet to find your level and TAB to find the area level.
- If your inventory is full, stick extra gear in your stash. Don't sell your extra gear that have affixes to a vendor. Instead, keep it to use later or destroy it with a Rune of Shattering or Rune of Removal.
- Crafting is powerful and important for enhancing your gear. Press F and place your item in the crafting interface to level up the affixes and craft new ones! Adding health or vitality on a few empty affix slots can increase your HP by a significant amount!
- Always get the best weapon you can. Weapons are a core part of your character's power and getting a higher level base weapon increases your damage significantly. You can buy them at the
Gambler NPC in the Council Chamber town and in the End of Time town.
- Wait until the end (or near the end) of the campaign to dive into the Monolith of Fate.
If you need help with crafting, check the Beginner Crafting Guide.
Campaign Step by Step
Chapter 1 (level 1 to 8)
Skills
Fireball is your main damaging ability until you unlock Glacier.
Use Mana Strike to regain mana.
- At level 4 open your skill panel by pressing "S" and specialize Fireball.
- Once you get Glacier, respec Fireball for it.
- At level 8 spec into Mana Strike.
Passive Tree
- At level 3 open your passive tree, by pressing "P" and begin placing points.
Gearing
- At level 6 use a Root Staff and Runic Scroll for a significant damage increase. Check vendors or craft, as necessary.
Step 1
- In the first area kill every monster and pick up all the loot.
- In the second area focus on getting to level 3 and kill the Forged Soldier.
- Advance to the Keepers' Camp then loot the chest on the right side.
- Talk to the Shop NPC, sell your items, and look for a staff. After that look for Jade Ring and Boots with Movement Speed.
- The Shop NPC has this icon
above his head and is located in the center of the area.
- The Shop NPC has this icon
Step 2
- Continue forward to The Fortress Gardens, then to The Fortress Walls and kill Sturiax The Burning Sky.
- Continue West to The Storeroom, kill the Forged Soldier and click on the stored armor.
- Now teleport back to The Fortress Walls and talk to the Heoborean Soldier to finish
Storeroom Sabotuers and get an extra
Passive point, then continue East towards The Keepers' Vault.
- In The Keepers' Vault, kill the Forged Soldier and defend Keeper Balthas.
- Now continue to The Northern Road, watch Keeper Balthas getting abducted, then talk to the Keeper Guard and teleport back to the Keepers' Camp.
Step 3
- Go East to the Ulatri Highlands, then continue Northeast to The Osprix Warcamp.
- Now continue your journey North to reach The Summit.
- Kill Haruspex Orian and deliver Keeper Balthas from his prison.
- Teleport back to the Keepers' Camp and talk to Keeper Leena and Keeper Balthas.
Chapter 2 (level 9 to 16)
Skills
Glacier is your main damaging ability.
Use Mana Strike to regain mana.
In dangerous situations use Flame Ward to boost your defense.
Spam Teleport to move quickly through the chapters.
- Once you get your Mastery, respec Glacier for Runic Invocation.
Gearing
- Look for a good Sacrificial Staff that you can equip at level 13 to increase your damage. Check vendors or craft, as necessary.
Step 1
- In the Last Refuge Outskirts, talk with Guardsman Dolus near the waypoint and do his quest
Evacuation.
- Once you reach The Council Chambers, talk to Captain Leora to finish
Evacuation and Elder Gaspar to finish
The Void Assault and unlock your first
Idol slots.
- Important Idols will now drop which are a large part of your character's power. If you want to know more about Idols check out the Gear Walkthrough.
- Gamble and equip a Root Staff and a Runic Scroll from the Gambler NPC.
- The Gambler NPC has this icon
above his head. You can find him on the left side of the area.
- If you are low on gold
, check the Shop NPC for those items. You can find him on the right side of the area.
- The Gambler NPC has this icon
- Talk to Elder Erza and take the
Erza Ledger side quest.
- Get to Erza's Library by going west and complete the
Erza Ledger side quest.
- Continue to the Pannion's Study and kill Pannion's Void corrupted students.
- Align the bosses to be more efficient with Puncture.
- Portal to come back to Elder Erza in The Council Chambers to get Avarice.
- Important: When you get back to town, do NOT talk to the Gambler NPC before getting your reward, otherwise you obtain Gambler's Fallacy instead of Avarice.
Step 2
- Get to The Precipice by going north and kill the Idol of Loathing.
- Avoid the waves of void balls the boss throws.
- Take the time rift to get to The Ancient Cavern and take the time rift again at the end.
- Go west to The Upper District. Go north until you reach the waypoint, continue across the bridge and defeat monsters near the statue. Once you are done, The Upper District
quest gets completed by itself.
- Move east to The Armoury and kill Voidfused Forge.
- Don't get too close to the boss, as his lava melts your Health.
- After killing him, go east and do the
Armoury Aid side quest by talking to Surviving Guard and Quartermaster Manus.
- Continue to The Lower District and kill The Husk of Elder Pannion.
- Don't stand in his lightning bubble or his fire beam, which always rotates clockwise.
- Take the time rift to The End of Time.
- Go to the second floor of the area by taking the stairs on the left side. Once there continue the main quest by talking with Elder Gaspar, choose Runemaster as your mastery and take the time rift.
- Very Important You cannot change your mastery afterward, so select the right one!
- Take the time rift back to The Council Chambers and talk to Elder Gaspar.
- Go east to the Sheltered Woods.
Chapter 3 (level 17 to 23)
Skills
Use Mana Strike once and Fireball twice to generate One Lightning Rune and Two Fire Runes, then use Runic Invocation to consume them and cast Hydrahedron.
Use Mana Strike to regain mana.
In dangerous situations use Flame Ward to boost your defense.
Spam Teleport to move quickly through the chapters.
- At level 20 spec into Flame Ward.
Gearing
- Change weapon at level 23 for a Quarter Staff.
- At level 18 equip a Copper Amulet for a decent gain in damage.
- In this chapter you want as much Physical Resistance and Void Resistance as possible. Void monsters like Festering Cultist, Void Horror and Void Prophet are a lot more dangerous than previous monsters. Check vendors or craft, as necessary.
Step 1
- Continue to The Surface, then go east to The Forsaken Trail and The Cultist Camp.
- Upon reaching The Cultist Camp, check your resistances by pressing "C". If your void and physical resistances are not at least at 20% teleport to The Council Chambers and shop or gamble items to get you there.
- Once your resistances are fine, talk to Maceth and Leyda and go to the southern area.
- Get close to the chest in the bottom right, kill the Void Centipede and click on the chest.
- Portal back to The Cultist Camp and go north to the Ruins of Welryn.
- The next area is close to the entrance. Go east, then south to get to Welryn City.
- Once there talk to The Last Imperial and kill the 3 soul repository.
- Talk again to The Last Imperial, Portal back to The Cultist Camp and continue east to the Ritual Site.
- Kill the Void Amalgamation and continue east to The Shattered Valley.
- Important: Focus the summoned monsters as they deal a lot of damage.
Step 2
- Go to the area close to the entrance in the north called The Abandoned Tunnel. Continue until you reach The Lost Refuge and open the chests on the bottom right of the area. Once done you get 2 extra
Passive points.
- Portal back to The Shattered Valley and take the time rift south.
- At the end of the area kill the Primeval Dragon.
- Sometimes the boss prepares a giant explosion which is indicated by a massive red circle around him. Get out of that circle as quickly as possible!
- Open your map by pressing "M" and teleport to The Council Chambers.
- Talk to Chronomancer Lerinne to complete
An Ancient Hunt.
- This NPC can be found on the right side, below the Shop NPC. She has a pink human head icon above her.
Step 3
- Open your map and teleport to The Shattered Valley. Continue your journey by going east.
- Get to the end of the next area and kill the Temple Guardian to get access to the Temple of Eterra.
- Avoid standing in the red circle.
- In the middle of the Temple of Eterra you need to kill 4 voidwing nests to remove the dark purple wall blocking the path.
- In the next area, the Lotus Hall, go to the left until you cannot, then go up, interact with the quest objective and take the time rift. After the animation finishes, pick up the orb on the pedestal and Portal back.
- Open your map and teleport to the Lotus Hall. Go on the right side this time and do the same thing.
- After picking up the 2nd orb, use your Portal to get back to the Lotus Hall. Go forward and place the orb on each pedestal to activate the bridge to gain access to The Sanctum Bastille.
- At the end of The Sanctum Bastille take the time rift.
- Kill the Emperor's Remains and take the time rift.
- Kill the Omen eyes when they are summoned to avoid being overwhelmed. Pay attention to the boss' health, it evolves and gains new abilities. One of these is a purple mist you should avoid that summons monsters from its center and deals massive damage.
Chapter 4 (level 24 to 30)
Skills
Use Mana Strike once and Fireball twice to generate One Lightning Rune and Two Fire Runes, then use Runic Invocation to consume them and cast Hydrahedron.
Use Mana Strike to regain mana.
In dangerous situations use Flame Ward to boost your defense.
Spam Teleport to move quickly through the chapters.
Gearing
- Change weapon at level 29 for a Imperial Staff.
- In this chapter you want as much Physical Resistance and Necrotic Resistance as possible. Check vendors or craft, as necessary.
Step 1
- Go to the second floor of The End of Time, talk with Elder Gaspar and take the time rift.
- Now that you are in The Outcast Camp, head straight to Welryn Outskirts.
- After Welryn Outskirts go to the Imperial Welryn, then The Soul Warden's Road.
- In The Soul Warden's Road, you are blocked by fences. Kill the waves of zombies to remove them.
- Continue to The Risen Lake and take the time rift near the waypoint.
- In The Corrupted Lake go left and hug the right wall to reach the two bosses called Prophet of Ruin and Idol of Ruin. They reward you with an extra
Passive point and extra
Idol slots.
- Don't stand in the big purple circle on the ground.
- Once the bosses are killed go left and click on the waypoint. Click on the button that says "TRAVEL" in the bottom left of the world map to teleport back to The Risen Lake.
- Continue your journey by going left and look for a question mark on the minimap. Go there and talk to Outcast Seer who wants you to kill some monsters that spawned near her. Once it's done you get an extra
Passive point.
Step 2
- Continue to The Fallen Tower which is a really good area to farm experience especially after crossing the bridge, where many rare and magic skeleton monsters spawn.
- Continue to Imperial Thetima, then The Darkling Pier, then The Imperial Dreadnought and the Dreadnought's Deck.
- Watch out for Wraith Binder. They cast Marked For Death on you, lowering all your resistances by 25%. They appear like skeletal mages and wield staves.
- In the Dreadnought's Deck kill Admiral Harton and talk to Alric, then jump out of the boat.
- The easiest way to kill Admiral Harton is to stay very close to him. If you go too far away he starts casting a lightning ability repeatedly until you close the distance.
Chapter 5 (level 31 to 36)
Skills
Use Mana Strike once and Fireball twice to generate One Lightning Rune and Two Fire Runes, then use Runic Invocation to consume them and cast Hydrahedron.
Use Mana Strike to regain mana.
In dangerous situations use Flame Ward to boost your defense.
Spam Teleport to move quickly through the chapters.
- At level 35 spec into Frost Wall.
Gearing
- In this chapter you want as much Physical Resistance as possible. Check vendors or craft, as necessary.
Step 1
- Now you have reached The Shining Cove. Continue to The Majasan Desert and The Wraith Dunes.
- In The Wraith Dunes hug the north border until you get to Argolos the Blessed, a scorpio miniboss that alternates between elemental types. Kill him and continue to the next area. This progresses the
Hidden Gems side quest.
- Don't stand close to him and avoid his attacks as much as possible. Kill all the other monsters before attacking him as it frees up some space to dodge his abilities.
Step 2
- When you get to Maj'Elka, talk to the NPC in front of you and take his quest. This is Alric again.
- Go south-east first and look at your minimap. Once you get to the objective, kill a few monsters and Alric should appear through a portal. Talk to him.
- Continue to the east until you cross a small bridge to continue the
Hidden Gems side quest. Look at your minimap for a silver question mark nearby. Kill monsters in order to make the question mark gold and complete the quest. Once it's done you get an extra
Passive point.
- After that go north where the last quest objective is on the minimap and kill the rare lancer skeleton. This makes Alric appear through a portal. Talk to him.
- Next go to the top right of the area which leads to The Sapphire Quarter.
- Kill the quest objective monsters you see on the minimap and continue forward until you meet Alric again. Talk to him and take his portal.
- You should be back to the previous area, Maj'Elka. Go east to The Oracle Abode.
Step 3
- There take the side quest from the Shrine Maiden called
The Sapphire Tablet. Open your map and teleport to the first chapter 5 area, called The Shining Cove.
- Go east until you see stone walls. Approach them and they should open. Take the time rift.
- This takes you to The Ruined Coast. Go to the end of the area and kill Ortra'ek the Survivor.
- Once killed, take the tablet on the ground close to the next area and go to the next area.
- This unlocks The Temporal Sanctum waypoint. Use your map and teleport back to The Oracle Abode.
- Talk to the Shrine Maiden to complete
The Sapphire Tablet and get an extra
Passive point and extra
Idol slots.
Step 4
- Talk to The Oracle and continue north west to The Maj'elkan Catacombs, then Titan's Canyon.
- At the end of Titan's Canyon, kill Spymaster Zerrick and continue to The Maj'elkan Waystation.
- Important Spymaster Zerrick receives hit damage only when his head is outside his body. To make that happen, Spymaster Zerrick needs to have a target he can attack in melee range. Stay out of every poison pool while fighting him in close range. Watch out for the poison pools under his body as you get close to him. There is a small window where you can attack him in melee range without stepping in the pools.
- In The Maj'elkan Waystation talk to Alric to get teleported to The Desert Waystation.
Chapter 6 (level 37 to 43)
Skills
Use Mana Strike once and Fireball twice to generate One Lightning Rune and Two Fire Runes, then use Runic Invocation to consume them and cast Hydrahedron.
Once you unlock Runebolt, only use Runebolt to generate runes in the correct sequence, then use Runic Invocation to consume them and cast Hydrahedron.
Use Mana Strike to regain mana until you unlock Runebolt.
In dangerous situations use Flame Ward to boost your defense.
Spam Teleport to move quickly through the chapters.
- When you unlock Runebolt, respec Mana Strike for it.
Gearing
- Change weapon at level 38 for a Spine Rod.
- In this chapter you want as much Physical Resistance as possible. Check vendors or craft, as necessary.
Step 1
- Now you have reached The Desert Waystation. Continue up until Yulia's Haven.
- Go east to The Upper Necropolis.
- Continue to The Citadel Sewer. Kill the 4 patrolling imperial watchers on your minimap.
- Go to The Immortal Summit, then The immortal Citadel.
- Talk to Yulia to initiate the boss fight. You need to fight Admiral Harton, Spymaster Zerrick and Pontifex Yulia.
- Kill Pontifex Yulia first, then Admiral Harton and finally Spymaster Zerrick. The arena shrinks as you kill bosses.
- Talk to Yulia again once it's done.
Chapter 7 (level 44 to 49)
Skills
Use Runebolt to generate runes in the correct sequence, then use Runic Invocation to consume them and cast Hydrahedron.
In dangerous situations use Flame Ward to boost your defense.
Spam Teleport to move quickly through the chapters.
Before you start casting Frost Wall, wait until you've spec the Aspirant's Arrival node. Then cast it a few seconds before using Runic Invocation then walk through it to gain a massive damage buff for your Hydrahedron.
Gearing
- In this chapter you want as much Physical Resistance and Cold Resistance as possible. Check vendors or craft, as necessary.
Step 1
- Now you have reached The Gates of Solarum. Continue up until The Scorched Grove.
- Talk to Heorot, then Yulia.
- Now that you are in Heoborea talk to Chieftan Yulia again, then take the quest from Medicine Man and go south-west to The Heoborean Forest.
- Continue west up until The Wengari Fortress and take the quest from Nomad Leader called
Liberating the Nomads.
- In The Wengari Fortress you have 3 quest objectives to complete, first kill the Wengari Brute in the north-west, then the miniboss called Wengari Beastmaster in the north-east (don't forget to talk to the Captured Nomads after) and finally the Wengari Patriarch and Wengari Matriarch at the northernmost point.
- Remember that you can see the quest objectives on your minimap.
- When fighting the Wengari Patriarch and Wengari Matriarch, kill the Wengari Patriarch who wears a staff and casts cold boulder avalanches.
Step 2
- Use your map and teleport to The Heoborean Forest and go north into The Ice Caverns.
- Once you enter the area go to the room on the left and kill the big ice golem, Rime Giant, in the middle of the room. Then go north to The Tundra.
- As soon as you enter the area, kill the mammoth-looking monster called Eber, then go north and interact with the Cliff Edge to open the ice bridge. Move north to The Temple of Heorot.
- Kill the Spreading Frost boss and continue up until The Tomb of Morditas.
- A reliable strategy for this boss is to put him in the middle of the arena and strafe in a circle around him. Avoid his cold beam.
- Kill The Frostroot Warden, interact with the frozen NPC and talk to Grael.
- When playing close to the boss he throws his 2 front roots in the air and channels a massive ability in front of him. Take a few steps back for its duration and you’ll be fine.
- Talk back to Chieftan Yulia, the Nomad Leader and Medicine Man. This unlocks a lot of extra
Idol slots.
Chapter 8 (level 49 to 53)
Skills
Use Runebolt to generate runes in the correct sequence, then use Runic Invocation to consume them and cast Hydrahedron.
In dangerous situations use Flame Ward to boost your defense.
Spam Teleport to move quickly through the chapters. Use it before casting Runic Invocation to get a damage boost.
Cast Frost Wall a few seconds before using Runic Invocation then walk through it to gain a massive damage buff for your Hydrahedron.
- At level 50 spec into Teleport.
Gearing
- Change weapon at level 50 for a Moon Staff.
- In this chapter you want as much Physical Resistance, Cold Resistance and Lightning Resistance as possible. Check vendors or craft, as necessary.
Step 1
- Go east to The Scorched Grove, talk to Heorot, Grael and portal back to Heoborea.
- Go south to The Northern Stream, then the Deep Harbor and finally east to The Burning Pier.
- In The Burning Pier, don't talk to any NPCs, just kill the 2 quest objectives at the top (Commander cinderous) and bottom (Vatran the saboteur) of the area.
- Portal back to Deep Harbor and talk to Harbard The Ferryman.
Step 2
- This takes you to Lake Liath. Go north-west until you reach Thetima.
- In Thetima talk to Yulia in front of you, then Captain Harton north-west of the area and go into the next area.
- In Lagon's Isle go north to reach the Moonlight Shrine.
- Then go west to The Strand of Storms and pick up the moon fragment on the coast located at the westernmost point of the area.
- Go back to Moonlight Shrine and go east this time. You need to pick up another moon fragment located southeast of the area.
- Once done, go back again to Moonlight Shrine and place the moon fragments on both pedestals. Then interact with the Pearl Altar to unlock the way forward.
Step 3
- Continue up to the Sanctum of the Architect and kill Architect Liath.
- Kill all the monsters before Architect Liath.
- Avoid the lightning abilities on the ground and focus the summoned monster first.
- Continue to the Seafloor Colosseum and defeat Lagon.
- Talk to Lagon and take the portal on the right to Thetima.
- Go north of Thetima, talk to Yulia and take the path on her right.
If you want to learn more about the Lagon Chapter 8 Boss Fight, check out the Lagon Chapter 8 Boss Guide.
Chapter 9 (level 53 to 57)
Skills
Use Runebolt to generate runes in the correct sequence, then use Runic Invocation to consume them and cast Hydrahedron.
In dangerous situations use Flame Ward to boost your defense.
Spam Teleport to move quickly through the chapters. Use it before casting Runic Invocation to get a damage boost.
Cast Frost Wall a few seconds before using Runic Invocation then walk through it to gain a massive damage buff for your Hydrahedron.
Gearing
- Change weapon at level 58 for a Crystal Staff.
- In this chapter you want as much Physical Resistance, Poison Resistance, Fire Resistance and Lightning Resistance as possible. Check vendors or craft, as necessary.
Step 1
- Now that you have reached Soreth'Ka, go north to The Crossroads and kill the monsters at the quest objective location.
- Go back to Soreth'Ka, talk to Yulia and go east to The Dry River.
- Continue to the Radiant Dunes, kill Scalebane Swarmkeeper, then talk to Zerrick and continue east to Maj'Elka Upper District.
Step 2
- In Maj'Elka Upper District talk to the Nagasa Guard, then Zerrick and go to the top right to enter Maj'Elka Lower District.
- Important: in Maj'Elka Lower District you encounter Scalebane Bodyguard who asks you for 100,000 gold
. Refuse his demand and fight him, otherwise you lose up to 100,000 gold
!
- Important: in Maj'Elka Lower District you encounter Scalebane Bodyguard who asks you for 100,000 gold
- Continue to the Maj'Elka Slums, go to the top right hideout and kill the Scalebane Guild Leader.
- Portal back to Maj'Elka Upper District, talk to Zerrick and go top left to The Oasis.
- Important: Starting from here Exalted Items can drop. They appear with a purple name and have at least one drop exclusive affix at Tier 6. They are very powerful and can easily be crafted since they also have a high amount of Forging Potential. Later in areas level 90 and above you also drop Exalted Items with Tier 7 affixes!
- Continue to the Crystal Mines, then The Osprix Warcamp and talk to Zerrick again.
- At the end of The Osprix Warcamp kill the rare monster and talk again to Zerrick to gain access to the Majasan Heights on his left.
- After killing a few monsters you are transported to the Temple Rooftops.
Step 3
- Continue to The Upper Temple, kill the rare snake monster at the end and go to The Lower Temple.
- Kill the waves of monsters to continue to the Majasa arena.
- Kill Majasa.
If you want to learn more about the Majasa Boss Fight, check out the Majasa Chapter 9 Boss Guide.
Monolith of Fate
You are now done with the campaign and are ready to conquer the endgame, the Monolith of Fate. It has 2 difficulties, Normal and Empowered. In the Empowered Monolith all Timelines are at level 100 and have 100 base corruption, which scales item rarity making farming end game items much easier.
Although this article guides you up to your 3rd Timeline called the Ending the Storm Timeline, your longer term goal is to unlock Empowered Monoliths. This is achieved by completing the Spirits of Fire, The Age of Winter and The Last Ruin Timelines and then activating the beacon in the center.

Check the Monolith Beginner Guide for more details.
Early Monolith Strategies
As you want to gain stability fast, you need to rush the echo objective while killing monsters on your way. Until you unlock Empowered Monoliths, prioritize Exalted items and Uniques as completion reward when choosing echoes. If you die in an echo, you lose the completion bonus of that echo, so try not to. Also in your first Timeline prioritize the experience as it gives you a big boost in character power.
In the Fall of the Outcasts Timeline after killing Abomination, choose the level 66 Timeline. As a general rule when selecting Timelines, always choose the highest leveled one. This keeps you on the right-hand-side of the Monolith progression and provides more immediately relevant blessings as you progress through.
Echo Modifiers
If you feel like you are taking too much damage, avoid the following echo modifiers:
- Increased damage of all types
- Enemies have increased critical strike chance
Remember that you can farm items in the previous Timeline, if the current one is too hard.
Monolith's Gearing
In the Monolith of Fate you have more opportunities to acquire better gear. Max your resistances quickly and have as much health as possible before investing into damage on your gear (except for your weapon, which is exclusively for damage). At the very least, max your physical, necrotic and void resistances for the first Timeline.
Here are the recommended items and affixes for each slot:
- Weapon: Temple Staff
- Helmet: Gilded Crown, Celestial Helm and
- Body Armour: Opulent Robes and Celestial Raiment.
- Belt: Bronze Belt
- Boots: Heoborean Boots and Solarum Greaves
- Gloves: Engraved Gauntlets
- Amulet: Bone Amulet
- Rings: Gold Ring
- Relic: Scrying Eye and Warding Scroll
Best Prefixes
- Flame Ward Charge and Added Ward
- Increased Cooldown Recovery Speed
- Vitality
- Level of Frostwall, Level of Runebolt, Level of Runic Invocation, Level of Flame Ward and Level of Teleport
- Fire Penetration
- Spell Damage, Elemental Damage and Fire Damage
- Cast Speed
- Critical Strike Multiplier
Best Suffixes
- Health
- Hybrid Health
- Health
- Fire Resistance, Lightning Resistance, Cold Resistance, Elemental Resistance, Physical Resistance, Necrotic Resistance and Void Resistance
- Chance to Apply Frailty on Hit and Chance to Shred Armour on Hit
- Chance to Chill on Hit
- Chance to Slow on Hit
Loot Filter
Loot Filters are critical in Last Epoch. Highlighting all the related valuable Item Bases, Affixes, Uniques and Idols is crucial to your character's progression. As your gear gets better, remember to hide the rules that are no longer useful to avoid screen clutter.
Link :
Learn how to load and make Filters with our Loot Filter Guide.
Summary
This Runemaster leveling build shines with great offensive and defensive capabilities. It kills bosses in seconds, makes you straight up immortal and can clear monsters as you move, making it one of the smoothest masteries to play during the campaign.
- Use Glacier before switching to Runic Invocation for damage.
- Use Mana Strike and Fireball to generate 1 Lightning Rune and 2 Fire Runes. Use Runic Invocation to consume the Runes and proc Hydrahedron.
- Once you unlock Runebolt, use it to generate Runes instead.
- Wait for the Aspirant's Arrival node to use Frost Wall. Cast it a few seconds before using Runic Invocation then walk through it to gain a massive damage buff for your Hydrahedron.
- Use Flame Ward to escape lethal damage.
- Use Teleport to move quickly through the chapters and before casting Runic Invocation to get a damage boost.
- Starting at chapter 8, keep Teleport boost active at all time, it last 8s.
- Always change your Staff to the best base possible for your level.
- Cap your Physical Resistance early to make the campaign look easy.
What's Next?
Congratulations, you completed the campaign and your first 3 Monoliths Timelines! What awaits you is unlocking Empowered Monolith after pushing through The Reign of Dragons, Spirits of Fire, The Age of Winter and The Last Ruin Timelines and activating the beacon in the middle of them. Then you can dive into dungeons, empower your character further and test your limits at the Arena leaderboard.
Check out our Runemaster Guides and find the perfect Runemaster Endgame build for you.
Please visit our Monolith Beginner Guide for more information on how the Monolith of Fate system works.
Find out more about dungeons in our Dungeon Guide.
Credits
Written by Terek.
Reviewed by Dredscythe and Lizard_IRL.