Rain of Arrows Rogue Guide
Welcome to the Rain of Arrows Rogue Guide! This build unleashes devastating AoE attacks that destroy entire screens of monsters at once while staying mobile while offering solid single target damage against bosses. Note that the main combo gets enabled by Word of Hakan and before acquiring the amulet using the Ultimate Skill is not recommended (luckily it's a common unique drop and target-farmable from various endgame bosses).
We attack extremely fast with Heartseeker and stat modifiers to lower the cooldown of Rain of Arrows for consistent output, which is done by using Preparation and Shard of Verathiel to make Heartseeker spend Energy. With some nice buffs going into Season 7 and new ultimate aspects, Rain of Arrows is stronger than its ever been!
With greater power and fantastic clear, comes with a slightly more challenging build rotation than before to maintain all of the juicy multipliers, but once you get the hang of it, murdering entire screens of enemies just becomes second nature.
All in all, this is a fantastic build with a unique playstyle and lots of fancy visual stimulation. If you wanted to litter the screen with thousands of arrows, this is the build for you!
Requirements for this build
- Shard of Verathiel
- Word of Hakan
- Skyhunter
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Rogue Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Witchcraft Powers
Season 7 is the Season of Witchcraft. It features two separate borrowed power mechanics in the forms of Witchcraft Powers and Occult Gems. Both Seasonal mechanics are unlocked and improved by new NPCs found at the Tree of Whispers after collecting resources from Headhunt Zones, Seasonal areas similar to Helltide that appear across Sanctuary.
There are 25 Witchcraft Powers, 6 of which can be equipped at a time. Each Power belongs to one of four Schools (Eldritch, Growth & Decay, Psyche, and Lost), tags that promote synergies within themselves and with Occult Gems. Each School has a single Unique Witchcraft Power, only one of which can be equipped at a time. These Unique Powers max out and gain an additional effect at rank 5, while the other Powers max at rank 21 and gain their bonus effects at various levels. To unlock and improve Witchcraft Powers, defeat Headrotten or complete Whispers within the Headhunt Zones to collect Restless Rot. Lost Powers are an exception, requiring you to randomly encounter a Forgotten Altar in Dungeons to unlock them.
Best-in-Slot Witchcraft Powers
- Shaken Soul - This power provides a source of Vulnerable.
- Hex of Flames - Taken to increase the effect of our Dust Stone Gem.
- Purging Touch - We take this to increase the damage of our Ultimate skill when combined with the Voice of the Stars Gem.
- Aura of Lament provides an aura that has a powerful slow effect while maintaining distance.
- Aura Specialization - Free Critical Strike Damage Multiplier that scales well with Trick Attacks.
- Piranhado - This is used as a way to group up mobs. Not that you really need the grouping effect, but Rain of Arrows is slow moving and this can increase farming efficiency when you blow up small clumped groups.
Alternate Witchcraft Powers
Soul Harvest - Strong power, but requires you to gather around a lot of mobs in melee range, which hurts other multipliers in this build.
Aura of Misfortune - A viable alternative to Aura of Siphoning, this Power mitigates some incoming damage while boosting your Movement Speed.
Occult Gems
Rarely, Headrotten Bosses appear with a still-attached Fugitive Head stolen from the Tree of Whispers. Slay these enemies and return the Heads to Gelena to unlock and upgrade Occult Gems. These Gems are socketable in Jewelry and each provide +160 Armor and +8% Resistance to All Elements. More importantly, each Occult Gem grants a unique effect that synergizes with your equipped Witchcraft Powers to provide a variety of Offensive, Defensive, and Utility-based bonuses.
Best-in-Slot Occult Gems
- Dust Stone - We have both hex and aura powers, and we get a damage bonus for having these using this Gem.
- Voice of the Stars - This Gem combined with Purging Touch Witch Power provides massive damage buff for your Ultimate skill.
- Wicked Pact - Increases Purging Touch power and thus making Rain of Arrows even more powerful.
Alternate Occult Gems
- Moonlight Ward - Extra defense. Great pick for Hardcore.
- Raging Enigma - Allows your Doom Orb to deal extra damage.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Rain of Arrows is our damage dealer and the main part of the build. We cast this as often as we can when its off cooldown after building stacks of Precision.
- Caltrops Provides a nice crowd control while activating various powerful buffs like chill and freeze for Frigid Finesse.
- Dark Shroud Gives us incredible defense and movement speed. Can also proc Danse Macabre
- Dash gives you incredible mobility to fly across the battlefield and an easy way to get out of tough situations.
- Heartseeker is used for additional buffs and spending energy with Shard of Verathiel for Preparation procs to lower the cooldown of Rain of Arrows
- Smoke Grenade gives us quite a bit of utility from more damage to disabling enemies so that they cannot attack. Can also proc Danse Macabre
Passives
- Precision is the Key Passive of choice, granting you a guaranteed critical strike upon consuming max precision stacks that gets exponentially stronger the more critical strike damage you have on your gear and paragon.
Skill Rotation
The general idea is to cast Rain of Arrows whenever its off cooldown. With the changes and bug fixes to Precision stacks, we go with Heartseeker and Shard of Verathiel for an easier, less convoluted way of getting Rain of Arrows off cooldown. The tryhard version that squeezes a tad more output but with a considerably more complicated rotation is coming in the build progression tab later.
- Use Heartseeker to stack Precision stacks quickly. After a Rain of Arrows cast, it takes around 6 Heartseeker to bring Rain of Arrows off cooldown again to be able to cast, assuming greater affix roll on Rain of Arrows Cooldown on Word of Hakan. We have an insane amount of attack speed in this setup, so those 6 shots go by quick.
- Use Dark Shroud to keep up your defense and movement buffs. This resets often due to Preparation, so it's easy to have 5 shadows up at all times. You can also use Dark Shroud to activate Danse Macabre, which is a very important buff for tougher fights.
- Use Dash to get around the battlefield and to generally travel around the world and through dungeons quickly.
- Use Smoke Grenade for more damage and to keep enemies, especially elites from attacking you. This skill also procs Danse Macabre. In order for the Danse Macabre to activate, you must cast Smoke Grenade or Dark Shroud right before casting Rain of Arrows. This is important for the tougher battles asDanse Macabre is a massive buff, and can be tricky to get use to in a rotation. Be careful to not cast any other skill between either Smoke Grenade or Dark Shroud before casting Rain of Arrows, otherwise Danse Macabre doesn't work and that paragon board in general is vital.
Use Caltrops on tougher targets to add chill and freeze multipliers and to take them down quickly.
Rogue Specialization
Preparation - Use Heartseeker to spend energy to activate preparations damage reduction and ultimate cooldown reduction for Rain of Arrows.
This also helps with the upkeep of the No Witnesses for more damage with Rain of Arrows.
Learn more details and how to unlock this system in our full Rogue Specialization Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. For the Rain of Arrows Rogue Guide, at around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
Level 15
- Combat
- Control
- Headhunter
- Devious
- Versatility
Level 46
- Combat
- Control
- Headhunter
- Devious
- Versatility
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. Rain of Arrows Rogue focuses on the following combos:
Best in Slot
- Poc + Ohm activates warcry for 15% damage bonus and movement speed.
- Cir + Vex - The extra skill ranks help with increasing damage and overall quality of life.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Xal - For extra defense.
- Yax - Good amount of offering for just drinking a potion.
- Lith - We evade often.
- Bac. Decent as we're always moving.
- Yul - Build uses a lot of cooldown skills, so this is a decent activator.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
- Hired: Raheir
He has a lot to offer us from a defensive standpoint. Skills like Valiance and Bastion help protect us from heavy hits and grant Unstoppable. Aegis is great for capping all resistances and inspiration is a nice buff every time he performs ground slam.
- Reinforcement: Aldkin
Field of Languish gives a nice 20% damage reduction when active.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Rain of Arrows Rogue to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Stat Thresholds
- 5 total Rain of Arrows Ranks
- 1500+ Dexterity
- 2000%+ Critical Strike Damage
- 75%+ Rain of Arrows Deal Double Damage
- 700%+ Damage to Distant Enemies
- 70%+ Rain of Arrows Cooldown
- 5+ Innervation Ranks
- Armor Capped 1,000
- Resistance Capped 70%
- 3,000+ Life
- 150%+ Movement Speed
Item Progression Goals
Before you dive into the Endgame with the Rain of Arrows Rogue, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Rain of Arrows Rogue from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Make sure to stock up on Elixir of Advantage.
If you're running out of Energy consistently, check the FAQ part of the guide towards the bottom for troubleshooting.
Gear & Skills
- Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
- Word of Hakan, Shard of Verathiel and Skyhunter.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Make sure to stock up on Elixir of Advantage.
If you're running out of Energy consistently, check the FAQ part of the guide towards the bottom for troubleshooting.
Gear & Skills
- As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.
- Skyhunter sky rockets your damage output when obtained. This also allows for additional waves for Rain of Arrows, doubling it from 2 to 4 with a good roll on the marksman projectiles cast twice.
- Cowl of the Nameless is a very powerful helm. You only care about Trick Attacks and Unstable Elixirs here, but both of these passives are so strong that it makes the helm worth using, primarily due to Trick Attacks scaling
- Word of Hakan is what makes the build happen. The triple imbuement is very nice and allows for damage scaling in ways that wouldn't have been possible. With the ultimate cooldown and double damage, this is one of the few times a unique amulet actually outperforms a typical 3 passive amulet. A must have.
- Shard of Verathiel Is necessary to spend energy for Preparation to reduce the cooldown of Rain of Arrows.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Make sure to stock up on Elixir of Advantage.
If you're running out of Energy consistently, check the FAQ part of the guide towards the bottom for troubleshooting.
Gear & Skills
- Shroud of False Death is best in slot and should be the first mythic to chase due to the +1 all passives and the massive amount of health it gives. This also means that it becomes difficult to cap resistances and armor, so be mindful of your surrounding gear when you put this on. The endgame paragon board and gear stats are tailored with this chest in mind.
- Tyrael's Might is optional. Makes it much easier to hit your Armor and Resistance caps, even in high Torment difficulties. This allows you to min/max the setup further for example by removing such Paragon nodes and putting them into more damage.
- Ring of Starless Skies is optional. It is not recommended as it increases the amount of Heartseeker shots it takes to get Rain of Arrows off cooldown because of the reduced cost.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
Make sure to stock up on Elixir of Advantage.
Gear & Skills
- No changes necessary from the Mythic variant.
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
Make sure to stock up on Elixir of Advantage.
Gear & Skills
- When fighting monsters in high tiers of the Pit, remember that after crowd controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because your damage done goes way down and they can freely retaliate.
- In high tier boss fights, beware that many of your conditional damage and damage reduction modifiers cannot activate outside of stagger phases. This means they generally deal more damage against you than regular monsters and you have to prioritize dodging the attacks from shadow bosses while you can barely scratch them outside of stagger bursts.
- Use the Mythic variant for pit pushing. A more advanced breakdown for pushing over 140+ coming soon.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
I keep running out of energy! Help!
Why are we no longer using Flurry? Why Shard of Verathiel What happened?
Mechanics
Dark Shroud Scaling
Imbuement Potency
Precision Key Passive and Trick Attacks Scaling
Video Guide
Summary
The Rain of Arrows Rogue is a superb allrounder with a toolkit that prepares you for all situations. It's a fun and mobile farming build that with a few tweaks can transform into a DPS powerhouse to take on the biggest challenges the game has to offer. It is one of the most fun builds and playstyles in the game. I hope you enjoy a great build.
- Stack Precision with Heartseeker.
- Cast Smoke Grenade and Caltrops in rotation on elite packs to annihilate them.
- Use Rain of Arrows whenever it's off cooldown when you arrive to a pack of enemies.
Credits
Written by DiEoxidE