Blizzard Sorcerer Endgame Guide
Welcome to the Blizzard Sorcerer Endgame Guide! This season introduces the updated aspect Frozen Wake, the updated key passive Avalanche, and new scaling on Ice Spikes with Ranks of Blizzard.
The source of your damage is Glacial, which creates Ice Spikes in the area of your Blizzard. Frost Nova provides a damage bonus and makes enemies Vulnerable. Familiar will provide a damage bonus when used after a Frost skill thanks to Invoked Familiar. Unstable Currents will provide an Attack Speed bonus and prevents your Crackling Energy from expiring to keep Ceaseless Conduit and Convulsions active.
The Blizzard Sorcerer has great Defensive Skills at your disposal. Flame Shield will make you Immune for a few seconds to prevent any damage along with providing Unstoppable. Teleport won't be on your skill bar but will replace your evade and must be used for Tal Rasha's Iridescent Loop's Shock Skill. Ice Armor will provide a reliable source of Unstoppable with Snowveiled.
Tal Rasha's Iridescent Loop is a large part of our gameplay until acquiring Ring of Starless Skies, requiring us to stack our three different elemental skills and then rotate two of them to maintain the stacks. Make sure to cast one of each element at the start of combat. Enlightenment will also require you to rotate two different elements to maintain your bonuses, Teleport Enchantment will make this easy.
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Sorcerer Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Boss Powers
Season 8 is the Season of Belial's Return. It allows you to tap into Boss Powers obtained from World, Event, and Lair Bosses throughout Sanctuary. The new seasonal mechanic, Apparition Incursions, is available at any difficulty level and gives you the opportunity to unlock a subset of these powers very early on. Various Apparition Monsters appear in these special timed events throughout Sanctuary. Defeating these monsters spawns 1 of 10 Apparition Bosses to hunt you down and defeating them grants you their Boss Power. After defeating the first Boss, continue the event for a chance to fight a second Apparition Boss, after which Belial himself joins the fray.
There are 24 Boss Powers available and the first time you defeat one of these Bosses, you claim their power for yourself. Boss Powers each have Main and Modifier effects to boost your build. 13 are available in all difficulties (from Apparition Incursions and World Bosses), while 11 can only be acquired in Torment 1 difficulty or higher from Lair Bosses and Lilith. You can equip 1 Main Power and 3 Modifiers, and all powers can be upgraded up to Rank 20, increasing the potency of both the Main and Modifier effect. You use Spectral Ash to upgrade these powers, dropped from Apparition Incursions and by defeating any Bosses. Boss Powers also scale with your Paragon Level, growing stronger as you progress.
Best-in-Slot Boss Powers
Main Power
Grigoire's Lightning Square - This adds extra Lightning damage to every Core Skill cast.
Modifiers
- Harbinger of Hatred's Volley - Modifier: This provides a good multiplier.
- Sinerat's Flames - This provides a good multiplier that is easy to activate without tempers.
- Hatred's Embrace's Haste - This gives a large amount of Critical Strike Chance.
Alternate Boss Powers
- Urivar's Lobbed Bombs - Main: This provides Cooldown Reduction for quality of life.
- Kirma's Sparks - Modifier: This provides Evade Cooldown Reduction for better mobility.
- Flesh Reaper's Disruption - Modifier: This provides a good multiplier but requires Crowd Control Duration utility tempers to activate.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Blizzard is your primary damage skill but produces it's damage through Glacial which summons exploding Ice Spikes around your Blizzard.
- Familiar will provide a damage increase if used after a Frost Skill, try to maintain one.
- Frost Nova provides additional damage on enemies that don't fall over instantly.
- Ice Armor provides a large barrier along with a damage bonus from Mystical Ice Armor. Snowveiled makes you Unstoppable.
- Flame Shield makes you Immune for a few seconds, a powerful mechanic to avoid any damage and also provides Unstoppable. You will also need to use it for your Tal Rasha's Iridescent Loop Pyromancy Skill until you acquire Ring of Starless Skies.
- Unstable Currents will provide an Attack Speed bonus and prevents your Crackling Energy from expiring to keep Ceaseless Conduit and Convulsions active.
- Ice Blades increases your attack speed with Invoked Ice Blades, you use this for your Enchantment rather than on your Skillbar.
- Teleport is taken for the Enchantment and provides damage reduction thanks to Shimmering Teleport. The Enchantment will stack your Enlightenment when rotating with Blizzard.
Skill Rotation
- Cast Ice Armor first to follow up with a Cold Familiar for a damage bonus and to start activating NaguCeh.
- Blanket the ground with Blizzard and lure enemies into it. While Speedfarming you can generally target whenever you are teleporting and let enemies chase you to their death.
- Use Teleport to generate Crackling Energy and navigate the game.
- Use Unstable Currents whenever available for an Attack Speed bonus and to sustain your Crackling Energy.
- Use Ice Armor when available for Unstoppable.
- Use Frost Nova as needed for bonus damage on important targets.
- Consider saving Flame Shield for dangerous moments to avoid death.
Sorcerer Enchantments
Teleport is your first Enchantment. It will replace your evade with a shorter range Teleport that does not make you Unstoppable.
Ice Blades Enchantment provides additional Attack Speed with Invoked Ice Blades.
Fireball now has an execute to make it more viable. This can be used for Speedfarming.
Learn more details and how to unlock this system in our full Sorcerer Class Overview.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Blizzard Sorcerer Endgame Paragon
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Elementalist
- Tactician
- Control
- Destruction
- Eliminator
To Level 46
- Elementalist
- Destruction
- Eliminator
- Control
- Tactician
Learn more details about the Paragon System in our in-depth Paragon Boards and Glyphs guide.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Blizzard Sorcerer focuses on the following combos:
Best in Slot
- CirVex provides additional damage and utility.
- NaguCeh will provide Vulnerable and Mana regeneration. You will need to cast Familiar to start summoning the wolves.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Neo, Igni, and Cem are good Ritual Runes.
- Kry groups enemies.
- Ohm can provide an additional damage multiplier.
- Zec can provide Ultimate Cooldown Reduction.
- Mot can provide Damage Reduction.
- Grand Topaz will provide additional damage if you don't have access to Runes.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Subo
- Subo is a great choice for casual gameplay thanks to his passive Seeker that reveals enemies and objects, this is a nice quality of life addition and also gives some Mana sustain. Grab Wire Trap along with Ready At Hand for some mobility. Next you pick Cover Fire with the damage increase from Opening Fire.
- Raheir is a great alternative if you don't mind dropping the maphack, Valiance is an amazing defensive tool that will prevent damage from large hits along with give you Unstoppable. Take Ground Slam and grab Raheir's Aegis for extra defense. Next you want Bastion with Inspiration. Valiance is a very powerful mechanic for pushing more difficult content or playing on Hardcore.
Reinforcement: Varyana
- Varyana is a good choice to maximize offense. Bloodthirst will give some extra attack speed and you can set it to activate on any skill in combat.
- Raheir will potentially save your character with his reinforcement Bastion. Setting this to trigger on Injured can keep you going in difficult encounters.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Blizzard Sorcerer build to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. The green arrow ↑ indicates which affix is most impactful to Masterwork Crit, and it does not indicate how many Masterwork Crits you need on that particular affix. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed, and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 40%+ Cooldown Reduction
- 40%+ Attack Speed
- 40%+ Critical Strike Chance
- 2000+ Intelligence
- Armor Capped 1,000
- Resistance Capped 70%+
- 3,500+ Life
- Damage Reduction Sources
Item Progression Goals
Before you dive into the Endgame with the Blizzard Sorcerer, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Blizzard Sorcerer from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
- Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
- Glacial is needed to make this build function. Frozen Tundra will increase the radius of Glacial.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.
- Raiment of the Infinite will pull enemies near your Teleport location, making it easier to group enemies. Beware of being trapped in the enemies. If you actively move away from the direction enemies are mainly being pulled from then you can avoid the trap.
- Blue Rose improves your Ice Spikes significantly with the Chance to Explode Twice.
- Tal Rasha's Iridescent Loop will provide Cooldown Reduction and damage. You will need to use all three elements for the full bonus and then rotate two different elements every 8 seconds to maintain it.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- Harlequin Crest will provide massive Cooldown Reduction and help easily solve your Defenses.
- Shroud of False Death still provides damage while greatly improving your Defenses over Raiment of the Infinite.
- Ring of Starless Skies provides great stats, a damage multiplier, and reduced Mana costs.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- Raiment of the Infinite can help group enemies quickly at the cost of Defense.
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- Heir of Perdition provides more damage at the cost of Cooldown Reduction and Defense.
- Raiment of the Infinite can help group enemies quickly at the cost of Defense.
- Greater Fireball to execute enemies at 25%.
- Everliving since you have longer cooldowns.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
The build works really well when you decimate everything in seconds, but may get overwhelmed if fights are long against high level monsters. There are several adjustments you can make when you have trouble with more difficult content:
- Check if your Armor & Resists are capped.
- Use defensive consumables.
- Roll Maximum Life instead of offensive stats on as many pieces as possible.
- Kite enemies when they become Unstoppable.
Sorcerers has two primary sources of Unstoppable with Teleport and Flame Shield. You can also use the Snowveiled aspect to add it to Ice Armor. This build will use Snowveiled and Flame Shield.
Generally hardcore and softcore share the same builds. Outside of being more prudent in your gameplay, you can also tweak the setup slightly to raise your survivability:
- Focus more on Armor & Resists, making sure that they are always capped especially as you transition into higher torment difficulties.
- Focus more on maximum life rolls, for example replacing DPS stats like main attributes, attack speed, critical strike chance and additive increased damage rolls. Also masterwork life more than normal if no other crucial stats have priority.
- Focus on adding defensive skills, passives and paragon nodes first as you level up.
- Play on a slightly lower difficulty than normal, don't push into difficult territory. As long as you can deal with all enemies swiftly, they can't retaliate.
- Save a source of Unstoppable if possible to get out of crowd controls.
- Use defensive elixirs and incenses instead of offensive ones.
Mechanics
- Glacial spawns an Ice Spike in a random spot within Blizzard every 0.5 seconds.
- Ice Spikes benefit from Cold Damage bonuses and Permafrost passive.
- Ice Spikes benefit from your Intelligence Skill Damage bonus.
- Ice Spikes do not benefit from Mastery Skill Damage bonuses.
- Ice Spikes can Critically Strike but cannot proc Lucky Hits.
- Aspect of the Frozen Tundra damage range doesn't matter, it is used to increase the area effect of your Glacial Ice Spikes.
- Ranks of Blizzard will now scale Ice Spikes.
- Tal Rasha's Iridescent Loop provides up to 25 percent additional damage for each different elemental skill you cast, stacking up to 75 percent for a Pyromancy, Frost, and Shock skill. All stacks will remain as long as you rotate two different elements within 8 seconds.
- Enlightenment is your key passive. This requires you to rotate different elements to quickly stack up to 100 for a buff called Enlightened. Enlightened gives increase damage by stacking your lightning, fire, and cold elemental damage additives with each other, it also increases your mana regeneration and attack speed along with an additional 25 percent damage multiplier. While Enlightened your stacks will deplete and you can't gain additional stacks until reaching 0 and then you will need to start your rotation again.
- While all the exact mechanics are much more nuanced, there are two separate Attack Speed Bonus caps of +100% that apply to all builds for a total potential of +200%. For Sorcerers, these two caps are distributed in the following way:
Cap 1
- Moonrise
- Elixir of Advantage II
- Attack Speed (Gear Affix)
- Andariel's Visage
- Culler
- Swift Conjurer
- Ancient Flame
- Artillery Shrine (100% AS)
Cap 2
- Accelerating
- Rapid
- Prime Unstable Currents
- Basic Attack Speed (Gear Affix)
- Gloves of the Illuminator
- Pyromancy Attack Speed (Tempering)
Read up more on Attack Speed in our dedicated guide by Ava.
Bosses are immune to Crowd Control (CC) effects and instead take Stagger Damage when hit by one. The amount of stagger damage dealt depends on the type of CC and is proportional to its duration. After being hit by a CC effect, the Boss will temporarily take less Stagger Damage from a CC of the same type.
Effectively, this means that when you're just spamming one type of CC you don't need to spam any more of it than what you need to keep a normal enemy permanently CC-d. To stagger the Boss quickly you need to use as many different types of CC as possible. After the Boss is staggered it gains a certain amount of stacking Stagger Damage Reduction for the rest of the fight:
- After 1st Stagger: 20%
- After 2nd Stagger: 40%
- After 3rd Stagger: 60%
- After 4th Stagger: 90%
Bosses naturally regain 1% of their Stagger HP every second and when that regen is combined with 90% Stagger Damage Reduction it becomes borderline impossible to Stagger the Boss again unless you bring a serious amount of crowd controls.
Video Guide
Summary
The Blizzard Sorcerer is an easy to play and powerful Endgame build but will require some luck to find a good Glacial aspect.
- Maintain Enlightenment easily with Blizzard and Teleport Enchantment.
- Lure enemies into your Blizzard stack and try to keep bosses from moving too much by staying close.
- Stay Unstoppable with Ice Armor thanks to enough Cooldown Reduction and Snowveiled.
Credits
Written by pandaglassjaw