Immortal King Charge Barbarian Guide


Furious Charge Solo Push

Back in Season 1, Furious Charge was at its absolute prime using The Legacy of Raekor Set. The playstyle was completely different back then, mainly due to the original Dreadnought rune:

All enemies hit are pulled to your destination.

This effect allowed Furious Charge to act like a vacuum cleaner, dragging monsters along with it and pixelpulling them in the process. This playstyle was deemed too powerful and Dreadnought got changed to its current iteration with Patch 2.1.2 during Season 1.

The Charge Barbarian (cBarb) still always remained a solid build overall, as it is a very mobile and AoE heavy build due to the Vile Ward's mechanic. The build uses Furious Charge in combination with Standoff and Movement Speed buffs to deal damage.

It has been a very potent build to farm experience back in Patch 2.6.4 (Season 16) due to the massive Movement Speed buffs provided by supports. This is also a very fast-paced build for solo key farming and this iteration is one of the few hybrid builds combining two sets, namely Immortal King's Call (6) Bonus and The Legacy of Raekor (4) Bonus!

Very Mobile ✔
Easy to Gear ✔
Fast Paced Playstyle ✔
High Area of Effect Damage ✔

❌ Limited Item Choices
❌ Low Single Target Damage
❌ Band of Might Dependency
❌ Movement Speed Dependency

Core Setup

Core Item Build


  • Immortal King's Call (6) Bonus for the damage buff and cooldown reducing mechanics.
  • The Legacy of Raekor (4) Bonus to be able to permanently Furious Charge a single target as well as getting all runes with a damage boost.
  • Ring of Royal Grandeur to get all the set bonuses we need.
  • Standoff for the crazy damage gain by the Movement Speed synergy which made this build viable for group play in the first place.
  • Vile Ward for crazy area of effect damage in good monster density.
  • Mortick's Brace mainly for the healing and toughness runes on Wrath of the Berserker.
  • Optional items are Squirt's Necklace , Focus & Restraint or Convention of Elements for multiplicative damage and Band of Might for 80% damage reduction.

Season 27 Sanctified Items

Angelic Crucibles are new consumables that drop anywhere once you're Level 70. Using them on items reforges them into Sanctified Items with Primal Ancient stats, and adds one of three new unique Class Powers listed below. For full details on how they work, check out this Seasonal Guide by Chewingnom!

Let's look at our Class Powers and see how they apply to our build:

  1. The best power for us is the Sanctified Wrath of the Berserker because it provides 100% additive damage increase to up to 10 Monsters helping a lot against Elites and the Rift Guardian.
  2. The Sanctified Whirlwind power allows us to pixelpull everything ignoring the monster's crowd control immunity. This Power is pretty good for the Furious Charge AoE combination with Vile Ward. We however have to drop a skill slot to equip Whirlwind on the bar. That's gonna lowered our damage significantly as we have to drop Sprint so the Sanctified Wrath of the Berserker.
  3. The Sanctified Hammer of the Ancients power doesn't help us as we don't use Hammer of the Ancients, so go for the one at the top.

Since you can only equip one of them, choosing the right item to craft it on matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend Sanctifying one of the following items:

  • Oathkeeper
  • Band of Might
  • Squirt's Necklace

Global Stat Priorities

You do not need to pay much attention to Cooldown or Attack Speed Breakpoints for regular gameplay. The Immortal King's Call (6) Bonus in combination with the spender Seismic Slam Rumble and the Generator Furious Charge Stamina for massive Fury gain allows you to reset your Wrath of the Berserker and Call of the Ancients Cooldowns within seconds. For Speed Runs however it can make sense to go for around 40% Cooldown Reduction for Merciless Assault Breakpoints giving us 2 seconds back per target hit. With 40% the actual Furious Charge Cooldown is 6 seconds, which allows us to perma-charge 3 or more monsters. On top of that, The Legacy of Raekor (2) Bonus allows us to perma-charge a single target which means we can fight any number of enemies, except exactly two.

The main skill element and Elemental Damage bonus from your gear does not matter! Choose the element you have the best gear for (usually decided by the Amulet and Bracers slots). Make sure to adapt the Furious Charge rune accordingly to match your highest element. That means if you have Fire Damage on gear, use Battering Ram, for Cold use Cold Rush, for Lightning use Dreadnought and for Physical any other rune or the unruned Furious Charge.

A common misunderstanding by players is the urge to go for Physical element due to Battle Rage Bloodshed procs. This is not necessary as Bloodshed does not double dip! That means the elemental damage applies only once on the Furious Charge damage instance. The Battle Rage Bloodshed is based on that first damage instance but is not enhanced by Elemental damage again.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the 6 pieces of Immortal King's Call and 4 pieces of The Legacy of Raekor set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If your last missing set piece is Immortal King's Boulder Breaker - don't gamble for it! Instead gamble for a cheap and easy item, like the Pants, and once again convert it with Recipe 4. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. Gather the full Immortal King's Call set and 4 pieces of The Legacy of Raekor set
  2. Create a level 1 Barbarian and gamble for Band of Might
  3. Vile Ward
  4. Nemesis Bracers and Mortick's Brace

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Polearms to get Standoff
  2. Create a level 1 Demon Hunter and upgrade Swords to get In-geom
  3. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Gloves of Worship
  • Act 3: Avarice Band
  • Bounty Turn In: Recipes for Sage's Journey and Cain's Destiny (for your follower)

6. At this point you can somewhat comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for different variants of the build. It's better to spend your materials improving your set pieces, getting ancient weapon etc. Finally you can spice up your season by doing some Ubers to craft Hellfire Amulet (recipe can be bought from Squirt the Peddler in Act 2).

Item Stat Priorities

Main-HandImmortal King's Boulder Breaker
Standoff (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Strength
5. Damage %
6. Elite Damage
HelmImmortal King's Triumph
Raekor's Will
1. Socket Flawless Royal Diamond
2. Critical Hit Chance
3. Strength
4. All Resistance
5. Vitality
GlovesRaekor's Wraps
Immortal King's Irons
1. Critical Hit Chance
2. Critical Hit Damage
3. Area Damage
4. Strength
ShouldersRaekor's Burden
Vile Ward (Cubed)
1. Furious Charge Damage
2. Area Damage
3. Cooldown Reduction
4. Strength
5. All Resistance
Chest Immortal King's Eternal Reign
Raekor's Heart
1. Furious Charge Damage
1. Sockets Flawless Royal Diamond
2. Strength
2. All Resistance
3. Elite Damage Reduction
4. Vitality
PantsImmortal King's Stature
Raekor's Breeches
1. Sockets Flawless Royal Diamond
2. Strength
3. All Resistance
4. Vitality
BootsImmortal King's Stride
Raekor's Striders
1. Strength
2. All Resistance
3. Vitality
4. Armor
Ring 1Restraint
Convention of Elements
Ring of Royal Grandeur (Bounties A1, Cubed)
Avarice Band (Bounties A3)
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Area Damage
5. Strength
Ring 2Focus
Band of Might
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Area Damage
5. Strength
BracersMortick's Brace
Nemesis Bracers
1. Elemental Damage
2. Critical Hit Chance
3. Strength
4. All Resistance
5. Vitality
AmuletSquirt's Necklace
The Flavor of Time
1. Socket
2. Critical Hit Damage
3. Elemental Damage
4. Critical Hit Chance
5. Strength
BeltImmortal King's Tribal Binding1. Strength
2. All Resistance
3. Life per Fury Spent
4. Life %
5. Vitality
PotionBottomless Potion of Kulle-AidFor breaking walls to pull enemies
and increase DPS


  • Bane of the Trapped is the most common damage gem, and as we are a melee character, the rank 25 effect will slow all enemies within 15 yards providing us a flat 1,6 damage multiplier.
  • Wreath of Lightning in combination with Standoff to give us more Furious Charge damage as well as Movement Speed.
  • Other popular choices are Bane of the Stricken for solo Rift Guardian killing, Boon of the Hoarder for Torment farming and Molten Wildebeest's Gizzard for a shield in combination with Squirt's Necklace for double dps, toughness and insane healing. We can not use Simplicity's Strength as Furious Charge is a Generator, but not a Primary Skill!


  • Furious Charge on the skillbar as our main damage dealer amplified by Vile Ward for a crazy area of effect damage.
  • Seismic Slam Rumble to reset our Wrath of the Berserker and Call of the Ancients cooldowns. Furthermore we use this skill to proc the Focus & Restraint damage buff. We use this skill over Ancient Spear Boulder Toss as it has a fast cast animation to further optimize Furious Charge damage output!
  • Wrath of the Berserker for an overall stat boost and Crowd Control immunity.
  • Call of the Ancients Together as One for a permanent 50% damage reduction in combination with the Immortal King's Call (4) Bonus.
  • Sprint Marathon for the movement and damage increase with Standoff.
  • As our last skill we usually choose Battle Rage Bloodshed for an overall damage boost.


  • Rampage is the strongest Barbarian passive there is with its 25% buff to total Strength. It provides a massive boost to both offense and defense (Armor).
  • Berserker Rage is used since we are almost always at maximum Fury due to our Furious Charge generating Fury.
  • Other damage options include Brawler, Ruthless and even Pound of Flesh for our Standoff damage increase. Use Nerves of Steel or Relentless as a defensive touch.

Paragon Points

1. Movement Speed1. Critical Hit Damage1. All Resistance1. Area Damage
2. Strength2. Critical Hit Chance2. Life %2. Pickup Radius
3. Vitality13. Cooldown Reduction3. Armor3. Resource Cost Reduction
4. Maximum Fury24. Attack Speed4. Life Regeneration4. Life per Hit

1 Add a bit of Vitality if you feel too squishy (aim for around 500,000 to 800,000 Life).
2 Not really needed as your Fury pool is big enough to keep Wrath of the Berserker up easily with the Immortal King's Call (4) Bonus and Seismic Slam Rumble.


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their main stat (maxed at 25.000, but they have a 2.5x multiplier so you only need 10.000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Guardian's Jeopardy (3) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.
  4. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  5. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  6. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  7. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendations for this build.
Select Follower


Always start by casting your Wrath of the Berserker and Call of the Ancients Together as One or else you will not be doing any damage due to the Immortal King's Call (6) Bonus. After casting your Battle Rage and Sprint Marathon start blasting with Furious Charge. Cast your Seismic Slam Rumble for damage and cooldown resets. Aim for large groups of monsters to maximize Vile Ward damage or have your supports pull them together for you in groups!


Not recommended but it can be done. Like in most Barbarian builds make sure to always stay with Band of Might and Nerves of Steel to never die!

Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!


Solo Greater Rift Push
Solo GR Push Greater Rift

Blast & utilize your Area Damage in combination with the Vile Ward scaling to clear trash monsters while damaging Elites. Hope for an add boss like Saxtris and use Bane of the Stricken to get it down!

You need an open map with a monster type that has many small monsters or even summoners in it. Try to group in open spots so monsters can follow you. Keep up your Wrath of the Berserker and Call of the Ancients at all times and use Seismic Slam Rumble or Ancient Spear Boulder Toss to heal back up and reset cooldowns. Use The Flavor of Time for a crazy 60 second long Conduit Pylon to finish off Elites.

Not too much you can switch around here as the Set Slots are already fixed. You can switch in Ancient Parthan Defenders for crazy toughness when loads of small monsters are stunned around you. On the passive side you can also go with Nerves of Steel or Relentless if you struggle to survive.

Echoing Nightmare
Echoing Nightmare Setup

For more information, check out our full Echoing Nightmare Guide and take a look at our Echoing Nightmare Build Tier List and our META post for the best strategies! This build is bad for this game mode. Typically we utilize a Greater Rift pushing build with a few tweaks.


  • Swap Bane of the Stricken for Zei's Stone of Vengeance since we are fighting hordes of enemies.
  • Take in Squirt's Necklace as you get a 2-minute Shield Pylon to keep it up.
  • Reroll Area Damage to Average Damage as we do not need to make huge pulls.


  1. Reach Wave 100 and click Speed Pylon to boost your mobility and dodge Green Meteors.
  2. When you are more than 40% overwhelmed click Power Pylon.
  3. When you are more than 60% overwhelmed click Channeling Pylon and Conduit Pylon.
  4. After all Pylons expire, run away from monsters and dodge everything to squeeze out an extra 3-5 tiers.

Try to group in open spots, so monsters can follow you. Keep up your Wrath of the Berserker and Call of the Ancients at all times and use Seismic Slam Rumble to heal back up and reset cooldowns. Furious Charge them all down!


R1 Solo Charge Barb



The damage formula for Standoff's damage increase is:

Base Example:
Furious Charge Damage * ( 1 + Movement Speed% * 5)

Solo Example:
25% Paragon, 40% Sprint, 20% WotB, 25% Wreath of Lightning = 110%
1 + 110 % * 5 = 6.50 damage multiplier

Group Example:
25% Paragon, 40% Sprint, 20% WotB, 25% Wreath of Lightning, 40% zBarb, 20% zBarb, 30% zMonk = 200%
1 + 200 % * 5 = 11.00 damage multiplier

As you can see here, the supports in your group can double your damage gain from Standoff on top of what you are already getting from the normal additive damage buffs. When we divide 11.00 / 6.50 we get a total of 1.69 times more damage in a 4-Player group just from the Movement Speed buffs alone!

Battle Rage Bloodshed

  • A great offensive skill that has been reworked a lot in the past due to multiple bugs like double dipping some damage multipliers such as Elite damage and Physical Elemental damage.
  • Releases a 20 yard wave around your character every second.
  • Does not proc Area Damage and diminishes its effectiveness.
  • The damage is calculated from a sum of the critical hits performed during the last second.
  • The damage wave itself is not further amplified by any damage bonus, including Physical Elemental damage, as its damage calculation is based off of your hits, which are already buffed.


  • Fast moving high damage playstyle.
  • Slow on bosses but awesome for killing trash monsters in a group.
  • Decent speed farm options for Torments as well and speed Greater Rifts.
  • Almost infinite damage scaling potential with Vile Ward.


Written by Rob. Introduction by Chewingnom.
Reviewed by Northwar & Raxxanterax.


Aug 14th 2022
Updated for Season 27 / Patch 2.7.4.

Apr 7th 2022
Updated for Season 26 / Patch 2.7.3.