Powered By

Shadow Impale Demon Hunter Guide

Last Updated:February 4, 2025|Changelog

Introduction

Shadow Impale Solo Push
View all variants

The Shadow's Mantle Impale is a classic for Demon Hunter, allowing since its redesign in Season 5 for a melee playstyle similar to Assassin in Diablo II. It used to be the Rift Guardian Killer of choice in Season 10 and remained a solid starter choice the Seasons following for its consistency and easy gearing.

Fast, easy to build, easy to learn, it can help you get started early on and help you push quite high without too much effort involved.

Focused on heavy single-target damage through the combination of Impale and the (6) Bonus providing 120,000% extra Weapon Damage to the skill for the first enemy hit, it allows you to dish out devastating damage. Point, click & kill is the philosophy of the set, and it's very effective at searching and destroying the right targets—especially Elites.

Depending on the chosen rune, this set also includes 40,000% extra Weapon Damage for subsequent hits of Impale Ricochet and Overpenetration or another 120,000% extra Weapon Damage for the DoT effect of Chemical Burn, either greatly buffing the set's AoE or single target DPS potential. This rework has also made mobile ranged playstyles competitive with the old-school stationary facetank builds that traditionally dominated the set's leaderboards, offering a variety of choices in how to play it.

Along with that goes the (4) Bonus giving Shadow Power all runes and infinite duration. While the rune Gloom provides less damage reduction than other typical set bonuses, this is still a solid layer of protection through immense values of Life per Hit you get on top.

During Season 27, this build had a significantly different playstyle similar to the GoD DH thanks to Sanctified Powers with Sanctified Strafe and a mechanical change to Strafe allowing it to be used with Melee Weapons. The same setup now returns and catapults this build near the top of all builds in the game, enabling a satisfying spin 2 win playstyle while benefitting from supporting effects such as Mantle of Channeling and Taeguk.

Simple mechanics
Strong season starter
Unique melee playstyle
Good single target damage ✔

❌ Close range
❌ Low AoE damage
❌ Positioning is important
❌ Inconsistent damage reduction

Core Setup

Core Item Build

Items

  • The Shadow's Mantle set provides huge damage bonuses: x61 through the (2) Bonus and x161 through the (6) Bonus, for a total of x9,821 damage with your Impale (against the first enemy hit only). This damage is doubled with Impale Chemical Burn or 1/3 of it is applied to other targets hit by Impale Ricochet and Overpenetration.
  • Due to the (2) Bonus, you are required to use a Melee Weapon, which will be Karlei's Point. This item gives you effectively infinite Hatred in most scenarios on top of a 375% separate damage multiplier.
  • Holy Point Shot is another key item, providing a 100% separate damage multiplier and 2 additional knives to Impale, effectively tripling your damage when you stand close enough to the target's hitbox to hit it with all of your knives. Additional knives will be thrown in a small cone-shape in front of you.
  • Dawn is a staple cubed Weapon for Demon Hunters, in order to get a permanent Vengeance uptime without having to care too much about Cooldown Reduction.

Season 34 Sanctified Items

Originated from Season 27, Angelic Crucibles are new consumables that drop anywhere once you're Level 70. Using them on items reforges them into Sanctified Items with Primal Ancient stats, and adds one of three new unique Class Powers listed below. For full details on how they work, check out this Seasonal Guide by Chewingnom!

Let's look at our Class Powers and see how they apply to our build:

  1. The best power for us is the Sanctified Strafe because it allows us to play this build similar to a GoD DH: Spin to Win! This massively increases damage output because of the high frequency of attacks while allowing us to move at all times.
  2. The Sanctified Vengeance power technically does something but not much as we use this skill infrequently and it has a low impact, so go for the one listed above.
  3. The Sanctified Cluster Arrow power doesn't help us, so go for the one at the top.

Since you can only equip one of them, choosing the right item to craft it on matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend Sanctifying one of the following items:

  • Karlei's Point
  • Holy Point Shot
  • Squirt's Necklace

Global Stat Priorities

The most important for almost any Demon Hunter build is reaching permanent Vengeance uptime. This is achievable through the 65% Cooldown Reduction effect provided by Dawn (Cubed) and having 37% Cooldown Reduction. What you will always use is the Flawless Royal Diamond in your Helmet, 10% from Paragon Points. Additional sources are Gogok of Swiftness, Captain Crimson's Trimmings and a roll on your shoulders if necessary.

6572 Impale As Breakpoint
Impale Attack Speed Breakpoints

There are two competing variations of the build, one using Cold and another using Fire. The Fire rune Chemical Burn applies the first-hit bonus twice (on impact & 2sec burn), effectively doubling single target damage. The Cold rune Overpenetration allows for some AoE damage.

Pay extra attention to Life per Kill as a Secondary Affix on your gear. Shadow Power Blood Moon turns 50% of that into Life per Hit. By stacking Life per Kill you can boost your sustain without sacrificing any important stats. This is why we want to use Bottomless Potion of Mutilation, as you can snapshot it (see Mechanics).

Apart from that, you want to stack damage stats wherever possible, especially Critical Hit Chance & Damage, Elemental Damage, Impale Damage and lastly Area Damage. The rest goes to defense, especially All Resistance on Pants, Boots, Belt, Shoulders. We can add up some Vitality rolls and Elite Damage Reduction on Chest. Physical Resistance is also extremely useful, as you generally stand very close to your enemies and most of the incoming damage will be of that type. Because of that, you should always use Flawless Royal Diamond in your Chest and Pants sockets.

Assembling the Build

Item Stat Priorities

Gems

Skills

Passives

Paragon Points

Altar of Rites

Follower

Gameplay

Hardcore

Variants

Nephalem Rifts
GR Speeds
GR Solo Push
GR Group RGK
Shadow Impale Solo T16

The Shadow's Mantle is typically not really a very competitive Torment farming build, due to it's limited AoE coverage and way too high damage. However, thanks to the sanctified items, it's a pretty solid option in this season.

Concept
The idea here is to stack lots of movement speed while still being able to kill most big enemies quickly as you are passing by. To achieve this, we use the whole arsenal: Rechel's Ring of Larceny + Pandemonium Loop and lots of extra movement speed & resources from Tactical Advantage and Blood Vengeance.

Gameplay
Spin 2 win, hunt Elites and kill everything in your path. This setup is very straightforward and you don't need to worry about anything other than activating Vengeance from time to time.

Setups
While farming in groups, replace Warzechian Armguards and Pandemonium Loop with Nemesis Bracers and Avarice Band.

Shadow Impale Solo Speeds

Concept
In GR speedruns, Lightning, Cold and Fire variations are possible, depending on how much you want to focus on single target vs. AoE damage. In addition, we aim for lots of mobility and resource generation with Tactical Advantage and Blood Vengeance to active Smoke Screen frequently.

Gameplay
Keep up your buffs with one generator cast every 5 seconds, otherwise just spin 2 win and faceroll your cooldowns to get all buffs permanently.

Setups
For an even faster but less consistent setup, you can equip In-Geom and cube the dagger, then switch to Smoke Screen Vanishing Powder. This also allows you to swap Blood Vengeance for more damage or speed.

At low Paragon (2000 or less), you can also run with Guardian's Jeopardy instead of Captain Crimson's Trimmings for similar damage output but better survivability.

If you don't want to worry about the small shield gained from Molten Wildebeest's Gizzard or can keep up Squirt's Necklace reliably without it, replace it with Bane of the Powerful.

Shadow Impale Solo Push (Stationary Cold Setup)

Concept
In pushing, we play with Cold to benefit better from area damage. The playstyle remains largely the same, but with a bigger focus on moving around the map to make large pulls.

Gameplay
Make sure to keep up the buffs from Bastions of Will by using your generator every 5 seconds and stay out of harm's way as much as you can. Try to gather large packs with multiple elite packs, AoE them down with your knives.

Setups
At high enough Paragon, you can switch Bane of the Stricken to Zei's Stone of Vengeance for even more damage. This is only reasonable if you can kill the boss on GR150 in less than 2-3 minutes.

If you struggle to survive, you can replace Ambush with Perfectionist.

At low Paragon (2000 or less), you can also run with Guardian's Jeopardy instead of Captain Crimson's Trimmings for similar damage output but better survivability.

Shadow Impale RGK

In the sanctified season, this is one of the best Rift Guardian Killers (RGK) in the game. The only viable choice here is the Fire rune, which effectively doubles your single-target damage.

Concept
As a RGK, you just need to get to the boss somehow, and then kill it, but you can also help contribute some damage throughout the run to take down elites a little faster. We optimize this setup for most Boss DPS possible, which will leave you quite squishy and helpless, especially during high tier pushing.

To achieve this, we add lots of DPS items at the cost of utility, such as Squirt's Necklace, Aughild's Authority set and The Witching Hour. Also, we have to include Bane of the Stricken, it's the most important gem for a RGK.

Gameplay
It can be very difficult to reach the Rift Guardian without dying, so you have to be careful with your movement and defensive abilities in order to not run out of Discipline.

You need to stay at least 10 yards away from the boss to activate Steady Aim. At the same time, you don't want to be much farther away than that to hit with all three knives. To get a good feel of how far away 10 yards actually is, you can play UE Multishot DH and pay attention to your (4) Bonus buff. It refreshes every 0.5 seconds, if there is no enemy within 10 yards of you—the same condition as Steady Aim.

Setups
At low Paragon (2000 or less), you can also run with Guardian's Jeopardy instead of Aughild's Authority for similar damage output but better survivability.

At high Paragon (4000 or more) you eventually get to the point where you can finish GR150 bosses in a single Vengeance rotation. At this point, Dawn becomes useless and you can equip Sunkeeper instead, using the dagger in the cube to deal even more damage thanks to the added elite damage and higher damage per hit.

Video Guide

Mechanics

Karlei's Point

Impale

Chain of Shadows

Shadow Power

Summary

  • Reach the necessary Cooldown Reduction for permanent Vengeance (37% including active Gogok of Swiftness).
  • Choose to play either a stationary or mobile version using Fire or Cold damage.
  • Stand close to your target, only the first enemy hit takes the big damage.
  • Make sure to use Shadow Power at least once at the start of a run, preferably right after pressing your Bottomless Potion of Mutilation.
  • Hunt down Elites and juicy trash mobs to progress, ignore small, stray enemies.

We hope you enjoyed this guide! Shadow Impale is an ideal beginner build, and if you're not familiar with it yet, just hop in and try it out!

Credits

Written by Northwar & wudijo
Contributions by Chewingnom
Updates by wudijo

© 2025 Maxroll Media Group, All Rights Reserved