Firebird Magic Missile Wizard Guide


Introduction

Firebird Magic Missile Solo Push
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Firebird's Finery has been one of the weakest and most clunky sets in the game for quite some time, having to juggle between three Fire abilities to benefit from its set bonuses. Comically enough, the strongest Firebird build iterations have been using non-Fire abilities! Yet, Firebird's Finery had its glory days of dominating the META as a Trash Killer from Season 12 to 15 using Meteor Star Pact alongside channeling multipliers like Deathwish.

Patch 2.7.0 and Season 23, however, brought us a complete rework of this set. Firebird's Finery always had a strong fantasy around the Phoenix theme with the (2) Bonus "rising from the ashes" cheat death and the Fire element with an Ignite DoT.

But this new rework created a specific playstyle based around channeling Disintegrate to Ignite monsters and build Combustion stacks with the (4) Bonus. These stacks are then used to buff our Ignite DoT when hitting monsters with another Fire ability, on top of reducing our Teleport Cooldown.

While Flame Blades and Explosive Blast have been very popular skills to use with Firebird, Season 27 and Sanctified Items bring a whole new variant to the table, with the seasonal exclusive Sanctified Magic Missile allowing the Wizard to become a living machinegun on the battlefield!

This, however, comes at the price of not being able to benefit from the best way to scale our damage in density: Area Damage does not work with the Ignite DoT! As a result, we stack Attack Speed to maximize our hit count and the resulting Ignite DoT ticks. To get as many (6) Bonus Ignite procs as possible, this iteration utilizes Magic Missile Conflagrate in combination with Fragment of Destiny and The Shame of Delsere to reach insane Attack Speed Breakpoints. This guide will explain everything there is to know for you to master this unique shotgun Wizard!

High DPS ✔
Flavorful Playstyle ✔
Fast Paced Gameplay ✔
Easy to Get Starter Gear ✔

❌ Hardcap DPS
❌ Sensitive to Breakpoints
❌ Scales Poorly with Density
Vulnerable to Crowd Control


Core Setup

Core Item Build

Items

  • The Firebird's Finery set provides 80% damage reduction to our character as well as a 5,000% damage multiplier and the central Ignite DoT mechanic.
  • Orb of Infinite Depth grants us a massive 80% damage reduction and a 40% separate damage multiplier upon using Explosive Blast.
  • Fragment of Destiny for its 50% separate Attack Speed multiplier to Magic Missile, our main Ignite DoT proc ability. The Hydra effect is irrelevant.
  • The Shame of Delsere for yet another 50% separate Attack Speed multiplier to Magic Missile!
  • Ring of Royal Grandeur allows us to complement Firebird's Finery with other sets such as Aughild's Authority and Captain Crimson's Trimmings.
  • Captain Crimson's Trimmings provides us with 20% Cooldown Reduction and grants us damage and toughness based on our CDR and RCR.
  • Jewelry Slots offer several options: Endless Walk and Convention of Elements are commonly used in push meanwhile the combination of Squirt's Necklace and Focus & Restraint can be used at higher paragon or for speed runs for more damage.
  • It is very important to note that Mirrorball is not a good Off-Hand for this specific build! Firebird's Finery is your main source of damage, not Magic Missile. Adding 2 more projectiles to the base 10 from the Sanctified Magic Missile power is only an overall 20% damage increase.

Season 27 Sanctified Items

Angelic Crucibles are new consumables that drop anywhere once you're Level 70. Using them on items reforges them into Sanctified Items with Primal Ancient stats, and adds one of three new unique Class Powers listed below. For full details on how they work, check out this Seasonal Guide by Chewingnom!

Let's look at our Class Powers and see how they apply to our build:

  1. The only power for us is the Sanctified Magic Missile since it is at the very core of the build concept. It grants Magic Missile 10 additional projectiles on top of the Seeker rune. In combination with the pierce from the Conflagrate rune, this allows for a massive hits potential for Firebird's Finery.
  2. The Sanctified Arcane Orb power doesn't help us, so go for the one listed above.
  3. The Sanctified Storm Armor power doesn't help us, so go for the one at the top.

Since you can only equip one of them, choosing the right item to craft it on matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend Sanctifying one of the following items:

  • Fragment of Destiny
  • Convention of Elements
  • Squirt's Necklace

Global Stat Priorities

You want to stack damage stats wherever possible, especially Attack Speed, Critical Hit Chance and Damage as well as Fire Damage. Area Damage is completely useless in this build (and actively avoided in groups including in Paragon Points).

Magic Missile Attack Speed Breakpoints

Since this build only deals damage with Firebird's Finery (6) Bonus Ignite procs, Attack Speed is our most important stat by a long shot. Due to Fragment of Destiny and The Shame of Delsere granting us two 50% separate Attack Speed multipliers, we can reach the Magic Missile 12 FPA Breakpoint with 43% Attack Speed. This requires us to get perfect Attack Speed on both Rings and Weapon on top of Paragon Points, Gogok of Swiftness (or at least 5 bleeding targets with Pain Enhancer) and the 6% from the Enchantress' Focused Mind. We can miss up to 2% Attack Speed in total and still hit the Breakpoint. We can go for Cooldown Reduction on Gloves.

In regard to toughness, like most Wizard setups, we take advantage in some variants of Galvanizing Ward and Magic Weapon Deflection to generate Shields based on our HP pool. This means Vitality and Life % are very important as they double dip into Shields. This is why we aim for around 1 million HP in Greater Rift Solo Push. The next priority would be Armor wherever it is possible, mainly in Chest and Pants sockets using Flawless Royal Ruby if you feel too squishy.

Cooldown Reduction is only useful to ease up our Orb of Infinite Depth buff refresh through Explosive Blast Chain Reaction but we still want it for Captain Crimson's Trimmings (3) Bonus. Crowd Control Reduction is an incredibly valuable secondary Affix to roll on both Rings, Amulet and Helmet as we are very sensitive to Hard Crowd Control effects and mitigating these will ease up our gameplay significantly. Make sure to get the Primary Affixes locked in before attempting to get CCR though.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Firebird's Finery set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players. Do not forget Sanctified Magic Missile is a requirement for this build to work so do not hesitate to use your Angelic Crucibles until you get it!

3. Gamble from Kadala in this order:

  1. The full Firebird's Finery set
  2. Etched Sigil and Orb of Infinite Depth
  3. Ranslor's Folly and Nemesis Bracers
  4. Goldwrap
  5. Obsidian Ring of the Zodiac and Rechel's Ring of Larceny
  6. Convention of Elements, Focus and Restraint for other variants

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Create a level 1 Demon Hunter and upgrade Swords to get In-Geom
  2. Create a level 1 Witch Doctor and upgrade Maces to get Echoing Fury
  3. Rings to get Obsidian Ring of the Zodiac and Rechel's Ring of Larceny
  4. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Gloves of Worship
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings, Aughild's Authority, Sage's Journey and Cain's Destiny

6. There is one final required piece that is difficult to acquire, Squirt's Necklace. With amulets being so expensive to gamble and craft, we'll have to search for it to drop in Nephalem and Greater Rifts. The biggest hint is to party up with other players and kindly ask them to drop any duplicates they find.

Item Stat Priorities

SLOTITEMSTAT PRIORITY
Main-HandFragment of Destiny
Echoing Fury
The Furnace (Cubed)
1. Damage Range
2. Socket Ramaladnis Gift
3. Attack Speed
4. Damage %
5. Elite Damage
6. Intelligence
Ideally, you want a Cold or Lightning Damage Range in order to get an additional stack of Elemental Exposure.
Off-Hand
Orb of Infinite Depth
Firebird's Eye
Etched Sigil (Cubed)
1. Critical Hit Chance
2. Elite Damage
3. Arcane Power on Critical Hit
4. Intelligence
HelmFirebirds Plume
The Swami
1. Critical Hit Chance
2. Intelligence
3. Vitality
4. Socket
GlovesFirebirds Talons1. Attack Speed
2. Critical Hit Chance
3. Critical Hit Damage
4. Intelligence
ShouldersFirebirds Pinions
Aughild's Power (Crafted)
1. Intelligence
2. Vitality
3. Life %
4. Cooldown Reduction
Chest Firebirds Breast
Aughild's Rule (Crafted)
Aquila Cuirass (Cubed)
1. Sockets Flawless Royal Topaz
2. Intelligence
3. Vitality
4. Elite Damage Reduction
5. Armor
PantsFirebirds Down
Captain Crimson's Thrust (Crafted)
1. Sockets Flawless Royal Topaz
2. Intelligence
3. Vitality
4. Armor
BootsFirebirds Tarsi
Captain Crimson's Waders (Crafted)
1. Intelligence
2. Vitality
3. Armor
4. All Resistance
Ring 1Obsidian Ring of the Zodiac
The Compass Rose
Focus
1. Socket
2. Attack Speed
3. Critical Hit Chance
4. Critical Hit Damage
5. Intelligence
Ring 2Convention of Elements
Ring of Royal Grandeur (Bounties A1, Cubed)
Restraint
Rechel's Ring of Larceny
1. Socket
2. Attack Speed
3. Critical Hit Chance
4. Critical Hit Damage
5. Intelligence
BracersAshnagarr's Blood Bracer
Aughild's Search (Crafted)
Lacuni's Prowlers
Warzechian Armguards
1. Fire Damage
2. Critical Hit Chance
3. Intelligence
4. Vitality
5. Armor
AmuletThe Traveler's Pledge
Squirts Necklace
1. Socket
2. Critical Hit Damage
3. Fire Damage
4. Critical Hit Chance
5. Attack Speed
6. Intelligence
BeltThe Shame of Delsere
Captain Crimson's Silk Girdle (Crafted)
Goldwrap
Fazula's Improbable Chain
1. Intelligence
2. Vitality
3. Life %
4. Armor
PotionBottomless Potion of the UnfetteredTo avoid Crowd Control effects
during your DPS phases

Gems

  • Bane of the Stricken helps us kill the Rift Guardian. As long as you don't need more than 2 minutes to kill it you can equip Bane of the Powerful instead.
  • Bane of the Trapped (BotT) grants us a global separate 1.6 damage multiplier. It requires us to stand within 15 yards of our enemies to apply its effect, which is the same range we require for Audacity. On the Rift Guardian our Follower will continuously reapply a slow.
  • Gogok of Swiftness gives 15% Attack Speed, 15% Cooldown Reduction and up to 30% Dodge based on the amount of stacks you have. You gain a stack with each hit up to a maximum of 15, and all stacks are refreshed if you attack every 4 seconds.
  • Pain Enhancer for endgame solo Greater Rift push in order to reach crazy Attack Speed Breakpoints in density and burst down Elites.
  • For Nephalem Rifts, Boon of the Hoarder is always included due to its amazing synergy with Avarice Band and Goldwrap.

Skills

  • Disintegrate is the cornerstone of the reworked Firebird's Finery set, hitting monsters with this skill applies Ignite on top of building Combustion stacks to reduce our Teleport Cooldown and buff our (6) Bonus Ignite procs.
  • Magic Missile Conflagrate is our main damaging ability due to its high Attack Speed allowing us to proc Ignite damage ticks insanely fast and its multiple projectiles which pierce for more ticks.
  • Explosive Blast Chain Reaction activates our Orb of Infinite Depth and is also a good way to proc the Ignite from the Firebird's Finery (6) Bonus because it has no cast animation and therefore won't interfere with our overall gameplay.
  • Teleport is our mobility skill whose Cooldown is reduced to the minimum 0.5 second cooldown due to the Firebird's Finery (4) Bonus.
  • Magic Weapon Deflection is used to generate Shields on every cast to keep us alive and protect our Squirt's Necklace damage multiplier in some variants.
  • Blackhole Spellsteal and Frost Nova Bone Chill in some variants for massive additive damage buffs before our Fire Convention of Elements cycle.

Passives

  • Evocation for additional damage through Captain Crimson's Trimmings (3) Bonus or for Archon setups.
  • Elemental Exposure is a separate and global multiplier debuffing each target once for each element (Fire, Cold, Arcane, Lighting) for up to 5 seconds when you hit it with said target. The elemental type of the damage range on your equipped weapon will also be applied with each ability that you hit with.
  • Audacity provides us with a separate 1.3 multiplier if our target is within 15 yards.
  • Unwavering Will grants us a toughness boost and 10% additive damage when standing still.
  • Galvanizing Ward is our main defensive passive for variants using Squirt's Necklace, to protect its 100% separate damage multiplier.
  • Other options can include:
    • Conflagration to apply a nice 6% Critical Hit Chance debuff on monsters.
    • Unstable Anomaly for another cheat death mechanic on top of the (2) Bonus.
    • Blur for some decent flat mitigation.

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Attack Speed1. Armor1. Life per Hit
2. Intelligence2. Critical Hit Damage2. Life %2. Resource Cost Reduction
3. Vitality13. Critical Hit Chance3. All Resistance3. Pickup Radius
4. Maximum Arcane Power4. Cooldown Reduction4. Life Regeneration4. Area Damage2

1 Aim for a decent HP pool (~1,000,000 Life in Solo Push) as your Shields (Galvanizing Ward and Deflection) scale with it.
2 Avoid any source of Area Damage as this build doesn't scale with it and it can lag the game.

Follower

Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Guardian's Jeopardy (3) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.
  4. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  5. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  6. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  7. Followers never deal significant damage; you’re on your own to clear the content.

Select Follower

Gameplay

The general playstyle for pushing Greater Rifts with Firebird's Finery Magic Missile is pretty straightforward once you get all your buffs running. The first thing to do before moving is casting Disintegrate for 2 seconds in order to build your Combustion stacks granting you 80% damage reduction and a 0.5 second Teleport Cooldown. Use Teleport to get the Safe Passage 25% damage reduction and cast Explosive Blast Chain Reaction to build your Orb of Infinite Depth stacks for another 80% damage reduction.

The only thing left for you to do is to Teleport around and bodypull enemies together using Disintegrate while keeping your Orb of Infinite Depth stacks up. A few seconds before your Fire Convention of Elements cycle starts:

  • Set up on a pull of monsters with Teleport.
  • Channel Disintegrate to get your Combustion stacks to 50 and make sure all monsters are ignited.
  • Cast Black Hole Spellsteal to lock monsters and group them up while getting a huge additive damage buff for 5 seconds.
  • Make sure to stay within Audacity & Explosive Blast range.
  • Spam Magic Missile to kill monsters!

Hardcore

Firebird's Finery builds are a good choice for Hardcore players as the (2) Bonus provides a free cheat death every 60 seconds and the (4) Bonus grants you 80% damage reduction as long as you keep at least 1 Combustion stack. Furthermore, all iterations are using Orb of Infinite Depth for another 80% damage reduction. The set also allows us to get a 0.5 second Cooldown Teleport for a huge mobility to escape danger at any time and, last but not least, Shields mechanics are used with Galvanizing Ward and Magic Weapon Deflection for another layer of defense to guarantee you'll never die! Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!


Variants

Nephalem Rifts

Select Build Version

GR Solo Speeds
Firebird Magic Missile Greater Rift Speeds

Concept
Our main damaging ability is going to be Magic Missile Conflagrate from now on. We take Focus & Restraint and replace Boon of the Hoarder with Gogok of Swiftness for additional Attack Speed, Dodge and Cooldown Reduction granting us damage due to Captain Crimson's Trimmings (3) Bonus.

Gameplay
Your biggest enemy will be Hard Crowd Control Effects since you have no way of mitigating these except for Crowd Control Reduction on your Amulet, Helmet and Rings. For a step-by-step gameplay description on how you should sequence your skills, check out the "Gameplay" section above.

Setups
If incoming damage is an issue, swap out Bane of the Powerful for Esoteric Alteration instead. You can also replace Teleport Wormhole with Safe Passage for an additional 25% damage reduction. If you're comfortable with both your damage and toughness, go for Invigorating Gemstone instead of Bane of the Powerful for the Crowd Control Immunity.

It is also possible to replace Aughild's Authority with The Furnace and Ranslor's Folly, and removing Black Hole for Energy Twister Wicked Wind for pixelpulling.

GR Group Speeds

Select Build Version



GR Solo Push

Select Build Version


GR Group RGK
Firebird Reverse Archon Magic Missile RGK

Concept
You're an Elite sniper during the Greater Rift and the Rift Guardian Killer. Hence why you stack as much Attack Speed and Elite Damage as possible.

Gameplay
You're not stacking Cooldown Reduction in order to keep a high Magic Missile Attack Speed Breakpoint. This means you have a 45 second cooldown on Archon and can damage twice every 3 Convention of Elements cycles, going into Archon at the start of your Cold cycle. The Trashkiller will feed you Archon stacks for you to use when you're out of Archon. A crucial point is to time your last Archon to finish when the Rift Guardian spawns so you have stacks from the last monsters killed and you won't waste any time on the Rift Guardian.

Setups
If you feel too squishy or can't reliably keep Squirt's Necklace on the Rift Guardian, switch Lacuni Prowlers for Ashnagarr's Blood Bracer to double your shields at the cost of a Flame Blades Attack Speed Breakpoint. Swapping out Elemental Exposure to take either Unwavering Will or Blur is also possible.

Echoing Nightmare
Echoing Nightmare Setup

Concept
For more information, check out our full Echoing Nightmare Guide and take a look at our Echoing Nightmare Build Tier List and our META post for the best builds and strategies! This build is bad for this game mode. Typically we utilize a Greater Rift pushing build with a few tweaks.

Changes

  • Swap Bane of the Stricken for Bane of the Powerful since we are fighting hordes of enemies.

Gameplay

  1. Click Speed Pylon instantly to boost your mobility and dodge Green Meteors.
  2. Around Wave 90, click Channeling Pylon and Power Pylon.
  3. After Wave 100, use Conduit Pylon.
  4. At Wave 122, stop attacking and run to the corner to let the timer run out.

The only thing to do is to Teleport around and bodypull enemies together using Disintegrate while keeping your Orb of Infinite Depth stacks up at all times. A few seconds before your Fire Convention of Elements cycle starts, channel Disintegrate to get your Combustion stacks to 50 and make sure all monsters are ignited, cast Black Hole Spellsteal to get a huge additive damage buff for 5 seconds then spam Magic Missile to kill monsters!


Video Guide


Mechanics

Firebirds Finery

  • The Meteor that revives you from the Firebirds Finery (2) Bonus has a 60 second internal cooldown (ICD) and resets when you die.
  • The Ignite DoT of Firebirds Finery (2) Bonus has a maximum range of 200 yards. Once you exceed this distance to an ignited enemy the DoT is removed from the target. The Ignite DoT is also removed when you change Greater Rift floors or die.
  • You gain Combustion stacks from Firebird's Finery (4) Bonus very quickly when channeling Disintegrate. Combustion stacks decay at the rate of 2 per second.
  • Teleport Cooldown is reduced by up to 100% at 50 Combustion stacks, but still has a minimum cooldown of 0.5 seconds.
  • Ignite DoT benefit from "Fire skills deal X% more damage" and include Critical Hit Chance and Damage (1 + CHC * CHD) as a damage multiplier but cannot proc Area Damage. Like any DoT, crit debuffs applied on monsters such as Iceblink or Multishot Wind Chill doesn't work.
  • Firebird's Finery (6) Bonus procs benefit from "Fire skills deal X% more damage" and can critically hit but cannot proc Area Damage. Crit debuffs like Iceblink or Conflagration does work.
  • Firebird's Finery (6) Bonus cannot proc from effects with a proc coefficient of 0. Thus Etched Sigil and Wand of Woh procs do not trigger the (6) Bonus!
  • Blizzard Apocalypse does not proc the (6) Bonus either.
  • Pets such as Hydra and Mirror Images do not proc the (6) Bonus since a nerf in Season 25.

Wizard Shields

  • In order to keep up your shields to survive while maintaining Squirt's Necklace damage multiplier, you need to learn to judge the incoming damage and how fast you can build those shields yourself, which requires practice.
  • Shields have no direct UI indicator unless you mouseover your health globe.
  • You can see that you have any shield up when you see a transparent blue bubble around your character (not the size of the shield, however).
  • Because Wizard Shield values scale with your total life, Vitality and Life % stats become substantially better for toughness scaling compared to other builds.
  • Galvanizing Ward is the main shielding mechanic used for most Wizard builds, which combined with Ashnagarr's Blood Bracer adds up to 120% of your total life as a shield. This shield will reset to its maximum value every 5 seconds if this shield in particular doesn't take any hit in the meantime.
  • Spectral Blade Barrier Blades and Magic Weapon Deflection represent the secondary shielding mechanic of the Wizard and can be stacked as much as you like, but their shield value is set at 4% (up to 8% with Ashnagarr's Blood Bracer) of your total life and they only lasts for 3 seconds. The duration is counted for each stack individually.
  • While Barrier Blades or Deflection (or any other shield in that matter) protect the Galvanizing Ward shield, it is possible to reset the shield gained from the passive to full even while taking hits.
  • All of these mechanics make it so that when your shields start breaking or your Galvanizing Ward doesn't find enough time to reset, the whole setup will fall apart really quickly. Make sure you understand your limits and survivability in different situations.

The Shame of Delsere & Fragment of Destiny

  • The Attack Speed bonus of The Shame of Delsere and Fragment of Destiny are multiplicative with each other and with other bonuses. This means using both will grant you a 1.5 * 1.5 = 2.25 Attack Speed multiplier. This allows us to get the 12 FPA Attack Speed Breakpoint on Magic Missile in this setup in order to get as many Ignite procs as possible from Firebird's Finery (6) Bonus.

Elemental Exposure

  • Each stack is a debuff for one of the following elements: Arcane, Cold, Fire or Lightning.
  • Each stack is unique and refreshes its own duration when reapplied.
  • Any ability with a proc coefficient greater than zero applies a stack of its respective element. This inherently means that only selfcasted abilities grant stacks.
  • The elemental range on the Weapon applies its respective stack with all abilities if the elemental range is of the type: Arcane, Cold, Fire or Lightning. This is why Item Stat Priorities state you want a weapon with Cold or Lightning Damage Range.
  • The 5% damage from each stack is additive to each other adding up to a total of 20% separate damage multiplier.

Summary

  • Put together the core items and acquire the full Firebird's Finery set.
  • Get your hands on the Sanctified Magic Missile power!
  • Channel Disintegrate at the start of every Rift for damage reduction and infinite Teleports.
  • Enjoy this very fast paced Wizard spellslinger playstyle!
  • Hard Crowd Control Effects are now your worst nightmare!

Good luck!


Credits

Written by Chewingnom.


Changelog

Aug 5th 2022
Added Full Build Guide for Season 27 / Patch 2.7.4.

Sep 17th 2022
Added LoD Magic Missile Solo T16 Setup.