Rob has been playing Blizzard games since 2005, especially the Warcraft & Diablo series. Determination, efficiency and reliability represent this EU-Player both ingame and in real life. He has been a long term non-seasonal player from the origins of Diablo 3. His current focus has shifted to seasonal gameplay, pushing the group leaderboard ranks early in the season. While Rob has an arsenal of experience with all classes, you'll usually find him leaping into battle with his beloved Barbarian or pushing the current META to new heights!
Published on December 19th, 2020
Last updated on March 31st, 2022
There are a total of 23 legendary gems with different strengths and weaknesses in Diablo III. 21 of these can be found as a reward for killing the Rift Guardian in Greater Rifts. The effects of each Legendary Gem vary from increasing your damage, to giving you massive shields, to tremendously boosting your character's survivability.
GR tier compared to Gem's rank
Chance of upgrading
+10 or higher
+6 - +0
-5 to -15
-16 or lower
When you complete a Greater Rift within the 15 minute time, you’re rewarded with Legendary Gem upgrades by talking to Urshi (who spawns next to slain Rift Guardian) making them more powerful! The chance of successful upgrade is based on the Greater Rift tier related to the Gem's rank. You get 3 base upgrade attempts, one more if you don't die for the entire rift and another one if you pay Gold to empower the Greater Rift before entering it. These upgrade attempts can be used on any Gem that you have on your character or in your shared stash.
All legendary Gems have a primary and secondary effect that is unlocked at rank 25. If you do not have all Legendary Gems collected, the Rift Guardian is guaranteed to drop one you are missing. The first Legendary Gem you get this way is always Bane of the Powerful, and Legacy of Dreams has a significantly higher drop chance compared to others and is usually found soon after. Otherwise the order you’ll find them in is random.
The last 2 legendary Gems are Boon of the Hoarder and Red Soul Shard. Boon of the Hoarder is found in Greed's Vault that you can access by consuming a Puzzle Ring in Kanai's Cube or spawning it from killing a Treasure Goblin in Adventure mode outside of Nephalem Rifts. Red Soul Shard can only be found in the January Anniversary Darkening of Tristram Event.
Followers generally do not benefit from Legendary Gems (except Esoteric Alteration & Mutilation Guard), but you can still upgrade them at Urshi when equipped on the Follower.
With the help of the Kanai's Cube Caldesann's Despair recipe, a player can add extra Strength (Flawless Royal Ruby), Dexterity (Flawless Royal Emerald), Intelligence (Flawless Royal Topaz) or Vitality (Flawless Royal Amethyst) to Ancient and Primal Items by consuming Legendary Gems. This so called Augmenting of gear is a vital part of Diablo III's endgame.
You can augment each piece of gear. It gives you +5 main stat for each level of the Legendary Gem. Since there are 13 pieces of gear, and the highest level of a Legendary Gem is 150, it's possible to add 13*150*5 = 9,750 main stat! Full set of items can be augmented to increase your mainstat by as much as 9750, providing a significant DPS and toughness boost. The usual strategy with augmenting is to level your Gems to whatever GR tier you can speedrun in less than 3 minutes, then use them to augment your speedfarming gear. Later on you can level a new set of Gems and use a 4-Player group to push them higher than speedfarming tiers. These high-rank Gems will be used on your pushing gear.
To progress quickly in a season start it we recommend augmenting Ancient items early on as you gain a huge boost to your damage and survivability at low Paragon Levels. Level your first augments to a point where you still have close to a 100% success rate to not waste precious gem-ups. For example, if your group is running speed 110s, level your augments to around level 105.
In Season 25 Soul Shards can also be used to Augment items in place of Legendary Gems. Check out our full guide on Soul Shards to learn how to best manage them for Augment usage.
Legendary Gem Creation
If you need extra Legendary Gems to level up, you can make the Rift Guardian in any Greater Rift drop a new Rank 0 Gem by removing all the Legendary Gems with the same name from your Equipment, Inventory and Stash. The safest way to do that is to put them into the Inventory of different character.
But if you are not afraid of disconnecting, you can just drop them on the ground or sell them to Vendors temporarily. Do not forget to pick them up again or buy them back when you feel like you have made enough or you will be very sorry!
All 23 Legendary GemsExplained
Bane of the Powerful
Mechanics The player gains 20% multiplicative damage for 30 seconds after killing an Elite pack. In case of Rare (Yellow) Elites you also need to kill all the minions to receive this bonus. Rift Guardians, Act Bosses, Treasure Goblins and unique purple Monsters also give you the buff when slain.
You can level this Legendary Gem all the way up to rank 150. Every upgrade will increase the duration of the multiplicative damage buff by 1 second up to a maximum of 180 seconds. The secondary effect increases damage against Elites by 15%, which is additive to other Elite Damage sources like from The Furnace and multiplicative to base damage. Furthermore the secondary effect reduces damage taken from Elites by 15%. This bonus is multiplicative to other Elite damage reduction sources like Blackthorne's Battlegear(3) Bonus.
Best Use Offensive in speed farming Most commonly used in speed farming content. This includes Greater Rift Keystone farming and lower tier speed Greater Rifts. This is the first Legendary Gem that drops in a fresh Season and is widely used in the beginning as it is very powerful even at a low ranks.
Bane of the Stricken
Mechanics Each attack you perform against an enemy increases the damage it takes from your attacks by 0.80%. You can level this Legendary Gem all the way up to rank 150. Every upgrade will increase the damage gain by 0.01% up to a maximum of 2.30% per stack. The stacks are additive with themselves and multiplicative with all other damage bonuses. The secondary effect increases damage against Rift Guardians and Act Bosses by 25% multiplicatively.
First enemy hit with a Skill that can proc Bane of the Stricken receives a stack of debuff that increases all damage you do to that particular enemy.
After applying a debuff to an enemy, Bane of the Stricken goes on Internal Cooldown equal to "0.9/Skill APS", where "Skill" is the Skill that was used to apply the debuff.
The above formula is only true for all non-channeling skills and Whirlwind, all other channeling skills make Bane of the Stricken go on longer cooldown than their attack rate would imply.
Generally only skills with a proc coefficient can proc Bane of the Stricken, meaning that Pets and item procs will give you no stacks. However, this is not a hard rule and there are exceptions.
Normal enemies and Elites lose all Bane of the Stricken stacks when they leave combat. Rift Guardians never lose stacks even if you as the Player die.
For a deeper look into Stricken mechanics and RGKs, read this guide from Chewingnom.
Best Use The only way to kill a Rift Guardian at higher Greater Rifts Nearly every Solo Push build and every Rift Guardian Killer uses this gem to kill the Rift Guardian in an adequate amount of time.
Bane of the Trapped
Mechanics This is the most commonly used damage Legendary Gem, increasing your damage by 15% multiplicatively against enemies under the effect of control-impairing effects. You can level this Gem all the way up to rank 150. Every upgrade will increase the damage gain by 0.3% up to a maximum of 60% total. Control-impairing effects are: Fear, Stun, Freeze, Chill, Knockback, Immobilize and Slow including the Rank 25 effect of this Gem, making it proc itself in a 15 yard radius.
Best Use The DPS Gem Used in basically every damage dealing build. This is one of the most powerful and commonly used Gems in the game! Ranged Cold-based builds like the Frozen Orb Wizard have an easy time proccing this Gem as many Cold skills momentary apply Chill. In Group gameplay this Gem is usually proc'd by the supports with skills like Furious Charge, Crippling Wave Tsunami or Multishot Wind Chill.
Boon of the Hoarder
Mechanics When you kill a monster there is a 25% base chance for the monster to drop multiple Gold piles in an explosion. For each rank up of this Gem the chance increases by 1.5% and caps out at rank 50 with 100% chance. The secondary effect gives 30% Movement Speed for 3 seconds after picking up Gold. This bonus can exceed the 25% base Movement Speed cap.
Best Use For Torment Farming This has nice synergy with Goldwrap when farming Greater Rift Keystones for insane toughness values. The additional 30% Movement Speed increase also helps farm efficiently. In Greater Rifts however, none of the monsters except the Rift Guardian can drop Gold, hence it should never be used there.
Mechanics 16,000 additional Thorns damage is added to your character. You can level this Legendary Gem all the way up to rank 150. Every upgrade will increase this bonus by another 800 up to a maximum of 136,000 Thorns damage in total. The secondary effect taunts the first enemy hit with a primary skill to attack you for 2 seconds.
This Gem's enormous Thorns amount significantly reduces the importance of Thorns rolls on your items as it is so high in comparison. This generally makes Thorns builds a bit easier to gear. The secondary taunt effect is rather annoying for most builds as it slowly adds crowd control resistance to monsters. For more informations about Thorns, read this guide written by Chewingnom!
Mechanics All pets gain 15% multiplicative damage. You can level this Gem all the way up to rank 150. Every upgrade will increase the damage gain by another 0.3% up to a maximum of 60% total. With the secondary rank 25 effect reducing pet damage taken by 90% they become almost immortal.
Mechanics This Legendary Gem reduces all non-Physical damage taken by 10%. You can only level this Gem to rank 100. Every upgrade will increase the damage reduction by another 0.5% up to a maximum of 60% total. The rank 25 bonus is one of the strongest in the game. It increases your resistance to Cold, Fire, Lightning, Poison and Arcane by 75% while below 50% Life. This secondary alone is about an additional 40% total damage reduction to non-Physical damage. Alltogether these 2 effects combine for approximately 75% total non-Physical damage reduction. For a deeper look into damage reduction mechanics, read this post written by Northwar.
Best Use The #1 toughness Gem Used by Supports and Damager Dealers alike. Can be super useful especially at lower Paragon levels early on in the Season, but is mostly outclassed in the endgame by offensive Gems or other supportive choices.
Gem of Ease
Mechanics This is the only legendary Legendary Gem that is socketed into the Weapon slot! Every monster that is killed grants 500 additional experience points. You can level this Gem all the way up to rank 150. Every upgrade will increase the experience points gained by 50 up to a maximum of 8,000 total points per monster. This effect scales with Torment difficulty but not with Greater Rift levels. If you want to find out more in-depth experience scaling mechanics about Experience per Kill and more check out this post. The rank 25 effect allows you to use this Gem and the weapon it is socketed into at any character level.
Best Use For leveling only This Gem is super useful to level a new character with its rank 25 effect or boost a friend since the experience bonus is shared in the party. This Gem is also a part of Work of Cathan Kanai's Cube recipe to further allow low level characters equip high level items. For Paragon leveling however this bonus experience is irrelevant as it does not scale with the Greater Rift experience multiplier.
Gem of Efficacious Toxin
Mechanics This Gem applies a Poison Damage over Time effect for 2000% weapon damage over 10 seconds onto enemies when attacking them. You can level this Gem all the way up to rank 150. Every upgrade will increase the Poison damage by another 50% weapon damage up to a maximum of 9,500% total.
The rank 25 secondary bonus is the reason this Gem is played in every Support build in the game: All enemies you poison take 10% additive increased damage from all sources (including your party members) and also deal 10% less damage. Only the additive damage increase effects stacks with multiple Gem of Efficacious Toxin in the party!
Best Use The support Gem Used in most support builds for the awesome party benefits. Has not been used in an offensive way in ages as the base DoT damage is way too low. Leveling this gem past rank 25 is not recommended because DoT damage is completely irrelevant. As a reminder: You cannot give this to a follower and get the benefit like mentioned in the introduction!
Gogok of Swiftness
Mechanics Hitting an enemy gives you 1% Attack Speed and 0.5% Dodge Chance for 4 seconds, stacking up to 15 times. You can level this Gem all the way up to rank 150. Every upgrade will increase the Dodge Chance by another 0.01% weapon damage up to a maximum of 2% per stack total.
On top of that the rank 25 bonus increases your Cooldown Reduction by 1% per stack. On Rank 150 with 15 stacks active this Gem will give you at 15% Increased Attack Speed, 30% Dodge Chance and 15% Cooldown Reduction. Generally only skills with a proc coefficient can give you a Gogok of Swiftness stack, meaning that Pets and item procs will give you no stacks. However, this is not a hard rule and there are exceptions.
Best Use Mostly a Support Gem but also played on some Damage Builds One of the best support Gems in the game but also commonly used on Cooldown dependent DPS builds like the Vyr-Chantodo Archon Wizard.
Mechanics Your Cold skills now always Chill monsters and slow their Movement Speed by an additional 5.0% for 3 seconds. You can only level this Gem to rank 50. Every upgrade will increase the slow effect by 0.4% up to a maximum of 25% total.
This Gem however, is mainly used for its secondary effect: 10% additional Critical Hit Chance debuff against Chilled or Frozen enemies. This effect procs itself with the primary Bonus as long as you use any Cold skill. This effect does not work for most Damage over Time(DoT)skills (e.g.Rend, Haunt) as their damage is calculated directly from the player's sheet Critical Hit Chance and Critical Hit Damage. This effect does not stack with other players wearing this Gem.
Best Use Only used on Supports Very common support Gem due to the huge secondary effect. This effect usually boosts the Damage Dealer by around one Greater Rift Tier. While this Gem is almost never used in any solo build, it's part of every META group.
Mechanics Each successful hit done by the player increases healing by 1% multiplicatively for 5 seconds. This effect can be stacked up to 10 times and each new stack refreshes the duration of all stacks. You can level this Gem all the way up to rank 150. Every upgrade will increase the heal effect by 0.02% up to a total of 4%.
The secondary rank 25 effect grants you immunity to all control-impairing effects and is comparable to effects from skills like Ignore Pain or Inner Temple of Protection. Most enemies will interrupt your channels (such as Town Portal) even with this Gem equipped. To learn more about Crowd Control mechanics, take a look to this post written by Chewingnom!
Best Use Mostly for supports Not used a lot. Has some implications due to the rank 25 immunity effect for Support or Solo Push, especially in combination with the Stone Gauntlets.
Legacy of Dreams
Mechanics While you have no set bonuses equipped (you can get this bonus if set items are equipped as long as no 2-piece or any other set bonus is active) every legendary item increases your damage dealt by 3.75% multiplicatively and reduces all damage taken by 2%. The multiplicative damage effect increases by 3.75% per level to a maximum of 375% at max Gem rank 99.
The secondary effect, unlocked at rank 25, doubles this bonus for a total of 750% damage and 4% damage reduction per Ancient or Primal item. As players in Diablo III can wear a maximum of 13 items, the maximum total bonus from this Gem is 13 x 750% = 9750% damage and 13 x 4% = 52% damage reduction. This effect is very similar to the Legacy of Nightmares set, but it has the benefit of granting you half the bonus for non-ancient items and it only costs you one Gem instead of two Rings. With this Gem equipped it is okay to miss out on a few ancient items as you only lose around 4% damage and 2% toughness if you are missing 1 Ancient Item.
Best Use Widely used on damage dealing builds, especially on Necromancers One of the best Gems in the entire game. This Gem and build style is so popular that people refer to them as "LoD" builds for Legacy of Dreams. So if you hear that saying in the Diablo community, they're talking about a no-set build based solely on this Gem!
Makes for a very strong Season start as you have a super high chance of dropping this Gem very early on (usually right after Bane of the Powerful). Furthermore this Gem fuels the strongest speedfarming group build in the game the LoD Skeletal Mage "Rat" Necromancer as it allows Necromancers to use extremely powerful ring choices like Krysbin's Sentence and Convention of Elements with only 3 Elements.
Mirinae, Teardrop of the Starweaver
Mechanics Gives a 15% chance on hit to smite a nearby enemy for 3,000% Holy damage and heal yourself for 3% of your maximum Life. You can level this Gem all the way up to rank 150. Every upgrade will increase the Holy damage by another 60% weapon damage up to a maximum of 12,000% total.
On top of that the rank 25 effect separately smites nearby enemies every 3 seconds. The initial 15% chance to smite is further reduced by proc coefficients of the used skill. It does not trigger from your pet attacks and hits a random enemy within a 25 yard radius upon proc.
Best Use Never used in a real build Unfortunately this Gem is way too weak at the moment and has no good use. It used to be pretty decent back in the days with Necromancer Inarius builds but simply lacks the damage for current META builds.
Molten Wildebeest's Gizzard
Mechanics This Legendary Gem increases Life Regeneration by 10,000 per Second. You can level this Gem all the way up to rank 150. Every upgrade increases the Life Regeneration by 1,000 per Second up to a total of 160,000 per second. On top of that the secondary rank 25 grants you a shield for 200% of your total sheet Life per Second after not taking any damage (including damage absorbed by shields) for 4 seconds. Life per Second effect from skills, passives and other items also count towards this shield effect.
Best Use Very useful synergy with Squirt's Necklace Can be used for Speed runs to protect Squirt's Necklace's buff. Has a nice synergy with Draw Life, Mantra of Healing and other Life per Second increasing buffs. Sometimes used on supports for sustain.
Mechanics 35% of all damage taken is instead staggered and dealt to you over 3 seconds. You can level this Gem all the way up to rank 150. Every upgrade will increase the duration by 0.1 seconds up to a total of 18 seconds at the highest rank. On top of that the secondary rank 25 provides you a 20% chance to clear all previously staggered damage. The staggered damage also applies to shields consuming your shield slowly if not cleared by the rank 25 effect.
Best Use Never used This Gem is a full defensive one and never used as there are better defensive legendary Gem alternatives like Esoteric Alteration.
Mechanics Gain 10% melee damage reduction. You can level this Gem up to rank 100. Every upgrade increases melee damage reduction by 0.5% up to a total of 60% at rank 100. On top of that the secondary rank 25 provides the ability to move unhindered through enemies while you are below 50% life. This effect is the same as Illusory Boots.
Best Use Super rare in builds that get stuck a lotor have no great toughness sources Nowadays this Gem is almost never played as we have plenty other skills like Teleport or Blood Rush and many more to move past enemies. Furthermore melee reduction does not reduce most damage in the game and overall provide a very inconsistent toughness buff.
Mechanics Critical hits cause the enemy to bleed for 2,500% Physical damage over 3 seconds. You can level this Gem all the way up to rank 150. Every upgrade will increase the Physical damage by another 50% weapon damage up to a maximum of 10,000% total.
The rank 25 bonus is the true powerhouse of this Gem as it provides 3% increased additive Attack Speed for each bleeding enemy within a 20 yard radius. "Bleeding" in this case does not refer to the gem's primary effect, enemies affected by anyPhysical Damage over Time effect (e.g. Chance to Bleed on Hit, Rend, Locust Swarm Cloud of Insects, Exploding Palm, Consecration Bed of Nails) will still give you the bonus Attack Speed.
Best Use Widely used on Attack Speed dependent builds and group trash killers This is a signature Gem for a lot of Pets builds as Pets scale pretty well with Increased Attack Speed. The Mundunugu Spirit Barrage Witch Doctor for instance is a build that gets tremendous value from this Gem.
Red Soul Shard
Mechanics This Gem can only be found in the January Anniversary Darkening of Tristram Event. Periodically struggle for control, unleashing a Ring of Fire that deals 12,500% Fire Damage to enemies that it passes through. You can level this Gem all the way up to rank 150. Every upgrade will increase the Fire damage by another 50% weapon damage up to a maximum of 20,000% total.
The rank 25 bonus reduces your cooldown on skills by 75% and removes your resource costs completely after you level up for 30 seconds. The Cooldown Reduction part is displayed on your in-game stats and works with Captain Crimson's Trimmings damage increase. The Resource Cost reduction part however does not work as a toughness increase and is not displayed in the in-game stats!
This Gem can be used at any Character Level and is the only legendary Gem that is socketed into a Helm. The Fire damage surrounds you in a circle bursting to all sides and can crit. It procs every 30 seconds. It is indicated by a 2 second self stun. This stun duration can be influenced and avoided with crowd control reduction and immunity from skills like Ignore Pain.
Best Use Only used during levelingbut even here the real important gem to use is Gem of Ease This unique Gem has been used for some funky builds in the past when the duration of the buff from secondary effect stacked. This has been fixed and that leaves this Gem rather uninteresting at level 70.
Mechanics Increases the damage of primary skills by 25% multiplicatively. Primary skills are skills that do not cost Resource to cast and are normally rather weak in terms of damage output. They usually generate Resource. Wizard and Witch Doctor have Signature Spells like Poison Dart or Magic Missile that do not generate resource, they are considered primary skills hence buffed by this gem.
You can level this Gem all the way up to rank 150. Every upgrade will increase damage by 0.5% up to a maximum of 100% total. The rank 25 bonus grants 4% healing of your maximum health whenever you hit with a primary skill. It can only heal you once per cast even if you hit multiple enemies.
Best Use The Generator Gem Used in all damage dealing builds that rely and stack primary Skill multipliers like the Frenzy Barb or Zunimassa Poison Dart Witch Doctor. The insane healing effect on top of the multiplicative damage increase makes this Gem mandatory for these builds!
Mechanics Gain 2% additive damage for 1.5 seconds when you spend resources with a channeling skill. This effect stacks up to 10 times. You can level this Gem all the way up to rank 150. Every upgrade will increase the additive damage by another 0.04% per stack up to a maximum of 8% total. Furthermore the rank 25 bonus increases your Armor by 2% for each stack. At max rank and stacks this Gem provides a whopping 80% additive damage increase as well as a 20% Armor buff.
Best Use Very strong for channeling builds This Gem grants offensive and defensive buffs alike and is used by almost every build that relies on channeling Skills like the WW Rend Barbarian or the PoJ Tempest Rush Monk. In groups however, its damage value is generally significantly decreased as this gem grants additive damage and supports already bring quite a lot of additive damage buffs to the party. For a better understanding about damage multipliers, read this in-depth article from Chewingnom!
Wreath of Lightning
Mechanics Gives a 15% chance on hit to gain 4 second buff that deals 1,250% Lightning damage every second to enemies within 30 yards. This effect sounds similar to the Conduit PylonLightning. You can level this Gem all the way up to rank 150. Every upgrade will increase the damage by 25% per stack up to a maximum of 5,000% total. The rank 25 bonus increases your Movement Speed by 25% when the Lightning buff is active. The initial 15% proc chance is further reduced by proc coefficients of the used skill and does not trigger by attacks from your pets.
Best Use For speed farming This Gem is mainly used for the rank 25 Movement Speed increase in Greater Rift Keystone and Bounty farming. The actual damage from the Lightning effect is meaningless, but it has nice synergy with Warzechian Armguards, as Lightning effect can destroy breakable objects, constantly triggering Warzechian Armguards Movement Speed without making you stop to use an attack.
Zei's Stone of Vengeance
Mechanics Increases damage by 4% multiplicatively for every 10 yards between the player (pet damage is also based on the player-monster distance) and the enemy hit. Maximum 20% at 50 yards. You can level this Gem all the way up to rank 150. Every upgrade will increase the damage by another 0.08% per stack up to a maximum of 80% total.
The tooltip ismisleading as the first damage bonus is already active when you are right on top of the monster. That also means the maximum damage bonus of 80% at rank 150 is already reached at 40 yards. The damage goes up in 10 yard steps at 10, 20, 30 and 40 yards, meaning there is no additional damage increase at 4 or 5 yards etc..
The secondary effect has a 20% chance to stun the enemy for 1 second when you hit them. This chance is affected by the skill's proc coefficient. Overall this effect is not very useful and can even have a negative impact as it adds random crowd control immunity to monsters when proc'd. This can be particular annoying on Rift Guardian fights where some boss killer builds rely on controlling the boss to deal optimal damage like the AoV Heaven's Fury Crusader with Bracer of Fury.
Best Use One of the best offensive Gems Used by almost all ranged builds and even on some melee builds, especially in speed runs. Currently this is one of the best choices for the strongest build in the game the Bone Spear Necromancer.
There are many insane Gems to choose from in Diablo but some of them are outdated and could use a mechanical change or a buff to make them useful again! Here you can find some suggestions by Wudijo. Enjoy!