Vyr's Amazing Arcana and Chantodo's Resolve are the core combo of the Vyr-Chantodo Wizard since their rework in Season 4 where this build was one of the best solo builds, using its insane Attack Speed to get unlimited Flame Blades stacks that were uncapped. Needless to say, every Wizard was craving for this elusive Hameliiiin! moment, as minions meant Flame Blades stacks.
"Easy to learn, hard to master."
Meanwhile it is one of the fastest, most reliable and agile Wizard builds out there, inherently tanky, specifically after its initial Archon stacks ramp-up, and therefore one of the best builds for intermediate players to push their limits on the leaderboards for the very first time, its overall playstyle and deep mechanics also allows enough room for exceptional players to shine. Vyr-Chantodo is a Wizard's definition of "easy to learn, hard to master".
Vyr-Chantodo comes in many variants and forms. This guide will cover a variant for farming Nephalem Rifts, Speed Greater Rifts as well as two for pushing Greater Rifts and provide all necessary information for you to build it and explain all its mechanics for you to master it!
Unfortunately, due to its dependency on Archon's long cooldown, it's not recommended to start a season as Vyr-Chantodo as long as you don't have a group carrying you through the early stages. Without the necessary CDR, you won't reset Archon in time, meaning you won't be able to kill Elites to gain materials in order to roll your items into more Cooldown Reduction: it's a vicious cycle. Overall these are the build's strengths and weaknesses:
Very Tanky ✔ Beginner Friendly ✔ Fast Paced Playstyle ✔ Rewards Excellent Gameplay ✔
❌ Hardcap DPS ❌ Bad Season Starter ❌ Complicated Mechanics ❌ Heavy Cooldown Dependency
Core Setup
Vyr-Chantodo is comprised of two sets: Vyr's Amazing Arcana and Chantodo's Resolve. Both Sets evolve around Archon, which is the reason they synergize very well with each other leading to an overall snowball effect with Archon stacks. Due to Archon's significant Cooldown your highest priority primary affix is Cooldown Reduction (CDR). Your target is to have CDR on all items except the Amulet and one Ring. Attack Speed (IAS) should only be rolled on Chantodo's Will; it is useless on all other Slots due to Vyr's Amazing Arcana (4) Bonus granting plenty of IAS.
Items We are always equipping the entire Chantodo's ResolveSet as well as Vyr's Amazing ArcanaSet. Depending on the variant we'll sometimes equip Ring of Royal Grandeur such that we can fit in a The Swami and in other variants will equip the 6th piece Vyr's Sightless Skull. Fazula's Improbable Chain is always equipped due to its incredible synergy with Vyr's Amazing Arcana granting up to 50 stacks upon jumping into Archon. For certain variants it is possible to cube Fazula's Improbable Chain.
Season 33 Shades of the Nephalem
For the duration of Season 33, you gain one extra slot in Kanai’s Cube that allows to choose any Legendary Powers for a total of 4 slots. While normally a player can equip one power each from the Weapon, Armor, and Jewelry categories, now you can add a second of one of these categories! Some builds enjoy major damage buffs while others are able to run completely different setups, for example through otherwise impossible combinations of weapon effects.
In addition, whenever you press a shrine or pylon, you spawn a Shadow Nephalem of your class to assist you for 1 minute. These use various abilities and provide helpful extra damage in the early game and for lower tier Greater Rifts. Learn more in our Season 22 overview.
In this build, all setups can gain Guardian's Jeopardy by cubing either Ring of Royal Grandeur or The Swami depending on the setup.
Global Stat Priorities
While there is no specific overall Cooldown Reduction (CDR) value to reach, nor is there any specific Attack Speed Breakpoint to hit, you should aim to have to CDR on all items except the Amulet and one Ring.
Meanwhile Attack Speed is a huge contributor to your overall damage, you are only required to have an Attack Speed (IAS) roll on your Chantodo's Will, since that specific roll is multiplicative while other instances of Attack Speed are additive. Attack Speed is near useless on all other item slots. The reason is that Vyr's Amazing Arcana(4) Bonus grants you 1% Attack Speed per Archon stack, your stacks count being inflated every kill but also every hit with the (6) Bonus. You entirely omit Area Damage, since Wave of Destruction does not work with it.
Assembling the Build
1. Do the Challenge Rift for the materials to cubeLegendary Powers. You can complete this once a week for additional resources and we always update the guide for you!
2.Gather the full Vyr's Amazing Arcana set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.
Rings to get Obsidian Ring of the Zodiac, Halo of Karini and Convention of Elements
Anything from the Gamble list in Step 3 that you haven't already acquired.
5. Do Bounties to acquire several important items for this build:
Act 1: Ring of Royal Grandeur
Act 2: Gloves of Worship
Act 3: Avarice Band
Act 4: Can drop any bounty item from any act
Bounty Turn In: Recipes for Sage's Journey and Cain's Destiny (for your follower)
6. This build heavily relies on Cooldown Reduction to chain Archon so when starting out you need to include extra CDR items such as Obsidian Ring of the Zodiac which will be later phased out when you get better gear. With those items you can comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for the different variants of the build. From that point, spend your materials on improving your set pieces, getting ancient weapon etc.
7. Use Primordial Ashes in Kanai's Cube with the new Curiosity of Lorath Nahr recipe to obtain a free Crafted Primal Ancient. Since you can only equip one of them, choosing the right item to focus matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend getting one of the following items:
Chantodo's Will
Convention of Elements
Halo of Karini
Item Stat Priorities
SLOT
ITEM
STAT PRIORITY
Main-Hand
Chantodo's Will The Furnace (Cubed) Messerschmidts Reaver (Cubed)
1. Damage Range 2. Socket Ramaladni's Gift 3. Cooldown Reduction 4. Attack Speed 5. Damage % 6. Intelligence
Off-Hand
Chantodo's Force
1. Critical Hit Chance 2. Arcane Power on Critical Hit 3. Cooldown Reduction 4. Intelligence
Helm
Vyr's Sightless Skull The Swami
1. Socket Flawless Royal Diamond 2. Critical Hit Chance 3. Intelligence 4. Vitality
Gloves
Vyr's Grasping Gauntlets
1. Cooldown Reduction 2. Critical Hit Chance 3. Critical Hit Damage 4. Intelligence
1. Sockets Flawless Royal Topaz 2. Armor 3. Elite Damage Reduction 4. Intelligence 5. Vitality 6. All Resistance
Pants
Vyr's Fantastic Finery
1. Sockets Flawless Royal Topaz 2. Intelligence 3. Armor 4. Vitality 5. All Resistance
Boots
Vyr's Swaggering Stance
1. Intelligence 2. Vitality 3. Armor 4. All Resistance
Ring 1
Convention of Elements Ring of Royal Grandeur (Bounties A1)
1. Socket 2. Critical Hit Damage 3. Critical Hit Chance 4. Cooldown Reduction 5. Damage Range 6. Attack Speed
Ring 2
Halo of Karini Avarice Band (Bounties A3) Obsidian Ring of the Zodiac (Cubed)
1. Socket 2. Damage Range 3. Critical Hit Damage 4. Critical Hit Chance 5. Cooldown Reduction 6. Attack Speed
Bracers
Nemesis Bracers Ashnagarr's Blood Bracer
1. Cold Damage 2. Critical Hit Chance 3. Intelligence 4. Vitality 5. Armor 6. Life per Hit
Amulet
The Flavor of Time Squirt's Necklace
1. Socket 2. Critical Hit Damage 3. Cold Damage 4. Critical Hit Chance 5. Cooldown Reduction 6. Intelligence
Belt
Fazula's Improbable Chain Goldwrap
1. Intelligence 2. Vitality 3. Armor 4. Life %
Potion
Bottomless Potion of Kulle-Aid
For breaking walls to pull enemies and increase DPS
Gems
The only Legendary Gem that is default included in all variants is Bane of the Trapped (BotT), which is a nice separate multiplier and has some great synergies with Vyr-Chantodo. Specifically the Cold Wave of Destruction applies a slow before the damage instance is calculated, which means that BotT has permanent uptime on all targets; this means that it's not a necessity to be within 15 yards of an enemy.
For Solo Greater Rift Pushing, Bane of the Stricken must be included to kill Greater Rift Guardians within a reasonable timeframe. As a rule of thumb, one should incorporate Stricken once Rift Guardian fights take longer than two minutes.
The third viable damage option is Zei's Stone of Vengeance, which, in contrary to its description, grants its first stage benefit at 0 yards and not 10 yards.
Bane of the Powerful is an acceptable addition for Speed Greater Rifts or Nephalem Rifts, however, it's not recommended for pushing variants due to its subpar uptime.
For Nephalem Rifts, Boon of the Hoarder is always a default include specifically due to its amazing synergy with Avarice Band.
Lastly, Gogok of Swiftness is a good choice at season start due to Vyr-Chantodo's significant dependency on Cooldown Reduction; however, Gogok should be rotated out for the other options once enough CDR is acquired as long as you're not playing the Elemental Swap variant.
Skills
Black Hole Absolute Zero increases our Cold damage by quite a lot. This buff persists when you enter Archon, however, times out after 10 seconds.
Archon Slow Time is our main ability. The Slow TimeMUST be selected else you'll lose out on a lot of damage (see Mechanics).
Slow Time Time Warp provides a very nice defensive layer against projectiles after dropping out of Archon and a nice 15% additive damage boost.
Magic Weapon Deflection has a amazing synergy with Archon since it grants a shield instance for each ability used in Archon (including Teleport etc.). The shields are protecting your hit points from taking actual damage protecting the damage buff of Squirt's Necklace.
Storm Armor Shocking Aspect is needed to proc the defensive capabilities of Halo of Karini. Shocking Aspect has the best overall uptime while Scramble grants a nice Movement Speed buff.
Arcane Torrent Static Discharge is our best ability to proc Obsidian Ring of the Zodiac and gain stacks of Chantodo's Resolve.
Spectral Blade Flame Blades for the Elemental Swap variant, in order to operate the swap between Fire and Lightning elements.
Passives
The beloved Wizard class has some great passives to choose from, however, a few of these are so excellent that we straight up must include these since they are simply too good to pass up on:
Firstly, Evocation granting us 20% Cooldown Reduction, which immensely helps out with Archon's significant cooldown.
Secondly, Audacity, which provides us with a separate 1.3 multiplier if and only if our target is within 15 yards. The restriction, to fight within melee range, is not only imposed via Audacity itself, but also via the Vyr's Amazing Arcana(6) Bonus (Archon Blast radius is 15 yards to gain a stack) as well as Bane of the Stricken (which stacks faster with left-click).
Thirdly, Galvanizing Ward, which grants a massive shield leading to better Squirt's Necklace uptime in conjunction with Ashnagarr's Blood Bracer.
Lastly, one has the choice between Illusionist, which works with Archon Teleport and grants a comfortable Movement Speed buff, and Unstable Anomaly, which provides us with a second life in those situations where we all overstay our welcome.
Paragon Points
Core
Offensive
Defensive
Utility
1. Movement Speed
1. Critical Hit Damage
1. Armor
1. Life per Hit
2. Intelligence
2. Critical Hit Chance
2. Life %
2. Resource Cost Reduction
3. Vitality1
3. Cooldown Reduction
3. All Resistance
3. Pickup Radius
4. Maximum Arcane Power
4. Attack Speed
4. Life Regeneration
4. Area Damage
1 Only add Vitality if you really feel squishy or if you're playing the Elemental Swap variant.
Altar of Rites
The Altar of Rites is a tree that grants tremendous powers to your entire account in exchange for sacrifices. It requires you to farm Bounties, kill the Ubers, craft the Staff of Herding, and more. Completing all 26 of these tasks, along with sacrificing 6 Primal Ancients grants you extra Damage, Defense, Quality of Life, Increased Drops and 3 Potion Super Powers. Read the full guides on Unlocking the Altar and the Altar Mechanics by Raxxanterax and Chewingnom to learn everything about this fantastic mechanic!
Note: The suggested path assumes you are playing Solo and used the Challenge Rift Cache to help you level up.
Optimal Path
Node 2: Choose Anointed to gain a full set of 70 yellows from level 18-70!
Node 6: Rush to gain double Bounties to help unlock other Nodes in the Altar.
Nodes 7-14: These are the last Nodes you can gain until the Challenge Rift resets. Take at least 1 Node at the bottom of each path to unlock all 3 Potion Super Powers. Pick up the Mirror Node at the top for a colossal 41% extra XP all season. Remember to unlock Father once you clear GR70 solo and have your first Primal!
Nodes 15-26: Pick up the final Quality of Life, Damage, and Defense Nodes (in that order) to finish the Altar.
Potion Super Powers: Take Father first, then Mother, and finally Mortal.
Disclaimer: The Mortal and Mother Potions require you to salvage 2 and 3 Primals respectively. Unlock them as soon as you have those materials as they don't cost a point!
Follower
Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:
The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
Guardian's Jeopardy(3) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.
Followers share 20% of their Experience, Magic and Gold Find stats with you.
Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
Followers never deal significant damage; you’re on your own to clear the content.
Select Follower
Speed GR Enchantress
For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death. Stat Priorities:Since we do not have the immortality focus, we need to stack survivability on our Enchantress.
Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.
Key Items:
The Flavor of Time: For double duration on Pylons.
Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
Avarice Band: For the insane pickup radius.
Ring of Royal Grandeur: To complete our sets.
Gloves of Worship: For 10 Minute Shrine Buffs.
Sage’s Journey: For double Death’s Breaths.
Cain’s Destiny: For 25% more Greater Rift Keystones.
For speed Greater Rifts we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is speed content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death. Stat Priorities:Since we do not have the immortality focus, we need to stack survivability on our Enchantress.
Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.
Key Items:
The Flavor of Time: For double duration on Pylons.
Nemesis Bracers: For more progression from Elites.
Oculus Ring: For 85% increased damage.
Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
Hellfire Ring, Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.
For Greater Rift Pushing we recommend this Enchantress setup for the Slow from Temporal Pulse, Cooldown Reduction from Prophetic Harmony, Damage Reduction and Armor from Powered Shield, and the Attack Speed from Focused Mind. Stat Priorities:Since we have the immortality relic, we do not need to stack survivability on our Enchantress.
Intelligence> Attack Speed.
Key Items:
The Flavor of Time: For double duration on Pylons.
Nemesis Bracers: For more progression from Elites.
Oculus Ring: For 85% increased damage.
Unity: For 50% damage reduction if you're also wearing one.
Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
Mempo of Twilight and Cain's Destiny: For more Attack Speed.
Gameplay
The idea of the build revolves around entering and re-entering Archon as soon as possible to build up Archon stacks and overlap them with The Swami. In Greater Rifts you want to click Archon as soon as possible, make sure to activate Storm Armor and Magic Weapon first though, without caring too much for building up Chantodo's Resolve stacks. You are very squishy in your first rotation, and each time you drop out of Archon, which is when Slow Time as well as Black Hole come in real handy as defensive abilities.
After your first rotation you should be fairly comfortable and tanky meaning it should be fairly easy to get up to 20 Chantodo's Resolve stacks without the feel of being threatened. Keep in mind to repeatedly press Button 1 while in Archon (600ms cooldown) due to it granting additional stacks via the Vyr's Amazing Arcana (6) Bonus as well as some decent shielding via Magic Weapon.
Hardcore
For Hardcore I recommend using Esoteric Alteration instead of Zei's Stone of Vengeance and incorporate the passives Unstable Anomaly and Galvanizing Ward at all times. Early season Ashnagarr's Blood Bracer will help quite a lot even in Nephalem Rifts. Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!
Variants
Nephalem Rifts
GR Solo Speeds
GR Solo Push
Echoing Nightmare
Concept & Gameplay Vyr-Chantodo is a decent Nephalem Rift farmer. Its strongest suit is likely its fast paced mobility with Teleport. For your very first Archon rotation you should stack up to 20Chantodo's Resolve stacks with Explosive Blast and Arcane Torrent. For any rotation afterwards, 4-8 stacks should suffice once you are overlapping Archon stacks with The Swami.
Setups Boon Of the Hoarder with Avarice Band and Goldwrap is commonly used recipe for making yourself incredibly tanky, especially in very early seasonal gameplay. Even though the shields from Magic Weapon Deflection are fairly small, due to this items' combination your toughness will skyrocket once you pickup gold. These small shields will scale with your current toughness meaning they will do an excellent job of protecting your Squirt's Necklace.
The weapon slot in cube, Messerschmidt's Reaver, is interchangeable with In-Geom. In-Geom will yield a lower cooldown on Teleport while Messerschmidt allows you to play the build with less overall CDR on gear. This choice here purely comes down to personal preference.
In groups, we swap Warzechian Armguards and Stone of Jordan to Nemesis Bracers and Avarice Band. Once we feel comfortable enough, we can rotate out Ring of Royal Grandeur for The Flavor of Time, losing Goldwrap in the process.
Concept & Gameplay Vyr-Chantodo is a decent XP farmer in Solo Speeds. Its strongest suit is likely its fast paced movability with Teleport. For your very first Archon rotation you should stack up to 8-10 Chantodo's Resolve stacks with Explosive Blast and Arcane Torrent. Make sure to not focus any elites in your very first rotation; you must kill trash monsters to reset your Archon via Messerschmidt's Reaver. For any rotation afterwards you must go up to 20 Chantodo's Resolve stacks once you are overlapping Archon stacks with The Swami.
Both Explosive Blast and Arcane Torrent instances, that were casted out of Archon, are capable of granting you new Chantodo's Resolve stacks for your next rotation, since those are lingering around and hitting monsters even after your transformation into Archon. Thanks to our follower, we can spawn Elites on Pylon clicks to progress faster due to Nemesis Bracers, while also doubling Pylon duration via The Flavor of Time.
Setups Since we are not using a Obsidian Ring of the Zodiac, we won't have the capability to reset Archon on the Rift Guardian fast enough to overlap stacks with The Swami. The idea is to kill the Rift Guardian in exactly one Archon rotation; if you are incapable of doing so consistently you must either reduce the Greater Rift Level you are attempting to run or swap out Convention of Elements for Obsidian Ring of the Zodiac.
Another, bit more cut-throat, setup is to swap Obsidian Ring of the Zodiac for Halo of Karini and Messerschmidts Reaver for Echoing Fury; this mitigation for consistency trade-off makes the beginning of each rift significantly harder though.
Select Build Version
Zodiac Setup
Concept & Gameplay Upon entering a Greater Rift you immediately activate Storm Armor and Magic Weapon; you won't be able to survive long enough to build up to 20 Chantodo's Resolve stacks for your first rotation. In your first couple of rotations you want to focus on using left-click and Archon Blast (button 1) to build your Archon stacks as quickly as possible. During this phase you should refrain from using right-click since it builds up Archon stacks significantly slower than the melee punch; if at all you may use right-click to aggro monsters early on. This is due to the fact that Archon's Disintegration Wave (right-click) snapshots your character's Attack Speed upon entering Archon, any Attack Speed gained (or lost) during Archon will have no effect on its tickrate.
After leaving Archon you want to place a defensive Slow Time as well as Black Hole to ensure your safety. You don't want to spam these two abilities though since they take away Obsidian Ring of the Zodiac procs from your massive Archon cooldown. You want to re-enter Archon as soon as you hit 20Chantodo's Resolve stacks.
For the Rift Guardian fight you should make sure to regularly range the boss enough to re-proc your Halo of Karini in time with Storm Armor. Additionally, you want to purely use Archon's melee punch to stack Bane of the Stricken on the Rift Guardian, since its Disintegration Wave (right-click) suffers from a penalty due to it being a channeling skill.
Concept & Gameplay Do you remember what we said earlier? "Easy to learn, hard to master." Here we are. This variant incorporates a hardcap CDR rotation of 32 seconds, which means we incorporate Gogok of Swiftness instead of Zei's Stone of Vengeance then remove Obsidian Ring of the Zodiac and Halo of Karini to include Endless Walk. This results into a huge damage increase at the cost of a cut-throat playstyle. To boost our damage output even further, we will take advantage of some complicated mechanics to make an elemental swap, in order to benefit from two Convention of Elements cycles!
In order to do that, the first thing you need to do is selecting the Combustion rune on Archon. Then, you need to get one Fire and one Lightning Elemental Damage roll on your equipment. Beware! Your "Lightning skills deal X% more damage" roll absolutely needs to be higher than your Fire one! Last but not least, take Flame Blades on your skillbar. The idea is to use Flame Blades up to 1 second before entering Archon in Fire CoE cycle so that your Fire Elemental Damage suddenly becomes higher than your Lightning Elemental Damage. As your Flame Blades stacks fade 5 seconds later, your highest Elemental Damage is back to Lightning, just in time for your Chantodo's Resolve Wave of Destruction to benefit from the Lightning CoE cycle. If you want to learn more about these obscure mechanics at hand, take a look at the mechanics section just below!
Click Speed Pylon instantly to boost your mobility and dodge Green Meteors.
Around Wave 90, click Channeling Pylon and Power Pylon.
After Wave 100, use Conduit Pylon.
At Wave 122, stop attacking and run to the corner to let the timer run out.
The idea of the build revolves around entering and re-entering Archon as soon as possible to build up Archon stacks and overlap them with The Swami. You want to click Archon as soon as possible, make sure to activate Storm Armor and Magic Weapon first though, without caring too much for building up Chantodo's Resolve stacks. You are very squishy in your first rotation!
After your first rotation you should be fairly comfortable and tanky meaning it should be fairly easy to get up to 20 Chantodo's Resolve stacks without the feel of being threatened. Keep in mind to repeatedly press Button 1 while in Archon (600ms cooldown) due to it granting additional stacks via the Vyr's Amazing Arcana (6) Bonus as well as some decent shielding via Magic Weapon.
Video Guide
Mechanics
In-Depth Explanation
The Legendary and Set effects in Vyr-Chantodo are a bit more complicated than the average build from any other class; but that's nothing a Wizard can't handle, right?
Vyr's Amazing Arcana (2) Bonus, which grants all runes of Archon, has a special interaction with "Arcane / Cold / Fire / Lightning skills deal X% more damage", which unfortunately leads to unintuitive mechanics. Let's first take a closer look at how this specific set bonus functions with Archon itself. Upon clicking Archon the three Archon specific abilities (Blast, Strike and Disintegration Wave) have their Elemental Damage Type determined by your currently highest element. This Elemental Damage Type will not change in this Archon instance even if your highest element changes during Archon. As an example let's assume you have "Arcane skills deal 20% more damage" and "Fire skills deal 15% more damage" equipped. Once you transform into Archon all your three abilities will be Arcane, deal 20% more damage and remain Arcane until the end of your Archon.
Everything is fine and dandy up until now; however, it get's a bit tricky once you gain "Arcane / Cold / Fire / Lightning skills deal X% more damage" from other sources that might time out while you are in Archon. In an follow-up scenario (see D3Planner right) assume that, before entering Archon, you use Spectral Blade Flame Blades to gain additional "Fire skills deal 30% more damage". Upon entering Archon, you'll have 45% Fire and 20% Arcane. Your three Archon abilities will be Fire for the entirety of Archon, yet, 5 seconds into Archon your Spectral Blade Buff will have been dropped resulting in 15% Fire and 20% Arcane. In the remaining 15 seconds you'll only be buffed by 15% Fire (not by 45% Fire). In summary, for Archon abilities, this means: The Elemental Type of your Archon abilities is snapshotted while the Elemental Damage Bonus is fully dynamic.
One would assume—and quite frankly hope—that the Wave of Destruction from Chantodo's Resolve follows the same exact interaction. Sadly this is not the case. In the second example (15% Fire, 20% Arcane equipped while buffed with 30% Fire from Spectral Blade Flame Blades) Wave of Destruction will be Fire for the first 5 seconds of your Archon and it will change to Arcane for the next 15 seconds. In other words the Elemental Type of Wave of Destruction is dynamic to your highest element. While this seems fairly intuitive there is an unfortunate mechanic with its Elemental Damage Bonus. Whether or not the Elemental Damage Bonus applies to Wave of Destruction, depends on the Archon rune that is selected on the skillbar. A Cold Wave of Destruction only benefits from "Cold skills deal X% more damage" if and only if the Archon Slow Time (Cold rune) is selected on the skill bar; this general rule applies regardless whether Vyr's Amazing Arcana (2) Bonus is equipped or not (so even if one is granted all runes). This is showcased in the D3Planner to the left, where Wave of Destruction would not gain any benefits from "Cold skills deal X% more damage" nor from Black Hole Absolute Zero effect.
Archon
Being in Archon form grants a 30% global separate damage multiplier.
Archon and The Swami stacks instances are additive with each other to form one global separate damage multiplier.
Archon Slow Time inherits the Slow Time rune equipped on your skillbar. Crown of the Primus works on Slow Time. Slow Time and Slow Time effects stack for Exhaustion, Time Warp and Stretch Time runes.
Archon Teleport benefits from both Aether Walker and Cosmic Strand.
All Archon Abilities snapshot their Elemental Type upon Archon cast to your current highest element.
Each Archon Abilities' damage is dynamic with its current Elemental DamageBonus (according to its Elemental Type) which is not always your current highest element.
Archon Strike's attack speed is fully dynamic with Increased Attack Speed. Any IAS gained during Archon will speed up Archon Strike and any IAS lost will slow it down.
Archon Disintegration Wave tickrate is snapshotted upon entering Archon. Any IAS gained (or lost) during Archon will have no effect on its tickrate. The 50 stacks granted from Fazula's Improbable Chain will be accounted for.
Activating Archon will consume all Chantodo's Resolve stacks immediately; however, any lingering abilities, such as Explosive Blast and Arcane Torrent, that were casted out of Archon, will already grant you new Chantodo's Resolve stacks for your next rotation.
Chantodo's Resolve
The Element Type of Wave of Destruction fromChantodo's Resolve is fully dynamic and matches your current highest element at all times.
Wave of Destruction from Chantodo's Resolve benefits from Elemental Damage Bonus if and only if an Archon rune with the same Element Type is selected on the skillbar. Selecting an incorrect rune on Archon will lead to Wave of Destruction not gaining any Elemental Damage Bonus even though "all runes" are granted via Vyr's Amazing Arcana (2) Bonus.
Wave of Destruction uses your current Attacks per Second (from your details sheet) as a separate damage multiplier. The faster you attack, the harder it hits. This multiplier caps out at 5.0 Attacks per Second with a reduced scaling for a final value of 5.0 * 1/1.75 = 2.857. Any further Increased Attack Speed % past that point will not increase WoD damage anymore.
Activating Archon will consume all Chantodo's Resolve stacks immediately; however, any lingering abilities, such as Explosive Blast and Arcane Torrent, that were casted out of Archon, will already grant you newChantodo's Resolve stacks for your next rotation.
Summary
Vyr-Chantodo is a great all-rounder, but sucks at Bounties.
Make sure to always equip the correct rune on your Archon. A-L-W-A-Y-S!
haha Vyr-Chantodo go brrrrrrrr!
Cheers!
Credits
Thanks to LouLou for its insights on the setups! Written by sVr & Chewingnom.