Frenzy is once again an iconic skill known and loved by Diablo II players! This skill is the definition of hack'n'slash in its purest form with its simple straightforward melee swing mechanic enhanced by massive innate Attack Speed bonuses.
In Season 6 with Tough as Nails being buffed, the LoN Frenzy "Thorns" build appeared and made its way into the leaderboards for a few seasons, as the first and only build making a viable and competitive use of Hack.
A few years laters, the Horde of the Ninety Savages(H90) Set was introduced with Season 20 alongside a complete rework and buff of Bastion's Revered, making Frenzy, a long time community favorite skill, great again. During PTR, massive feedback was given by the Barbarian Community for the Horde of the Ninety Savages (2) Bonus to apply to Frozen and Stunned enemies as well!
Overall, the H90Frenzy Barb is a very enjoyable fast-paced build to play with interesting interactions, mainly the Horde of the Ninety Savages(2) Bonus doubling the effectiveness of your Shouts skills, widely used by the zBarb to further buff the party (see Mechanics). Now let's dive into this guide that will teach you how to slash hordes of monsters with style!
Slash to Win! ✔ Fast Paced Playstyle ✔ High Single Target Damage ✔ Amazing Buffs for Group Play ✔
❌ Lack of AoE Damage ❌ Cooldown Dependency ❌ Crowd Control Dependency ❌ Squishy without Band of Might
Core Setup
Items
The Horde of the Ninety Savages is where the majority of our damage and toughness comes from.
Bastion's Revered is the core item of the build as it allows Frenzy to stack up to 10 times, meaning additional damage and damage reduction from the set. Furthermore, this brings some AOE damage to the build by letting Frenzy chain to any enemies within 15 yards.
Depth Diggers provides us with a 100% separate damage multiplier.
The Undisputed Champion gives us a crazy damage increase as well as all Frenzyrunes (increased Fury generated, 50% Movement Speed, 30% Chance to Stun for your Horde of the Ninety Savages (2) Bonus and a 25% additive damage increase).
Oathkeeper grants us a 200% separate damage multiplier and a 50% separate Attack Speed multiplier for all Primary Skills!
Optional jewelry items are Squirt's Necklace, Focus&Restraint, The Compass Rose&The Traveler's Pledge or Convention of Elements for multiplicative damage and Band of Might for 80% damage reduction.
Season 33 Shades of the Nephalem
For the duration of Season 33, you gain one extra slot in Kanai’s Cube that allows to choose any Legendary Powers for a total of 4 slots. While normally a player can equip one power each from the Weapon, Armor, and Jewelry categories, now you can add a second of one of these categories! Some builds enjoy major damage buffs while others are able to run completely different setups, for example through otherwise impossible combinations of weapon effects.
In addition, whenever you press a shrine or pylon, you spawn a Shadow Nephalem of your class to assist you for 1 minute. These use various abilities and provide helpful extra damage in the early game and for lower tier Greater Rifts. Learn more in our Season 22 overview.
In this build, most setups gain a free Convention of Elements to produce huge damage bursts during your Elemental cycle.
Global Stat Priorities
Make sure to optimize your Attack Speed to reach certain Breakpoints. The Frenzy Barbarian is one of the fastest attacking builds in the entire game due to Oathkeeper and Frenzy multiplicative Attack Speed bonuses. When looking at your Attack Speed values for Breakpoints, always consider the +15% additive Attack Speed from the Dual Wield bonus. Furthermore you can have different Breakpoints with different Weapons as you can see on the table to the right. The goal should be to reach around 9 - 7 frames per attack.
Aim for around 45-50% Cooldown Reduction to ensure permanent Wrath of the Berserker, use Boon of Bul-kathos and complementary CDR items like In-geom.
The main skill element and Elemental Damage bonus from your gear generally does not matter (with a few exceptions as mentioned in the "Variants" below)! Choose the element you have the best gear for (usually decided by the amulet and bracer slots). Make sure to adapt the Frenzy rune accordingly to match your highest element. That means if you have Fire Damage on gear, use Maniac, for Cold use Berserk or Sidearm, for Lightning use Smite and for Physical use Vanguard or the unruned Frenzy.
A common misunderstanding by players is the urge to go for a Physical element due to Battle Rage Bloodshed procs. This is not necessary as Bloodshed does not double dip! That means the elemental damage applies only once on the Frenzy damage instance. The Battle Rage Bloodshed is based on that first damage instance but is not enhanced by Elemental Damage again.
Assembling the Build
1. Do the Challenge Rift for the materials to cubeLegendary Powers. You can complete this once a week for additional resources and we always update the guide for you!
2. Gather the full Horde of the Ninety Savages set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.
Two-Handed Mighty Weapons to get Bastion's Revered
Mighty Weapons to get Oathkeeper
Create a level 1 Demon Hunter and upgrade Swords to get In-geom
Anything from the Gamble list in Step 3 that you haven't already acquired.
5. Do Bounties to acquire several important items for this build:
Act 1: Ring of Royal Grandeur
Act 2: Gloves of Worship
Act 3: Avarice Band
Bounty Turn In: Recipes for Sage's Journey and Cain's Destiny (for your follower)
6. There is one final required piece to piece to acquire, The Flavor of Time. With amulets being so expensive to gamble and craft, we'll have to search for it to drop in Nephalem and Greater Rifts. It can drop on any class so try to group up with friends when possible to share your loot!
7. Use Primordial Ashes in Kanai's Cube with the new Curiosity of Lorath Nahr recipe to obtain a free Crafted Primal Ancient. Since you can only equip one of them, choosing the right item to focus matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend getting one of the following items:
Oathkeeper
Band of Might
Squirt's Necklace
Item Stat Priorities
SLOT
ITEM
STAT PRIORITY
Main-Hand
In-geom Echoing Fury The Burning Axe of Sankis Pig Sticker Azurewrath Bastion's Revered (Cubed)
1. Damage Range 2. Socket Ramaladni's Gift 3. Cooldown Reduction 4. Attack Speed % 5. Life per Hit 6. Strength 7. Elite Damage % 8. Damage %
Off-Hand
Oathkeeper
1. Damage Range 2. Socket Ramaladni's Gift 3. Cooldown Reduction 4. Attack Speed 5. Life per Hit 6. Strength 6. Elite Damage 7. Damage %
Helm
Skull of Savages
1. Socket Flawless Royal Diamond 2. Critical Hit Chance 3. Strength 4. All Resistance 5. Vitality
Gloves
Claws of Savages
1. Critical Hit Chance 2. Critical Hit Damage 3. Cooldown Reduction 4. Attack Speed 5. Strength
1. Socket 2. Critical Hit Chance 3. Critical Hit Damage 4. Damage Range 5. Cooldown Reduction 6. Attack Speed
Bracers
Nemesis Bracers Mortick's Brace Vambraces of Sescheron Aughild's Search (Crafted)
1. Elemental Damage 2. Critical Hit Chance 3. Strength 4. Life per Hit 5. All Resistance 6. Vitality
Amulet
Squirt's Necklace The Traveler's Pledge The Flavor of Time
1. Socket 2. Critical Hit Damage 3. Critical Hit Chance 4. Elemental Damage 5. Strength
Belt
The Undisputed Champion Gold Wrap
1. Frenzy Damage 2. Strength 3. All Resistance 4. Vitality 5. Life %
Potion
Bottomless Potion of Amplification
To gain extra healing
Gems
Simplicity's Strength is the highest flat damage gem in the game if you are using any sort of Primary Skill. That's what we do, so this one is a no-brainer as it also provides an insane amount of healing thanks to our high Attack Speed.
Bane of the Trapped is the most common damage gem, and as we are a melee character, the rank 25 effect will slow all enemies within 15 yards providing us a flat 1.6 damage multiplier.
Bane of the Stricken is very useful in this build due to our high Attack Speed breakpoints allowing us to stack it quickly. It is used as RGK and in the Solo Push variant.
Other popular choices are Boon of the Hoarder for Torment farming and Molten Wildebeest's Gizzard for a shield in combination with Squirt's Necklace for double damage, toughness & insane healing. On a fresh season you can start out with a Bane of the Powerful as well.
Skills
Frenzy is your main damage dealer. The 15% Attack Speed you gain to Frenzy per stack (up to 10 times with Bastion's Revered) is additive with itself but a separate Attack Speed multiplier overall and does not diminish the effect of Attack Speed rolls on gear.
Battle Rage Bloodshed and Threatening Shout Falter have their effectiveness doubled by the Horde of the Ninety Savages (2) Bonus increasing our overall damage significantly.
War Cry also has its effectiveness doubled by the Horde of the Ninety Savages (2) Bonus giving us an even larger defensive buff.
Most Builds Variations also use Wrath of the Berserker as an overall stat boost and to gain Crowd Control immunity. You want to pair this skill with Boon of Bul-kathos and complementary cooldown items like In-geom.
The last skill slot is very situational. Most builds use Furious Charge for mobility and to activate Band of Might or a resource spender like Rend for Focus & Restraint.
Passives
Rampage is the strongest Barbarian passive there is with its 25% buff to total Strength. It provides a massive boost to both offense and defense (Armor).
Berserker Rage since you are almost always at full Fury with your fury generating/fast attacking Frenzy.
Boon of Bul-kathos helps achieve 100% Wrath of the Berserker uptime.
Other damage options include Brawler, Ruthless, Berserker Rage or Nerves of Steel as a defensive touch.
Paragon Points
Core
Offensive
Defensive
Utility
1. Movement Speed
1. Critical Hit Damage
1. All Resistance
1. Area Damage
2. Strength
2. Critical Hit Chance
2. Life %
2. Pickup Radius
3. Vitality1
3. Cooldown Reduction
3. Armor
3. Resource Cost Reduction
4. Maximum Fury
4. Attack Speed
4. Life Regeneration
4. Life per Hit
1 Add a bit of Vitality if you feel too squishy (a total of 750,000 Life is recommended).
Altar of Rites
The Altar of Rites is a tree that grants tremendous powers to your entire account in exchange for sacrifices. It requires you to farm Bounties, kill the Ubers, craft the Staff of Herding, and more. Completing all 26 of these tasks, along with sacrificing 6 Primal Ancients grants you extra Damage, Defense, Quality of Life, Increased Drops and 3 Potion Super Powers. Read the full guides on Unlocking the Altar and the Altar Mechanics by Raxxanterax and Chewingnom to learn everything about this fantastic mechanic!
Note: The suggested path assumes you are playing Solo and used the Challenge Rift Cache to help you level up.
Optimal Path
Node 2: Choose Anointed to gain a full set of 70 yellows from level 18-70!
Node 6: Rush to gain double Bounties to help unlock other Nodes in the Altar.
Nodes 7-14: These are the last Nodes you can gain until the Challenge Rift resets. Take at least 1 Node at the bottom of each path to unlock all 3 Potion Super Powers. Pick up the Mirror Node at the top for a colossal 41% extra XP all season. Remember to unlock Father once you clear GR70 solo and have your first Primal!
Nodes 15-26: Pick up the final Quality of Life, Damage, and Defense Nodes (in that order) to finish the Altar.
Potion Super Powers: Take Father first, then Mother, and finally Mortal.
Disclaimer: The Mortal and Mother Potions require you to salvage 2 and 3 Primals respectively. Unlock them as soon as you have those materials as they don't cost a point!
Follower
Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:
The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
Follower’s powers are based on their main stat (maxed at 25.000, but they have a 2.5x multiplier so you only need 10.000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
Guardian's Jeopardy(3) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.
Followers share 20% of their Experience, Magic and Gold Find stats with you.
Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
Followers never deal significant damage; you’re on your own to clear the content.
With these in mind, let’s get into our recommendations for this build. Select Follower
T16 Enchantress
For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death. Stat Priorities:Since we do not have the immortality focus, we need to stack survivability on our Enchantress.
Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.
Key Items:
The Flavor of Time: For double duration on Pylons.
Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
Avarice Band: For the insane pickup radius.
Ring of Royal Grandeur: To complete our sets.
Gloves of Worship: For 10 Minute Shrine Buffs.
Sage’s Journey: For double Death’s Breaths.
Cain’s Destiny: For 25% more Greater Rift Keystones.
For speed Greater Rifts we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is speed content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death. Stat Priorities:Since we do not have the immortality focus, we need to stack survivability on our Enchantress. Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed. Key Items:
The Flavor of Time: For double duration on Pylons.
Nemesis Bracers: For more progression from Elites.
Oculus Ring: For 85% increased damage.
Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
Hellfire Ring, Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.
For Greater Rift Pushing we recommend this Enchantress setup for the Slow from Temporal Pulse, Cooldown Reduction from Prophetic Harmony, Damage Reduction and Armor from Powered Shield, and the Attack Speed from Focused Mind. Stat Priorities:Since we have the immortality relic, we do not need to stack survivability on our Enchantress. Intelligence> Attack Speed. Key Items:
The Flavor of Time: For double duration on Pylons.
Nemesis Bracers: For more progression from Elites.
Oculus Ring: For 85% increased damage.
Unity: For 50% damage reduction if you're also wearing one.
Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
Mempo of Twilight and Cain's Destiny: For more Attack Speed.
Gameplay
Stack your Frenzy up to 10 times with your Bastion's Revered. Bastion's Revered will make Frenzy chain to up to 10 nearby enemies. This is your only damage dealing skill!
All other skills are there to buff your toughness, damage and movement speed. Keep up most buffs with cooldowns like Wrath of the Berserker, Battle Rage and War Cry. Use Furious Charge or Ground Stomp to keep Band of Might and Focus & Restraint buff. These stun abilities can also be used to proc the Horde of the Ninety Savages(2) Bonus to deal more damage, especially when timed with the Convention of Elements rotation. Use Threatening Shout Falter on elites and on the Rift Guardian as well as trash pulls especially if you play in a group.
Hardcore
This build can be played in Hardcore but is not particularly HC friendly. Make sure to always use Band of Might and run Nerves of Steel.
Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!
Variants
Nephalem Rifts
GR Solo Speeds
GR Solo Push
GR Group RGK
Echoing Nightmare
Concept The Whirlwind Rend Barb is already a very fast and fun speedfarming build, but it can get kinda boring after some time and the Frenzy Barb is a great alternative to get keys and has one big groupplay advantage over the WW Barb: The easy Cain's Destinyswitch for 25% more keys. This following outlined tactics are for Group Play Only! If you're playing solo, just copy the planner and don't swap anything ever. The concept behind this is to store two pieces of Cain's Destiny in your Inventory and a Convention of Elements with a Bane of the Stricken socked into it. CoE always starts the element rotation in alphabetical order when equipped, so for Barb it starts on Cold. After Cold comes Fire. So for this Torment version of the build it is ideal to play with Cold or Fire element. It takes a few seconds for the boss to spawn, and depending on when you equip the Convention of Elements you can get the damage buff immediately and kill the boss within seconds even without the Horde of the Ninety Savages (6) Bonus.
Gameplay Keep yours buffs up and utilize In-geom by jumping from pack to pack using Furious Charge and killing the enemies by attacking with Frenzy. Remember to switch to Cain's Destinyfor optimal Greater Rift Keystone farm efficiency!
Setups For group Torment farming we take Nemesis Bracers, Avarice Band and The Flavor of Time back into the setup. With High Paragon (around 4,000) we can switch to a non Band of Might setup. Now we can use Rechel's Ring of Larcenyto further boost our Movement Speed.
For even more movement speed buffs we can drop Gold Wrap and take Chilanik's Chainin the cube paired with War Cry Veteran's Warning. This buff also affects our party members and is more than welcome in Torment groups, It also adds a bunch of toughness due to our Horde of the Ninety Savages (2) Bonus doubling effect.
Concept You can also farm solo speed runs with this build quite efficiently. It has very high damage output especially to Elites and the Rift Guardian. Furthermore you are pretty mobile due to Frenzy's Movement Speed and Furious Charge. On top of that Barb comes with a high natural toughness thanks to 30% base damage reduction, allowing you to die less and keep up Pools of Reflection. With the new follower emanation system we can now get in Aughild's Authority for even more power & elite damage!
Gameplay Try to keep up the cooldown buffs at all times by jumping from elite to elite to regain your In-geom buff. You can force attack a lot by using the default shift key and always try to Furious Charge the elite before attacking them to keep up Band of Might. This also freezes the enemies to proc the Horde of the Ninety Savages (2) Bonus for double damage and is the reason to use Furious Charge Cold Rush. The Rift Guardian dies super fast as the single target damage output of the Frenzy Barb is just insane.
Setups We can play a slower-paced build withthe Endless Walk set by dropping Band of Might at high Paragon or Convention of Elements at low Paragon and Squirt's Necklace. Also switch Molten Wildebeest's Gizzard to Bane of the Powerful for more damage to Elites. Now we play a 48 second Wrath of the Berserker rotation with our 16 seconds Convention of Elements. You will only lose 1 Cold rotation each 48 seconds while you can do full damage on the other two. Since we are aiming for slower runs now, we trade mobility and utility provided by In-Geom for more raw DPS from Echoing Fury.
Concept The Horde of the Ninety Savages set can also be used for some decent solo clears. It is not the best Barb build in that regard as it lacks area of effect damage. In here with Frenzy we are more of an Elite and high progression trash monster hunter! We go for a Cold Elemental Damage build here, which allows us to use Azurewrath for the extra 20% Cold damage as well as an additional chance to freeze to proc our Horde of the Ninety Savages(2)Bonus.
Gameplay Keep damage and toughness buffs on cooldown & focus on making big pulls as it is important because of Battle Rage Bloodshed and Area Damage value despite this being a single target build. Make sure to not lose your Rampage stacks while creating pulls and moving. Try to gain bane of the stricken stacks even during the Greater Rift on Yellow and Blue Elites by staying close to them and making sure you hit them with your Frenzy. Use Furious Charge mainly for skipping, keeping up your Band of Might and repositioning for Oculus Ring procs. Be careful to not die during your Wrath of the Berserker downtime!
Setups If you feel like you are dying too much, switch Weapon Master to Nerves of Steel. You can also switch to a Fire setup with The Burning Axe of Sankis for the extra 35% damage reduction (see Mechanics).
Concept The Frenzy Barb fills the Rift Guardian Killer (RGK) spot with some very nice buffs to the group: Threatening Shout Falter & War Cry as well as a 2nd pull ability with Ancient Spear Rage Flip.
A downside to the Frenzy Barb are Rift Guardians that can spawn minions like Crusader King or The Choker. Bastion's Revered splits the damage if there are multiple targets around, so you lose a ton of damage on every Rift Guardian with minions. On single targets however the build is super fast and stacks Bane of the Stricken like a maniac due to its high Attack Speed.
Gameplay Keep damage and toughness buffs on cooldown and burst during the Convention of Elements cycle with a stun from the zBarb for the Horde of the Ninety Savages(2) Bonus. Make sure the group does not stun the boss off rotation to prevent Crowd Control Resistance during the important damage phase. Assist your group by gathering monsters using Ancient Spear!
Setups You can build a setup with the The Compass Rose and The Traveler's Pledge in combination with Band of Might for more toughness at lower Paragon level. If you want to deal even more damage switch out Nerves of Steel for Weapons Master for another 8% additive damage bonus! If you have problem getting stuck drop Ancient Spear Harpoon and take Whirlwind Wind Shear.
You can check out a 2 minute Greater Rift Guardian Gameplay Video here.
Swap Bane of the Stricken for Gogok of Swiftness since we are fighting hordes of enemies.
Swap Azurewrath for Echoing Fury to get more Attack Speed.
Reroll Area Damage to Average Damage as we do not need to make huge pulls.
Gameplay
Reach Wave 100 and click Speed Pylon to boost your mobility and dodge Green Meteors.
When you are more than 40% overwhelmed click Power Pylon.
When you are more than 60% overwhelmed click Channeling Pylon and Conduit Pylon.
After all Pylons expire, run away from monsters and dodge everything to squeeze out an extra 3-5 tiers.
Keep damage and toughness buffs on cooldown & focus on making big pulls as it is important because of Battle Rage Bloodshed value despite this being a single target build. Make sure to not lose your Rampage stacks while creating pulls and moving. Mow your enemies down with Frenzy while moving consistently.
Video Guide
Mechanics
Horde of the Ninety Savages + Bastion's Revered
Bastion's Revered allows you to get 10 Frenzy stacks, doubling the (4) and (6) Bonuses for 60% damage reduction and 10,000% increased damage.
Bastion's Revered chains damage instances can proc Area Damage and Bloodshed. Furthermore, every chain damage instance can critically hit.
When the game refers to Shouts, it refers to the skills from the Tactics category: War Cry, Threatening Shout and Battle Rage.
Enemies take double damage only from Barbarians using the Horde of the Ninety Savages(2) Bonus and only when they are affected by a Fear, Freeze or Stun. Make sure to understand Crowd Control Resistance!
Horde of the Ninety Savages(2) Bonus doubles the effectiveness of Shouts. Effectiveness doesn't include base buff effect duration nor range. As the term effectiveness is rather blur and only refers to specific effects, let's take a closer look at what we get in practice:
For Battle Rage, every number except duration and range is doubled.
War Cry
Base effect of 20% Armor bonus gets buffed to 40%.
Hardened Wrath 5 second Armor bonus gets buffed to 120%.
Charge! is not affected and still generates 50 Fury.
Invigorate's Life % and Life Regeneration are doubled.
Impunity grants 40% All Resistance.
Veteran's Warning Dodge Chance is buffed to an impressive 60%.
Threatening Shout
Base effect of 20% Reduced Enemy Damage is buffed to 40%.
Demoralize Taunt and Terrify Fear duration both get doubled.
Intimidate 60% Movement Speed Slow becomes a tremendous 90% Slow.
Grim Harvest Health Globe spawn chance goes from 15% to 30%.
Falter 25% additive damage buff becomes a 50% buff.
Dual Wield
When Dual Wielding, you gain a +15% additive Attack Speed bonus. The Attack Speed calculation looks like this for each Weapon:
Now your Weapons alternate with each Frenzy hit. For in-depth Attack Speed mechanics check out this post by Northwar!
Battle Rage Bloodshed
A great offensive skill that has been reworked a lot in the past due to multiple bugs like double dipping some damage multipliers such as Elite damage and Physical Elemental damage.
Horde of the Ninety Savages(2) Bonus further enhances Battle Rage.
Releases a 20 yard wave around your character every second.
Does not proc Area Damage and diminishes its effectiveness.
The damage is calculated from a sum of the critical hits performed during the last second.
The damage wave itself is not further amplified by any damage bonus, including Physical Elemental damage, as its damage calculation is based off of your hits, which are already buffed.
The Burning Axe of Sankis
Gives 35% damage reduction.
Has a 4 seconds duration for a 4 seconds internal cooldown.