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Masquerade Bone Spear Necromancer Guide

Last Updated: April 15th 2024

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Masquerade Solo Push
w/ Aughild's Authority
View all variants

The Masquerade of the Burning Carnival was first introduced in Season 21. Despite its initial outrageous (6) Bonus, it didn't see a lot of play back then due to being overshadowed by other Necromancer builds.

Season 22 buffed the build by adding Gelmindor's Marrow Guards. This was enough to make it the strongest Necromancer build in Diablo III, able to clear all the way up to GR150 in solo while being the Trash Killer of choice and having a spot in Greater Rift Speeds.

After overperforming heavily for two seasons in a row, it has been brought back in line in Season 24 with a heavy nerf to the (6) Bonus removing the triple damage bonus for Simulacrum and reduced the overall damage multiplier. In Season 28, that same bonus has been added again and the original multiplier almost restored, bringing the build back to its former glory!

Unlike many other Necromancer builds, Bone Spear doesn't hide any nasty surprises like having to wait a minute for a crucial cooldown. It is a fairly simple but fun and powerful build with a very active, fast-paced playstyle.

For solo pushing, there are several variations, each with their own pros and cons. Most high-end clears are done with Aughild's Authority which is described in the main sections of the guide. This is especially recommended after Paragon 2,500 as Elites and Rift Guardians die much more easily. Before that, Guardian's Jeopardy is a better choice for more damage and toughness. A more mobile version is the Captain Crimson's Trimmings setup, which is overall more consistent at lower tiers. You can also play around Briggs' Wrath to pixelpull enemies, creating a unique and challenging playstyle.

Easy to gear ✔
Active playstyle ✔
Great AoE damage ✔
No cooldown dependency ✔

❌ Relies on Sims
❌ Hard to master
❌ Positioning is critical
❌ Low single target damage

Core Setup

Core Item Build


  • Masquerade of the Burning Carnival is the centerpiece of this build. It effectively provides you with 83% damage reduction while Simulacrum is active and 5,500% increased Bone Spear damage for you and triple that for your Simulacrums.
  • Haunted Visions makes Simulacrum last forever.
  • Maltorius' Petrified Spike doubles Bone Spear cost to give it 700% increased damage.
  • Scythe of the Cycle for 400% increased damage to Bone Spear as long as Bone Armor is active.
  • Krysbin's Sentence gives 300% damage to enemies affected by hard Crowd Control (e.g. stun from Bone Armor Dislocation) and 100% bonus against slowed enemies.
  • Gelmindor's Marrow Guards gives 400% increased damage to Bone Spears fired by your Simulacrums.
  • Typically all of this will be combined with either Captain Crimson's Trimmings or Aughild's Authority to gain more damage and defense. The former also improves mobility and damage against trash monsters while the latter has a greater emphasis on fighting elites and makes pulling easier. During the Forbidden Archives season however, these sets are replaced with Nayr's Black Death and Reilena's Shadowhook.

Season 31 Forbidden Archives

For the duration of Season 31, the slots in Kanai’s Cube that allow you to equip three additional Legendary Powers will not be restricted to their usual categories. While normally a player can equip one power each from the Weapon, Armor, and Jewelry categories, Season 31 players can mix and match between all three! This might allow you to run two Weapon powers with one Armor power. Or perhaps you might choose to run three Amulet powers instead.

This build benefits greatly from this Season Theme because because Necromancers have access to multiple powerful weapon options such as Scythe of the Cycle, Reilena's Shadowhook and Nayr's Black Death. Depending on the variant we replace sets such as Guardian's Jeopardy or Aughild's Authority with the above for the ultimate damage combo.

Global Stat Priorities

Our offensive priorities are: Poison Damage > Critical Hit Chance/Critical Hit Damage > Area Damage > Attack Speed, along with as much Bone Spear damage as possible (on Boots, Helm and Off-Hand). Generally, no Cooldown Reduction is needed for this build as you only cast Simulacrum at the beginning of a rift, but especially in Nephalem Rifts or for the Captain Crimson's Trimmings variation that stat becomes more valuable to spam Blood Rush and Bone Armor and gain extra damage.

Assembling the Build

Item Stat Priorities




Paragon Points

Altar of Rites





Nephalem Rifts
GR Solo Speeds
GR Solo Push
GR Group Speeds
Group TK
T16 Nephalem Rifts

For speed content we want to go as fast as possible and can sacrifice a lot of damage to do it. You can play around with your favorite rune for Bone Spear as many of them can work and have different playstyles. Here we're showcasing Bone Spear Teeth to bring back memories of the good ol' Diablo 2 days. Just make sure the rune you take aligns with the elemental damage rolls on your character and set up your follower with the right items for Nephalem Rifts: Avarice Band, Nemesis Bracers, Sage's Journey and Cain's Destiny.

In speeds this build is easy to play as we don't have to time anything and just blast. Summon your Simulacrums at the start, keep Bone Armor active, use Blood Rush Metabolism to move and cast Bone Spear Teeth everywhere.

When playing in groups, you should have Nemesis Bracers ready to swap in your inventory or cube them over Steuart's Greaves. Also replace Krysbin's Sentence with Avarice Band. If you feel like your damage is way higher than it has to be, In-geom is great for for faster cooldowns on Bloodrush to keep us flying.

Solo XP

This is similar to the Solo Push setup, except we're trying to clear everything quickly and ignore cursing monsters. Instead, we do it automatically with Frailty Aura of Frailty. Aim for a GR tier where runs take around 2.5-3min on average for maximum efficiency.

Make sure to activate all of your Poison skills at least once per 15sec for Nayr's Black Death.

Focus on pressing forward and destroying dense monster packs. Whenever you find elites, hop onto them to curse them with your aura and make quick work of them. Make sure to stun with Bone Armor Dislocation to activate Krysbin's Sentence.

For extra toughness, you can slot in Esoteric Alteration instead of Zei's Stone of Vengeance or add more Vitality either through Paragons or by stacking Flawless Royal Amethyst in your armor sockets. If you want to have a cheat death passive, remove Serration.

For an even speedier variant with a lower GR ceiling, you can also play Teeth and replace Grim Scythe with Devour Devouring Aura and Nayr's Black Death with Trag'Oul's Corroded Fang.

Aughild's Authority Solo Push

This is the version described in the main section of the guide. This is the most powerful version of the build with massive damage output.

Make sure to activate all of your Poison skills at least once per CoE cycle for Nayr's Black Death.

Instead of surrounding elites with trash and trying to kill them with Area Damage, we let them sit outside the pull and shoot them from the opposite side of it. This way we maximize Blighted Marrow and Zei's Stone of Vengeance damage bonuses on the elites and the trash will die fairly fast anyway even without pixels and big Area Damage procs. Make sure to stun with Bone Armor Dislocation on your Poison Convention of Elements cycle to activate Krysbin's Sentence. Try to be as mobile as possible between your Convention of Elements cycles and use your Bone Spear to aggro enemies from a distance.

During the Rift Guardian fight, stay in melee and attack the boss with your Grim Scythe to replenish your Essence and to stack Bane of the Stricken. One second before Convention of Elements Poison cycle, activate Bone Armor and Blood Rush far away to maximize Zei's Stone of Vengeance (and possibly Serration) bonuses. Hold down Bone Spear until your Poison cycle is over, then return back to the boss.

For extra toughness, you can slot in Esoteric Alteration instead of Zei's Stone of Vengeance or add more Vitality either through Paragons or by stacking Flawless Royal Amethyst in your armor sockets. If you want to have a cheat death passive, remove Serration.

Instead of Decrepify you can also run Leech Blood Flask. This makes survival a bit easier and gives you some more consistent damage output because monsters are slowed at all times for Krysbin's Sentence but makes it much harder to pull enemies long distances throughout the map for high end pushing. Additionally, the more frequent potion uses help to activate shrine buffs and Triune rings from the Altar of Rites.

4man Speed GRs

This variant is very similar to the solo push version but more optimized for speedfarming in parties.

The gameplay is quite similar regardless of your group composition. You rush forward through the rift and shoot Bone Spears at everything, preferably staying at a distance to maximize the bonuses from Serration and Zei's Stone of Vengeance.

Pay extra attention to your Bone Armor: make sure to only use it when there's at least 1 monster in range. Missing it will completely stop your damage for a few seconds, which is a big loss in a run that lasts only 2 or 3 minutes. This is especially important in "Bat Runs", because LoD Rat Necro's Skeletal Mages have a tendency to snatch your Bone Armor targets from right under your nose.

To speed up the runs a lot, you can replace Convention of Elements with Ring of Royal Grandeur and equip Steuart's Greaves.

4man Trash Killer

Trash Killer's (TK) job is to kill all the small monsters and sometimes also elites to bring the progress bar to 100%. In groups the Support Barbarian will pixel and stun the monsters for us, so our job is to just perform the DPS rotation correctly for maximum damage.

Make sure to activate all of your Poison skills at least once per CoE cycle for Nayr's Black Death.

The gameplay here is slightly different than the other set ups. We will run around swinging Grim Scythe and cursing mobs until just before our Poison Convention of Elements cycle comes up. Couple of seconds before it hits we'll throw a few Bone Spears to try and spawn an Oculus Ring. One second before Poison, refresh Bone Armor, then Blood Rush to the furthest Oculus Ring to take advantage of Serration and Zei's Stone of Vengeance. Finally throw as many spears as possible at the center of the mobs and watch them fall to pieces!

If you're having trouble staying alive, you can run with Esoteric Alteration instead of Bane of the Powerful.

If you're the only Necromancer in the team, you can replace Bone Spikes with Frailty Early Grave and Final Service with Spreading Malediction.

If you're running without a boss killer in the team, use Bane of the Stricken instead of Bane of the Powerful so you can kill the boss.

Video Guide



Brigg's Wrath

Lost Time

Bone Spear Blighted Marrow

Molten Wildebeest's Gizzard + Draw Life


  • Put together the core items and acquire the full Masquerade of the Burning Carnival set.
  • Position your Simulacrum and control where they are to maximize your damage.
  • Stun monsters with Bone Armor Dislocation on your Poison Convention of Elements cycle to activate Krysbin's Sentence.
  • Stay mobile, survive, and burn down large packs of enemies with Area Damage.


Written by Northwar & wudijo
Contributions by Raxxanterax, Rob & sVr
Updated by wudijo

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