Powered By

Support zMonk Guide

Last Updated:January 27, 2025|Changelog

Introduction

High GR Bell zMonk with Bazooka Wizard

The support Monk (usually called the zMonk because they do "zero" damage) is one of the strongest supports in the game since Season 4 and the addition of Crowd Control Resistance. Keeping people alive is their specialty, but they also can provide some offensive buffs and a lot of utility your team might need!

For the longest time zMonk was included in every high GR META team, thanks to their unparalleled ability to keep the DPS alive. Between Inner Sanctuary, all the Mantras granted by Inna's Mantra Set, shield spam from Mantra of Healing as well as heals from Epiphany Soothing Mist, zMonk offers by far the most powerful toughness and recovery buffs out of every support in the game. On top of that zMonk's shields allow damage dealers to utilize "never take damage"-style items, such as Squirt's Necklace and Pride's Fall.

Unfortunately, zMonk is sorely lacking when it comes to damage buffs. The only thing they have to offer is some small additive damage bonuses: Mantra of Conviction, Exploding Palm The Flesh is Weak, Crippling Wave Breaking Wave and Unity. Comparing that to the recently buffed Odyssey's End from Season 21, it should come at no surprise that zMonk's spot in group is more often than not occupied by a zDH. In Season 27, Sanctified Powers with Sanctified Wave of Light revived him as a viable metagame support build (see Mechanics).

Still zMonk can find a place in triple support teams, both in high Greater Rift pushing and in speedfarming. Also some damage dealers (such as Mundunugu Witch Doctor) are just too squishy to survive without a zMonk, and while zDH's damage buffs are great, you need to be alive to make use of them.

Tanky ✔
Versatile ✔
Very Strong Toughness Buffs ✔
Provides Lots of Shields and Healing ✔

❌ Requires Spamming
❌ Weak Damage Buffs
❌ Positioning is Very Important
❌ Tough to Play at Low Paragon

Core Setup

Core Item Build

Items

  • Inna's Mantra (2) Bonus doubles the base passive effect of our mantras, which gives us 40% All Resistance, 16% additive damage, and increased life regeneration.
  • Inna's Mantra (4) Bonus gives us all 4 mantras at all times: Mantra of Healing, Mantra of Salvation, Mantra of Conviction, and Mantra of Retribution.
  • Captain Crimson's Trimmings (2) Bonus gives 20% cooldown reduction and 20% resource Cost Reduction, which are both critical stats we need for this build.
  • Captain Crimson's Trimmings (3) Bonus gives damage reduction equal to our Resource Cost Reduction, which will help us survive as we heal our party.
  • Ring of Royal Grandeur completes both our Inna's Mantra and Captain Crimson's Trimmings sets so we can have their (4) and (3) Bonuses respectively.
  • Oculus Ring provides 85% increased damage to our teammates who stand in the ring.
  • Obsidian Ring of the Zodiac helps us reduce the Inner Sanctuary cooldown to ease its repositioning.

Season 34 Sanctified Items

Originated from Season 27, Angelic Crucibles are new consumables that drop anywhere once you're Level 70 in Season 34. Using them on items reforges them into Sanctified Items with Primal Ancient stats, and adds one of three new unique Class Powers listed below. For full details on how they work, check out this Seasonal Guide by Chewingnom!

For a support these sanctified powers are not very interesting but there's one notable exception. Sanctified Wave of Light allows us to create and then kill "enemies" and proc various on-kill effects this way. It can be used to spawn Oculus Ring on-demand, to create Health Globes via Rakoff's Glass of Life or simply to feed Archon stacks to a friendly wizard.

Since you can only equip one of them, choosing the right item to craft it on matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend Sanctifying one of the following items:

  • Oculus Ring

Global Stat Priorities

Since we are a support class, we don't need any offensive stats like Critical Hit Chance, Critical Hit Damage, Area Damage, or Elemental Damage. Instead we will gather as much Cooldown Reduction, Health Globe Bonus, Resource Cost Reduction and Attack Speed as possible. Cooldown Reduction is needed to keep Epiphany and Inner Sanctuary up all the time. Attack Speed lets you Crippling Wave faster, giving you more spirit and healing from Soothing Mist. Acquire as much Attack Speed as possible.

Resource Cost Reduction will allow you to spam Mantra of Healing for constant shields to protect Squirt's Necklace on our damage dealers. Health Globe Bonus secondary rolls will make our shields and heals even stronger and will be a key stat we're looking for. Try to aim for at least +150,000 Health Globes Bonus before attempting to zMonk. For defense, prioritize All Resistance > Life % > Vitality > Armor. Since Intelligence gives us more All Resistance, craft any pieces on a Necromancer, Wizard or Witch Doctor.

Assembling the Build

Item Stat Priorities

Gems

Skills

Passives

Paragon Points

Altar of Rites

Gameplay

Hardcore

Variants

High GR Push
GR Speeds
Dash Monk

Select Build Version

Bazooka Wizard
High GR push Wizard TK

During Season 27, the zMonk got an interesting mechanic that revived him as a viable metagame support build. Indeed, due to Sanctified Wave of Light spawning Bells with a HP bar, it was possible to proc any kind of on-kill effect at will such as Oculus Ring. This build was best used in conjunction with a LoD "Bazooka" Wizard using Messerschmidt's Reaver and a LoD Corpse Spiders Witch Doctor using Echoing Fury.

Gameplay
This zMonk gameplay is a bit specific: you need to spam Sanctified Wave of Light and kill them when the Wizard is in Archon form in order to reset its cooldown and build up Archon stacks. While he is out of Archon, you... do the same in order to proc Dominance to help him maintain Squirt's Necklace and proc Oculus Ring when needed. On the Rift Guardian, Sanctified Wave of Light can be fully stack Echoing Fury and to spawn Oculus Ring.

Setups
If there's a Witch Doctor Boss Killer in your party, you can replace Stone Gauntlets and Ring of Royal Grandeur with Rakoff's Glass of Life to help keeping up Gruesome Feast stacks.

GoD Speeds zMonk

Concept
Once again zMonk is not currently included in any XP meta, but it can replace some other support or secondary DPS. The main advantage of zMonk in speeds is their... well... speed. They can outrun any other class and they can group up enemies very fast (if not very well).

It's important that your amulet is NOT The Flavor of Time. Your teammates deal way more damage than Conduit Pylon in these runs so extra 30s of that doesn't help that much, while extra minute of Speed Pylon is incredibly annoying. Hellfire Amulet is the best choice here, although you can use Rondal's Locket or The Star of Azkaranth if you don't want to farm uber mats.

Gameplay
The gameplay is pretty standard speed zMonk as described above. It can be tricky for your DPS to stay inside one Inner Sanctuary, so if you have In-Geom proc active, spam them all over the place!

Try not being too trigger-happy with your Cyclone Strike; it's best to use it once and then let the zBarb use Ground Stomp to pixel the mobs tighter.

Setups
If you are struggling to survive your best option is switching Stormshield to Crystal Fist. If that's still not enough, you can replace Gungdo Gear and Exploding Palm with Stone Gauntlets and Serenity Tranquility.

At higher Paragon, you can replace Near Death Experience with Unity for 5% additive damage.

Infinite Dash Monk

Concept
This build is very different from all the others and can be hardly called a support monk. Still it can be used to help your party and it deals "zero" damage so it has a place in this guide.

The idea here is to use Raiment of a Thousand Storms (4) Bonus together with loads of Resource Cost Reduction and Spirit generation to use Dashing Strike indefinitely and without any delays. You need to stack all the RCR and CDR you can get, all other stats don't really matter. Attack Speed makes Dashing Strike animation shorter, but you will be limited by your own ability to avoid walls rather than by how fast you can dash.

Both your Weapons, Amulet, Bracers and right ring are not important and you can use any items with good rolls in these slots.

Gameplay
The gameplay is very simple: keep up Epiphany and Sweeping Wind, spam Blinding Flash and hold down Dashing Strike. That's it, congratulations on becoming the fastest being in the entire Sanctuary. Cops would give you a ticket, but they can never even see, let alone catch you.

This mobility can be used for a number of things:

  • Finding Pools of Reflection. A skilled monk can usually find 10 pools in under 5 minutes by checking all the zones with a lot of shrine/pool spots. It can come in handy when your group takes a small break for one reason or another.
  • Hunting for Rainbow Goblins. Since Cosmic Wings have the same drop chance regardless of difficulty, you can play this build on Normal where you still deal enough damage to kill stuff. Superior mobility of infinite dash monk will let you find more goblins per hour than any other build.
  • Doing Sprinter conquest. With this build you can beat the entire campaign in under one hour even if you play solo, and you will usually even have 5+ minutes to spare. To kill stuff faster switch Sweeping Wind to Wave of Light Explosive Light and replace Burst of Wrath with Incense Torch of the Grand Temple.
  • Hunting for some achievements. Similar to rainbow goblin farming, many achievements don't have a difficulty requirements so you can do them on Normal using this build.

Video Guide

Guide Video

Mechanics

Epiphany Teleport

Epiphany Soothing Mist

Monk Shields

Flying Dragon

Summary

  • Put together the normal build and focus on perfect Cooldown Reduction, Attack Speed, at least 150,000 Health Globes Bonus, and as much Resource Cost Reduction as you can.
  • Spam your abilities and keep Inner Sanctuary down where your Trash Killer and Rift Guardian Killer go.
  • Be aware of Crowd Control Resistance rules!
  • Practice using Dashing Strike and teleports from Epiphany to smoothly move through the rifts.
  • Dodge major attacks and stay alive to ensure your team survives.

Credits

Written by Northwar, Chewingnom & Raxxanterax.
Shoutout to Nevetser the Brutal for help with the builds.

© 2025 Maxroll Media Group, All Rights Reserved