Support zMonk Guide


High GR zMonk with Mundunugu Witch Doctor

The support Monk (usually called the zMonk because they do "zero" damage) is one of the strongest supports in the game since Season 4 and the addition of Crowd Control Resistance. Keeping people alive is their specialty, but they also can provide some offensive buffs and a lot of utility your team might need!

For the longest time zMonk was included in every high GR META team, thanks to their unparalleled ability to keep the DPS alive. Between Inner Sanctuary, all the Mantras granted by Inna's Mantra Set, shield spam from Mantra of Healing as well as heals from Epiphany Soothing Mist, zMonk offers by far the most powerful toughness and recovery buffs out of every support in the game. On top of that zMonk's shields allow damage dealers to utilize "never take damage"-style items, such as Squirt's Necklace and Pride's Fall.

Unfortunately, zMonk is sorely lacking when it comes to damage buffs. The only thing they have to offer is some small additive damage bonuses: Mantra of Conviction, Exploding Palm The Flesh is Weak, Crippling Wave Breaking Wave and Unity. Comparing that to the recently buffed Odyssey's End from Season 21, it should come at no surprise that zMonk's spot in group is more often than not occupied by a zDH.

Still zMonk can find a place in triple support teams, both in high Greater Rift pushing and in speedfarming. Also some damage dealers (such as Mundunugu Witch Doctor) are just too squishy to survive without a zMonk, and while zDH's damage buffs are great, you need to be alive to make use of them.

Tanky ✔
Versatile ✔
Very Strong Toughness Buffs ✔
Provides Lots of Shields and Healing ✔

❌ Requires Spamming
❌ Weak Damage Buffs
❌ Positioning is Very Important
❌ Tough to Play at Low Paragon

Core Setup

Core Item Build


  • Inna's Mantra (2) Bonus doubles the base passive effect of our mantras, which gives us 40% All Resistance, 16% additive damage, and increased life regeneration.
  • Inna's Mantra (4) Bonus gives us all 4 mantras at all times: Mantra of Healing, Mantra of Salvation, Mantra of Conviction, and Mantra of Retribution.
  • Captain Crimson's Trimmings (2) Bonus gives 20% cooldown reduction and 20% resource Cost Reduction, which are both critical stats we need for this build.
  • Captain Crimson's Trimmings (3) Bonus gives damage reduction equal to our Resource Cost Reduction, which will help us survive as we heal our party.
  • Ring of Royal Grandeur completes both our Inna's Mantra and Captain Crimson's Trimmings sets so we can have their (4) and (3) Bonuses respectively.
  • Oculus Ring provides 85% increased damage to our teammates who stand in the ring.
  • Obsidian Ring of the Zodiac helps us reduce the Inner Sanctuary cooldown to ease its repositioning.
  • Illusory Boots give unrestricted movement, which makes the build a lot more smooth and pleasant to play.

Global Stat Priorities

Since we are a support class, we don't need any offensive stats like Critical Hit Chance, Critical Hit Damage, Area Damage, or Elemental Damage. Instead we will gather as much Cooldown Reduction, Health Globe Bonus, Resource Cost Reduction and Attack Speed as possible. Cooldown Reduction is needed to keep Epiphany and Inner Sanctuary up all the time. Attack Speed lets you Crippling Wave faster, giving you more spirit and healing from Soothing Mist. Acquire as much Attack Speed as possible.

Resource Cost Reduction will allow you to spam Mantra of Healing for constant shields to protect Squirt's Necklace on our damage dealers. Health Globe Bonus secondary rolls will make our shields and heals even stronger and will be a key stat we're looking for. Try to aim for at least +150,000 Health Globes Bonus before attempting to zMonk. For defense, prioritize All Resistance > Life % > Vitality > Armor. Since Intelligence gives us more All Resistance, craft any pieces on a Necromancer, Wizard or Witch Doctor.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. This is a support build, meaning we deal zero damage and need to farm the pieces/materials with a different build/character. We'll use BloodShards and Crafting Materials to acquire the remaining pieces outlined in the steps below.

3. Gamble from Kadala in this order:

  1. Gather 3 pieces of the Inna's Mantra set and 2 pieces of the Uliana's Stratagem set. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.
  2. Nemesis Bracers, Spirit Guards and Strongarm Bracers
  3. Lefebvre's Soliloquy
  4. Stone Gauntlets
  5. Leoric's Crown
  6. Stormshield
  7. Obsidian Ring of the Zodiac and Oculus Ring

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Create a level 1 Demon Hunter and upgrade 1-Handed Swords to get In-Geom
  2. Daibos to get Flying Dragon
  3. 2-Handed Axes to get The Executioner
  4. Rings to get Obsidian Ring of the Zodiac and Oculus Ring
  5. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Illusory Boots
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings and Born's Command

6. There is one final required piece that is difficult to acquire, The Flavor of Time. With amulets being so expensive to gamble or craft, we'll have to search for it to drop in Nephalem and Greater Rifts. The biggest hint is to party up with other players and kindly ask them to drop any duplicates they find.

Item Stat Priorities

Pig Sticker
Born's Furious Wrath (Crafted)
Flying Dragon (Cubed)
Messerschmidt's Reaver (Cubed)
1. Cooldown Reduction
2. Attack Speed
3. Resource Cost Reduction
4. Socket Ramaladni's Gift
5. Vitality
Off-HandStormshield1. Cooldown Reduction
2. Health Globe Bonus (Secondary)
3. Resource Cost Reduction
4. Life %
5. Vitality
HelmInna's Radiance
Uliana's Spirit
1. Socket Flawless Royal Diamond
2. Life %
3. Vitality
4. All Resistance
5. Dexterity
GlovesInna's Hold
Uliana's Fury
1. Cooldown Reduction
2. Resource Cost Reduction
3. Attack Speed
4. Dexterity
ShouldersLefebvre's Soliloquy
Uliana's Strength
Born's Privilege (Crafted)
1. Cooldown Reduction
2. Health Globe Bonus (Secondary)
3. All Resistance
4. Life %
5. Vitality
Chest Inna's Vast Expanse
Uliana's Heart
1. Sockets Flawless Royal Diamond
2. Health Globe Bonus (Secondary)
3. All Resistance
4. Life %
PantsInna's Temperance
Uliana's Burden
Captain Crimson's Thrust (Crafted)
1. Sockets Flawless Royal Diamond
2. All Resistance
3. Intelligence
4. Vitality
BootsInna's Sandals
Uliana's Destiny
Illusory Boots (A2 Bounties)
Captain Crimson's Waders (Crafted)
1. Health Globe Bonus (Secondary)
2. All Resistance
3. Intelligence
4. Vitality
5. Armor
Ring 1Obsidian Ring of the Zodiac
Ring of Royal Grandeur (A1 Bounties)
1. Socket
2. Cooldown Reduction
3. Health Globe Bonus (Secondary)
4. Resource Cost Reduction
5. Attack Speed
Ring 2Oculus Ring1. Socket
2. Cooldown Reduction
3. Health Globe Bonus (Secondary)
4. Resource Cost Reduction
5. Attack Speed
BracersNemesis Bracers
Spirit Guards
Strongarm Bracers
1. All Resistance
2. Intelligence
3. Vitality
4. Armor
AmuletThe Flavor of Time
Hellfire Amulet
1. Socket
2. Cooldown Reduction
3. Health Globe Bonus (Secondary)
4. Attack Speed
5. Life %
6. Intelligence
BeltCaptain Crimson's Silk Girdle (Crafted)
Inna's Favor
1. All Resistance
2. Life %
3. Intelligence
4. Vitality
PotionBottomless Potion of Kulle-AidFor breaking walls to pull enemies
and increase DPS


  • Iceblink makes enemies 10% more likely to be critically hit. Only 1 Iceblink should be used in groups as they do not stack. Both zNec and zDH apply chill better than zMonk, so if your group has one of those, they should be the one to run this gem.
  • Gem of Efficacious Toxin poisons enemies hit for 10% additive damage (stacks) and 10% damage reduction (does not stack). Other supports can also wear this gem because the damage buff stacks.
  • Gogok of Swiftness gives 15% Attack Speed, 15% Cooldown Reduction and up to 30% Dodge based on the amount of stacks you have. You gain a stack with each hit up to a maximum of 15, and all stacks are refreshed if you attack every 4 seconds.
  • Esoteric Alteration gives 60% non-Physical damage reduction, and can be taken instead of Gem of Efficacious Toxin if you cannot survive.


  • Crippling Wave is our spirit generator and also heals the party with Epiphany Soothing Mist. Different runes can be used here: Breaking Wave for damage, Concussion for damage reduction, or Tsunami to proc Iceblink.
  • Epiphany Soothing Mist lets us teleport to monsters, spam our abilities, and heals our party members when we use any skill.
  • Mantra of Healing provides massive shields and life regeneration to our party, allowing them to wear Squirt's Necklace. The shielded amount is increased by 15% of our Health Globe Bonus, which is why we take that roll on all of our items. Time of Need is the most commonly used rune, providing damage mitigation when things go haywire. One exception to that is Wizard DPS with their Max HP scaling shields, in that case Heavenly Body is used instead.
  • Inner Sanctuary Temple of Protection provides a safe place for our party to stand, giving them 55% damage reduction and immunity to crowd control effects. Crowd Control Immunity will also negate the slowing effect from Stone Gauntlets.
  • The last two skills slot often change depending on the team composition. Popular options are: Serenity Tranquility for extra shields, Breath of Heaven Zephyr to give movement speed to the party, Blinding Flash Crippling Light for extra damage reduction, Deadly Reach Piercing Trident to proc Strongarm Bracers and Exploding Palm the Flesh is Weak for increased damage. In speedruns, Dashing Strike Blinding Speed and Cyclone Strike Implosion are often used to move through the rift quickly and group up the mobs.


  • Beacon of Ytar gives 20% Cooldown Reduction.
  • Near Death Experience allows us to cheat death.
  • Resolve reduces enemy damage by 20%.
  • Seize the Initiative gives us 30% Attack Speed.
  • Chant of Resonance can be taken if you do not have enough Resource Cost Reduction (RCR) to spam Mantra of Healing to grant shield to your allies.
  • Unity gives 5% additive damage to all party members affected by our Mantras.

Paragon Points

1. Movement Speed1. Cooldown Reduction1. All Resistance1. Resource Cost Reduction
2. Vitality12. Attack Speed2. Life %2. Life per Hit
3. Dexterity3. Critical Hit Chance3. Armor3. Pickup Radius
4. Maximum Spirit4. Critical Hit Damage4. Life Regeneration4. Area Damage2

1 Put all points into Vitality until you reach 3 million HP, then put the rest into Dexterity for Armor.
2 Do not take Area Damage as we deal no damage and it will lag the game.


First of all, note that any knockback attempt from Deadly Reach will trigger the damage buff from Strongarm Bracers, even if the target is not displaced, including on Rift Guardians and Juggernaut Rares. But remember this is not the case for Cyclone Strike! If several players use Strongarm Bracers, their effect will stack additively. Check out our Crowd Control guide by Chewingnom for more details!


High Greater Rifts
Here your job is to provide buffs and debuffs. Follow your trash killer and spam Crippling Wave, Epiphany, Mantra of Healing, Breath of Heaven and Serenity all the time.

Place Inner Sanctuary where your group is setting up. This will usually be where the monster density is, or at an intersection where monsters can be pulled from multiple sides. If your damage dealers are moving to an Oculus Ring then move with them to drop a new Inner Sanctuary there (use Exploding Palm to reset its cooldown with Obsidian Ring of the Zodiac).

Generally you want to move around your damage dealer (the Trash Killer), while staying inside Inner Sanctuary range. This will help you spread your debuffs (Iceblink, Resolve, Exploding Palm) and will also prevent dangerous ground effects from stacking in one spot making both you and your damage dealer take less damage. Don't stand directly on top of your damage dealer as it makes the above problem twice as bad and also doubles the chances of stuff like Wormhole spawning under them!

On the Rift Guardian switch your attention to Rift Guardian Killer and follow them with your Inner Sanctuary. If you are using Crippling Wave Tsunami don't use it's 3rd strike! Attack twice then wait a couple of seconds. Otherwise you will freeze the boss making it resistant to other Crowd Control effects.

Greater Rift Speedfarming
Similar to high GRs, you need to spam Epiphany, Serenity and Mantra of Healing all the time, but this is where the similarities end. Unlike high GRs, where zMonk is a glorified stat stick, in speedruns you are the main support leading the group.

Get slightly ahead of the group with Dashing Strike and look for Elites or large packs of trash to kill. When you find them, use Cyclone Strike to group everything together, put Exploding Palm on a low HP enemy, and when the DPS arrives place Inner Sanctuary under them. Stay there, providing mantras and shields until everything is dead, then Dashing Strike ahead again and look for more enemies.


Consider the following changes to become tankier when playing in Hardcore:

  1. Drop Gem of Efficacious Toxin for Esoteric Alteration for 60% non-Physical damage reduction.
  2. Change Seize the Initiative to Sixth Sense for 25% reduced non-Physical damage.
  3. Try Dashing Strike + Crystal Fist and drop Flying Dragon.
  4. Replace Illusory Boots with Stone Gauntlets.

Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!


High GR Push

Select Build Version

GR Speeds
GoD Speeds zMonk

Once again zMonk is not currently included in any XP meta, but it can replace some other support or secondary DPS. The main advantage of zMonk in speeds is their... well... speed. They can outrun any other class and they can group up enemies very fast (if not very well).

It's important that your amulet is NOT The Flavor of Time. Your teammates deal way more damage than Conduit Pylon in these runs so extra 30s of that doesn't help that much, while extra minute of Speed Pylon is incredibly annoying. Hellfire Amulet is the best choice here, although you can use Rondal's Locket or The Star of Azkaranth if you don't want to farm uber mats.

The gameplay is pretty standard speed zMonk as described above. It can be tricky for your DPS to stay inside one Inner Sanctuary, so if you have In-Geom proc active, spam them all over the place!

Try not being too trigger-happy with your Cyclone Strike; it's best to use it once and then let the zBarb use Ground Stomp to pixel the mobs tighter.

If you are struggling to survive your best option is switching Stormshield to Crystal Fist. If that's still not enough, you can replace Gungdo Gear and Exploding Palm with Stone Gauntlets and Serenity Tranquility.

At higher Paragon, you can replace Near Death Experience with Unity for 5% additive damage.

Dash Monk
Infinite Dash Monk

This build is very different from all the others and can be hardly called a support monk. Still it can be used to help your party and it deals "zero" damage so it has a place in this guide.

The idea here is to use Raiment of a Thousand Storms (4) Bonus together with loads of Resource Cost Reduction and Spirit generation to use Dashing Strike indefinitely and without any delays. You need to stack all the RCR and CDR you can get, all other stats don't really matter. Attack Speed makes Dashing Strike animation shorter, but you will be limited by your own ability to avoid walls rather than by how fast you can dash.

Both your Weapons, Amulet, Bracers and right ring are not important and you can use any items with good rolls in these slots.

The gameplay is very simple: keep up Epiphany and Sweeping Wind, spam Blinding Flash and hold down Dashing Strike. That's it, congratulations on becoming the fastest being in the entire Sanctuary. Cops would give you a ticket, but they can never even see, let alone catch you.

This mobility can be used for a number of things:

  • Finding Pools of Reflection. A skilled monk can usually find 10 pools in under 5 minutes by checking all the zones with a lot of shrine/pool spots. It can come in handy when your group takes a small break for one reason or another.
  • Hunting for Rainbow Goblins. Since Cosmic Wings have the same drop chance regardless of difficulty, you can play this build on Normal where you still deal enough damage to kill stuff. Superior mobility of infinite dash monk will let you find more goblins per hour than any other build.
  • Doing Sprinter conquest. With this build you can beat the entire campaign in under one hour even if you play solo, and you will usually even have 5+ minutes to spare. To kill stuff faster switch Sweeping Wind to Wave of Light Explosive Light and replace Burst of Wrath with Incense Torch of the Grand Temple.
  • Hunting for some achievements. Similar to rainbow goblin farming, many achievements don't have a difficulty requirements so you can do them on Normal using this build.

Video Guide

Guide Video


Epiphany Teleport

  • Allows you to teleport to monsters when you punch them from at least 7 yards away with any melee attack. If you want to avoid the teleport there's two ways to do it. Hover a monster that is within 7 yards of you or hover nothing and hold down the Force Stand Still button.
  • Can teleport through walls, but you need a vision of a monster behind the wall (either from a teammate or if the wall in question has a window).
  • Maximum teleport range is 100 yards, although it can be extended if either the monk or the mob is moved during the animation (Wormhole, Rage Flip).

Epiphany Soothing Mist

  • Casting any ability heals yourself and your allies within 30 yards.
  • Healing effect has an ICD equal to 1/APS.
  • This ICD uses sheet APS instead of skill APS so using skills with Attack Speed coefficient greater than one results in desync (the ICD of Soothing Mist will not be ready when you hit with your generator).
  • When attacking with any generator, you proc heal every 2 out of 3 attacks, but adding either Alacrity or Raiment of a Thousand Storms (2) Bonus changes that to every other attack, resulting in less healing per second despite higher Attack Speed!
  • The visual effect has a static 0.5 second cooldown, but it has no effect on your actual healing output.
  • The value of the healing is a base of 16,093 HP in addition to 4% of your Health Globe Bonus. You can get up to 270,375 Health Globe Bonus (7 * 38,625), which means that you can buff the base healing of Soothing Mist by up to 10,815 HP, for a grand total of 26,908 HP per heal. In other words, the difference between having no globe bonus and having perfect globe bonus results in ~67% more healing. Missing Health Globe Bonus in one slot loses ~6% healing.

Monk Shields

  • These days, zMonks are mostly valued for their ability to shield their allies rather than their ability to heal, the main reason being to protect Squirt's Necklace damage multiplier. This explains why Health Globe Bonus is now more important than Attack Speed, as direct healing is not essential anymore and all Monk shielding abilities scales with your Health Globe Bonus.
  • The main shielding mechanic of the zMonk is the Mantra of Healing active effect spam. Mantra's active effect has a cooldown of 0.5 seconds. Mantra of Healing shield has a 3 second duration but only one shield per monk can be active at a time.
  • Mantra of Healing gives a shield to any party member within 30 yards that can absorb up to 62 064 damage, increased by 15% of your Health Globe Bonus. With perfect Health Globe Bonus (38 625 on 7 pieces for a maximum total of 270 375), we're looking at a shield absorbing up to 62 064 + (270 375 * 0.15) = 102 620 damage, that can be refreshed every 0.5 seconds.
  • Mantra of Healing Time of Need is the most commonly used rune, providing damage mitigation when things go haywire. One exception to that is Wizard DPS with their Max HP scaling shields, in which case Heavenly Body is used instead to scale their shields even further.
  • Serenity Tranquility is another powerful shielding tool of the zMonk. It grants to other party members within 45 yards a 3 second shield that can absorb up to 120 158 damage, increased by 40% of your Health Globe Bonus, for a maximum of 120 158 + (270 375 * 0.4) = 228 308 damage.
  • Inner Sanctuary Intervene grants a shield of 3 seconds capable of absorbing up to 107 284 + (270 375 * 0.28) = 182 989 damage to all party members within 11 yards. This skill is generally avoided in high GRs because Intervene will dash onto your cursor location and place the Sanctuary there, which is hard to control overall, and Temple of Protection is considered a must-have to offer some peace of mind to the zBarb regarding Ignore Pain uptime.

Flying Dragon

  • Has 4% chance to double your Attack Speed for 7 seconds.
  • Has a 5 second internal cooldown (ICD).
  • Can proc from any action, including talking to a NPC.
  • This means you have a 2 second window to re-proc it while still having the double Attack Speed.

In-Depth Season 27 Sanctified Wave of Light Bell zMonk Build Overview

S27 Sanctified Wave of Light Bell zMonk

During Season 27, the zMonk got an interesting mechanic that revived him as a viable metagame support build. Indeed, due to Sanctified Wave of Light spawning Bells with a HP bar, it was possible to proc any kind of on-kill effect at will such as Oculus Ring. This build was best used in conjunction with a LoD "Bazooka" Wizard using Messerschmidt's Reaver and a LoD Corpse Spiders Witch Doctor using Echoing Fury.

This zMonk gameplay is a bit specific: you need to spam Sanctified Wave of Light and kill them when the Wizard is in Archon form in order to reset its cooldown and build up Archon stacks. While he is out of Archon, you... do the same in order to proc Dominance to help him maintain Squirt's Necklace and proc Oculus Ring when needed. On the Rift Guardian, Sanctified Wave of Light helps to fully stack Echoing Fury for the Witch Doctor and helps him maintaining Gruesome Feast in conjunction with Rakoff's Glass of Life.


  • Put together the normal build and focus on perfect Cooldown Reduction, Attack Speed, at least 150,000 Health Globes Bonus, and as much Resource Cost Reduction as you can.
  • Spam your abilities and keep Inner Sanctuary down where your Trash Killer and Rift Guardian Killer go.
  • Be aware of Crowd Control Resistance rules!
  • Practice using Dashing Strike and teleports from Epiphany to smoothly move through the rifts.
  • Dodge major attacks and stay alive to ensure your team survives.


Written by Northwar, Chewingnom & Raxxanterax.
Shoutout to Nevetser the Brutal for help with the builds.


Aug 24th 2022
Added Push Setup to play with Meteor Wizard.

Aug 19th 2022
Updated for Season 27 / Patch 2.7.4. Removed AoV Crusader Triple Support Setup (that build has seen enough abuse).