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UE Multishot Demon Hunter Guide

Last Updated: January 10th 2024

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Introduction

UE Multishot Solo Push
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The Unhallowed Essence Set is a staple of the Demon Hunter class and has been one of the best speedfarming setups in the game for years. It's simple, fast and embodies the core of what DH gameplay is about: incredibly mobile, long-range, heavy damage burst, stutter-stepping and a high mechanical skill ceiling.

This build is very easy to get running and has perks that make it accessible to less experienced players. As one of the top dogs in T16 Rifts, and one of the Bounty builds of all time due to its versatility, damage and high speed, it will always find a place somewhere in the META. It's not the best for pushing the highest tiers, but it can hold up decently against other higher end builds, especially after the most recent buff of +9 GR tiers in Patch 2.7.5 / Season 28.

Multishot is the main skill in the setup. It hits everything on your screen at once and you can fire it multiple times per second. In Nephalem Rifts up to Torment 16 you can even oneshot everything, instantly clearing entire screens as well as a couple of unlucky mobs outside of it.

Many enjoy the build for being easy to play and an effective farmer. For Bounties, there are only very few builds that hold up against it. If you are playing anything except Monk it will cost you approximately 30 minutes and 2,000 Death's Breaths to create it from scratch and you will be able to run Bounties faster than almost anything else.

Beginner-friendly ✔
Top farming build ✔
Huge AoE potential

Very high skill ceiling

Pushing is difficult
❌ Low synergy in groups
❌ Weaker than other push builds
❌ Requires resource management

Core Setup

Core Item Build

Items

  • Unhallowed Essence provides roughly x2339 Multishot damage increase, 60% damage reduction and also allows you to restore your Discipline with your Primary skills.
  • Yang's Recurve is one of two key legendary items, on top of the 200% damage bonus and 50% Attack Speed, it also adds up to 50% Resource Cost Reduction as a free fifth primary roll.
  • Dead Man's Legacy is another huge damage buff of 200% and the double-hit effect, which translates to approximately 43% increased DPS.
  • Dawn will be your cubed weapon slot for permanent Vengeance uptime.
  • Squirt's Necklace can give you up to 100% damage bonus when you don't take damage.
  • Captain Crimon's Trimmings set is used to fit the Cooldown requirements for Vengeance and for great defensive synergy with Yang's Recurve
  • Ring of Royal Grandeur is necessary to get full benefits from both sets. It's placed in the cube in every variant, because of bad guaranteed primary rolls.

Season 30 Soul Shards

Soul Shards are powerful socketable items that initially dropped during Season 25 but they are returning for Season 30! There are 4 available for Weapons based on the Lesser Evils, with another 3 for Helmets based on the Prime Evils. They drop at Rank 0 and be upgraded three times with the brand new Hellforge Embers to unlock additional powers, or be used in the Kanai's Cube as Augments. Here's how they progress:

  • Rank 0: Soul Shards begin with a unique static Legendary Power. Creates a Rank 50 Augment.
  • Rank 1: Gives all powers from the normal gems. Creates a Rank 75 Augment.
  • Rank 2: Grants one additional powerful stat. Creates a Rank 100 Augment.
  • Rank 3: Unlocks 1 of 3 bonus Legendary Powers unique to that Soul Shard. Creates a Rank 125 Augment.

Warning: Leoric's Crown and Broken Crown do not work with Soul Shards!

Read our Soul Shards Guide written by Chewingnom for full details on how they work. What you should prioritize on them for Solo Pushing is the following:

  1. The Correct Soul Shard & Rank 3 Power
    The best shards for Solo Pushing are:
    • Helmets: We want to use Sliver of Terror for the massive damage buff from our abilities on cooldown. For the Rank 3 power take the Ring of Fire to unleash a devastating AoE blast for big leaderboard pushes!
    • Weapons: We want to use Essence of Anguish for the Movement Speed and Cooldown Reduction. For the Rank 3 power take the 50% increased Poison Damage, which actually applies to all damage done! Hint: Make sure to get a Poison Damage Range on your Weapon so it can proc the shard automatically.
  2. The Rank 2 Stat
    The stats that come from the second upgrade are not equal. Here's what we're looking for on them:
    • Helmets: We want either Main Stat for damage or Melee/Ranged Damage Reduction to survive. Avoid Armor and All Resistance as their stat ranges are far too low compared to the others options.
    • Weapons: We want either % Damage or Elemental Damage to boost our character's power the furthest. Avoid Attack Speed and Critical Hit Chance as their stat ranges are too low compared to the others.
  3. The Stat Ranges on the Rank 1 and 2 Powers
    This is just icing on the cake because the ranges will not make or break your build. Still, look for the Soul Shards with the best stat ranges, especially on the offensive stats.

For the other game modes, other Soul Shards can be used. Check the Variants below to see what's used there.

What about extra Soul Shards? Either salvage them for gems, or upgrade and use them in Kanai's Cube for Augments.

Global Stat Priorities

Especially important for almost any DH build is reaching permanent Vengeance uptime. This is achievable through the 65% Cooldown Reduction effect provided by Dawn (Cubed) and having 37% Cooldown Reduction on your character, which is easy to achieve thanks to Captain Crimson's Trimmings (2) Bonus.

Aside from that, Maximum Discipline is the best stat you can have, which is a secondary roll on Bows, Quivers and Cloaks. Make sure you get as much as possible, but don't worry too much about one or two missing points (1 Discipline is worth roughly 1.2% DPS when you are near the maximum, more if not). For Attack Speed you want either 0 or 1 roll, going for more is not worth it. Other than that, you want to stack damage stats wherever possible, especially Crit stats, Fire Damage, Multishot Damage, and lastly Area Damage (only for pushing). The rest goes to defense - especially All Resistance on Pants, Boots, Shoulders is important - mixed in with some Vitality rolls and perhaps Elite Damage Reduction on your chest piece. In addition to its regular benefits, Resource Cost Reduction is also a decent defensive option due to the set synergy.

Assembling the Build

Item Stat Priorities

Gems

Skills

Passives

Paragon Points

Altar of Rites

Follower

Gameplay

Hardcore

Variants

Nephalem Rifts
Bounties
GR Solo Speeds
GR Solo Push
Echoing Nightmare
UE MS T16

Concept
The idea here is to keep enough damage to pretty much oneshot anything you can encounter with a single Multishot while adding everything we can to make it faster. Your follower will be decked out with Avarice Band, Nemesis Bracers, The Flavor of Time, Sage's Journey and Cain's Destiny. Meanwhile you will be running with Boon of the Hoarder and Goldwrap, Stone of Jordan and Tactical Advantage. Pride's Fall is a great tool to keep your Discipline up and allows you to vault near-infinitely.

Gameplay
Hunt elites and kill the big trash packs on the way. Just make sure you don't starve yourself of Discipline, which happens quite easily when you throw keep using Vault too many times without paying attention to it, especially when you drop your Pride's Fall buff. In general you should stop using Shadow Power and Smoke Screen when you go below 70% Discipline, and stop Vaulting as well if you go below 40%.

Setups
If you want extra speed, you can drop Companion for Shadow Power Shadow Glide and Dawn for Echoing Fury. Warzechian Armguards need to be replaced with Nemesis Bracers.

In groups, you will have to drop Rechel's Ring of Larceny for Avarice Band and replace Captain Crimson's Trimmings with Sage's Journey if you still want to gain the extra Death's Breaths from elites.

If you are just starting out and your gear is bad and Paragon is low, you can go for a higher DPS version by using Focus & Restraint rings and cubing Avarice Band. Make sure to swap either Companion or Smoke Screen to Evasive Fire to activate the bonus.

UE MS Bounties

Concept
The main objective is to reach your Bounty target quickly while still having enough damage to finish it within a few seconds maximum. We add Wreath of Lightning for 25% Movement Speed, Warzechian Armguards for another 50% Movement Speed as well as the two passives Hot Pursuit and Tactical Advantage for a combined bonus of 80%. Shadow Power Shadow Glide has another 30% when active, which overall adds up to over 300% Movement Speed. Pride's Fall cubed helps with Resource Cost Reduction and makes your life easier. You also want to keep Danetta's Revenge and Danetta's Spite in your inventory to swap to them for when you need to run a lot.

Gameplay
Most of the gameplay revolves around swapping to and from Danetta's Hatred set. To do it without repositioning any items in your inventory you need to:

  • Swapping to Danettas: Alt+Right Click both crossbows in any order
  • Swapping from Danettas: Right Click first quiver then bow

You can do this swap while channeling, so after you finish a quest you open the map, click on the next one and then you have 4 seconds to swap to Danetta's Hatred at leisurely pace. Like this, you will greatly improve your efficiency.


Setups
While swapping is very effective and easy to do, many people hate it and refuse to do it. If you are one of these people, fear not! There's a no swap bounty build just for you! It's a bit harder to gear, but once you get all the pieces it's even faster and much more relaxing to play. First you need max rolls of Resource Cost Reduction on every single piece of your gear (that includes necklace, quiver, Flawless Royal Topaz in helm and 55% instead of 50% on Yang's Recurve). You can miss one roll but you will have to swap Hot Pursuit for Perfectionist. If you do all that, your Vault will cost 1 Discipline and you can spam it all the time. Tumble rune does nothing because cost can't go below 1, so we use Action Shot instead. Also, as a side effect, your Multishot now costs only 3 Hatred, so we drop Seethe for Dark Heart.

At high Paragon (3000+) you can swap Bastions of Will to Rechel's Ring of Larceny and either Stone of Jordan or Pandemonium Loop (depending on how high your Paragon is). Best case you roll Chance to Fear on Hit on your helmet, too!

Select Build Version

Fast AF (Low Tiers)
UE MS Fast Solo Speeds

Concept
This version goes for maximum speed, adding Echoing Fury and Pride's Fall in the cube and extra speed from Shadow Power Shadow Glide, Smoke Screen Displacement, Hot Pursuit and Tactical Advantage. Without permanent Vengeance and Dark Heart this setup is very squishy and relies on destroying enemies before they have a chance to fight back. The target time is 50-90sec per run on a low tier to maximize loot.

Gameplay
Activate Vengeance at the start of the run and whenever it's ready again. Keep up Shadow Power Shadow Glide once every 5 seconds.

Spam Smoke Screen while rushing forward and stutter stepping with Multishot whenever there are enemies nearby. Due to the high resource costs of your skills, make sure to collect all Health Globes to refill them with Blood Vengeance. If your Discipline drops below 70%, use Preparation and spend less Discipline until it's ready again.

Setups
With enough extra Resource Cost Reduction on your gear you shouldn't have any resource issues and can replace Blood Vengeance with Ambush for extra burst damage.

A more laid-back but slightly weaker version of the build drops Bastions of Will for Stone of Jordan and Obsidian Ring of the Zodiac. This brings back (near) permanent Vengeance uptime and you can only hold down Multishot without worrying about firing Evasive Fire. In that case, you can replace the generator with either Wolf Companion or Bat Companion.

If you are struggling a lot with keeping your Squirt's Necklace buff up, you can run Molten Wildebeest's Gizzard in place of Bane of the Powerful to protect it.

If you want to include Awareness, drop Hot Pursuit for it.

UE MS Solo Push

Concept
The solo push version goes for maximum damage, using the Bastions of Will set, Wolf Companion, Bane of the Trapped and Cull the Weak plus Thrill of the Hunt to activate the latter two. It's highly recommended to get at least 1 Life per Hit roll for recovery.

We use Multishot Full Broadside, because in solo push you usually gather huge packs of mobs where increased AoE damage is worth more than the rockets.

Gameplay

This build is fairly squishy and has little recovery, but it is a ranged build with decently fast attack speed, and it has access to the sacred art of stutter-stepping.

This is where the fun begins!

This technique lets you move and attack at the same time, albeit at reduced speed. Normally Multishot takes 20 frames to complete, but you can interrupt the animation and start walking after just 13 frames (although you won't be able to attack in the next 7 frames, so it's impossible to attack faster this way). Luckily, you don't have to do any frame-perfect inputs. It's enough to issue a move command immediately after using Multishot, then your character will start moving as early as possible (exactly after 13 frames). And the other way around if you Multishot before 20 frames have passed, that command will also get buffered and the Multishot will activate on itself later. To make your life easier, you can try binding your Force Move to mouse wheel and then you can hold down Multishot button and scroll at the same time, while rhythmically moving your mouse between where you want to shoot and where you want to go. But ultimately, the best way to do stutter stepping is the hard way: you need to issue a separate move command after every attack.

Stutter-stepping is necessary to stay alive in high Greater Rifts and the difference between doing and not doing it can be as large as 5 tiers. Good luck! (:

Setups
For even more damage, you can drop Stone Gauntlets and run with Hexing Pants of Mr. Yan. Since you are already trying to avoid any incoming damage altogether because of Squirt's Necklace, you should ultimately go for this setup if you're aiming high.

A more forgiving version uses Endless Walk and allows you to go with Convention of Elements while reducing the need to dodge every enemy attack. Playing around the ring optimally and trying to stand still as much as possible are the key here.

Another option is going with Multishot Arsenal and switching Numbing Traps to Ballistics. This version is more consistent, can finish off elites much easier and has a significantly shorter bossfight. However, with enough fishing, Physical will beat Fire by about 1.5 tiers.

UE MS Echoing Nightmares

Concept
For Echoing Nightmares we are changing a few things from a regular Speed GR build. Because of Channeling Pylon we can replace Dawn with Echoing Fury for more damage. We also don't need Visage of Gunes and run Hexing Pants of Mr. Yang instead. For more information check out our full Echoing Nightmare Guide and take a look at our Echoing Nightmare Build Tier List and META post for the best builds and strategies!

Gameplay
Click Speed Pylon as soon as the challenge starts and all the other Pylons at around wave 90. At wave 122 you can stop attacking and run to the corner to let the timer run out.

Stay at range and use Smoke Screen to keep your Squirt's Necklace buff. Mow down everything with Multishot while stutter-stepping around to survive.

Video Guide

Mechanics

Unhallowed Essence

Dead Man's Legacy

Thrill of the Hunt

Summary

  • Reach the necessary Cooldown Reduction for permanent Vengeance (37%) and use it every 20 seconds.
  • Keep up buffs (Wraps of Clarity, Bastions of Will) at all times.
  • Position yourself to hit most enemies with your cone-shaped Multishot AoE.
  • Keep your Discipline high as it directly scales your damage output.

We hope you enjoyed this guide! Unhallowed Essence is an ideal build for both beginners and veterans alike and will bring joy to anyone seeking to mow down enemies with a barrage of arrows.

Credits

Written by Northwar & wudijo
Updates by wudijo

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