
The Poison Javelin Amazon primarily focuses on dealing Poison Damage as Damage Over Time (DOT). This is great for being able to attack and move on to other targets, adding a consistent flow of gameplay. This build specializes in farming The Secret Cow Level which is very dense, and cows are weak to Poison Damage. Ambitious players can even venture into the Chaos Sanctuary, but she really shines in wide open areas.
Poison Javelin Amazon uses Plague Javelin for mass Area Of Effect (AOE) Poison Damage, Charged Strike for any time you need Lightning Damage, and Jab for Physical Damage. Our Passive Skills Decoy and Valkyrie provide us with decent survivability allows us to keep a distance from our enemies. In addition to protection, the Mercenary also increases our Elemental and Poison Damage with his Lower Resistance proc from the new Runeword Plague.
This build guide assumes you have a Character at Level 75 before transitioning to it. Check out our Amazon Leveling Guide and our General Leveling Strategies to reach Level 75.
Relatively Safe ✔
Beginner Friendly ✔
Excellent Cow Farmer ✔
Multiple Damage Types ✔
❌ Can Lack Mobility
❌ Repetitive Gameplay
❌ Limited Farming Areas
❌ Expensive Top End Gear
Sunder Charm Setup
Patch 2.5 introduces a new way of breaking Immunities: Sunder Charms. Any enemy that would be Immune to your damage type is instead reduced to 95% Resistance, before any other Resistance reductions apply. (e.g. Conviction, Lower Resist) The Charm also reduces YOUR Resistance against the sundered damage type! Check out our post on Sunder Charms to learn more about these new Charms. The following setup uses Rotting Fissure, allowing you to farm anywhere you want.
Gear Changes
To optimize this Sunder Charm you need as much -% Enemy Poison Resistance as possible. Equip Head Hunter's Glory and Valkyrie Wing. Use Death's Web and Head Hunter's Glory while monsters are poisoned to increase your damage EVEN MORE! Otherwise, use the Standard swap.
Counteract the negative effect of Rotting Fissure with an Antidote Potion or Emerald Small Charms. Poison isn't a major threat unless you remain poisoned for a while.
Terror Zones
The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. The following list highlights the best and worst Terror Zones for this build on the Starter or Budget setup. With the Sunder Charm Setup, more Terror Zones become accessible. Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List.
Best
✔ The Secret Cow Level - High Density, Easy Mobility, No Immunities
✔ Pit - Many Elite Groups, No Immunities
✔ Kurast Bazaar + Ruined Temple + Disused Fane - Easy Mobility, Quick Access
✔ Dry Hills - Easy Mobility, Quick Access
✔ Cold Plains - Easy Mobility, No Immunities, Quick Access
Worst
❌ Tal Rasha's Tombs - Trash Mobility, Tanky enemies
❌ Stony Tomb - Slow Access, Trash Mobility, Tanky enemies
❌ Claw Viper Temple - Slow Access, Trash Mobility
❌ Durance of Hate - Trash Mobility, Tanky enemies
❌ Catacombs - Trash Mobility
Skills
Put 1 Skill Point into each of the following Skills:
1. Penetrate
2. Pierce
3. Slow Missiles
4. Decoy
5. Valkyrie
6. Dodge
7. Avoid
8. Evade
Max out the following Skills in this order:
1. Plague Javelin
2. Poison Javelin
3. Charged Strike
4. Power Strike
5. Lightning Strike
Damage
Plague Javelin* is your primary Damage Skill. It has a short cooldown and leaves a trail of Poison Damage behind its travel path. When the Javelin stops traveling, it releases a larger cloud of Poison AoE damage. DOTs prevent a monster from healing until the effect expires.
Charged Strike* is your secondary Damage Skill. This Skill emits Charged Bolts which deal concentrated Lightning Damage to the initial target and targets behind it.
Jab* is a back up Skill that deals melee Physical Damage with 3 attacks in rapid succession.
* Increased Attack Speed Skills (IAS)
Utility
Impale* is a slow attack skill that uses a lot of durability, but Always Hits and is Uninterruptible. This Skill Slows monsters by a percent. It's also used to apply certain effects like Open Wounds or Crushing Blow for niche scenarios.
Slow Missiles* slows ranged attacks in a large radius and grants Physical Damage Reduction when cast.
Critical Strike* grants a chance to double Physical Damage on Attack Skills. Though this build does not rely on this damage type, it boosts your average Jab damage.
Penetrate* gives you additional Attack Rating as a passive bonus.
Pierce* is a very important Skill for this build. It allows your Projectiles (Arrows/Javelins) to pass through your enemies and hit the ones behind as well. You can Pierce up to 5 targets.
Dodge*, Avoid*, and Evade* passively grant you a chance to dodge enemy attacks in the situations mentioned in the Skill. A dodged attack is negated completely.
Decoy* spawns a duplicate of yourself on the area you target, drawing the enemy's attention to it.
Valkyrie* also can be used like a Decoy but she acts similar to a Mercenary as it follows you and attacks monsters.
* Faster Cast Rate Skills (FCR)
* Increased Attack Speed Skills (IAS)
* Skills that do NOT utilize either FCR or IAS
Attributes
Note: This section provides you with the standard Stat Point allocation. Build Variants can require a different allocation!
Strength
Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.
Dexterity
Allocate enough Stat Points into Dexterity to equip all of your gear. Take into account how much Dexterity your gear provides when equipped.
Vitality
Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.
Energy
Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.
Essentials
Gear Options
While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal so you can easily identify the Most Important Stats on them.
Hover over any Item to see a pop-out with the full Item description.
Gear/Base Notes: Any Items with specialized or niche uses have a superscript that refers here.
1) Wizardspike is great for your Weapon-Swap, allowing you to get around faster with Teleport.
Slot | Item Options | Desirable Stats |
Weapon | Titan's Revenge Lancer's Javelin of Quickness Rare Matriarchal Javelin Maiden Javelin of Swiftness | +x to Javelin and Spear Skills [Amazon Only] +x to Amazon Skills +x% Faster Run/Walk +x% Increased Attack Speed +x% Mana stolen per hit +x% Life stolen per hit +x to Attribute Replenishes Quantity |
Off-Hand | Head Hunter's Glory (3x Rainbow Facet) Spirit Stormshield Jeweler's Monarch of Deflecting (4x Rainbow Facet) Moser's Blessed Circle Rhyme | +x to All Skills +x% Faster Cast Rate +x% Faster Hit Recovery +x% Faster Block Rate x% Increased Chance of Blocking +x Life +x Mana X Resist x% Damage Reduced by x% Cannot Be Frozen |
Weapon-Swap | death’sweb Call to Arms Lower Resist Charge Wand Wizardspike1 | +x to All Skills +x% Faster Cast Rate +x to Battle Orders +x to Battle Command +x to Battle Cry +x Mana All Resistances +x Level x Lower Resist [x/x Charges] |
Off-Hand-Swap | Spirit Lidless Wall Ancients' Pledge | +x to All Skills +x% Faster Cast Rate +x% Faster Hit Recovery +x to Attribute +x Life +x Mana X Resist +x% |
Helmets | Lore Wisdom Shako Valkyrie Wing Crown of Ages Corona Kira's Guardian Rockstopper | +x to All Skills +x to Amazon Skills +x% Faster Run/Walk +x% Increased Attack Speed +x% Faster Cast Rate +x% Faster Hit Recovery +x% Piercing Attack +x to Attribute +x Life +x Mana X Resist x% Damage Reduced by x% Cannot Be Frozen +x to Mana after each Kill x% Better Chance of Getting Magic Items |
Body Armor | Bramble Dusk Shroud Enigma Chains of Honor Duriel's Shell Treachery Peace Smoke Stealth | +x to All Skills +x to Amazon Skills + x% Faster Run Walk +x% Increased Attack Speed +x% Faster Hit Recovery +x% to Poison Skill Damage +x to Teleport +x to Attribute +x Life Increase Maximum Mana x% +x% to Maximum Cold Resist X Resist x% Damage Reduced by x% +x to Life after each Kill x% Better Chance of Getting Magic Items |
Gloves | Rare Gloves Lancer's Gloves of Alacrity Laying of Hands Sander's Taboo Magnus' Skin Coral Gloves of Alacrity | +x to Javelin and Spear Skills [Amazon Only] +x% Increased Attack Speed +x% Mana stolen per hit +x% Life stolen per hit +x to Attribute +x Life +x Mana X Resist x% x% Better Chance of Getting Magic Items |
Belts | Razortail Arachnid Mesh Nosferatu's Coil Goldwrap Battle Belt Death's Guard Demonhide Sash Credendum Garnet Belt of the Whale | +x to All Skills +x% Faster Run/Walk +x% Increased Attack Speed +x% Faster Cast Rate +x% Faster Hit Recovery +x% Piercing Attack +x% Life stolen per hit +x to Attribute X Resist x% Cannot Be Frozen +x to Mana after each Kill x% Better Chance of Getting Magic Items |
Boots | War Traveler Silkweave Aldur's Advance Natalya's Soul Rare Boots Garnet Boots of Acceleration Sander's Riprap | +x% Faster Run/Walk +x% Faster Hit Recovery +x to Attribute +x Life +x Mana X Resist x% +x to Mana after each Kill x% Better Chance of Getting Magic Items |
Amulets | Highlord's Wrath Mara's Kaleidoscope The Cat's Eye Blood Crafted Amulet Fortuitous Amulet of Luck Chromatic Amulet | +x to All Skills +x to Amazon Skills +x% Faster Run/Walk +x% Increased Attack Speed +x to Attribute +x Life +x Mana X Resist x% x% Better Chance of Getting Magic Items |
Rings | Raven Frost The Stone of Jordan Bul-Kathos' Wedding Band Nagelring Rare Ring Fortuitous Ring of Fortune Triumphant Ring of the Mammoth | +x to All Skills +x% Mana stolen per hit +x% Life stolen per hit +x to Attribute +x Mana Increased Maximum Mana x% +x Life X Resist x% Cannot Be Frozen +x to Mana after each Kill x% Better Chance of Getting Magic Items |
Charms | Grand Charm Large Charm Small Charm | +x to Javelin and Spear Skills [Amazon Only] +x% Faster Run/Walk +x% Faster Hit Recovery +x Life +x Mana X Resist x% x% Better Chance of Getting Magic Items |
Unique Charms | Annihilus Hellfire Torch Gheed's Fortune Rotting Fissure | Monster Poison Immunity Is Sundered +x to All Skills +x to Amazon Skills +x to All Attributes All Resistances +x +x% to Experience Gained x% Extra Gold from Monsters x% Better Chance of Getting Magic Items Reduces all Vendor Prices x% |
Farming Spots
The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to immunities or bad layouts. These areas are strong without a Sunder Charm.
Anything that has a ✔ in the "Starter" column can be farmed with the Starter Variant.
Act 1
Area | Starter | Rewards | ||
The Pit | - | All Item Types Max Area Level Leveling | ||
The Secret Cow Level | ✔ | Runes Runeword Bases Charms / Gems / Jewels |
Act 5
Area | Starter | Rewards | ||
Eldritch the Rectifier | ✔ | Gearing Gold Leveling | ||
Shenk the Overseer | ✔ | Gearing Gold Leveling |
Mercenary
Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.
Act 5 Barbarian
The Act 5 Barbarian is hired from Qual-kehk.
The Barbarian can be equipped with a One-Handed or Two-Handed Sword, a Body Armor and a Helmet (Including Barbarian Class Helmets). He attacks with Bash, Stun and uses BattleCry to lower enemy Defense and Damage.
Equip this Mercenary with Plague Phase Blade for a Cleansing Aura and a 20% Chance to cast Lower Resist when struck. Lower Resist increases your Elemental and Poison Damage dealt to enemies, and can even break some Immunities. Use Vampire Gaze and Shaftstop for a total of 50% Physical Damage Reduction keeping him alive for more Lower Resist casts.
Gear Progression
This Mercenary is only recommended with these items:
- Weapon: Plague Phase Blade
- Body Armor: Shaftstop
- Helmet: Vampire Gaze
Plague, Bash
We recommend the Bash version due to his utilization of BattleCry decreasing the damage he receives from enemies.
Plague provides us with a Level 13-17 Cleansing Aura which reduces the duration of Poison or Curses. It also has a 20% Chance to cast Lower Resist when struck.
The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.
If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. Keep that in mind and decide if the Mercenary is currently worth the cost.
Playstyle
General
- Use Plague Javelin in dense areas with lots of monsters. Lead your shot to the side of enemy groups and kite them into the created Poison clouds to slay them with Damage over Time (DOT).
- Use Valkyrie and Decoy to take the heat off of you, tanking any high-danger monsters and boss packs.
- Cast Slow Missiles to slow ranged attacks and reduce the target's Physical Damage.
- Kite enemies to group up behind each other. With 100% Chance to Pierce you can get Plague Javelin to hit multiple enemies in the cluster.
- Keep a distance from your enemies. This build is generally squishy and can either get stuck in Faster Hit Recovery or just die when your allies are not around or tanking for you.
Immunities
- Use Charged Strike and your Mercenary to deal with Poison Immunes.
- Use a Wand of Lower Resistance to reduce enemy's Poison Resistance and increase your damage.
- Rotting Fissure breaks ALL Poison Immune monsters and brings them to 95% Resistance. Pair this with as much -% Enemy Poison Resistance as possible.
Late-Game
- At the beginning of each run, buff yourself by swapping to Call to Arms and cast Battle Command then Valkyrie if desired. Cast Battle Command again followed by Battle Orders. Switch back to your main setup.
- Use your Mercenary as an enticing piñata, making enemies group up and hit him. This gives the best chance to proc Lower Resist to help increase your Poison and Lightning Damage.
- [Alternative damage method] - Immediately after you cast Plague Javelin swap to death'sweb for additional DOT.
Breakpoints
Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.
Increased Attack Speed (IAS)
Increased Attack Speed speeds up your attack animations. Weapon bases have different IAS breakpoints. Values for recommended weapon options provided below. Consult the d2planner for other bases.
Titan's Revenge Ceremonial Javelin
Frames | 24 | 23 | 22 | 21 |
Poison Javelin Gear IAS | 0 | 4 | 23 | 60 |
Faster Hit Recovery (FHR)
Faster Hit Recovery increases survivability. Aim for at least the 86% FHR Breakpoint.
Frames | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
FHR | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 |
Hardcore
For all Hardcore gameplay, your primary concern is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.
This build is Hardcore viable. If you are unaccustomed to this playstyle, we recommend trying this build on Softcore to gain experience on how to successfully pilot it.
Stat Point Changes
- We put enough into Strength to wear gear, as well as enough Stat Points into Dexterity to maintain 75% Chance to Block with Stormshield. Everything else goes into Vitality.
Item Changes
- Be sure to keep your Resistances over capped with up to 135% additional Resistance against Conviction and Lower Resist.
- Stormshield
- Crown of Ages
- Sandstorm Trek
- Rare Ring
- Shimmering Small Charm of Vita
Build Variants
Setup
The Poison Javelin Amazon aims to get as many + to Skills for Plague Javelin. Harpoonist's Sharkskin Gloves of Alacrity, Maiden Javelin of Swiftness from Vendors, and Peace are easily obtainable sources of additional Skills.
The secondary goal is Increased Attack Speed to increase our Damage per Second (DPS) further. Other desirable Stats are Cannot be Frozen and Pierce, Faster Run/Walk, +x to Mana after each Kill, +x to Life, and x% Better Chance of Getting Magic Items.
Mercenary
Skills
Put 1 Skill Point into each of the following Skills:
1. Penetrate
2. Slow Missiles
3. Decoy
4. Valkyrie
5. Dodge
6. Avoid
7. Evade
Max out the following Skills in this order:
1. Plague Javelin
2. Poison Javelin
3. Pierce (enough Skill Points to hit 100% Pierce with Gear)
4. Charged Strike
5. PowerStrike
6. Lightning Strike
Attributes
Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.
Setup
The Poison Javelin Amazon uses +x% to Poison Skill Damage, -x% to Enemy Poison Resistance, and +x to Javelin Skills for more damage. We also aim to hit 86% Faster Hit Recovery total with our gear. Though Increased Attack Speed is helpful, we don't aim for a specific Breakpoint here. The main goal is to stay at a range, attack occasionally while kiting mobs through the Poison clouds. Use Charged Strike to deal with Poison Immunes and deal Lightning Damage whenever necessary. Use Rotting Fissure instead of Harpoonist's Grand Charm of Vita to enable farming of any monster.
Mercenary
Your Mercenary is a tank and a large source of your survivability and Damage. Equip him with Plague Phase Blade for a Cleansing Aura and a 20% Chance to cast Lower Resist when struck. This increases your Elemental and Poison Damage and breaks some Immunities. Use Vampire Gaze and Shaftstop for a total of 50% Physical Damage Reduction keeping him alive for more Lower Resist casts.
Skills
Put 1 Skill Point into each of the following Skills:
1. Penetrate
2. Pierce
3. Slow Missiles
4. Decoy
5. Valkyrie
6. Dodge
7. Avoid
8. Evade
Max out the following Skills in this order:
1. Plague Javelin
2. Poison Javelin
3. Charged Strike
4. PowerStrike
5. Lightning Strike
Attributes
Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.
Setup
The Poison Javelin Amazon uses +x% to Poison Skill Damage, -x% to Enemy Poison Resistance, and Javelin Skills for more damage. We also aim to hit 86% Faster Hit Recovery total with our gear. Though Increased Attack Speed is helpful, we don't aim for a specific Breakpoint here. After casting Plague Javelin swap to death'sweb and Head Hunter's Glory for a massive damage increase. Call to Arms can be put in the cube if you don't want to lose your buffs. Use Charged Strike to deal with Poison Immunes and deal Lightning Damage whenever necessary. Use Rotting Fissure instead of Harpoonist's Grand Charm of Vita to enable farming of any monster.
Mercenary
Your Mercenary is a tank and a large source of your survivability and Damage. Equip him with Plague Phase Blade for a Cleansing Aura and a 20% Chance to cast Lower Resist when struck. This increases your Elemental and Poison Damage and breaks some Immunities. Use Vampire Gaze and Shaftstop for a total of 50% Physical Damage Reduction keeping him alive for more Lower Resist casts.
Skills
Put 1 Skill Point into each of the following Skills:
1. Penetrate
2. Pierce
3. Slow Missiles
4. Decoy
5. Valkyrie
6. Dodge
7. Avoid
8. Evade
Max out the following Skills in this order:
1. Plague Javelin
2. Poison Javelin
3. Charged Strike
4. PowerStrike
5. Lightning Strike
Attributes
Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.
Setup
In this variant our main focus is to stack more survivability. We accomplish this by having Crown of Ages and Stormshield for both Resistances and Physical Damage Reduction. +x% to Poison Skill Damage, -x% to Enemy Poison Resistance, and +x to Javelin Skills are still important for increased damage. We aim to hit 86% Faster Hit Recovery total with our gear. Though Increased Attack Speed is helpful, we don't aim for a specific Breakpoint here. The main goal is to stay at a range and attack while kiting mobs through the Poison clouds. Use Rotting Fissure instead of Harpoonist's Grand Charm of Vita to enable farming of any monster.
Use Charged Strike to deal with Poison Immunes and deal Lightning Damage. Use SlowMissiles for more Physical Damage Reduction and Crowd Control when needed.
Mercenary
Your Mercenary is a tank and a large source of your survivability and Damage. Equip him with Plague Phase Blade for a Cleansing Aura and a 20% Chance to cast Lower Resist when struck. This increases your Elemental and Poison Damage and breaks some Immunities. Use Vampire Gaze and Shaftstop for a total of 50% Physical Damage Reduction keeping him alive for more Lower Resist casts.
Skills
Put 1 Skill Point into each of the following Skills:
1. Penetrate
2. Pierce
3. Slow Missiles
4. Decoy
5. Valkyrie
6. Dodge
7. Avoid
8. Evade
Max out the following Skills in this order:
1. Plague Javelin
2. Poison Javelin
3. Charged Strike
4. PowerStrike
5. Lightning Strike
Attributes
Put enough Stat Points into Strength to wear your gear, Dexterity to reach 75% Chance to Block, and the remaining Stat Points into Vitality.
Video Guide
Summary
- Put enough Stat Points into Strength and Dexterity to wear gear, and any remaining Stat Points into Vitality.
- Keep your Battle Command, Battle Orders and Valkyrie up at all times.
- Keep your distance during combat and pay attention to the enemy’s positioning and movements as they approach you.
- Group up large quantities of monsters before casting Plague Javelin. Walk them through the Poison Cloud for maximum damage.
- At the beginning of each run, buff yourself by swapping to Call to Arms and cast Battle Command then Valkyrie if desired. Cast Battle Command again followed by Battle Orders. Switch back to your main setup.
- Use your Mercenary as an enticing piñata, making enemies group up and hit him to increase the chance of Lower Resist procs.
- Use Charged Strike and your Mercenary against Poison Immunes.
- Utilize Valkyrie, Decoy, and SlowMissiles in dangerous situations.
- Insight Scythe Mercenary solves your Mana problems in early stages.
- Have fun!
I hope you enjoy this build! This is a fast paced and engaging cow farmer. Enjoy making steak!
Good luck!
Credits
Written by BTNeandertha1
Reviewed by Macrobioboi
Changelog
Updated to Patch 2.5
- Added Sunder and Terror Zone sections
- Added Gear Options
- Added Sunder Charm recommendation in variants
Updated to Patch 2.4